2011/aug - gamers newspaper
DESCRIPTION
2011/Aug - GAMERS NewspaperTRANSCRIPT
BY JONDI SCHMITT-
SOPER
Each year more than
30,000 people invade he
downtown area of India-
napolis - but not just any
people. No, these people
are gamers, cosplayers,
comic book-lovers, anime
fans and more.
With this year’s newly
opened expansion of the
Indianapolis Conven-
tion Center, Gen Con
was even bigger and bet-
ter than ever before. With
a larger exhibit hall, the
board games headquarters
nearly doubled in size and
the convention’s premier
event, True Dungeon, was
able to expand to 10-per-
son groups throug the
dungeons this year.
The True Dungeon is a
two-hour massive Dun-
geons and Dragons live-
action adventure complete
wih highly immersive
sets, working props and
monsters - don’ forget the
monsters. A the end of this
year’s advenures, a video
of True Dugeon creator
Jeff Martin was shown to
adventurers, in which he
announced that the True
Dungeon at Gen Con 2012
will be moving to a bigger
locaion and expanding.
Information about the
True Dungeon adventures
can be found at www.true-
dungeon.com
Gen Con’s costumes, as
always, were epic. What
better place to see amaz-
ing cosplay than a gaming
convention? There were
men dressed as women,
women dressed as men,
people dressed as animals
and robots and there were
even a few real robots!
The costume competi-
tion brought steep compe-
tition. The fi nalists came
down to a well-made Bat-
man suit, a halfl ing-orc (I
don’t want to know how
that even happens) or a
beauiful Warhammer co-
splay group that even in-
cluded a woman. In the
end, the judges turned o
the audience for the fi -
nal decree and the results
were actually quite sur-
prising when the halfl ing-
orc took the winnings (he
was pretty adorable).
Mayfair Games
expanded their
presence at Gen
Con this year
signifi cantly, and
they had a petty
large presence
last year to begin
with. They had
several licenses
present this year
on their area on
the exhibi hall
fl oor, which was
by far he largest
area in the hall.
Who North
America, a Dr.
Who store based
in Indianapolis,
was a popular
booth. With a display that
looked like the TARDIS
and a life-sized World
War II Dalek at the booth,
even those not stopping
to shop were stopping to
pose with the TARDIS or
the Dalek for a photo op.
The store offered
books, games and memo-
rabilia from all eras of Dr.
Who adventures and even
some things from the two
spin-off shows, “The Sar-
ah Jane Adventures” and
“Torchwood.”
From Wizards of the
Coast with their release
of the Neverwinter adven-
ture and Wyrd Games with
their wonderful miniature
games such as Malifaux
and Puppet Wars to events
for “spouses” in which
atendees made chainmail
belts for a teddy bear, Gen
Con Indy 2011 truly had
something to offer ev-
ery member of the gamer
family.
FREEVol. 5
Issue 1
August 2011
Gen Con 2011 had something to offer gamers of all sizes, shapes
Even kids dress up at Gen Con!
Photo by Amanda Lynn Lupfer
Publisher
OGO Publications, Inc.
Editor in Chief
Jondi Soper
Graphic Designer
Jeremy Soper
Contributors
Icv2.com
con-news.com
PRnewswire.com
www.gamepolitics.com
MailOGO Publications
P.O. Box 2224
Columbus, OH 43216
Telephone1-877-646-0010
2
G.A.M.E.R.S. is published 12 times per year. Manufactured and published in the United States of America. The Editor in Chief welomes submissions from all sources.
Such submissions should be addressed to EDITOR. G.A.M.E.R.S. is a copyright of OGO Publications. Products named in these pages are trade names or trademarks
or their respective companies. The publisher shall not be responsible for slight changes or typographical errors that do not lesson the value of the advertisement. The
publishers liability for other errors or omissions in connection with an advertisement is limited to republication of the advertisement in any subsequent issue or the
refund of any monies paid for the advertisement.
