2010 the system 92-82 mesh. mesh concept: high (corner or post), playside mesh, playside back (swing...

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2010 THE SYSTEM 92-82 MESH

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Page 1: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

2010 THE SYSTEM

92-82 MESH

Page 2: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

MESHCONCEPT:

High (Corner or Post), Playside mesh, Playside back (Swing

or Shoot), Backside mesh, Backside back (Swing or Shoot)

• Read starts on side of most receivers (Y and Z or X and Z) which also side of “high” route.

• If a trips set, may choose to read back second and playside mesh third. (Example: Early 92 – read H 2nd)

Page 3: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

BLUE 92

X

FH Q

ZY

51 0

1 52 0 1

2

3

4

5

2 0

1 5

1 0

5

Page 4: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

BLUE 92POS. RULE

LT 90’S

LG 90’S

C 90’S

RG 90’S

RT 90’S

X 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

Z 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety)

H 3 Shoot #’s (head swivel on route to check for early throw)

F Swing #’s (head swivel on route to check for early throw)

QB READS (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (X), Play-side Back (F), Backside Mesh (Y), Backside Back (H)

Page 5: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

BLUE FLIP 92

X

FH Q

ZY

51 0

1 52 0

1

4

5

32

2 0

1 5

1 0

5

Page 6: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

BLUE FLIP 92 POS. RULE

LT 90’S

LG 90’S

C 90’S

RG 90’S

RT 90’S

X 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s)

Z 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety) (Peek)

H 3 Shoot #’s (head swivel on route to check for early throw)

F Swing #’s (head swivel on route to check for early throw)

QB READS (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (Y), Play-side Back (F), Backside Mesh (X), Backside Back (H)

Page 7: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

ACE 92

X

F

H

Q

ZY

51 0

1 52 0

1

2

3

4

5

2 0

1 5

1 0

5

Page 8: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

ACE 92POS. RULE

LT 90’S

LG 90’S

C 90’S

RG 90’S

RT 90’S

X 5 Mesh Under – Make it Tight! (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

Y 6 Mesh Over – Set the Mesh! (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

Z 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety)

H 3 Shoot #’s or Bubble (head swivel on route to check for early throw)

F Swing #’s (head swivel on route to check for early throw)

QB READS (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (X), Play-side Back (F), Backside Mesh (Y), Backside Back (H)

Page 9: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

EARLY 92

X

F

H

Q

ZY

51 0

1 52 0

1

3

2

4

5

2 0

1 5

1 0

5

Page 10: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

EARLY 92POS. RULE

LT 90’S

LG 90’S

C 90’S

RG 90’S

RT 90’S

X 5 Mesh Under - Make it Tight! (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

Y 6 Mesh Over - Set the Mesh! (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

Z 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety)

H 3 Shoot #’s or Bubble (head swivel on route to check for early throw)

F Swing #’s (head swivel on route to check for early throw)

QB READS (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (X), Play-side Back (H), Backside Mesh (Y), Backside Back (F)

Page 11: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

ACE FLIP 92

X

F

Z

Q

YH

51 0

1 52 0

2 0

1 5

1 0

5

1

3

2

4

5

Page 12: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

ACE FLIP 92POS. RULE

LT 90’S

LG 90’S

C 90’S

RG 90’S

RT 90’S

X 5 Mesh Under – Make it Tight! (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

Y 6 Mesh Over – Set the Mesh! (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

Z 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety)

H 3 Shoot #’s or Bubble (head swivel on route to check for early throw)

F Swing Left to #’s (head swivel on route to check for early throw)

QB READS (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (Y), Play-side Back (H), Backside Mesh (X), Backside Back (F)

Page 13: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

BO 92

XF

H

Q

Z

Y

51 0

1 52 0

1

3

2

4

5

2 0

1 5

1 0

5

Page 14: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

BO 92POS. RULE

LT 90’S

LG 90’S

C 90’S

RG 90’S

RT 90’S

X 5 Mesh Under – Make it Tight! (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

Y 6 Mesh Over – Set the Mesh! (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

Z 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety)

H In-Out

F In-Out

QB READS

(Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (X), Play-side Back (F), Backside Mesh (Y), Backside Back (H)

Page 15: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

BO FLIP 92

XFH

Q

ZY

51 0

1 52 0 1

4

52

3

2 0

1 5

1 0

5

Page 16: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

BO FLIP 92POS. RULE

LT 90’S

LG 90’S

C 90’S

RG 90’S

RT 90’S

X 5 Mesh Under – Make it Tight! (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

