unity work flow
TRANSCRIPT
![Page 1: Unity work flow](https://reader033.vdocuments.us/reader033/viewer/2022052602/55a072111a28ab39498b45e5/html5/thumbnails/1.jpg)
Ben Comley- Excell My work flow for my 3D level
The brief is to design a 3D level for a game. My game is set in a science fiction world with a 1st person
view.
This is my level.
![Page 2: Unity work flow](https://reader033.vdocuments.us/reader033/viewer/2022052602/55a072111a28ab39498b45e5/html5/thumbnails/2.jpg)
Ben Comley- Excell My work flow for my 3D level
The orange arrow shows one of the tools that is used to raise and lower the terrain. The green arrow
shows the tool in action by creating a mountain.
![Page 3: Unity work flow](https://reader033.vdocuments.us/reader033/viewer/2022052602/55a072111a28ab39498b45e5/html5/thumbnails/3.jpg)
Ben Comley- Excell My work flow for my 3D level
The orange arrow shows one of the tools that is used for painting the height of land. The green
arrow shows the land that I’ve created using this tool.
![Page 4: Unity work flow](https://reader033.vdocuments.us/reader033/viewer/2022052602/55a072111a28ab39498b45e5/html5/thumbnails/4.jpg)
Ben Comley- Excell My work flow for my 3D level
The orange arrow shows the smooth height tool which is used for smoothing the top of land that
you create.
![Page 5: Unity work flow](https://reader033.vdocuments.us/reader033/viewer/2022052602/55a072111a28ab39498b45e5/html5/thumbnails/5.jpg)
Ben Comley- Excell My work flow for my 3D level
The orange arrow shows the texture tool which is used to put different textures on to terrain and
objects. The orange circle shows all the different textures that I’ve used on my level.
![Page 6: Unity work flow](https://reader033.vdocuments.us/reader033/viewer/2022052602/55a072111a28ab39498b45e5/html5/thumbnails/6.jpg)
Ben Comley- Excell My work flow for my 3D level
This print screen shows my first person view camera, this is shown within the white oval and this is
where your character will start the level.
![Page 7: Unity work flow](https://reader033.vdocuments.us/reader033/viewer/2022052602/55a072111a28ab39498b45e5/html5/thumbnails/7.jpg)
Ben Comley- Excell My work flow for my 3D level
This print screen shows the directional light and this is used for deciding where you want your light
to come from.
![Page 8: Unity work flow](https://reader033.vdocuments.us/reader033/viewer/2022052602/55a072111a28ab39498b45e5/html5/thumbnails/8.jpg)
Ben Comley- Excell My work flow for my 3D level
This print screen shows the water that I have placed in my level and this is indicated by the blue
mesh.
![Page 9: Unity work flow](https://reader033.vdocuments.us/reader033/viewer/2022052602/55a072111a28ab39498b45e5/html5/thumbnails/9.jpg)
Ben Comley- Excell My work flow for my 3D level
The orange arrow shows skybox materials and this is where you place your skybox. The black arrow
shows what a skybox looks like and this is what you have to place in the skybox materials.
![Page 10: Unity work flow](https://reader033.vdocuments.us/reader033/viewer/2022052602/55a072111a28ab39498b45e5/html5/thumbnails/10.jpg)
Ben Comley- Excell My work flow for my 3D level
In the highlighted areas I have adjusted the terrain to give the game more level of depth. I did this by
using the paint height tool to give the impression of different heights. Also I used raise and lower
terrain tool to create craters in my level. I used the shift key to lower the terrain.
![Page 11: Unity work flow](https://reader033.vdocuments.us/reader033/viewer/2022052602/55a072111a28ab39498b45e5/html5/thumbnails/11.jpg)
Ben Comley- Excell My work flow for my 3D level
![Page 12: Unity work flow](https://reader033.vdocuments.us/reader033/viewer/2022052602/55a072111a28ab39498b45e5/html5/thumbnails/12.jpg)
Ben Comley- Excell My work flow for my 3D level
This is a model that I have placed into my game to indicate that the character landed somewhere in
space.
![Page 13: Unity work flow](https://reader033.vdocuments.us/reader033/viewer/2022052602/55a072111a28ab39498b45e5/html5/thumbnails/13.jpg)
Ben Comley- Excell My work flow for my 3D level
This is one of the assets from the asset store, which I used in my level to give it a sci -fi space feel to
my game.
![Page 14: Unity work flow](https://reader033.vdocuments.us/reader033/viewer/2022052602/55a072111a28ab39498b45e5/html5/thumbnails/14.jpg)
Ben Comley- Excell My work flow for my 3D level
This is another asset from the store that I used in my game. This was used for the walkways between
one island to another in my level.
![Page 15: Unity work flow](https://reader033.vdocuments.us/reader033/viewer/2022052602/55a072111a28ab39498b45e5/html5/thumbnails/15.jpg)
Ben Comley- Excell My work flow for my 3D level
This is another asset from the store that I used in my game. This was used to texture all of the land
on the level.
![Page 16: Unity work flow](https://reader033.vdocuments.us/reader033/viewer/2022052602/55a072111a28ab39498b45e5/html5/thumbnails/16.jpg)
Ben Comley- Excell My work flow for my 3D level
This was the final asset that I used from the store. It was used to indicate how you got into space.