BY SHAWN MARSHALL
con-news.com - Al-
though I’d been a spec-
tator from afar for quite
some time, 2011 marked
my fi rst venture to Dis-
ney’s D23 Expo. In the
interest of full disclosure,
I think it’s important for
you to understand that I
am a Disney fan, but I’m
probably not what you’d
consider a Disney fanatic.
I have a season pass to
Disneyland and have been
to Disney World a number
of times, but I don’t pur-
chase much in the way of
memorabilia and I’ve nev-
er been to Club 33 (does
having a knowledge of
Club 33 make me a bit of
a fanatic?). So, although
I knew of the D23 Expo
in the past, I had never
thought it was an event
that was necessarily for
me. That being said, the
ever-expanding Disney
Empire lured me for this
event with their relatively
new acquisition of Marvel.
In order to prepare for
the event, I began follow-
ing the many discussions
on Twitter about #D23
and #D23Expo. As a re-
sult, I decided to follow
the advice of @evico and
purchase a D23 member-
ship for the fi rst time (but
not the last). The minimal
membership was only $35
and immediately earned a
$7 discount on each tick-
ets, an exclusive watch,
and, most importantly, ac-
cess to the show an hour
before the regular public.
Although the D23 Expo is
not the size of a San Di-
ego Comic-Con (SDCC)
or a New York Comic-
Con (NYCC), anyone that
has been to one of these
events can appreciate how
much entry an hour early
would mean to the over-
all rhythm of the day. Al-
though we did not hit the
exclusives hard like other
events (as I said, I’m not
a huge Disney collector),
the extra time the mem-
bership gave us did allow
us to grab extra swag and
to get to the front of the
line at many of the more
popular exhibits. This
meant that the rest of the
day had a much more re-
laxed tone, as that one
hour provided us with
several hours worth of fun
and entertainment. For
those of you that might
attend the next D23 Expo,
my fi rst two pieces of ad-
vice: 1. Follow @evico on
Twitter and 2. Get the D23
membership.
Regarding the entertain-
ment value of the event,
although the tickets are
a bit pricey ($47 per day
without D23 member-
ship and $40 per day with
it), there are a number
of great panels through-
out the weekend. The big
news of the weekend that
emphasized part of this
point is that with Marvel
on their side (or vice-ver-
sa?), D23 Expo pulled off
what SDCC could not this
year and hosted an Aveng-
er’s panel. Not only did
this panel feature the wit
of Robert Downey Jr., but
it also included exclusive
clips of the new movie.
Furthermore, they fol-
lowed this up with another
entertaining panel on Sun-
day where Joe Quesada,
Chief Creative Offi cer
of Marvel Entertainment,
held one of his “Cup O’
Joe” talks, where he led a
discussion on the history,
psychology, and sociology
Disney’s D23 Expo: a recap
3
of the Marvel Universe.
Beyond Marvel, Disney
also utilized its other re-
lationships and provided
exciting panels related to
Pixar and ABC (really sad
I missed their panel on the
new show, Once Upon
a Time). Beyond these
“fringe” relationships, the
heart of the content was
directly Disney. With a
number of panels led by
Imagineers, attendees had
many opportunities to
look behind the curtain to
get a glimpse of the inner
workings of Disney. Ad-
ditionally, for the younger
crowd, the D23 Expo had
near constant program-
ming tied to their Disney
Channel shows. Although
Lemonade Mouth and So
Raven! may have not been
on my “must see” list, the
teens, tweens, and little
ones seemed to have a
blast with the many pan-
els and performances in
this vein.
Unlike many conven-
tions where programming,
vendors, and talent are the
most important elements,
D23 Expo also had many
interactive experiences
and exhibits. Of these, the
Carousel of Projects was
probably the most popu-
lar. Mimicking the origi-
nal, Carousel of Progress,
this exhibit gave attendees
a number of glimpses at
upcoming attractions that
Disney has in the works.
