360° approach for open world mission...
TRANSCRIPT
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360° Approach for Open World Mission Design
Philippe BergeronLevel Design Director
Ubisoft Montreal
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WHAT THIS TALK IS ABOUT
• Linear Vs Open World mission layouts
• Visualization tool• Starting point• Framing things you already
do
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WHAT THIS TALK ISN’TABOUT
• 3D block-out method• Mission scripting• Holy Grail
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PERSONAL BACKGROUND
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PRINCE OF PERSIA:SANDS OF TIME
Linear platformer
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SPLINTER CELL:CHAOS THEORY
Multipath stealth
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ASSASSIN’S CREED
First pitch = Epic Linear action adventure
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ASSASSIN’S CREED…
Open World 360°assassination
…RETAIL
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HOW DO I MANAGE PROGRESSION?
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LINEAR GAME PROGRESSION
If linear game progressioncan be represented by a line…
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OPEN WORLD GAME PROGRESSION
A mission area can be represented by a simple shape, like a circle…
…then the radius of a circle can act asyour progression in an open world setup.
r
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SEGMENTED OPEN WORLD PROGRESSION
1
2
3
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METHOD EXAMPLE
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LAYOUTTOP-DOWN
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DEFINEAPPROACHZONES
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ADDCOLOR
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DISTRIBUTE INGREDIENTS
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GET IN THE ENGINEAND ADAPT
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HOW TO CHOOSE YOUR INGREDIENTS
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FIRST CHOOSE A DIMENSIONIdentify which values are important for your project and what you want to show progression on
DIFFICULTY
MISSION PHASE
GAMEPLAY FOCUS
EMOTIONAL THEME
« NARRATIVE ACTS »
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CHOOSE A THEME
With the game’s important dimensionsIdentified you can then identify whichflavor of that theme mission or layoutwill represent
GAMEPLAY FOCUS• ACROBATICS• STEALTH• FIGHT
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LIST APPROPRIATE INGREDIENTSTake your game’s ingredients and startlisting which ones are appropriate andbest represent your sub dimension
STEALTH• CROWD• MONK PATROLS• HIGH BEAMS• HAY CARTS• BENCHES• 2 meter COVER
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EXAMPLEEMOTIONAL THEME:VERTIGO
• SWING POLES• CORNER SWING• ARCHERS• TIGHTROPES• HIGH BUILDINGS• FLYING BIRDS• WIND AMBIENCE
ASSASSINS’S CREED II:SAN GIMGNIANO
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EXAMPLENARRATIVE PACING:DESTABILIZE
• ENEMY BEHAVIOR• TELEPORTING• MELEE• WALL CRAWL• SMOKE
GRENADE• GRAFFITI
BIOSHOCK:FORT FROLIC
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GAMEPLAY INGREDIENT FOCUS EXAMPLE
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OUTPOST LAYOUT
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APPROACH ZONES
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INGREDIENT DISTRIBUTION
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INTEGRATE IN ENGINE AND ADAPT
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WHAT’S THE DOWNSIDEOF THIS METHOD
It’s not in 3D!
Use a 3D mockup tool
Dependent on block out and existing ingredients
Quickly outdated
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SUMMARY
TOP DOWN
IDENTIFY ZONES
LIST INGREDIENTS
DISTRIBUTE
INTEGRATE AND ADAPT
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THANKS!