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Pre-Production Fraser Hardwick

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Pre-Production

Fraser Hardwick

Style sheet

These themes are what I’m hoping to produce in my final product, the fonts I will use due to it being in the fallout franchises for so long therefore it drag peoples attention to the game. The post apocalypse look. Meaning dark dusty environments. With lots of wreckage to scavenge from and get supplies from.

Layout 1

From the research I have done on the first fallout game, this is the best type of game to do with it being a point and go genera RPG, this means all I need to make is a background and then make individual characters and movement for the main game. So details of scenery and the log will be on different lays of the screen making them stand out above the other items/ objects on screen.

Layout 2

These are concept art for what the brother hood of steel will look like in game and what sketches I've done to show a more realistic depiction of them. So players will use imagination to make these characters more alive. The animations will vary from each character due to armor worn how they move and environments they’re in

Layout 3

As like the brother hood I have 2 images of concept art for raiders and how they may look in game. The concept art shows me what I have to create and pixelate for the characters in game. Therefor having a range of more divers characters for the game. So weapons and clothing they use will all have art to go with it.

Layout 4

Weapons play a key part in this game and what I want to do is change the guns for each factions of the game. Therefor each variation offers a different stat and different look to the weapon that is being used. Pixelating theses should be easy because all I need is a base gun then I could add on to it from there to make a variation.

Props & LocationsSoftware Resources

Photoshop York college computers

Premiere film maker Keyboard + mouse

Microsoft Word Office space

Contingency PlanningPotential Issue Solution

Software crashing constantly save

losing work putting in into a file all together

running out of time Keep being productive and keep to time scale

work not looing like original idea refer back to to experiments.

corrupted file save it in multiple places and back it up.

lack of software only go on computers you know has the software or get a mac that will have it all on.

Health and SafetyPotential Issue How will the issue be

avoided? back ache sit up straight in your chair and do not slouch

eye strain move away from the computer and dim the brightness down.

headache get away from technology and get fresh air drink water.

electric shock make sure all you're equipment is tested.

hand cramp sit in the proper typing position.

fire hazard Make sure all exits are clear make sure your mix tape isn't played to loud so you can hear fire alarm.

ScheduleDay Plan of Action Resources Required

Day 1 make background for the game computer with photoshop

Day 2 make the character models computer with photoshop

Day 3 put movement in. computer with photoshop

Day 4 work on the HUD computer with photoshop

Day 5 text conversations computer with photoshop

Day 6 film maker for sounds computer with film maker

Day 7 Finishing day whatever’s necessary

Day 8 Finishing day whatever’s necessary