Y 6 Mesh Over – Set the Mesh! (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

Z 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety)

H In-Out

F In-Out

QB READS (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (Y), Play-side Back (H), Backside Mesh (X), Backside Back (F)

Page 17: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

EMPTY RIGHT 92

XFH

Q

Z

Y

51 0

1 52 0

1

3

2

4

5

2 0

1 5

1 0

5

*** Can also run Empty Lt 92

Page 18: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

EMPTY RIGHT 92POS. RULE

LT 90’S

LG 90’S

C 90’S

RG 90’S

RT 90’S

X 5 Mesh Under – Make it Tight! (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

Y 6 Mesh Over – Set the Mesh! (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

Z 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety)

H 3 Shoot #’s or Bubble (head swivel on route to check for early throw)

F 3 Shoot #’s or Bubble (head swivel on route to check for early throw)

QB READS (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (X), Play-side Back (F), Backside Mesh (Y), Backside Back (H)

Page 19: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

EMPTY FRANK 92

XFH

Q

Z

Y

51 0

1 52 0

1

3

2

4

5

2 0

1 5

1 0

5

Page 20: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

EMPTY FRANK 92 POS. RULE

LT 90’S

LG 90’S

C 90’S

RG 90’S

RT 90’S

X 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

Z 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety)

H 3 Shoot #’s (head swivel on route to check for early throw)

F Swing #’s (head swivel on route to check for early throw)

QB READS (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (X), Play-side Back (F), Backside Mesh (Y), Backside Back (H)

Page 21: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

BLUE 92 Y

X

FH Q

Z

Y

51 0

1 52 0 1

2

3

4

5

2 0

1 5

1 0

5

Page 22: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

BLUE 92 Y POS. RULE

LT 90’S

LG 90’S

C 90’S

RG 90’S

RT 90’S

X 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

Y 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety)

Z 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

H 3 Shoot #’s (head swivel on route to check for early throw)

F Swing #’s (head swivel on route to check for early throw)

QB READS (Peek Mesh Hot) Corner or signal post if more grass (Y), Play-side Mesh (X), Play-side Back (F), Backside Mesh (Z), Backside Back (H)

Page 23: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

ACE 92 Y

X

F

H

Q

Z

Y

51 0

1 52 0

1

2

3

4

5

2 0

1 5

1 0

5

Page 24: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

ACE 92 Y POS. RULE

LT 90’S

LG 90’S

C 90’S

RG 90’S

RT 90’S

X 5 Mesh Under – Make it Tight! (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

Y 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety)

Z 6 Mesh Over – Set the Mesh! (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

H 3 Shoot #’s or Bubble (head swivel on route to check for early throw)

F Swing #’s (head swivel on route to check for early throw)

QB READS

(Peek Mesh Hot) Corner or signal post if more grass (Y), Play-side Mesh (X), Play-side Back (F), Backside Mesh (Z), Backside Back (H)

Page 25: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

EARLY 92 Y

X

F

H

Q

Z

Y

51 0

1 52 0

1

3

2

4

5

2 0

1 5

1 0

5

Page 26: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

EARLY 92 Y POS. RULE

LT 90’S

LG 90’S

C 90’S

RG 90’S

RT 90’S

X 5 Mesh Under – Make it Tight! (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

Y 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety)

Z 6 Mesh Over – Set the Mesh! (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

H 3 Shoot #’s or Bubble (head swivel on route to check for early throw)

F Swing Left to #’s (head swivel on route to check for early throw)

QB READS

(Peek Mesh Hot) Corner or signal post if more grass (Y), Play-side Mesh (X), Play-side Back (H), Backside Mesh (Z), Backside Back (F)

Page 27: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

ACE LEFT 92 Y

X

F

H

Q

ZY

51 0

1 52 0

2 0

1 5

1 0

5

1

3

2

4

5

Page 28: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

ACE LEFT 92 YPOS. RULE

LT 90’S

LG 90’S

C 90’S

RG 90’S

RT 90’S

X 5 Mesh Under – Make it Tight! (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

Y 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety)

Z 6 Mesh Over – Set the Mesh! (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

H 3 Shoot #’s or Bubble (head swivel on route to check for early throw)

F Swing Left to #’s (head swivel on route to check for early throw)

QB READS (Peek Mesh Hot) Corner or signal post if more grass (Y), Play-side Mesh (Z), Play-side Back (H), Backside Mesh (X), Backside Back (F)