From the renovations of
California Adventures to
the addition of a new ship
in the Disney fl eet, the
Carousel of Projects of-
fered attendees the oppor-
tunity of getting up close
with some of the interac-
tive elements that would
soon be making their way
into the Disney Kingdom.
Of the items featured in
this area, the replica mod-
el of Disney World’s new
Fantasyland was by far
my favorite.
Having just been to Dis-
ney World a few months
ago, it was particularly in-
teresting to see what is be-
ing built behind those bar-
ricades I had just recently
seen.
Without a doubt, I found
the D23 Expo to be an ex-
tremely enjoyable event.
That being said, I do un-
derstand some grumblings
I heard about the lack of
presence by other Dis-
ney properties (ie. ABC,
ESPN, Marvel, etc.) on
the showroom fl oor.
I think a Marvel booth,
armed with free Avenger
posters and shirts would
have gone a long way to
further integrate the com-
pany into the Disney fam-
ily. So, although I was sur-
prised that there wasn’t a
stronger presence by some
of these properties, I also
understand that Disney is
a successful business that
is very pragmatic about
their undertakings. Hav-
ing seen the hysteria sur-
rounding the new addition
to the family, I’d be very
surprised if Marvel (and
others) aren’t more vis-
ible the next time around.
In addition to the discon-
tent about the lack of Mar-
vel, I spoke to some who
also felt the vendor room
was a letdown. This is
understandable, as it was
one of the smaller vendor
rooms I’ve ever seen at a
show of this size. If you
didn’t collect Disney pins,
there wasn’t much else to
purchase. Although my
Disney collecting is lim-
ited, I defi nitely have been
known to buy Haunted
Mansion memorabilia or
Vinylmations from time-
to-time. Because of the
limited offerings in the
vendor room, I didn’t even
have temptation. That
being said, the Saturday
sell-out of the D23 Expo
indicates what we’ve seen
recently at SDCC and
WonderCon…big things
are on the horizon.
Although the D23 Expo
is not scheduled to return
to Anaheim until 2013, I
wouldn’t be surprised if
the immense popularity
lured the company into
coming up with something
next year. Like LucasFilm,
Disney has no desire to
saturate the market with a
con-presence, but despite
this Star Wars Celebra-
tions are becoming more
commonplace. Similarly,
I wouldn’t be surprised if
we see some sort of con or
expo related to Disney in
Southern California prior
to 2013. Either way, the
next time there is a Dis-
ney-Con of any sort in my
area, I’ll be there. The new
partnerships Disney has
formed, coupled with the
increasing frenzy by the
public for Con-Culture,
leads me to feel that we’ll
see the D23 Expo become
an increasingly powerful
player in the convention
scene in the very near fu-
ture.
Disney-con makes for enjoyable experience
4
Norwalk, CT, Au-
gust 4, 2011 - The New
York Anime Festival
(NYAF) and Crunchy-
roll today announced
auteur Japanese anima-
tor and director Makoto
Shinkai will participate
in this October’s New
York Anime Festival.
The New York An-
ime Festival will take
place October 13-16,
2011 at the Javits Center
in Midtown Manhattan
as part of the sixth an-
nual New York Comic
Con (NYCC). NYCC,
which attracted 96,000
attendees in 2010, cel-
ebrates comics, tele-
vision, movies, toys,
games, and the popular
arts from around the
planet. NYCC’s Anime
Festival shines a spe-
cifi c spotlight on anime,
manga, and Japanese
pop culture. NYCC
has already announced
guests including Kevin
Smith, Felicia Day, and
Robert Kirkman. NYAF
guests include voice ac-
tress Junko Takeuchi
and manga author Hiro
Mashima.
Makoto Shinkai,
born in Nagano, Japan
in 1973, boldly entered
the animation world
in 2000 with “She and
Her Cat,” a short sin-
gle-handedly written,
directed, and animated.
