2 atlantis 6 5 monolith i 0 3 acinth 4 · 2 arcadia 5 3 6 world 2 nexus xvii 4 8 1 d2/(,& 1’$...

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2 ArcAdIA 5 6 3 World 2 nEXus XVII 4 1 8 During the Draw Phase, draw 1 additional card. World 2 AtlAntIs 6 5 5 World 5 monolIth I 0 0 World 3 JAcInth IX 4 8 2 World 2 PtAh 7 0 11 World 2 AdonIs 6 9 1 World 2 ElysIum 5 0 10 During the Energy Phase, Elysium generates +2 Energy for each Capital Starship in your Warzone. This counts as part of your overall Energy generation. World 8 1 Idunn 6 5 4 During the Draw Phase, you may discard your entire hand and then draw 6 new cards. World

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Page 1: 2 AtlAntIs 6 5 monolIth I 0 3 AcInth 4 · 2 ArcAdIA 5 3 6 World 2 nEXus XVII 4 8 1 D2/(,& 1’$ D/ 4 P’ 0$, #/ 4 1 ##(1(-, * " /#. World 2 AtlAntIs 6 5 5 World 5 monolIth I 0 0

2 ArcAdIA 5

63

World

2 nEXus XVII 4

18

During the Draw Phase,draw 1 additional card.

World

2 AtlAntIs 6

55

World

5 monolIth I 0

0

World

3 JAcInth IX 4

82

World

2 PtAh 7

011

World

2 AdonIs 6

91

World

2 ElysIum 5

010

During the Energy Phase,Elysium generates +2 Energy for

each Capital Starship in yourWarzone. This counts as part ofyour overall Energy generation.

World

8

1 Idunn 6

54

During the Draw Phase,you may discard yourentire hand and then

draw 6 new cards.

World

Page 2: 2 AtlAntIs 6 5 monolIth I 0 3 AcInth 4 · 2 ArcAdIA 5 3 6 World 2 nEXus XVII 4 8 1 D2/(,& 1’$ D/ 4 P’ 0$, #/ 4 1 ##(1(-, * " /#. World 2 AtlAntIs 6 5 5 World 5 monolIth I 0 0

4 ZIP bombEr 0

02

During an Invasion, you mayspend 2 Energy to add

+4 to Zip Bomber’sGround Strength.

stArfIGhtEr

8 thE nEmEsIs 2

08

During an Invasion, youmay spend up to 3 Energy;

add +1 to the Nemesis’Ground Strength for each

Energy you spend.

cAPItAl stArshIP

1 GrAnd strAtEGy 0

00

As an Action, searchyour Draw Deck for one

card, place that card in yourhand, and then shuffle your

Draw Deck afterwards.

tActIc

7 QuEEn AlAIs 2+

70

EmpirE points

If Alais is in your Warzone at theend of the game, gain 1 Empire

Point for each World in yourEmpire worth 0 Empire Points.

hEro

6 sPEEdbot 0

33

Speedbot costs -2 Energy todeploy for each other Robot

in your Warzone.

robot

6 ImPErIAl droP shIP 0

33

After deploying the Drop Ship,you may immediately (as part of

the same Action) deploy anynumber of Infantry from your

hand at a cost of -1 Energy each.

VEhIclE

5ArGossIAnGunshIP

0

05

After an Invasion, you mayspend 4 Energy to retain

Argossian Gunshipin your Warzone.

stArfIGhtEr

9 GolIAth 3

09

During the Draw Phase,draw 2 additional cards.

cAPItAl stArshIP

3mIssIlE lAunchEr

unIt0

00

During an Invasion, you mayspend 2 Energy to add +4 to

Missile Launcher’s FleetStrength or Ground Strength.

InfAntry

6 4 4

4 4 4

6 7 4

Page 3: 2 AtlAntIs 6 5 monolIth I 0 3 AcInth 4 · 2 ArcAdIA 5 3 6 World 2 nEXus XVII 4 8 1 D2/(,& 1’$ D/ 4 P’ 0$, #/ 4 1 ##(1(-, * " /#. World 2 AtlAntIs 6 5 5 World 5 monolIth I 0 0

7drEAdnouGhtcruIsEr

0

07

Dreadnought Cruiser costs -1Energy to deploy for each

Starfighter in your Warzone.

stAr cruIsEr

7drEAdnouGhtcruIsEr

0

07

Dreadnought Cruiser costs -1Energy to deploy for each

Starfighter in your Warzone.

stAr cruIsEr

9 WorldshIP 5+

05

EmpirE points

+4 Empire Points if theWorldship is in yourWarzone at the end

of the game

cAPItAl stArshIP

0 dEVotIon to EmPIrE 0

00

When deploying a Unit fromyour hand, subtract 4from its Energy cost.

tActIc

3suPrEmEbrAIn

1

11

When you play theSupreme Brain, you may

immediately draw 3 cardsfrom the top of your deck.

robot4 4 5

9 4

6 sPEEdbot 0

33

Speedbot costs -2 Energy todeploy for each other Robot

in your Warzone.

robot 4