digital reality

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The second in our 2014 series of interactive experiences, in collaboration with Adobe, "Tech Challenges: Surfing and Diving Deep." It includes survey results. Full webinar recording at http://adobe.ly/Pbdp0J. You'll find more about this series at http://www.culturecom.net/TransFormation/webinars_2014/about.html Digital Reality changes your perception. The combination of virtual reality, game theory and gamification techniques has given impulse to the development of new approaches to many aspects of life, including learning, medicine, and economics. Is this combination leading us to a closed playground where fantasy dominates, or can we develop an enriched contextualized culture?

TRANSCRIPT

Ray  Ga

llon  &  Neu

s  Loren

zo  

Digital  Reality      Escape  to  a  Virtual  World  or  Explore  an  Augmented  Culture?  

h@p://www.welzijndeurne.nl/TrueStars/Media/SIchIng%20Welzijn%20Deurne/Welzijndeurne/Road%20To%20SWD.jpg  h@p://taylorockam.net/wp-­‐content/uploads/2011/03/header-­‐sito-­‐con-­‐scri@a-­‐v3-­‐rido@a.jpg  

h@p://www.userspots.com/wordpress/wp-­‐content/uploads/2010/08/info-­‐300x225.jpg    

@TransformSoc  

A  

René  Magri@e,  La  Trahison  des  images,  1928-­‐29  h@p://brendandonnet.files.wordpress.com/2012/11/magri@e-­‐la-­‐trahison-­‐des-­‐images.jpg?w=584&h=403  h@p://www.estancoguerrero.com/images/paginas/pipas/940/pipa-­‐estancoguerrero-­‐5159.jpg  

Which Is the Real Object?

B  

Where Does Virtual Reality Happen? 1.  When  you  read  a  novel,  is  the  story  happening  in  a  virtual  reality?    2.  When  you  see  a  movie,  are  the  images  a  virtual  reality?    3.  When  you  play  a  computer  game,  is  that  virtual  reality?  

51,90%   56,41%  78,95%  

48,10%   43,59%  21,05%  

YES   NO  

Reading  a  Novel                          In  a  movie                Computer  game  

Digital Reality: Computer Generated Information

h@p://www.so`wareag.com/blog/reality_check/wp-­‐content/uploads/2014/04/Digital2.jpg  h@p://consciouslifenews.com/wp-­‐content/uploads/2012/07/binary-­‐digital-­‐face.png  

 @TransformSoc  

Creating Virtual Worlds

h@p://www.lumixgexperience.panasonic.co.uk/wp-­‐content/uploads/gallery/AdamTrevor/Flower_HDR.jpg  h@p://www.terrafloraonline.com/images/userfiles/images/flower01LOW.png  h@p://www.medievalists.net/wp-­‐content/uploads/2014/02/blue-­‐eyes.jpg    

Object:    Flower  LocaJon:  Garden  To  know  more:  [+]  

Culture Creates a Continuum Between Reality – Virtuality

h@p://rlv.zcache.com/world_of_communicaIon_poster-­‐p228705489155507739qzz0_400.jpg    TermCAT http://www.termcat.cat/ca/Diccionaris_En_Linia/132/Cerca/  

Language: Skill that allows us to communicate our thoughts and feelings to a receptor, via a shared code and create a shared cultural context.

Symbolic Conceptualization

Simplified Reality

Virtual Reality

Digital Reality

Augmented Reality

Mixed Reality Simulated Reality

@TransformSoc  

Representations of Physical Reality

Linking Images and Reality

Lascaux,  Great  Hall  of  the  Bulls-­‐    Paleolithic  period  (16000  years  old)    h@p://www.redicecreaIons.com/ul_img/7330lascaux6.jpg  

Augmented Reality Implies Added Information

h@p://cdn.onextrapixel.com/wp-­‐content/uploads/2012/07/mixed-­‐reality.jpg  

Augmented Reality (AR): Ubiquitous Information

Ref:  h@p://www.giornaleosmo.com/wp-­‐content/uploads/2012/07/oversized-­‐giant-­‐big-­‐everyday-­‐object-­‐11.jpg  h@p://www.designerscall.com/blog/wp-­‐content/uploads//2013/04/clothespin2.jpg    