His follow up, “The
Voices of a Distant Star”
in 2002, was again a
solo work.
Shinkai laboring indi-
vidually on what a team
would normally produce,
the result was a poi-
gnant, personal, unique
fi lm which won awards
and praise in both Japan
and the United States.
Shinkai’s fi rst animat-
ed feature, “The Place
Promised in Our Early
Days,” was released in
2004, and it was fol-
lowed by “5 Centimeters
per Second” in 2007.
Shinkai now work-
ing with a dedicated staff
at CoMix Wave Films
committed to his vision,
these two titles expanded
the scope of his storytell-
ing. They further planted
his name squarely in the
minds of anime fans, crit-
ics, and cinemaphiles on
both sides of the Pacifi c,
and earned the young art-
ist comparisons to master
storytellers including
Hayao Miyazaki and the
departed Satoshi Kon.
“Hoshi O Ou Kodo-
mo: Children who
Chase Lost Voices from
Deep Below” is Ma-
koto Shinkai’s newest
work, released earlier
this year in Japan and
premiering in New
York City at the New
York Anime Festival.
He is co-sponsored by
Crunchyroll. His travel
is provided by Ameri-
can Airlines.
“The New York An-
ime Festival is hum-
bled to welcome Ma-
koto Shinkai to New
York City,” NYAF and
NYCC Show Manager
Lance Fensterman said.
“Since The Voices of
a Distant Star was re-
leased in America, it
has been making fans.
Something different,
all of Shinkai’s works
have been possessed by
a heart and a sense of
self that is seldom seen
in anime.
Every project Mr.
Shinkai’s been behind
has had a clear per-
sonality, intimacy, and
immediacy that have
earned him fans far be-
yond traditional anime
watchers. Shinkai’s
works are respected by
animation and cinema
afi cionados the world
over, and I am delight-
ed to bring Mr. Shinkai
to New York City and
to present his most re-
cent work, Children
who Chase Lost Voices
from Deep Below.”
“Children who Chase
Lost Voices from Deep
Below” premiered in
Japan on May 7 and
saw its American pre-
miere at Otakon on July
30th of this year. It will
screen for the fi rst time
in NYC at the New
York Anime Festival. In
“Children who Chase
Lost Voices from Deep
Below,” a girl named
Asuna meets a young
man called Shun who
comes from the far-
away land of Agartha.
The two quickly be-
come friends, but then
— just as quickly —
Shun disappears. And
when Asuna hears the
word “Agartha” again
in school as part of a
fairytale, she knows ad-
venture and mystery lie
ahead.
Makoto Shinkai’s
most ambitious fi lm yet,
Continued on Page 9
See NYCC
Makoto Shinkai
Animator, diretor Makoto Shinkai to
appear at New York anime festival
CBLDF TO DEFEND AMERICAN CHARGED IN CANADA
ICV2.COM
The Comic Book Legal
Defense Fund is forming
a coalition in order to sup-
port the legal defense of an
American citizen who is
facing charges in Canada
that could result in a man-
datory minimum sentence
of one year in prison.
This incident is the
most serious in a disturb-
ing trend noticed by the
CBLDF involving the
search and seizure of
print and electronic comic
books carried by trav-
elers crossing national
boundaries.
The CBLDF has agreed
to assist in the case by
contributing funds to
the defense, which it
is estimated could cost
$150,000, as well by pro-
viding access to expert
witnesses and assistance
on legal strategy.
The defendant in the
case, whose name is being
withheld as part of a legal
strategy, is a computer-
programmer and comic
book fan in his mid-twen-
ties.
He was on his way to
visit a friend in Canada
when a Canadian customs
offi cial conducted a search
of the man and his per-
sonal belongings includ-
ing his laptop, iPad, and
iPhone. The customs offi -
cer discovered the manga,
believed to be a doujinshi
(fan-created) comic of the
mainstream manga se-
ries Magical Girl Lyrical
Nanoha, and declared it
was “child pornography.”
