2008/june - gamers newspaper

12
FREE Vol 2 Issue 5 June/July 2008 * Gaming Articles, Monthly Editorials & Remarkable Stories Quashing weeks of rumors, Gen Con announced today that Wizards of the Coast will be a co-sponsor of Gen Con Indy this August. ICv2 has confirmed that this co- sponsorship will include Wiz- ards of the Coast as an exhibi- tor at the show. The Wizards of the Coast relationship with the show goes back 41 years, to when the show was founded by TSR Games (later acquired by WotC). This is an important year at GenCon for WotC, which is launching D&D 4th Edition in June. It will be premiering the new Living Forgotten Realms campaign at the show, as well as 20 years of the Legend of Drizzt. Bestselling author R.A. Salvatore will appear at the show to sign sample chapters of The Pirate King and The Stow- away. Rumors that WotC would not be exhibiting at Gen Con had been sparked in part by the presence of Hasbro in the creditor list that was filed in conjunction with Gen Con’s chapter 11 bankruptcy peti- tion. Gen Con owed Hasbro over $400,000 at the time of the filing, and it was the third largest creditor. WotC to Co-Sponsor GenCon ICV2.com Copyright 2008 GCO, LLC. Reprinted with permission The Multiple Alternative Reali- ties Convention, otherwise known as MARCON, took place over Memorial Day weekend at the Columbus Convention center here in Ohio. I had originally hoped to be able to provide an un-biased, non-editorialized piece on the event, dry and unyielding in the face of plain truth. Unfortu- nately, I had too good a time to be able to do so. Marcon is not your standard gathering of nerds. Taking place about a month before Origins, and in the same location, Marcon carries with it a certain sense of ex- pectancy and defiance. It is a much smaller convention, more tightly knit, comfortable, and laid back than Origins. It feels in many ways like Origins’ younger, smarter cousin. The focus of Marcon is on litera- ture, Sci-Fi, Fantasy, Horror, Adventure, and just about any- thing else that can be written about and have a nerdy sort of following. Sure there are stormtroopers and anime characters walking around, and yes a certain amount of gaming goes on, but the primary focus of the convention is on panels of (mostly) knowledgeable people expounding upon theo- ries they’ve devised or their own areas of expertise. Panels and presentations were avail- able involving an incredible range of subjects. Available for all attendees were heated de- bates of Sci-Fi television’s fu- ture, to discussions on how best to be published, to a dem- onstration of great skill with Whips and the history thereof. But down to the nitty gritty. Was the con fun? My God, YES! In only two days I saw and spoke with more peo- ple about more interesting subjects than I had for the pre- ceding year. Time travel, litera- ture, a short but enlightening conversation about corsets, all of these and more were the topics of my random conversa- tions, not to mention the great interviews I conducted with several different people, all of which will be elaborated upon in further articles in the next month. But perhaps the most telling aspect of the conven- tion came at the very begin- ning. I’d shown up a bit late and had yet to obtain my regis- tration badge. I was escorted to the registration area and asked to produce my driver’s license for date entry pur- poses. I did so and waited for a moment before being asked “What name would you like on your badge?” I stuttered for a moment, unsure of what was being asked. “You have my license right there don’t you?” “Yes, and your real name will appear on the back, but what name do you want on the front?” I giggled for the next hour, unable to keep from staring at my badge, perhaps unreasona- bly tickled by being able to plaster the name of my favor- ite former Dungeons and Dragons character on the front of my badge for all to see. Marcon, my fellow gam- ers, is not a convention for the weak of imagination. It is a playground for ideas, where they may come out to play and grow and thrive in an encour- aging and pleasant environ- ment. Marcon: Alternative Realities Convention Ben Chronister OGO Publications

Upload: le-nurd-mystique-llc

Post on 25-Mar-2016

231 views

Category:

Documents


3 download

DESCRIPTION

No Description

TRANSCRIPT

FREE Vol 2

Issue 5

June/July 2008 * Gaming Articles, Monthly Editorials & Remarkable Stories

Quashing weeks of rumors, Gen Con announced today that Wizards of the Coast will be a co-sponsor of Gen Con Indy this August. ICv2 has confirmed that this co-sponsorship will include Wiz-ards of the Coast as an exhibi-tor at the show. The Wizards of the Coast relationship with the show goes back 41 years,

to when the show was founded by TSR Games (later acquired by WotC). This is an

important year at GenCon for WotC, which is launching D&D

4th Edition in June. It will be premiering the new Living Forgotten Realms campaign

at the show, as well as

20 years of the Legend of Drizzt. Bestselling author R.A.

