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T. Kamizuru, T. Noguchi, N. Tomii

Chiba Institute of Technology

Dwell Time Estimation

by Passenger Flow Simulation

on a Station Platform

based on a Multi-Agent Model

Outline

1. Background

2. Aim

3. Multi-agent simulator

4. Application

5. Conclusion

2015/4/21Norio TOMII Chiba Institute of Technology 2

Background

Many passengers use High Speed Rail

(Shinkansen)

A lot of passengers get on and off

Platforms are very congested

2015/4/21Norio TOMII Chiba Institute of Technology 3

Background

Many passengers use High Speed Rail

(Shinkansen)

A lot of passengers get on and off

Platforms are very congested

Dwell times exceed the planned time -> Delay !

Note: Dwell times = 1min. – 2 min.

2015/4/21Norio TOMII Chiba Institute of Technology 4

Background

Many passengers use High Speed Rail

(Shinkansen)

A lot of passengers get on and off

Platforms are very congested

Dwell times exceed the planned time -> Delay!

Note: Dwell times = 1min. – 2 min.

Platform screen gate

2015/4/21Norio TOMII Chiba Institute of Technology 5

Background

Many passengers use High Speed Rail

(Shinkansen)

A lot of passengers get on and off

Platforms are very congested

Dwell times exceed the planned time -> Delay!

Note: Dwell times = 1min. – 2 min.

Platform screen gate

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Outline

1. Background

2. Aim

3. Multi-agent simulator

4. Application

5. Conclusion

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Aim

We want to make dwell times of

Shinkansen as short as possible

Shape of waiting queues (alignment area)

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Aim

We want to make dwell times of

Shinkansen as short as possible

Shape of waiting queues (alignment area)

2015/4/21Norio TOMII Chiba Institute of Technology 9

Aim

We want to make dwell times of

Shinkansen as short as possible

Shape of waiting queues (alignment area)

Influence of platform screen gates

Positions of platform screen gates

2015/4/21Norio TOMII Chiba Institute of Technology 10

Aim

We want to make dwell times of

Shinkansen as short as possible

Shape of waiting queues (alignment area)

Influence of platform screen gates

Positions of platform screen gates

2015/4/21Norio TOMII Chiba Institute of Technology 11

3 m

2 m

1m

Aim

We want to foresee quantitatively how

effective these countermeasures are to

shorten dwell times

Multi-agent simulator

Passengers who get on and who get off

One passenger = an agent

Passengers’ trolley bag = an agent

2015/4/21Norio TOMII Chiba Institute of Technology 12

Aim

We want to foresee quantitatively how

effective these countermeasures are to

shorten dwell times

Multi-agent simulator

Passengers who get on and who get off

One passenger = an agent

Passengers’ trolley bag = an agent

obstacle to other passengers

2015/4/21Norio TOMII Chiba Institute of Technology 13

Aim

We want to foresee quantitatively how

effective these countermeasures are to

shorten dwell times

Multi-agent simulator

Passengers who get on and who get off

One passenger = an agent

Passengers’ trolley bag = an agent

obstacle to other passengers

2015/4/21Norio TOMII Chiba Institute of Technology 14

Outline

1. Background

2. Aim

3. Multi-agent simulator

4. Application

5. Conclusion

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Model

Environment Platform

Train

Pillars, Walls, Kiosk, Benches, Trash boxes

Agent Passenger

alight

board

wait

walk

Passenger’s baggage

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Model

State transition of Passenger Agent

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stairsstairs

walkwalk

escalatorescalator

alignalign boardingboarding

kioskkiosk traintrain

alightingalightingwalkwalk

Model

Potential model

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agent agenttarge

t

+ -+ Repulsive

forceAttractive

force

Charge Charge Charge

Model

Passenger agent walk avoiding

other agents and obstacles Calculate

Repulsive force from agents in the scope

Repulsive force from obstacles in the scope

Attractive force from the target

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Model

Scope of an agent and obstacles

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Agent i

Agent j

Model

Repulsive force from an agent

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Model

Baggage agent follows its owner (passenger agent)

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Outline

1. Background

2. Aim

3. Multi-agent simulator

4. Application

5. Conclusion

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Numerical Experiments

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Intermediate station : a lot of

passengers get on and off

Experiment 1 – Alignment area

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Alignment1

(L shaped)

Alignment 2

(L shaped with

distance)

Alingment3

(I shaped)

Results

Alight + Board

(sec.)

Disappear

(sec.)

Alignment 1 78 232

Alignment 2 74 204

Alignment 3 78 197

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Alignment 3

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Enough space for passengers walk

freely

Experiment 2 – Platform screen

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1 2 3

Results

Alight + Board

(sec.)

Disappear

(sec.)

Pattern 1 52 77

Pattern 2 56 87

Pattern 3 57 77

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1 2 3

Conclusions

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We have developed a passenger flow simulator

on a Shinkansen platform based on multi-agent

model

Not only a passenger but its baggage is

expressed as an agent

Queues on the platform can be analyzed

We have applied the simulator

Shape of alignment areas

Platform screen gates

Platform screen gates + Shape of alignment areas

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