5. pre production(2)

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Pre-Production Interactive Project

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Page 1: 5. pre production(2)

Pre-Production

Interactive Project

Page 2: 5. pre production(2)

Style sheetStick Figure BattlesStick Figure BattlesStick Figure BattlesStick Figure BattlesStick Figure BattlesStick Figure BattlesStick Figure Battles

I see most of the design of the game being made up of bold colours, with equally as bold fonts to match the overall aggressive themes. In relation to how the characters handle themselves, I believe that there should be lifelike movements and body language in order properly convey a sense of true realism to the way they are viewed. By establishing the characters as relatable people, it gives the game a greater ambience, breathing life into the setting and concept. By doing this, it will endear certain characters to the players, based upon what they find relatable.

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Layout 1A basic design of one the subjects within the game, created in Photoshop CS6. Lacking most of the aesthetic accessories that other stick figures have, it is an extremely basic model that can be adapted to other designs to conserve the time and effort needed for production.

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Layout 2A pixellated version of the design in the above slide, this is what people are meant to be seeing within the animation segment of the production.

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Props & LocationsProps/Costume needed Locations needed

Paper and Pencil. Computational Area.

Computer.

Flash Drive.

Photoshop CS6.

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Contingency PlanningPotential Issue Solution

There are no computers available. Wait for a computer to become available, busy yourself with the planning of the game and possible developments or issues.

Work is lost due to a system malfunction or other computer-related error.

ALWAYS save your work into an easily accessible area so that it can be readily developed and secured.

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Health and SafetyPotential Issue How will the issue be

avoided? An electrical error occurs due to liquid exposure.

Keep all liquids away from the computer, so that no electrocutions can occur.

Tripping hazards due to exposed wires. Make sure that all exposed equipment is properly removed so that no accident happens.

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ScheduleDay Plan of Action Resources Required

Day 1 Begin production, basic sketching and outlines.

Paper & Pencil.

Day 2 Complete sketching, import into Photoshop, begin editing.

Paper & Pencil, Computer, Photoshop.

Day 3 Continue Photoshop editing, build up bulk of still image.

Computer, Photoshop, Flash Drive.

Day 4 Finish still image, make CERTAIN that it has been saved.

Computer, Photoshop, Flash Drive.

Day 5 Begin animation, create first frames of movements.

Computer, Photoshop, Flash Drive.

Day 6 Continue animation. Computer, Photoshop, Flash Drive.

Day 7 Continue animation, nearing end of the project.

Computer, Photoshop, Flash Drive.

Day 8 Complete animation and project, SAVE EVERYTHING.

Computer, Photoshop, Flash Drive.