Salvatore will appear at the show to sign sample chapters of The Pirate King and The Stow-away. Rumors that WotC would not be exhibiting at Gen Con had been sparked in part by the presence of Hasbro in the creditor list that was filed in conjunction with Gen Con’s chapter 11 bankruptcy peti-tion. Gen Con owed Hasbro over $400,000 at the time of the filing, and it was the third largest creditor.

WotC to Co-Sponsor GenCon ICV2.com Copyright 2008 GCO, LLC. Reprinted with permission

The Multiple Alternative Reali-ties Convention, otherwise known as MARCON, took place over Memorial Day weekend at the Columbus Convention center here in

Ohio.

I had originally hoped to be able to provide an un-biased, non-editorialized piece on the event, dry and unyielding in the face of plain truth. Unfortu-nately, I had too good a time

to be able to do so.

Marcon is not your standard gathering of nerds. Taking place about a month before Origins, and in the same location, Marcon carries with it a certain sense of ex-pectancy and defiance. It is a much smaller convention, more tightly knit, comfortable, and laid back than Origins. It

feels in many ways like Origins’ younger, smarter cousin. The focus of Marcon is on litera-ture, Sci-Fi, Fantasy, Horror, Adventure, and just about any-thing else that can be written about and have a nerdy sort of following. Sure there are stormtroopers and anime characters walking around, and yes a certain amount of gaming goes on, but the primary focus of the convention is on panels of (mostly) knowledgeable people expounding upon theo-ries they’ve devised or their own areas of expertise. Panels and presentations were avail-able involving an incredible range of subjects. Available for all attendees were heated de-bates of Sci-Fi television’s fu-ture, to discussions on how best to be published, to a dem-onstration of great skill with

Whips and the history thereof.

But down to the nitty gritty. Was the con fun? My God, YES! In only two days I saw and spoke with more peo-ple about more interesting subjects than I had for the pre-ceding year. Time travel, litera-ture, a short but enlightening conversation about corsets, all of these and more were the topics of my random conversa-tions, not to mention the great interviews I conducted with several different people, all of which will be elaborated upon in further articles in the next month. But perhaps the most telling aspect of the conven-tion came at the very begin-ning. I’d shown up a bit late and had yet to obtain my regis-tration badge. I was escorted to the registration area and asked to produce my driver’s license for date entry pur-poses. I did so and waited for a moment before being asked

“What name would you like on your badge?” I stuttered for a moment, unsure of what

was being asked.

“You have my license

right there don’t you?”

“Yes, and your real name will appear on the back, but what name do you want

on the front?”

I giggled for the next hour, unable to keep from staring at my badge, perhaps unreasona-bly tickled by being able to plaster the name of my favor-ite former Dungeons and Dragons character on the front of my badge for all to see. Marcon, my fellow gam-ers, is not a convention for the weak of imagination. It is a playground for ideas, where they may come out to play and grow and thrive in an encour-aging and pleasant environ-

ment.

Marcon: Alternative Realities Convention

Ben Chronister

OGO Publications

2 G.A.M.E.R.S.

Editor in Chief:

Jack R Stewart - [email protected]

Copy Editor:

Ben Chronister - [email protected]

Photography staff:

Mike Henthorn - [email protected]

OGO Publications

P.O. Box 2224

Columbus, Ohio 43216

1-877-OGO-0010

http://www.ogopublications.com

Contribution Support:

The Soldiery –See Ad in Back

www.icv2.com - Industry News!

Ohio Gamers Organization

http://ohiogamers.org

Executive Director:

Jack R. Stewart - [email protected]

Chief Operations Officer:

Matt Ferrell - [email protected]

Submissions:

[email protected]

Advertising Services/Info:

[email protected]

Printers:

Capitol Square Printing

59 East Gay St

Columbus, OH 43215

(614) 221-2850

Legal Department

Kristin Vazquez

[email protected]

G.A.M.E.R.S. Newspaper is published Monthly, 12 times per year by OGO Publications, PO Box 2224 Columbus, OH 43216. For More information or Copyright concerns, please contact

[email protected].

On the other side of the Ger-losh Wormhole a group of outposts protect Federation interests in the Delta Quad-rant from threats both old and new. Is it a cheap cross be-tween Deep Space 9 and Voy-ager? Perhaps, but in premise only. It's Borderlands, the Star Trek based play-by-E-mail (PBEM) game. Set approxi-mately 40 years after the USS Voyager returned to earth, a new set of characters boldly goes where no man has gone

before.

