3 d game work flow

4
Phillip Norris Wynne 3D Game Workflow 3D Game Work Flow The task I was given was to make a game with the unity engine, and to design a first person level you would be able to navigate. The type of level that I had gone with was a large area surrounded by mountains; it keeps most of the sunlight out until late Moring where It peaks over the mountain tops. The start of it came to be quite easy; I made a large mesh to create the floor for the map which I could build off of, I built up the edges to create a mountainous effect, the built up area was a design I thought of when looking at a desert area with the tall but close mounds of dirt, rock, and sand.

Upload: phillipwynne12281991

Post on 24-Jul-2015

43 views

Category:

Technology


0 download

TRANSCRIPT

Page 1: 3 d game work flow

Phillip Norris Wynne 3D Game Workflow

3D Game Work Flow

The task I was given was to make a game with the unity engine, and to design a first person level you would be able to navigate. The type of level that I had gone with was a large area surrounded by mountains; it keeps most of the sunlight out until late Moring where It peaks over the mountain tops.

The start of it came to be quite easy; I made a large mesh to create the floor for the map which I could build off of, I built up the edges to create a mountainous effect, the built up area was a design I thought of when looking at a desert area with the tall but close mounds of dirt, rock, and sand.

Page 2: 3 d game work flow

Phillip Norris Wynne 3D Game Workflow

The next image is showing the textures I have put into my game, with not having a lot of time to complete this level only a few textures were used, this is the grassy texture that I used for the game.

To make the pathways I used a different texture mixed and blended with the one from earlier, it gives the pathways a more distinctive look, like they have been walked upon more than the grass

This image is of the path way going through the small suburban town; it gives you a way to get around the map so you’re not wandering around. This is also the main part of the map the small town, you have to navigate this to get to the large woods.

Page 3: 3 d game work flow

Phillip Norris Wynne 3D Game Workflow

This image shows the large forest, I found out when you got to the middle it was almost impossible to get out, as the terrian was very steap and hard to manovour, add to the almost impossible sense that you had no idea where you were.

The images below are showing details in the surburb. The details are mailny surban villages and a lot of tree. These objects are also all have collision mask meaning you cannot walk through them.