ArJst:    Mehmet  Ali  Uysal    (a  Turkish  professor  of  art  at  the    Middle  East  Technical  University)  LocaJon:  Chaudfontaine  Park  (Belgium)  Date:  Created  in  2010  for  the    FesIval  of  the  Five  Seasons.  Building  process:    

@TransformSoc  

Embedded Multimedia Real-Time hotel Room Information

Living in Shadows

Plato’s    Cave  Allegory    h@p://criIcalthinking-­‐mc205.wikispaces.com/file/view/plato_cave2.jpg/245932615/390x290/plato_cave2.jpg  

https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-ash3/558713_453149121431297_1372521448_n.jpg

Meta-realities

h@p://storage.koinup.com/100518x271063/271063-­‐6.jpg  

Participating in Shadows

Survey: Is Virtual Reality Part of Physical Reality?

46%  

54%  

All  Age  Groups  

NO   YES  

36%  

64%  

Age  Group:  18  to  40  years  old  

NO   YES  

The Common Virtuality Model

h@p://www.oamk.fi/hankkeet/mixedreality/  h@p://www.oamk.fi/hankkeet/mixedreality/img/virtuality_conInuum.gif  

 

1994:  Paul  Milgram  y  Fumio  Kishino:  Reality  Virtuality  ConInuum”  

Reality – Virtuality Continuum

Augmented Reality vs. Virtual Reality

Augmented  Reality  •  Projects  onto  real  context  in  real  Ime:  Partly  unmediated    

•  Only  part  of  your  sensorial    overall  experience  is  digital  

•  Merging  of  Digital  and  Physical  objects.    

•  Simultaneous  Sensory  Expansion  

 

Virtual  Reality  •  Creates  simulated  context  and  space-­‐Ime:  It's  all  media.  

•  All  of  your  sensorial    experience  is  digital  

•  The  computer  transmits    sensory  data  to  the  parIcipant  

•  Immersive  Fantasy  world    

Augmented  reality  embeds  digital  informaJon  into  real-­‐world  contexts  Virtual  reality  creates  digital  contexts  that  behave  in  ways  that  mimic  real-­‐world  analogues  

h@p://www.quora.com/What-­‐are-­‐the-­‐key-­‐differences-­‐between-­‐augmented-­‐reality-­‐and-­‐virtual-­‐reality   @TransformSoc  

Integration of Virtuality

+ Explicit images and messages

+ Constructed meta data

+ Virtual reality

+Physical reality

+Individual use of single items

+Emergent Collaboration

Laye

rs of

Infor

matio

n

Layers of Codification

@TransformSoc  

Integration of Virtuality

+ Explicit images and messages

+ Constructed meta data

+ Virtual reality

+Physical reality

+Individual use of single items

+Emergent Collaboration

eCall  (IoT)  

Angry  Birds  

Flight  simulator  

Social  Networks  

Big  Data  applicaIon  

@TransformSoc  

Spotting the Essential with Simplified Reality

h@p://ieeexplore.ieee.org/ieee_pilot/arIcles/01/@g2009010006/assets/img/arIcle_1/fig_12/large.gif    

h@p://www.homevselectronics.com/wp-­‐content/uploads/2014/02/virtual-­‐reality.jpg  

Possible    QR  Code  

Geometric    structure  

Metadata  

Target  informaIon  

Simplified  model  

Absence  of  distracIng  detail  

Useful Applications

Digital Reality for Training

Extrasensorial Learning Skills

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w.youtube.

com/watch?v=M

gnFI_bKUb

k&index=38

&list=PLtEG

YMIELJtBfOd5a

hRmvQ9MutlZKK

npkS

Augmented Reality for Daily Life

For What is Digital Reality Useful?