Life in the Delta Quadrant, however, is not easy. The Federation has taken a more militaristic posture to defend this strategic location. A peace of sorts has been made with the Romulan Empire, but there has been rebellion within the ranks of Star Fleet; the Cardassians too are bidding for their spot in the sector. The game is actually eight separate games that occasion-ally cross plots. Each game centers around a different duty station, Starship Discovery, Outpost Hope One, Starbase Horizon and Space Station Phoenix representing the Fed-

eration, the former rebel ship Cromwell, the Romulan vessel SES S'Task, the civilian (some would say mercenary) Starship Seiklon Axel, and the newest duty station, the civilian gov-ernment Devu II. A council composed of the Commanding Officer, Executive Officer and two representatives of each duty station work to develop the backdrop for the Delta Quadrant as a whole and to maintain continuity between games. In the fifteen years of Borderlands' existence (though not always under the name “Borderlads”) stations have come and gone but the game h a s r e m a i n e d s t r o n g . New recruits start as ensigns or equivalent rank unless they choose to play civilians. Some duty stations have very active civilian lives which takes the game a little further than any of the television series went. While it can sometimes be hard for a new player to get involved, especially if they join while there is a major plot development going on, each station's command crew works to integrate them as best pos-sible and there are always NPC's to generate minor plots to keep newcomers busy. A link to applications can be found on the main site at http://pbem-portal.com/trek/

borderlands/.

Borderlands: A Star Trek Play By Email RPG

Will Benedetti OGO Publications

3 G.A.M.E.R.S.

4 G.A.M.E.R.S.

The wind whispered loving noth-ings as it brushed past her ear. She closed her eyes and leaned into its caress, opening her soul to the world. The chill touched her arms, sending shivers down her spine, and the scent of anticipation soaked her flesh. Vivid emotions raked across her heart until she tore her eyes open with a raged

breath.

The storm clouds swirling in the sky clung to their raindrops, refus-ing to release tears until the first

blood was drawn.

Creatures, their faces contorted with Hell’s violence that had crafted their lives, stood across the horizon. They roared and leapt, an invisible leash restraining them, barely containing their hun-ger for blood. Their armor rattled as they beat against one another in their struggle to continue forward. Behind their swarm lay tattered

and broken nothing.

They were what had brought her to the plains. For years she had denied herself the things she most desired. The world she had hidden from was better off without her living amongst its priceless people as far as she believed. As the world fell to damnation, she turned from her fear and rushed toward the things she had run from for so long: love, friendship,

blood, and life.

There will never be anything like the end of the world to help a

heart realize what it really needs.

Thunder rose, but it was not the clouds that screamed. The power holding the creatures fell away, and they surged across the plains, a monstrous wave devouring the golden land in darkness. Flexing her fingers around the hilt of her sword, she shook with her battle

cry as she ran to meet the horde.

The rain fell as her sword met with the throat of the first crea-ture, brown fangs reaching for her. Its eyes were dull with death be-fore it hit the ground. With an almost musical cry, she spun to

fend off the attack of another creature, and a twister of fire erupted around her. The tidal wave of bodies split around her as the beasts angled their assault to avoid her spell. Despite their evasion, many had vanished into

ash.

Her eyes glowed brightly, and a prideful smirk played across her features. After remaining dormant for so long, the power felt better than few other things. Hiding had taken effort and announcing her presence to the world lifted a pressure to which she had long

since become accustomed.

Roars and howls filled the air around her as the mass rushed toward her a second time. Though her magic was strong she knew she would need help if she were to survive the battle. She fervently hoped she hadn’t overestimated her companions. They would either forgive her for deserting them, or they would desert her in

return.

Fire in her eyes, she planted her feet firmly to the ground and

swung her sword, releasing flames to burn the air between her and her enemies. The dry grass of the plains sparked with orange light as

the spell faded.

Moving quickly, she fought with her blade. Rain mingled with black blood as the battle continued, and winds blew the rancid smell of burning flesh across the land. Sweat smeared across her fore-head and eyes while her muscles ached with the power she forced

into them.

One of the creatures dug its ar-mored claws into her back, push-ing her forward to her knees. Mud splashed her clothes and face, grit stinging the wounds she hadn’t noticed before. It pulled its claws from her flesh, taking blood and tissue with the metal and blinding

her with the white fire of pain.

The sight of her blood excited the creatures, and their eyes rolled as

they circled her.

