academia international college
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TRANSCRIPT
ACADEMIA INTERNATIONAL COLLEGE
PRESENTATION ON APPLICATION OF IT IN ENTERTAINMENT
By ALINA MAHARJANUSHA POUDEL
CONTENT
1. INTRODUCTION
2. APPLICATION OF COMPUTER IN ENTERTAINMENT SECTORS
3. DISADVANTAGES
INTRODUCTION
Computer have now become an integral part of the entertainment industry.
Computers have become so deeply embedded information processing and communication systems that almost no activity could be possible without them.
Used to create dazzling special effects in movies, editing movies, creating movies, using animated cartoon characters,
Help in composing,editing,recording and reproducing music and sound effects.
All our traditional entertainment utilities like music ,movies, sports, games, etc. are now affected by IT, one can have all this services, sitting at home and enjoying themselves.
ENTERTAINMENT
Entertainment is something that holds the attention and interest of an audience, or gives pleasure and delight.
It can be an idea or task, but is more likely to be one of the activities or events that have developed over thousands of years specially for the purpose of keeping an audience’s attention.
APPLICATIONS OF ENTERTAINMENT
MOVIES AND ANIMATIONS MUSIC ADVERTISEMENT GAMES ART SPORTS SOCIAL NETWORKS
MOVIES AND ANIMATIONS
It include animated Movies, special effects, etc.
With the aid of sophisticated graphics and animation packages the special effects technicians can create the illusion of a locomotive flying through the air or a robot transforming into a human being and so on.
Computers can create outer space, alien characters, extinct animals, etc. without the need of creating their physical models.
Improving productivity by automating time consuming, repetitive and monotonous process.
Movies now contains many virtual tricks, and treats that could never be accomplished without the aid of computers.
Example is JURASSIC PARK,TITANIC,etc.
MUSIC The use of technology in the world of music is an
unavoidable fact.
Any musical composition that we hear goes through a technological process at some point.
Problems with interfacing electronic musical instruments manufactured by different companies.
Patch librarian program-small amount of memory which can remember some music
Sequencer – memories anything you play and plays it back on command.
Based on pure mathematical methods involving recursion, iteration and complex mathematics.
ADVERTISEMENT Advertisement has been one of key
factors of growth and success in business.
Multimedia in advertising and promoting products, utilization of internet are the ways to use computers in advertising.
GAMES
Computer games are a quickly growing market just like all other forms of video games. However, computer games offer a very wide array of possibilities. Computers have access to many peripheral devices such as keyboards, mouses, joysticks, controllers and more. Computer games also are highly customizable because computers can manipulate game files. Examples of this would be creating new levels, characters or graphic files for specific games. In fact, computers are absolutely necessary for programming any sort of new video game.
Art Art is something that is readily available
online at any moment. Pictures, paintings, poetry and more are just a click away. Popular browsers offer specific image search options to quickly browse through art with a single keyword. Besides general use, computer photo editing programs and animation programs are also the sources behind most movies and professional photographs.
Capable of transforming art from visual experience to full emotional interaction with the work.
SPORTS
Computers are used in sports to analyze the movements of sportspersons and to find faults in the movements and optimize them so that maximum efficiency is achieved.
Computers are used by sports professionals to analyze their techniques and to find their strengths and weaknesses.
DISADVANTAGES Entertainment files of movies, music, video and
games all take up significant amounts of space on a computer hard drive. While many users find their available space shrinking rapidly when building a computerized entertainment database for personal use.
Speed, Processing and Performance: While most computers can easily run music files because they are basically sound files, entertainment files that combine video and sound require incredibly powerful computer processors. A smooth, highly-detailed display is not possible unless the computer is equipped with a very advanced video card, has at least 2 gigabytes of temporary memory, and has enough hard drive space to store the given file to be played.
COTD. Computer Games: A long-standing
problem with computer entertainment games tends to be that their suggested specifications never seem to match each and every computer. As a result, many a user has to make additional tweaks to his computer to get it to play a computer game as intended. This may involve adjusting frame rate, changing out the video card, reducing game detail to perform better, and other similar changes.
COTD
Downloading Issues: To be able to enjoy new options of entertainment reasonably well, you'll need an Internet connection with broadband capability. Given the size of entertainment files, smaller or weaker Internet accounts are simply too slow to download and watch at the same time. A broadband account costs money and those who want to download lots of files will have to pay a premium for an upgraded account or they will quickly exceed their monthly download quota.
COTD.
Downloading More Than Entertainment: Opening up a computer to significant entertainment use also opens you to a higher risk of getting a program virus, malware, undesired adware . Much of the risk comes from the source of the entertainment files not maintaining clean data. Unless users proactively make sure that whom they get entertainment files from over the Internet protects such files, they are at high risk of getting an unwelcome surprise in their computer when downloading a movie, game or music. This risk increases significantly when users choose to download from pirate sites or "free" providers.
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