gamification presentation for the acs in perth

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Similar conference given before, slightly updated for a different audience and the progress of the nDiVE project.

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Curtin University is a trademark of Curtin University of TechnologyCRICOS Provider Code 00301J

Gamification: (Can) work be fun?

10001.1001.11111011101

Torsten Reiners

Curtin University is a trademark of Curtin University of TechnologyCRICOS Provider Code 00301J

Thanks for coming …

Curtin University is a trademark of Curtin University of TechnologyCRICOS Provider Code 00301J

(1)Who am I ? Torsten Reiners

• What and Where?• Senior Lecturer, Curtin University • School of Information Systems, Logistics and SCM group

• Lectures• Information Systems• Meta-Heuristics, Production and Logistics, Simulation• Information Management and Data Mining• Operations Management, Procurement, Transport

• Research Areas• Virtual Worlds, Gamification, Emerging Technology, Vocational Training, Automatic

Assessment, Sentiment Analysis, Logistics, Machine Translation, e-Learning with Focus on Adaptivity/Individuality, Operations Research, Simulation, Web 2.0/3.0

• E: t.reiners@curtin.edu.au• E: torsten.reiners@gmail.com• H: http://torsten-reiners.de

Curtin University is a trademark of Curtin University of TechnologyCRICOS Provider Code 00301J

R.I.P.

Curtin University is a trademark of Curtin University of TechnologyCRICOS Provider Code 00301J

Project

Curtin University is a trademark of Curtin University of TechnologyCRICOS Provider Code 00301J

Projects

Curtin University is a trademark of Curtin University of TechnologyCRICOS Provider Code 00301J BAZINGA

fun, play, passion

Today is about GAMIFICATION

Deloitte

WHAT IS FUN?

Fun is an experience - short-term, often unexpected, informal, not cerebral and generally purposeless

Fun is the enjoyment of pleasureParticularly in leisure activities.

Purposeless?

Passio

n

A strong feeling for something

PLAY

Do we still play games?

Play

Engage in activity for enjoyment and

recreation rather than a serious or practical purpose.

PLAY

Why Gamification?

GAMIFICATION IS ALREADY HERE.

.

EVERYWHERE. EVERYONE.

Interesting. Potential

Why Gamification?

Why Gamification?

Hype

70% of Global 2000 have at least one Gamified application

50% of companies with innovative processes will gamifiy those processes

By 2015

What is Gamification?

Gamification

Integrating game dynamics into your site, service, community, content or campaign,in order to drive participation.

the use of game design elements in non-game contexts

motivational elements of games + learning activities + communicate and share accomplishment + goals = direct the attention + motivate for action

Make you come back

Forms your body

Causes harmony …

… and fairness

geoguessr

Stimulates your brain

Is there more to know about Gamification?

The Gearbox

Intention

INTENTION

YOU MISSED!!!!!

DYNAMICS

Emotions

Relationship

Curiosity

DYNAMICS

experience

nDiVEOLT Grant 2013-2014 (AUD 220,000)

Torsten Reiners, Lincoln C. Wood, Vanessa Chang Christian Guetl, Jan Herrington, Hanna Teräs,Natasha Petter

n-Dimensional Immersive Virtual Environment

• increase authenticity through inclusion of real-life complexity • use scenarios linked into a comprehensive supply chain • include gaming mechanisms to increase student engagement

ADVERTISMENT

Supply ChainA supply chain is a system of organizations, people, activities, information, and resources involved in moving a product or service from supplier to customer. Supply chain activities transform natural resources, raw materials, and components into a finished product that is delivered to the end customer.

Story

Story

Narratives• teacher / expert• „perfect“ solution• hard to beat

• exploration • guidance by bots

MECHANICS

AchievementChallenge

Collaboration/SocialisingFeedback

OwnershipProgressionTransactionStochastic

Traditional

• non-game, real-world contexts are enhanced with concepts from games to engage, encourage, focus, and guide users

• Mechanics of Gamification • Scores• Leaderboards• Badges• Quests• Competition• Levels• ...

GAMING COMPONENTS

Advanced • Game over• Next life• Save points• Rewind• Multi-player• NPC / Ghosts• Slow motion• Awards

GAMING COMPONENTS

rewind (Machinima, interactive)

time (break-down to sectors)

score (commands, meter, task switch)

comparison (self, friends, world)

ghost (learn from experts)next life (being able to „die“)

Slow motion (understanding processes)

Advanced

GAMING COMPONENTS

Failure

We need

Failure

We need

Failure

We need

Gamification?

Link

edIn

Do we care about the player?

PLAYER TYPES

SKILLS

Challenge

Boredom

Anxiety

Intrinsic motivation to

play

PLAYER TYPES

Can everything be a game?

Sure. Just give awards

Sure. Just add points

Sure. Just have fun

Sure. Just be a

Sure. Just add IT

So what is it all about?

PROGRESS

beginner

expert

LEARNERTeacher

NEW PERSPECTIVES

Have (productive) fun a work

• http://www.youtube.com/watch?v=t3dgM45gwvg

Be inspired by others

There is no “can’t be done”

Discover “your path”

Just

Reach

out

• Identify all the tasks you don’t like doing• Assign these various tasks and stuff point values• Base the rewards, like drinking a beer• Track everything• Modify the point values as needed• Have success weeks and milestone prizes

What can you do?

http://www.slideshare.net/HorizonWatching/gamification-a-horizon-watching-trend-report-05feb2013

• Involve an expert …

Fun, Play, PassionHowever it is achieved

ConclusionNever forget

ISBN: 978-1461462859$152

You want it?• Answer question correct• Be the first• Post photos of it with

link to Amazon• Facebook• LinkedIn• Twitter• ….

How many Rabbids were on the slides(including this one)

THANKS

• one pic a day, every day!

• driven by comments and likes

The new Apple 4.5. Smaller, shinier, and faster (too eat). And bio-degradable ....

Gamificationwe experience(d)

• points per publication

• „expected“ motivation by admin

• punish internal collaboration

RPI

Gamification Resources

Gamfication WikiBoook

CfC

Projector for living room

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