Ref:  h@p://www.e-­‐encuesta.com/answer?testId=HBxR7jH1U8E=  

14,29%  

37,10%   40,32%  

75,81%  

0,00%  

10,00%  

20,00%  

30,00%  

40,00%  

50,00%  

60,00%  

70,00%  

80,00%  

AR  for  work   AR  for  personal  life  

VR  for  work   VR  for  personal  life  

Have  You  Used…?  

h@p://www.petapixel.com/assets/uploads/2010/05/streetmuseum1.jpg  

Adding Information About Past and Present

hZp://goo.gl/ZndwT  

Web  Ref:  h@p://Iny.cc/4f01dw  London Museum uses App. With embedded photos from the past, to explain present. .  

h@p://media1.s-­‐nbcnews.com/j/MSNBC/Components/Slideshows/_producIon/ss-­‐110623-­‐dear-­‐photograph/ss-­‐110623-­‐dear-­‐photograph-­‐10.grid-­‐6x2.jpg  

Interface Encumbrance Will Vanish to Invisibility

h@p://video.naIonalgeographic.com/video/player/media/augmented-­‐reality-­‐sci/augmented-­‐reality-­‐sci_480x360.jpg   h@p://cdn.trendhunterstaIc.com/thumbs/andric-­‐digitalized-­‐captures.jpeg  

Crossing the Continuum

h@ps://www.youtube.com/watch?v=xiLNCT6lUsU  {slide  26’50’’]  

The  power  of  the  brain:  To  move  prostaIc  devices    or  exoskeletons    (e.g.  Cathy  Hutchinson)  

The  power  of  the  machine:  Guessing  right  between  two  mental  images  (e.g.  Marcel  Just    &    Tom  Mitchell,    Carnegie  Mellon  University  )    

Food/Handling  Shelter  

Non-Visual Augmented Reality Smell-Enhanced Cookies

h@p://www.kabk.nl/arlab/pageEN.php?id=0104  

Using other senses…

Ref:  h@p://www.e-­‐encuesta.com/answer?testId=HBxR7jH1U8E=  

1,30%  

29,87%  

7,79%  

61,04%  

0,00%  

10,00%  

20,00%  

30,00%  

40,00%  

50,00%  

60,00%  

70,00%  

Taste   Touch   Smell   Sound  

Which  sense  other  than  visual  would  you  prioriJze    in  Digital  Reality  Research?  

h@p://www.blackmeditaIon.com/wp-­‐content/uploads/2013/10/2626462-­‐matrix-­‐binary-­‐digital-­‐code-­‐design-­‐tonel-­‐314x200.jpg  

Digitalization means Convergence to a single code

h@ps://encrypted-­‐tbn0.gstaIc.com/images?q=tbn:ANd9GcQ31AulS-­‐_5v0Pd17g4QnlfaQktu-­‐rwL4l7dK0DKIhzV_PbF89Z  h@p://www.blackmeditaIon.com/wp-­‐content/uploads/2013/10/2626462-­‐matrix-­‐binary-­‐digital-­‐code-­‐design-­‐tonel-­‐314x200.jpg  

Immersive Multimedia

What Perceptions of Space and Territory Will Our Grandchildren Have?

h@p://www.designboom.com/cms/images/-­‐Z73/sc1.jpg  

h@p://www.hypergridbusiness.com/wp-­‐content/uploads/2014/06/Control-­‐VR.jpg  

Ref:  h@p://www.e-­‐encuesta.com/answer?testId=HBxR7jH1U8E=  

Should  customers  be  advised  that  a  Digital  Reality  ApplicaIon  might  change  their  percepIon  of  the  world?  

27%  

73%  

NO   YES  

Expert Environments Digital Reality to Enhance Surgical Techniques

h@p://www.wired.com/images_blogs/beyond_the_beyond/2013/08/42af6b35-­‐46a4-­‐4797-­‐bc6b-­‐1395286e74bc_RTX12REG.jpg   h@p://viewconference.it/e2011/wp-­‐content/uploads/2011/08/ULIS-­‐surgical-­‐simulator.jpg  

h@p://guiacirugiaesteIca.com/wp-­‐content/uploads/2011/01/slide-­‐futuro-­‐aplicaciones-­‐medicas-­‐apps-­‐salud-­‐iphone-­‐ipad-­‐android.jpg  

Should  we  all  become  experts?  

