experiential learning with games and social media by peter depietro

Post on 12-Jan-2015

624 Views

Category:

Education

0 Downloads

Preview:

Click to see full reader

DESCRIPTION

Panel: New Technologies to Enhance Student Learning (BEA 2013) DePietro online: www.depietro.com

TRANSCRIPT

EXPERIENTIAL LEARNING

PETER DEPIETRO

WITH GAMES AND SOCIAL

MEDIA

WHAT IS A ?GAME

?COMMUNICATIONS MEDIUM

?EDUCATIONAL TOOL

?WAY TO MOTIVATE

YES

ENGAGE THE PLAYER !

KEY ELEMENTS

GAME DESIGN

CORE MECHANICSINTERACTIVITYSTORYTELLING

KEY ELEMENTS

1CORE MECHANICS

HOW ?

THE POWER OF GAMES

CHOOSERS AND

CHOOSEES

CASE STUDY:

LEARNING BYPLAYING GAMES

2INTERACTIVITY

WHY ?

ACTIVITY

THEORY

EMOTIONAL BENEFIT

PRACTICAL BENEFIT

BALANCE

EMOTIONALPRACTICAL

FAIR

GAME BALANCE

RESULTS

LEARNING BY PLAYING

WHAT ISSOCIAL

?MEDIA

?COMMUNICATIONS MEDIUM

?EDUCATIONAL TOOL

?WAY TO MOTIVATE

YES

SOCIAL MEDIAAND

COLLABORATIVE

LEARNING

CASE STUDY:

INTERACTING WITHLITERATURE ON

FACEBOOK

LOGO PRESENTED FOR EDUCATIONAL, NON-COMMERCIAL USE ONLY

SOCIAL MEDIA

EXPERIENTIAL LEARNING

ENGAGE THE STUDENT !

READ BLINK

PONDER THE TEXT

TAKE EXAM ON

FACEBOOK

KEY ELEMENTS

CREATE A UNIQUE ACCOUNT

FRIEND THE PROFESSOR

POST A REPRESENTATIVE

PHOTO

BRING REQUIRED LAPTOP

EXAM SETUP

15 (OF 30) STUDENTS3 STUDENTS ANSWER QUESTION BY POSTING ON PROFESSOR’S FACEBOOK WALL

EXAM PHASE I

CONT.

3 ADDITIONAL STUDENTS LIKE THE ANSWERS THEY BELIEVE TO BE CORRECT AND ADD COMMENT

EXAM PHASE I

15 (OF 30) STUDENTS1 STUDENT ANSWERS QUESTION BY POSTING TO WALL14 STUDENTS LIKE THE ANSWER IF CORRECT

EXAM PHASE II

RESULTS

LEARNING BY INTERACTING

MOVING FORWARD

EXPERIENTIAL LEARNING

PUSH

BOUNDARIES OFTECHNOLOGY INEDUCATION

INVENT NEW TEACHING PROCESSES

`

INTEGRATETECHNOLOGY WITH

PROCESSES

`

PRODUCEMEANINGFUL,

CONSEQUENTIAL,INNOVATIVE...

EXPERIENTIAL LEARNING

EXPERIENTIAL LEARNING

PETER DEPIETRO

WITH GAMES AND SOCIAL

MEDIA

top related