The man is being
charged with violating
sections 163.1 (3) and
163.1 (4) of the Criminal
Code of Canada, which
prohibits both the impor-
tation and possession of
child pornography.
Japanese publishers are
much more lenient about
allowing amateurs to cre-
ate works featuring their
licensed characters, which
has led to a large mar-
ket for “doujinshi” in Ja-
pan where self-published
works featuring licensed
characters are often sold
in the thousands, and pub-
lishers regularly mine the
ranks of doujinshi creators
for new talent. But a sub-
stantial portion of doujin-
shi creation is often simi-
lar to the “Tijuana Bibles”
in that they depict licensed
characters in sexual situ-
ations.The images at is-
sue are all comics in the
manga style and the crux
of the case, in addition
to protecting the privacy
rights of travelers, is the
increasingly urgent issue
of authorities prosecuting
art as child pornography.
No photographic evidence
of criminal behavior is in-
volved in the case.
'THEY'RE NOT JUST LOOKING FOR BOMBS ANYMORE'ICV2.COM
A new outreach ad
aimed at getting more par-
ticipation in and contribu-
tions to the Comic Book
Legal Defense Fund will
begin running as a PSA
in comic books starting in
late July.
Created pro bono by the
Bonfi re Agency, the ad,
which features the pow-
erful headline, “They’re
Not Just Looking for
Bombs Anymore,” draws
attention to the case of an
American who faces se-
rious charges in Canada
after Canadian customs
offi cials found comic art
on his laptop that they
considered child pornog-
raphy (see “CBLDF De-
fends American Charged
in Canada”).
Bonfi re’s Steve Rotter-
dam, former V.P. of Sales
& Marketing for DC Com-
ics, created the copy for
the ad: “We felt that the
comic book in a briefcase
stopped on an x-ray con-
veyor belt together with
the headline, ‘They’re Not
Just Looking for Bombs
Anymore,’ summed up the
situation very succinctly
and powerfully.”
Most major comic book
publishers will be includ-
ing the ad in their com-
ics and related banner ads
have been created to run
on comic news sites,
publisher Websites,
blog sites and other fan
destinations. Rotterdam
noted, “I was blown
away by the fact that
the CBLDF had never
advertised to potential
members and contributors
in the most likely place
to fi nd them—the comics
themselves.
When Ed (Catto) and
I formed our agency, we
were determined to help
change that.”
6
8
ICV2.COM
Konami Digital Enter-
tainment VP Yumi Hoashi
told ICv2 that attendance
at the YGO Regional
Qualifi ers in the U.S. is up
27 percent in 2011 versus
2010. Hoashi told ICv2
that she at-
tributes the
jump in at-
tendance to,
“An increase
in the number
of players, a
lot of lapsed players are
returning to the game.
We have also put a lot
of effort into promoting
organized play in gen-
eral. We are providing
players with more venues
that they can play at, and
in some areas events are
held at less intimidating
venues such as Tourna-
ment stores, which are a
lot more accessible and
less intimidating.”
Attendance at Yu-Gi-
Oh! Championship Series
events in the U.S. was up
17% in 2011 versus 2010.
These gains in atten-
dance at both the Re-
gional Qualifi ers and
YGO Championship Se-
ries come on top of simi-
lar boosts in attendance
in 2010 versus 2009 that
were reported last year
(see “Yu-Gi-Oh! OP At-
tendance Up”).
Konami took control
its YGO brand in North
America in late 2008 and
launched its YGO OP pro-
gram in 2009 (see “Kon-
ami Launches League
Play”).
‘Yu-Gi-Oh!’ Organized Play Makes Big Gains
ICV2.COM
08/09/2011 - Anne Ha-
thaway has reacted to crit-
icism of her Catwoman
costume that character-
ized her Dark Knight Ris-
es togs as “underwhelm-
ing.”