She tasted iron and realized she had bitten her bottom lip. Blocking

(Continued on page 10)

Not My Time

By Ebony Skies

OGO Publications Writer

Sharpening the Sword is a regu-lar column by retailer John Riley of Grasshopper's Comics, a 1,300 square foot comic and games store in Williston Park, New York. This week, Riley talks about how retailers play a role in the success of new products: Time to catch up! A lot has gone on since my last column. We went to GTS, came back with nowhere near enough time to prepare for FCBD, got through a hectic FCBD and then an injury put me out for a few weeks as I tried to re-cover from it all. So this week, I’m just going to try to go over a few things I’ve been thinking about for the past month, because there’s just been a tremendous amount going on right now.

First of all, this is just a weird time in general. Here, gas prices went up 28 cents in three days! As a result, over the last month we’ve seen a number of very interesting trends that are sure to affect retailers in some way this year. The Department of Transportation reported the largest decrease in the rate of driving in U.S. history. Appar-ently, as a result of these high gas prices, people just didn’t drive anywhere over Memorial Day weekend either. In fact, the media has been quick to coin the phrase “staycation” as the substitute vacation alterna-tive for those who can’t afford to travel. So people may be staying closer to home this year, looking for other forms of entertainment, and the en-tertainment we sell will seem cheaper by comparison. All of which is good, assuming that

people have money left to spend! Also over the past month we had the Iron Man movie totally overwhelm the box office to not only massive receipts but great reviews. That helped again propel comics into the forefront of peoples’ minds and led to another great FCBD. This was followed up by a generally positive review of the Indiana Jones film, and everyone seems to be stoked for the comic movies yet to come. So on the comic side of our business I’m pretty enthu-siastic. We’ve got a lot of great books coming out, trade paperbacks continue to be strong, and the media is help-ing us tremendously in keeping our wares in the public eye. What’s bothering me right now though, can best be sum-marized by looking at the re-cent announcement that Tena-

cious Games, the company behind the Spoils CCG, will be shutting down. The posting that Tenacious released about their problems during their second round of financing clearly walked us through their financing decisions and how what seemed like good deci-sions, ended up in retrospect to be disastrous. Publicly, they’ve placed the blame squarely on their own shoul-ders, but what I can’t help wonder is if this is a situation where ultimately the retailers let this company down. What do I mean? Well, per-sonally I believe that this was a company that actually did a lot of the things that retailers wanted. They produced a very high quality game with great mechanics. They packaged it in 12-count booster boxes to encourage box sales as an im-pulse purchase and merchan-

Sharpening the Sword--Supporting Products

Column by John Riley

June 9, 2008

5 G.A.M.E.R.S.

6 G.A.M.E.R.S.

dised it in a way that made it more attractive in stores as opposed to the Internet. (Being able to buy a “box” for $48, puts a lot less pressure to purchase online than a $140 box does). And when it came to pre-releases they worked hard to get the product into a wide range of stores before it could get to Internet retailers. But their biggest innovation was their “Open Beta” pro-gram. In order to build a mar-ket for their game, they liter-ally gave it away. Prior to the first set being released they offered free tournament kits to any retailer who wanted one. The kits came with enough cards to hold a free tournament in your store. Players came in, played for free, got prizes, and were able to keep the cards as well! Retailers were able to get one kit a week, and all they had to do was report their tourna-ment results to qualify. I know that some retailers surely don’t agree with me. Maybe you didn’t personally like the game, or their smaller box size. That’s OK, I don’t like all of the games I sell ei-ther, but you have to admit that at least they were making an attempt to do things that would help the retailer. So why do I say that ultimately the retailers may have failed this company? Because I’ve questioned quite a few retail-ers to see how they did with this game and specifically with the free tournament kits. I loved the opportunity to build a market for a new game with absolutely no risk and no out of pocket expense. It’s some-thing I would like to see other companies try. But at this point every retailer I’ve spoken with seemed to do the same thing: they never opened their kit, never tried or learned the game, and then proceeded to sell the kit on eBay.