Plato in the New Cave

h@p://media-­‐cache-­‐ec0.pinimg.com/236x/ce/c1/3e/cec13ed184a2041487d54b4afdc010ee.jpg  

h@p://jaywing.com/agency/wp-­‐content/uploads/2012/04/reality-­‐is-­‐percepIon.jpg  

h@p://www.mixedrealitylab.org/images/stories/projects/HumanPacman/08.firstperson.jpg  

Should  we  all  become  aware?  

Learning Through Gaming

Ref:  h@p://www.e-­‐encuesta.com/answer?testId=HBxR7jH1U8E=  

50%  

85,90%  92,31%  

64,10%  

0%  

10%  

20%  

30%  

40%  

50%  

60%  

70%  

80%  

90%  

100%  

Work   Learning   Leisure   WasJng  Time  

Playing  a  Virtual  game  is  Useful  for…  

Gaming? Industrial Control? Context is Everything

h@p://i1.yImg.com/vi/kzGljuievpM/0.jpg  

Immersive Gaming

h@p://1.bp.blogspot.com/_Ss_rLDyRQCk/Ra2QZpKjpAI/AAAAAAAAA7E/MbdcTq02fQc/s1600/augmented+reality_PhoneGame.jpg  

3D  Puzzle  

Crowd Sourcing Video Gamers to Solve Scientific Problems

Ref:h@ps://www.youtube.com/watch?v=xiLNCT6lUsU  [slide  40’40’’]  

Which of these statements best describes your feelings about Digital Reality being integrated into your daily life?

Ref:  h@p://www.e-­‐encuesta.com/answer?testId=HBxR7jH1U8E=  

0,00%   10,00%   20,00%   30,00%   40,00%   50,00%   60,00%  

It  enriches  my  private  and  professional  life  

It  is  helpful  but  I  worry  about  my  personal  safety  

I  am  afraid  that  I  might  lose  touch  with  Physical  Reality  

It  might  become  a  tool  for  mass  manipulaIon  by  governments,  military  and  corporaIons  

I  don't  want  to  go  any  near  it,  reality  is  good  enough  for  me  

All  Age  Groups  

18  to  40  years  old  

Inter-Species Avatars & Extracorporal Experience

“I'm  flapping  my  wings.    Not  hard,  but  slowly  and  smoothly”…  

Jaron  Lanier:  “  It’s  going  to  be  about  turning  into  different  creatures,  changing  the  way  we  operate  cogniIvely  in  relaIonship  to  the  world”                    

h@p://carolsdreamworld.blogspot.com.es/2012/10/my-­‐first-­‐lucid-­‐dream.html  

7,89%  

22,37%  

48,68%  

21,05%  

0%  

44,44%  

27,27%  27,27%  

0,00%  

10,00%  

20,00%  

30,00%  

40,00%  

50,00%  

60,00%  

1   2   3   4  

All  Age  Groups  

18  to  40  years  old  

Digital  Reality:  an  escape  to  a  virtual  world    or  an  exploraIon  of  an  augmented  culture?

Ref:  h@p://www.e-­‐encuesta.com/answer?testId=HBxR7jH1U8E=  

2,83  

Rate  on  the  following  scale:  from  1  to  4  

Escape   Culture  

Making sense of all this…

h@p://4.bp.blogspot.com/_SqhhJb_P3Kk/Sbf4Yx23J9I/AAAAAAAAFwQ/svbTQI5WQCw/s400/infrared+d.jpg  

THANK YOU

Neus  Email:  neus@transformaIonsociety.net  LinkedIn:  Neus  Lorenzo      Slideshare:  h@p://www.slideshare.net/TransformaIonSociety  

2014  Web  –  TransformaJon  Society:    h@p://www.transformaIonsociety.net      

Ray  Email:  ray@transformaIonsociety.net  LinkedIn:  Ray  Gallon  Google  Plus:  +Ray  Gallon    

Next  Topic:  “Human  Bionics  –  More  Freedom  or  Electronic  Slavery?”    Blog/survey  published:  9  October  2014                Webinar:  31  October  2014  

TwiZer:  @Transformsoc  

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