Hathway replied to re-
marks about the costume
by telling MTV, “What I
am happy to say is, if you
didn’t like the photo, you
only see about a 10th of
what the suit can do.
And if you did like the
photo, you have excellent
taste.”
Hathaway’s function-
al and understated Cat-
woman costume is perfect
keeping with the overall
design of Christopher No-
lan’s Batman fi lms.
Meanwhile Hathaway’s
stunt double acciden-
tally totaled an expen-
sive IMAX camera while
fi lming a scene in which
she was riding the mas-
sive Batpod motorcycle
down the steps of Carne-
gie-Mellon University in
Pittsburgh. According to
The Hollywood Reporter,
the stunt double fl ew off
the bike and sailed into the
pricy IMAX camera.
Though the camera was
wrecked, neither Hatha-
way’s double nor any of
the camera crew was hurt,
so it could be said that
the Catwoman costume
passed its fi rst test at least
for durability.
With a budget just
north of $250 million, the
producers of The Dark
Knight Rises should be
able to absorb the cost of
replacing the camera.
Anne Hathawy defends Catwoman costume
Hathaway on Batpod in her Catwoman costume
9
“Children who Chase
Lost Voices from Deep
Below” is grand in
scope, marrying togeth-
er lavish visuals with a
narrative that literally
crosses worlds.
At the New York An-
ime Festival, Makoto
Shinkai will speak on a
Q&A session and dedi-
cate time to autograph-
ing, both public signings
for general attendees and
reserved autographing
for NYAF VIPs. His ap-
pearance will culminate
in the introduction to
Children who Chase Lost
Voices from Deep Below.
For Mr. Shinkai’s bio,
headshot, and stills from
“Children who Chase
Lost Voices from Deep
Below,” please visit
www.newyorkcomiccon.
com.
Details around all of
Shinkai’s events and
NYAF’s full schedule
will be announced later
this summer. Tickets are
available at www.newy-
orkcomiccon.com now.
For the latest informa-
tion, please follow @
ny_anime_fest and @ny_
comic_con on Twitter as
well as read NYAF and
NYCC’s offi cial blog,
www.mediumatlarge.net.
for other fans, thus
making them uniquely
qualifi ed to service those
with whom they share a
common passion.
NYCC continued from Page 3
ICV2.COM
08/09/2011 - After fi rst
announcing a 6-episode
season six, SyFy abrupt-
ly pulled an about face
and cancelled the sixth
season of Eureka, the
science fi ction comedy/
drama created by Andrew
Cosby and Jaime Paglia.
The series, which de-
buted in July of 2006, is
not going to disappear
immediately. It will end
with the 12-episode sea-
son 5 that is set to air on
SyFy in 2012, so diehard
fans will have some time
to attempt to convince
SyFy to keep the property
going in some form.
One of the most origi-
nal American science fi c-
tion TV series in years,
Eureka takes place in a
fi ctional high tech com-
munity in Oregon where
nearly everyone is a sci-
entist working on ma-
jor technological break-
throughs at a corporation
known as Global Dynam-
ics.
The key dynamic in the
series is the tension be-
tween Sheriff Jack Carter
(Colin Ferguson), a man
endowed with consid-
erable practical intelli-
gence and the numerous
resident Eureka double-
domes, who either on
purpose or inadvertently
create problems for the
community that Sheriff
Carter has to deal with.
BOOM! Studios,
which was co-founded
by Eureka co-creator
Andrew Cosby, has pub-
lished several issues of
a Eureka comic book,
which are based on story-
lines provided by Cosby.