Page 29: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

BO 92 Y

X

FH

Q

Z

Y

51 0

1 52 0

1

3

2

4

5

2 0

1 5

1 0

5

Page 30: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

BO 92 YPOS. RULE

LT 90’S

LG 90’S

C 90’S

RG 90’S

RT 90’S

X 5 Mesh Under – Make it Tight! (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

Y 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety)

Z 6 Mesh Over – Set the Mesh! (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

H In-Out

F In-Out

QB READS

(Peek Mesh Hot) Corner or signal post if more grass (Y), Play-side Mesh (X), Play-side Back (F), Backside Mesh (Z), Backside Back (H)

Page 31: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

EMPTY RIGHT 92 Y

XF

H

Q

Z

Y

51 0

1 52 0

1

3

2

4

5

2 0

1 5

1 0

5

*** Can also run Empty Lt 92 Y

Page 32: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

EMPTY RIGHT 92 YPOS. RULE

LT 90’S

LG 90’S

C 90’S

RG 90’S

RT 90’S

X 5 Mesh Under – Make it Tight! (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

Y 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety)

Z 6 Mesh Over – Set the Mesh! (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

H 3 Shoot #’s or Bubble (head swivel on route to check for early throw)

F 3 Shoot #’s or Bubble (head swivel on route to check for early throw)

QB READS

(Peek Mesh Hot) Corner or signal post if more grass (Y), Play-side Mesh (X), Play-side Back (F), Backside Mesh (Z), Backside Back (H)

Page 33: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

EMPTY FRANK 92 Y

XF

H

Q

Z

Y

51 0

1 52 0

1

3

2

4

5

2 0

1 5

1 0

5

Page 34: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

EMPTY FRANK 92 Y POS. RULE

LT 90’S

LG 90’S

C 90’S

RG 90’S

RT 90’S

X 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

Y 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety)

Z 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

H 3 Shoot #’s (head swivel on route to check for early throw)

F Swing #’s (head swivel on route to check for early throw)

QB READS (Peek Mesh Hot) Corner or signal post if more grass (Y), Play-side Mesh (X), Play-side Back (F), Backside Mesh (Z), Backside Back (H)

Page 35: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

BLUE FLIP 92 X

X

FH Q

ZY

51 0

1 52 0 1

2

5

4

3

2 0

1 5

1 0

5

Page 36: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

BLUE FLIP 92 X POS. RULE

LT 90’S

LG 90’S

C 90’S

RG 90’S

RT 90’S

X 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety)

Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

Z 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

H 3 Shoot #’s (head swivel on route to check for early throw)

F Swing #’s (head swivel on route to check for early throw)

QB READS (Peek Mesh Hot) Corner or signal post if more grass (X), Play-side Mesh (Y), Play-side Back (H), Backside Mesh (Z), Backside Back (F)

Page 37: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

ACE LEFT 92 X

X

F

H

Q

Z

Y

51 0

1 52 0

2 0

1 5

1 0

5

1

3

2

4

5

Page 38: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

ACE LEFT 92XPOS. RULE

LT 90’S

LG 90’S

C 90’S

RG 90’S

RT 90’S

X 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety)

Y 5 Mesh Under – Make it Tight! (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

Z 6 Mesh Over – Set the Mesh! (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

H 3 Shoot #’s or Bubble (head swivel on route to check for early throw)

F Swing #’s (head swivel on route to check for early throw)

QB READS

(Peek Mesh Hot) Corner or signal post if more grass (X), Play-side Mesh (Z), Play-side Back (H), Backside Mesh (Y), Backside Back (F)

Page 39: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

ACE FLIP 92 X

X

F

H

Q

ZY

51 0

1 52 0

3

2

4

5

2 0

1 5

1 0

5

1

Page 40: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

ACE FLIP 92 XPOS. RULE

LT 90’S

LG 90’S

C 90’S

RG 90’S

RT 90’S

Z 5 Mesh Under – Make it Tight! (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

Y 6 Mesh Over – Set the Mesh! (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

X 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety)

H 3 Shoot #’s or Bubble (head swivel on route to check for early throw)

F Swing #’s (head swivel on route to check for early throw)

QB READS (Peek Mesh Hot) Corner or signal post if more grass (X), Play-side Mesh (Y), Play-side Back (H), Backside Mesh (Z), Backside Back (F)