Unfortunately, I get the feeling that retailer buy-in is missing for other manufacturers as well. For the first time at the GAMA Trade Show this year I left the show with fewer major products than I started with. Of course I did find a tremen-dous amount of new products to add to my store, but the major manufacturers, manufac-turers who need a good amount of retailer buy-in to keep their larger organizations going, all seemed to be cutting back on product lines and re-tailer promotions. And I know that for many of these pro-grams, retailers have either failed to participate, or partici-pated but didn’t follow the promotion as it was intended. The result is the same: we’re not seeing some of these pro-grams anymore. And in some cases, we’re not seeing the manufacturers anymore ei-ther. Case in point: the mass market showed us that Halo ActionClix was an incredibly successful product; yet most direct market retailers didn’t even try it. Ten years ago I self-published an all-ages comic book with a friend of mine. We put a lot of work into it and ended up getting an Eisner nomination for Best New Series, as well as two Russ Manning nomina-tions. We spent a small for-tune on promotion, including full-page ads in Previews. But as retailers ourselves we knew that we needed to take the risk out of the transaction. So we sent out about 8,000 cop-ies of our book to every re-tailer in the country. We knew that the only way retail-ers could see the quality of the book was to give them the actual book. After two years we stopped publishing, because despite everything we had done, according to the infor-mation we got from Diamond, 95% of retailers had never ordered a copy. We never expected to be in a huge per-

centage of stores, but consid-ering the critiques we were receiving, we though we should be in more than 5%. We stopped publishing be-cause we couldn’t figure out any way of penetrating that 95%. Things haven’t changed much today. There are many successful books being pub-lished today that wouldn’t be if it weren’t for the book mar-ket, because their creators have been quite vocal in telling me that less than 5% of their print runs are actually going to comic shops. Sure, in the end all the retailer buy-in and support won’t save a bad product or company. but when we fail to investigate new publishers or manufactur-ers, see what they’re about, learn about their products, and attempt to promote the prod-ucts we view as worthwhile,

we are failing to support the manufacturers and publishers that are essential to our indus-try’s health. When a manufac-turer comes up with a great promotion we need to sup-port it by properly participat-ing in it. Because if we don’t, there are only a few things that can possibly happen: they’ll cancel the product or promotion, take it out of the hobby industry to the book market (comics) or mass mar-ket (games), or they’ll leave. And every one of those op-tions leaves us with fewer products to sell. And in these economic times, we can’t af-ford that. It’s not easy to show support. It takes effort. It’s a lot of work. But let’s face it, when we fail the manufacturers, we’re ultimately failing our-selves.

(Continued from page 4)

Sharpening the Sword--Supporting Products (cont)

All Tournaments $15.00 entry fee per person Please note the time and date change

August 10th @ 2pm! ALL DAY

BYOC PC LAN PARTYS $20 Entrance Fee COSPONSORED BY THE

OHIO GAMERS ORGANIZATION

7 G.A.M.E.R.S.

From the Ohio Gamers Organization Newspaper!

2009 Preregistration Form Origins 2009

June 24-28th, 2009

Origins 2009

Origins 2009

2009

06/25/09

8 G.A.M.E.R.S.

Review: Hero Lab Software

Lone Wolf Develop-ment has developed Hero Lab, a character creator for the d20 (version 3.5 MRD), Mutants and Mas-terminds, and World of Darkness game systems. It, along with their other products Army Builder and Card Vault, are available at their website (www.wolflair.com). This software allows you to build characters using the system rules and verifies that the build is within the rules, all done seamlessly in the background. The program also fea-tures an “in-game mode”, which lets you keep track of temporary condi-tions (like poisoning) without book-keeping headaches. The character journal allows you to add notes to your characters easily. You can print out the character or even save the character as a .PDF file if you so

choose. There are also general char-acters that you can use as non-player characters for ease of game

mastering.

Installation and license activation is pretty standard and easy; during the license process is when you will have to choose which game system to activate, while the other two can be used in demonstration mode meaning that you can neither save nor print characters from those systems until you purchase the li-cense for that system. The interface is clean and straightforward, making it easy for a novice with the pro-gram to pick up, while you can

tweak the settings for your home-brew rules with the authoring tools which you can download. As thor-ough as it is, it is still rather limited in the number of book sources the program uses, especially the d20 3.5 MRD; no specific world settings (like Eberron for example) are sup-ported. The “in-game mode” is only best if you have a laptop at the ta-ble, or play in the same room as

your desktop system.

For $29.99 in either CD or digi-tal download format, it allows you to license one of the three systems included, but the others can be purchased for activation at $20.00

each. This means that you have to make a tough choice if you play or run more than one of the systems cur-rently sup-

ported. Future supported systems are the Cortex System from Marga-ret Weis Productions, Runequest from Mongoose Publishing and 4th Edition of Dungeons & Dragons

from Wizards of the Coast.