SyFy cancels Eureka
ICV2.COM Frank Cho has an-
nounced that he is work-
ing on an X-Men minise-
ries for Marvel that will
feature “three of the hot-
test women in the Mar-
vel Universe.” Cho an-
nounced the project on
his Website on a list of
“stuff coming out in the
next 12 months” that also
included the Guns and
Dinos 3-issue miniseries
from Image that debuts in
November, and Brutal a
miniseries co-written with
Joe Keatinge that was an-
nounced at Comic-Con
and is slated to debut in
April of 2012.
The X-Men project was
third on the list, which
would appear to indicate a
late 2012 debut. The other
project, which he notes
will probably come out in
2-3 years is Jungle Queen,
a pet project, which will
probably be published in
France “where there is no
censorship of nudity like
here in America.”
Cho explained on his
Apes & Babes site that he
will be both writing and
drawing the X-Men mini-
series, but noted “I can’t
say too much right now
but this miniseries will
have three of the hottest
women in the Marvel Uni-
verse.”
Frank Cho creating ‘X-Men’ mini-series
10
www.gamepolitics.com
Aug. 24 - Yesterday it
was revealed that cloud-
gaming service OnLive
and Square Enix had
teamed up for a special
promotion that would give
consumers that bought a
retail copy of Deus Ex:
Human Revolution for
PC a free OnLive version
of the game. Gamestop,
however, took steps to
make sure its customers
did not get an OnLive ver-
sion of the game - and they
did it without telling them.
GameSpy offers a report
saying that a number of
GameStop customers con-
tacted them outraged at
what the retailer had done.
From the GameSpy arti-
cle: “We received reports
from a handful of Game-
Stop customers claiming
that their new PC boxed
copies of DXHR were
opened and the OnLive
codes were missing. We
also received evidence
from an anonymous tip-
ster suggesting that it was
GameStop management
that made the decision
to physically remove the
OnLive codes from its PC
copies of the game.”
A photo of an internal
memo shows that (alleg-
edly) GameStop man-
agement instructed its
employees to remove the
OnLive codes. It reads, in
part:
“Please immediately re-
move and Discard the
OnLive coupon from all
regular PC versions of
Deus Ex: Human Revolu-
tion. Our desire is to not
have this coupon go to
any customers after this
announcement.”
GameStop public rela-
tions representative Beth
Sharum commented on
the story to GameSpy in
an email, confi rming that
GameStop was in fact re-
moving the coupons:
“Square Enix packed
the competitor's coupon
with our DXHR product
without our prior knowl-
edge and we did pull and
discard these coupons,”
Sharum said.
OnLive had no comment
on the story, but did says
they were aware of it.
GameStop pulls free OnLive Deus Ex: Human Revolution coupons
ICV2.COM
Aug. 23 - Archaia Enter-
tainment, publisher of the
Dark Crystal comic book,
has announced plans to re-
lease a role-playing game
based on the Jim Henson
classic late in 2012. ICv2
caught up with Mark
Smylie with the details at
the recent Gen Con game
fair.
“It will be fairly simple,
all-ages appropriate, and
available for younger
players,” Smylie ex-
plained. The game will
be designed by Luke
Crane, who also created
the Mouse Guard RPG for
Archaia and the award-
winning Burning Wheel.
The Dark Crystal RPG
will use similar rules to
those found in Mouse
Guard. Players will be
able to create gelfl ing
characters and explore the
world of the fi lm.
Smylie indicated that the
game will be released as
a single hardcover book,
and may later be present-
ed in a boxed set as well.
Archaia hopes to have the
game fi nished in time for
Gen Con.
A sequel to the Jim Hen-
son and Frank Oz fi lm is
reportedly in the works.
Omnilab Media and The
Jim Henson Company will
produce “Power of the
Dark Crystal,” the sequel
to the original, in 3D. The
feature will be a combina-
tion of live action, pup-
petry, and visual and spe-
cial effects. Fantasy artist
Brian Fround will be the
conceptual designer of the
fi lm.
