after the heroism, collaboration: organizational learning and the mobile space

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Peter Samis Associate Curator Interpretation Stephanie Pau Manager Interpretation San Francisco Museum of Modern Art QuickTime™ an GIF decompres are needed to se Museums & the Web 2009 • 16 April 2009 After the heroism, collaboration: Organizational learning & the mobile space

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A presentation given with my colleague and co-author Stephanie Pau on April 16, 2009 at Museums & the Web in Indianapolis. It starts out with a report of inter-departmental collaboration around interpretation planning for exhibitions at SFMOMA and then focuses on mobile technologies, including the results of two evaluations indicating visitor preferences. Finally, we outline future directions for mobile multimedia development at SFMOMA.

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Page 1: After the heroism, collaboration: Organizational learning and the mobile space

Peter SamisAssociate Curator Interpretation

Stephanie PauManager Interpretation

San Francisco Museum of Modern Art

QuickTime™ and aGIF decompressor

are needed to see this picture.Museums & the Web 2009 • 16 April 2009

After the heroism, collaboration: Organizational learning & the mobile space

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The Interpretive Goals Process

A cross-departmental dialogue and interpretive brainstorm process involving:

•Educators•Curators•Publications•Communications/Audience Strategy

The Interpretive Goals Process: A collaboration

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QuickTime™ and a decompressor

are needed to see this picture.

Regarding each upcoming show:

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•What is the rationale for the project? Why here, why now?

•List 1-3 main visitor takeaways.

•Who is the intended audience? Why?

•What didactic elements are planned (wall texts, extended object labels, etc.)?

•What other modes of interpretation, including multimedia, should we consider?

Key Questions in the Interpretive Goals Process:

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Assistant Registrar Linda Leckart on Jonathan Ive’s iPhone(communicated via a cell phone tour)

Case Study 1: 246 and Counting:Recent Architecture + Design

Acquisitions

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Case Study 2: The Art of Participation 1950 to Now

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John Cage, 4’33”, 1952

Case Study 2

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Case Study 3: Frida Kahlo

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Interpretive Menu: analog + digital mix

• Brochure in 2 languages• Wall texts in 2 languages• Handheld Antenna multimedia

tour in 3 languages: English, Spanish & French

• Learning Lounge: film, kiosk, books

• Supplementary history galleries: Kahlo in SF, Kahlo’s Legacy

• Videos in Koret Visitor Ed Center

• Podcasts

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2 Evaluation Studies

• Visitor Experience & Interpretive Goals: Randi Korn & Associates

• Visitor response to handheld multimedia guide (audio tour) Discovery Corporate Intelligence Group

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Randi Korn Findings: Use of Offerings

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

Wall texts Brochure* (most aftervisit)

Learning Zones MM Tour

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What a visual interface brings to the party…

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A way to point at and parse out the picture…

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[3] [15]

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Visitor feedback from Antenna’s comment book…

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The stats, too, show this is a hit:

1

2

3

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What about the cell phone idea?

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Or the personal device download idea?

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But then, who can blame them?

• Cell phone reception varies• The audio quality is often poor• Foreign visitors must pay outrageous international roaming

charges• Holding a device to one’s ear is fatiguing • Podcasts require pre-visit planning (Oops, I’m already

here!) • Wi-fi networks are temperamental, especially in crowd

situations

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Until these obstacles are removed, pre-loaded devices—at a cost or for free—seem to correspond to the premium cultural experience museums are expected to provide.

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Corroboration: Our 2 Case Studies

ExhibitionStops on cell phone tour

Incoming calls/month

Incoming calls/day

246 and Counting

18 585 19

Art of Participation

28 706 22

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Was the fault in our promotion?

No doubt in part…

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But then there was evidence like this:

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Meanwhile, the story online & at home was different.

RSS feed: 18,613 mp3/m4a downloads or 194 downloads/dayLive Flash Streaming: numbers unknown

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So what information did on-site visitors not get?

Hans Haacke, News, 1969/2008

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Content allocated exclusively to cell phones via

246 Tour & AoP Tour

Artwork-specific interpretation

Artist voices

Back-story on how a work was acquired

Supplementary info re: each piece & the conditions of its production

Behind the scenes insights on how a museum collects

Artist invitation to participate & comment

These had been part of our “interpretive plan.”

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On the other hand, the purpose-built & deliveredmultimedia tour for Frida Kahlo actually had a Halo Effect:

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25% increase in satsifaction

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Takeaways 1

• They seem to desire a high fidelity, immersive experience (at least for special ticket blockbusters)

• Parsing out audio through a touch-and-listen interface is a winner

Visitors apparently are not as eager to use their own devices as museums might wish.

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Takeaways 2

• Universal Access: if a museum is going to delegate significant interpretive aspects to mobile devices, then those devices need to be as effortlessly available as artworks & wall texts

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The Guggenheim, Whitney, and MoMA all offer (and promote) free audio tours of their Permanent Collection.

Take-up rates range between 20-65%(vs. a more typical 3%)

“Universal Access”

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Takeaways 3

• If we are to free ourselves from dependence on outside providers and empower ourselves to develop our own content…

We need a flexible authoring and publishing platform for the mobile space.

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• Re-thinking the audio tour based on research to date

• Touch-&-Listen• Concise & multi-layered • Artist Voices & Videos• 1st delivery on iPod-Touch and

iPhone• Working with NOUS-Guide to develop

Developing a Mobile Multimedia Guide for the Permanent Collection

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•Need to promote permanent collection tours with a museum-wide strategy

•Same goes for special exhibitions of lesser known artists

Next Corollary

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Content development &

Production

Staffing of Distribution

PointsHardware

Marketing & Promotion

it’s the beginning of a whole new set!

Of course, that doesn’t solve all ourproblems.

In fact,

And that’s a lot of collaboration.

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Thank you.