Page 41: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

BO FLIP 92 X

XFH

Q

ZY

51 0

1 52 0

1

4

52

3

2 0

1 5

1 0

5

Page 42: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

BO FLIP 92 XPOS. RULE

LT 90’S

LG 90’S

C 90’S

RG 90’S

RT 90’S

X 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety)

Y 6 Mesh Over – Set the Mesh! (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

Z 5 Mesh Under – Make it Tight! (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

H In-Out

F In-Out

QB READS (Peek Mesh Hot) Corner or signal post if more grass (X), Play-side Mesh (Y), Play-side Back (H), Backside Mesh (Z), Backside Back (F)

Page 43: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

BLUE TITE 92 PST-WHL

X

FH Q

ZY

51 0

1 52 0

1

3

2

4

5

2 0

1 5

1 0

5

Read hips of CB on wheel tag

Page 44: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

BLUE TITE 92 PST-WHL POS. RULE

LT 90’S

LG 90’S

C 90’S

RG 90’S

RT 90’S

X Check Edge Blitz for at least 2 count) if no blitz, 5 Mesh Under (If Man continue and gain ground- if Zone settle in grass after mesh)

Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

Z (Cheat alignment In)10 Post

H 3 Shoot #’s (head swivel on route to check for early throw)

F Cheat out and up-Free Release- run arrow at 3 yards and turn into a wheel near top of #’s

QB READS (Peek Mesh) Post (Z), Wheel (F), Playside Mesh (X), Backside Mesh (Y), Backside Back (H)

Page 45: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

EARLY TITE 92 PST-WHL

X

F

H

Q

Z

Y

51 0

1 52 0

1

3

2

4

5

2 0

1 5

1 0

5

Read hips of CB on wheel tag

Page 46: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

EARLY TITE 92 PST-WHL POS. RULE

LT 90’S

LG 90’S

C 90’S

RG 90’S

RT 90’S

X Check Edge Blitz for at least 2 count) if no blitz, 5 Mesh Under (If Man continue and gain ground- if Zone settle in grass after mesh)

Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

Z (Cheat Alignment In) 10 Post

H run arrow at 3 yards and turn into a wheel near top of #’s

F Swing Left to #’s (head swivel on route to check for early throw)

QB READS (Peek Mesh)Post (Z), Wheel (H), Playside Mesh (X), Backside Mesh (Y), Backside Back (F)

Page 47: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

X

F

HQZ

Y

51 0

1 52 0

2

43

1 2 0

1 5

1 0

5

BLACK FLIP YO FLAME 82 PST-WHL

Read hips of CB on wheel tag

Page 48: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

BLACK FLIP YO FLAME 82 PST-WHL

POS. RULE

LT 90’S Hard

LG 90’S Hard

C 90’S Hard

RG 90’S Hard

RT 90’S Hard

X 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

Y Check Edge Blitz for at least 2 count) if no blitz, 5 Mesh Under (If Man continue and gain ground- if Zone settle in grass after mesh)

Z 10 Post

H Cheat out and up-Free Release- run arrow at 3 yards and turn into a wheel near top of #’s

F Fake 35 – 1002 Check Down

QB READS (Peek Mesh)Post (Z), Wheel (H), Playside Mesh (Y), Backside Mesh (X), Check Down (F)

Page 49: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

X

FH Q

ZY

51 0

1 52 0

1

4

5

3

2

2 0

1 5

1 0

5

BLUE FLIP YO YO 92 PST-WHL

Read hips of CB on wheel tag

Page 50: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

BLUE FLIP YO YO 92 PST-WHLPOS. RULE

LT 90’S

LG 90’S

C 90’S

RG 90’S

RT 90’S

X 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

Y Check Edge Blitz for at least 2 count) if no blitz, 5 Mesh Under (If Man continue and gain ground- if Zone settle in grass after mesh)

Z 10 Post

H Cheat out and up-Free Release- run arrow at 3 yards and turn into a wheel near top of #’s

F Swing Left to #’s (head swivel on route to check for early throw)

QB READS (Peek Mesh) Post (Z), Wheel (H), Playside Mesh (Y), Playside Back (F), Backside Mesh (X)

Page 51: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

X

F

H

Q

ZY

51 0

1 52 0

1

4

5

3

2

2 0

1 5

1 0

5

ACE FLIP YO YO 92 PST-WHL

Read hips of CB on wheel tag

Page 52: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

ACE FLIP YO YO 92 PST-WHLPOS. RULE

LT 90’S

LG 90’S

C 90’S

RG 90’S

RT 90’S

X 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

Y Check Edge Blitz for at least 2 count) if no blitz, 5 Mesh Under (If Man continue and gain ground- if Zone settle in grass after mesh)