Brothers Peter and Mi-
chael Spierig (Undead,
Daybreakers) have been
hired to direct from a
screenplay by Craig
Pearce (Moulin Rouge)
based on a script by An-
nette Duffy and David
Odell.
Sequal and RPG planned for Jim
Henson classic ‘The Dark Crystal’
Celebrity guests added to Tennessee Horror WeekendBY SHAWN SCOTT
SMITH
Horror Weekend 2011
announced several new
additions to this year’s
show show.
Sid Haig is best known
for his role as Captain
Spaulding in “Rob Zom-
bie’s House of a 1000
Corpses” and “The Dev-
ils Rejects.” He has bee in
the fi lm industry for over
50 years, also appearing
in fi lms such as Rob Zom-
bie’s “Halloween,” “Night
of the Living Dead 3D,”
“Kill Bil Vol. 2,” “House
of the Dead 2,” “Warlords”
and he has also appeared
in tv shows such as “The
Dukes of Hazzard,” “Bat-
man” “Star Trek,” “Gun
Smoke,” “Mission Impos-
sible” and many more.
Priscilla Barnes is prob-
ably best known for her
role on the classic televi-
sion series “Three’s Com-
pany” but has gain noto-
riety in the Horror world
with her role in “The Dev-
ils Rejects.” She has also
appeared in “Trailer Park
of Terror,” “Ed Gein: The
Butcher of Plainsfi eld”
(opposite Kane Hodder),
“Mall Rats” and appeared
as a Bond Girl in “James
Bond 007: License to
Kill.”
Plus several paranormal
guests have been added to
the show.
Brian Harnois a para-
normal investigator that
appeared in more than 50
episodes of Syfy Chan-
nels Ghost Hunters as
well as Ghost Hunters In-
ternational.
John Tenney is a para-
normal investigator that
is best known for A&E’s
Paranormal State the New
Class as well as Realm of
the Weird and Weird Lec-
tures.
Visit their website at
www.HorrorWeekend.
com for complete event
details.
LOS ANGELES, Aug.
9, 2011, PRNewswire --
GameFly, Inc., the num-
ber one online video game
rental subscription service
will be launching a new
digital client, the one-stop
shop for gamers, this holi-
day season. The biggest
bonus for active GameFly
subscribers will be the ad-
dition of free "Unlimited
PC Play" which allows
them to download and play
as many Windows/Mac
games as they want, from
a large and ever-growing
collection of titles.
Gamers will have un-
precedented fl exibility in
how they want to con-
sume games, whether it is
renting discs by mail from
a library of over 8,000
titles, downloading any of
the more than 1,500 Win-
dows/Mac games for sale,
pre-ordering new console
and PC releases or buying
used games – all managed
via the desktop client.
Casual to hardcore
gamers can get all of their
gaming information with
up-to-the-minute news, a
live feed and archive of
HD trailers, videos, and
screenshots, and a robust
social component for real-
time discussions of what's
hot and what's not.
In addition, users will
be able to manage their
entire library of games
across all gaming plat-
forms, as well as create
custom libraries to share.
“We're thrilled to bring
digital to the gaming con-
sumer in a meaningful
way, as no other service
or retailer brings physi-
cal and digital gaming
together like GameFly,”
said Sean Spector, Game-
Fly co-founder and SVP
of Business Development
and Content.
“With a library of over
9,500 titles from over 300
fi rst- and third-party pub-
lishers, GameFly mem-
bers have the ultimate
choice of how, what, when
and where they game.”
GameFly will launch
their closed beta at a Los
Angeles event on Sept. 8,
exclusively for GameFly
members.
All attendees will walk
away with beta codes for
themselves and a friend.
Gaming enthusiasts not
in the Los Angeles area
who want to gain access to
the private beta can visit
www.gamefl y.com/beta.
The digital client will
launch publicly during the
holidays, but for a sneak
peak now, see the teaser
trailer here --www.you-
tube.com/gamefl y.
Gamefl y subscribers to have free computer game access11