Overall, this is a very useful program to have, especially for game masters who need to make non-player characters quickly or even on the fly with the generic templates. However, the hardcore role-playing game enthusiast who plays or runs more than one of the supported game systems will have to make the choice of whether the cost is worth

the usefulness of the program.

Kenneth Colman OGO Publications July 3rd, 2008

9 G.A.M.E.R.S.

10 G.A.M.E.R.S.

Calendar Of Events

Matsuricon (Anime) - http://www.matsuricon.org/ Worthington - Aug 22 - 24

Novacon-Ohio (LAN/Gamin Mini-Con) - novaconohio.com Streetsboro - Sept 19 - 20

Con on the Cob (Gaming/Art) - cononthecob.com Hudson - October 2 - 5

Mid Ohio Con (Comic Books) - midohiocon.com Columbus - October 4 - 5

Ohayocon (Anime) - ohayocon.org Columbus - January 30 - Feb 1

Bashcon (Gaming) Toledo - Feb 20 - 22

A&G Ohio (Anime & Gaming) - aandgohio.com Cincinnati - March 13 -15

Neovention Reborn (Gaming and More) - Neovention.org Akron - March 27-29

Gen-Con Indy - (Mediacon) - www.gencon.com Indianapolis - August 14-17

Not My Time (cont)

the pain as best she could, she threw herself to the ground and rolled an instant before the creature with her blood on its claws dove to finish off its prey. Bringing her sword up in an arch, she sliced along the center of its chest, reveal-

ing innards to its companions.

Rather than assist their comrade, the monsters fell upon the injured, forgetting her in their frenzy. Seeing her chance, she carved into some of the creatures as she slithered through their broken formation. They continued to devour their fallen as she darted toward the only

hill in the plains.

Her form disappeared for millisec-ond intervals as she used distance magic to speed her flight. Once atop the small hill, she turned to watch the animals finish their meal. Having consumed the last of the dead, they turned their eternally hungry eyes toward her. She had divided their numbers. Too bad hundreds still

remained, and she was exhausted.

Smiling bitterly, she raised her right hand into the air. Having seen her magic, the creatures paused their advance. A single flicker ignited her palm before drowning in the rain. A

howl pierced the night and they

pitched forward.

They were almost as surprised as she was when her elevated arm was snatched, and she was lifted into the air by a blue dragon. Tossing her, the dragon caught her on his back and doubled back to the creatures to wash them in blue flames before

rising high above the storm.

“I would have figured something out if you had given me just a few more moments,” she claimed leaning for-ward and wrapping her arms around

the dragon’s long, warm neck.

“Of course you would have,” the dragon replied with a snort. “It doesn’t matter that you’ve used all you magic, managed to get your back torn open, and are out of prac-

tice.”

“It’s just not my time,” she ex-plained, breathing in his summery scent. Dragons, at least blue ones, smelled of waterfalls and forest. “It’s

a good thing too.”

“Why is that?” the dragon asked.

“Because you let the world fall to

pieces without me!”

Miles below them, a village was gifted with the sound of a dragon’s

laughter.

(Continued from page 4)

Go Mini's North West / Central OH Cell: (614)572-3946 Office: (888)254-0761 Web: www.gominis-ohio.com

Your Onsite Storage Solution!

11 G.A.M.E.R.S.

Classifieds Section

Pending Classified

Categories

For advertising in our classifieds section,

send questions/ads to

[email protected]

Prices Are:

$.03 per regular letters

$.05 per bold or italic letters

Email us for special rates.

The Soldiery, Inc.

“Your full-service gaming source for 17 years”

Collectable Card Games, Roleplaying Games, Historical Miniatures,

Games Workshop, Wizkids, Paints/Brushes, Gaming Supplies.

Extensive inventory of new/used items, including singles:

Weekly events - 11 Gaming Tables

4256 North High Street, Columbus, OH 43214

(614) 267-1957 Fax (614) 267-0558

drowsydragononline.com thesoldiery.com [email protected]

Hours: Mon closed, Tue - Thu 3 pm - 9 pm, Fri 3 pm - 1 am, Sat 1 pm - 11 pm, Sun 1 pm - 7 pm

Buy, Sell, Trade used gaming items and distressed store inventories!

Event Announcements

Help Wanted

Volunteering

For Sale

Singles Ads

Game Announcements Misc

Looking For Items

Get First Month of

Hosting for only One Penny!

Visit

HOSTGATOR.COM

And enter the code:

OHIOGAMERS

12 G.A.M.E.R.S.