Z 10 Post

H Run arrow at 3 yards and turn into a wheel near top of #’s

F Swing Left to #’s (head swivel on route to check for early throw)

QB READS (Peek Mesh) Post (Z), Wheel (H), Playside Mesh (Y), Playside Back (F), Backside Mesh (X),

Page 53: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

X

F

H

Q

ZY

51 0

1 52 0

1

4

5

3

2

2 0

1 5

1 0

5

ACE FLIP YO 92 X PST-WHL

Read hips of CB on wheel tag

Page 54: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

ACE FLIP YO 92 X PST-WHL POS. RULE

LT 90’S

LG 90’S

C 90’S

RG 90’S

RT 90’S

X (Cheat Alignment In) 10 Post

Y Check Edge Blitz for at least 2 count) if no blitz, 5 Mesh Under (If Man continue and gain ground- if Zone settle in grass after mesh)

Z 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

H Run arrow at 3 yards and turn into a wheel near top of #’s

F Swing Left to #’s (head swivel on route to check for early throw)

QB READS (Peek Mesh) Post (X), Wheel (H), Playside Mesh (Y), Playside Back (F), Backside Mesh (Z),

Page 55: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

X

F

H

Q

Z

Y

51 0

1 52 0

1

3

4

5

2

2 0

1 5

1 0

5

ACE 92 Z PYRAMID

Page 56: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

ACE 92 Z PYRAMID POS. RULE

LT 90’S

LG 90’S

C 90’S

RG 90’S

RT 90’S

X 10 Post

Y 6 Mesh Over to #’s (Do not settle until you reach #’s) (Peek)

Z 12 Dig-come “down hill”

H 5 Mesh Under to #’s (Do not settle until you reach #’s) (Peek)

F Swing Left to #’s (head swivel on route to check for early throw)

QB READS (Peek Mesh Hot) Post (X), Dig (Z) Play-side Mesh (H), Play-side Back (F), Backside Mesh (Y)

Page 57: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

X

F

H

Q

Z

Y

51 0

1 52 0

2

5

4

3

1

2 0

1 5

1 0

5

ACE 92 X PYRAMID

Page 58: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

ACE 92 X PYRAMID POS. RULE

LT 90’S

LG 90’S

C 90’S

RG 90’S

RT 90’S

X 12 Dig-come “down hill”

Y 6 Mesh Over to #’s (Do not settle until you reach #’s) (Peek)

Z 10 Post

H 5 Mesh Under to #’s (Do not settle until you reach #’s) (Peek)

F Swing Left #’s (head swivel on route to check for early throw)

QB READS (Peek Mesh Hot )Post (Z), Dig (X) Play-side Mesh (Y), Play-side Back (F), Backside Mesh (H)

Page 59: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

BO 92 Z PYRAMID

XF

H

Q

Z

Y

51 0

1 52 0

1

2

35

2 0

1 5

1 0

54

Page 60: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

BO 92 Z PYRAMID POS. RULE

LT 90’S

LG 90’S

C 90’S

RG 90’S

RT 90’S

X 5 Mesh Under to #’s (Do not settle until you reach #’s) (Peek)

Y 6 Mesh Over to #’s (Do not settle until you reach #’s) (Peek)

Z 12 Dig-come “down hill”

H 10 Post

F 3 in-out (slant in- if hot ,QB eyes you continue-if not, back out to #’)

QB READS (Peek Mesh Hot) Post (X), Dig (Z) Play-side Mesh (H), Play-side Back hot (F), Backside Mesh (Y) Hots (Mesh (X-Y) or in – outs (F)

Page 61: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

XFH

Q

ZY

51 0

1 52 0

2

5

4

3

1

2 0

1 5

1 0

5

BO FLIP 92 X PYRAMID

Page 62: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

BO FLIP 92 X PYRAMID POS. RULE

LT 90’S

LG 90’S

C 90’S

RG 90’S

RT 90’S

X 12 Dig-come “down hill”

Y 6 Mesh Over to #’s (Do not settle until you reach #’s) (Peek)

Z 5 Mesh Under to #’s (Do not settle until you reach #’s) (Peek)

H 3 in-out (slant in- if hot ,QB eyes you continue-if not, back out to #’)

F 10 Post

QB READS (Peek Mesh Hot) Post (Z), Dig (X) Play-side Mesh (Y), Play-side Back (F), Backside Mesh (H) Hots (Mesh (Z-Y) or in – outs (H)

Page 63: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

EARLY 92 Z PYRAMID

X

F

H

Q

ZY

51 0

1 52 0

1

2

3

4

2 0

1 5

1 0

5

5

Page 64: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

EARLY 92 Z PYRAMID POS. RULE

LT 90’S

LG 90’S

C 90’S

RG 90’S

RT 90’S

X 5 Mesh Under to #’s (Do not settle until you reach #’s) (Peek)

Y 6 Mesh Over to #’s (Do not settle until you reach #’s) (Peek)

Z 12 Dig-come “down hill”

H 10 Post

F Check swing #s – head swivel for early throw by QB

QB READS (Peek Mesh Hot) Post (H), Dig (Z) Play-side Mesh (X), Backside Mesh (Y) Back-side Back (F), Hots (Mesh (X-Y)

Page 65: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

XH

Q

ZY

51 0

1 52 0

2

53

1

2 0

1 5

1 0

5

ACE FLIP 92 X PYRAMID

F4

Page 66: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

ACE FLIP 92 X PYRAMID POS. RULE

LT 90’S

LG 90’S

C 90’S

RG 90’S

RT 90’S

X 12 Dig - come “down hill”

Y 6 Mesh Over to #’s (Do not settle until you reach #’s) (Peek)

Z 10 Post (Peek)

H 5 Mesh Under to #’s (Do not settle until you reach #’s)

F Check swing #s – head swivel for early throw by QB

QB READS (Peek Mesh Hot) Post (Z), Dig (X) Play-side Mesh (Y), Backside Mesh (H), Back-side Back (F), Hots Mesh (Z-Y)

Page 67: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

ACE 92 Z HUNT

X

F

H

Q

ZY

51 0

1 52 0

1

2

3

4

5

2 0

1 5

1 0

5

Page 68: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

ACE 92 Z HUNTPOS. RULE

LT 90’S

LG 90’S

C 90’S

RG 90’S

RT 90’S

X 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #’s) (Peek)

Z Hunt route (12 yd look to run dig but if there is grass sit in the grass, do not have to keep running)

H 3 Shoot #’s (head swivel on route to check for early throw)

F Swing #’s (head swivel on route to check for early throw)

QB READS (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (X), Play-side Back (F), Backside Mesh (Y), Backside Back (H)

Page 69: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

BLUE 92 RETURN

X

FH Q

ZY

51 0

1 52 0 1

2

3

45

2 0

1 5

1 0

5

Page 70: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

BLUE 92 RETURNPOS. RULE

LT 90’S

LG 90’S

C 90’S

RG 90’S

RT 90’S

X 5 Return – Find best grass inside. Vs. Man – Drive up 3 steps, Stick Slant for 3 steps, Pivot and return outside

Y 5 Return – Find best grass inside. Vs. Man – Drive up 3 steps, Stick Slant for 3 steps, Pivot and return outside

Z 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety)

H 3 Shoot #’s (head swivel on route to check for early throw)

F Swing #’s (head swivel on route to check for early throw)

QB READS (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (X), Play-side Back (F), Backside Mesh (Y), Backside Back (H)

Page 71: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

ACE 92 RETURN

X

F

H

Q

ZY

51 0

1 52 0

1

2

3

45

2 0

1 5

1 0

5

Can Run 92 Return out of all the same formations and with the same tags as regular 92 – always read return before back

Page 72: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

ACE 92 RETURNPOS. RULE

LT 90’S

LG 90’S

C 90’S

RG 90’S

RT 90’S

X 5 Return – Find best grass inside. Vs. Man – Drive up 3 steps, Stick Slant for 3 steps, Pivot and return outside

Y 5 Return – Find best grass inside. Vs. Man – Drive up 3 steps, Stick Slant for 3 steps, Pivot and return outside

Z 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety)

H 3 Shoot #’s or Bubble (head swivel on route to check for early throw)

F Swing #’s (head swivel on route to check for early throw)

QB READS (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Return (X), Play-side Back (F), Backside Return (Y), Backside Back (H)

Page 73: 2010 THE SYSTEM 92-82 MESH. MESH CONCEPT: High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or

ACE FLIP 92 POST WHEEL RETURN

X

F

H

Q

ZY

51 0

1 52 0

1

2

34

5

2 0

1 5

1 0

5

Have Y Check edge 1002 then run return, F check opposite for maximum protection