110621 collaborative rapid prototyping-email
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Collaborative rapid prototyping
A Research Paper by Amaury de Buchet
Affiliate Professor, Innovation andEntrepreneurship
June, 21st 2011
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Preambule
• The purpose of this document is to
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Information stickyness is key in innovation-related problem solving
• In many innovation-related cases,the key issue is the transfer of
information, not capabilities, as it is
often tacit, embedded inenvironments and uses
• It is said the information is« sticky » when it is costly to
acquire, transfer and use in a newlocation
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« To solve a problem,needed information
and problem-solvingcapabilities must be
brought together – physically or virtually
– at a single locus »
Eric von Hippel (1994)
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v. Hippel described 4 patterns in thereduction of information stickyness
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The chosen locustends to be the onewhere information is
most sticky:
• User (need)
• Manufacturer (capability)
When more than onelocus of sticky
information is calledupon, problem solving
may shift iteratively
When the cost of iterations is too high
problems may be « taskpartitioned » into sub-problems that can besolved at one locus
And/or efforts done toreduce stickyness of
information inputs oroutputs
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Most product development environmentsare inappropriate for interdisciplanary
collaborative work
• Natural tendancy toconsider producti
development activities as a« process » must be
balanced with a dose of chaos
• Because of incertainty andcost associated with a
specification-driven model,
innovative companiesprefer a prototype-drivenapproach
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« Structured approachesare required to model,
specify and build interactive systems with
high usability » Metzker et al. (2002)
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Agile artefacts and techniques arepreferred to structured modelling
Lightweight Structured
Mar k et st udies
Of f ic e doc ument s
UML
T ec hniques
Ar t ef ac t s
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Agile artefacts have critical roles in mediated
collaboration . « Theseartefacts support creation
and reflection, facilitateresolution of contradiction,and also work at a level of
consciousness that is below
the level of self-awareness » Brown et al.
(2008)
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Agile artefacts and techniques can beused to facilitate prototyping activities
Artefacts
Use cases
Scenarios
Personas
Roles
Techniques
RolePlaying
Sketching
Claymodeling
Photos /Videos
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Next generation frameworks allow for common action and reflexion spaces
• (Design) Communities of Interests are heterogenous
design communities: theybring together
stakeholders from different
CoPs to solve a particular(design) problem of
common concern
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Tangible interfaces allow
« for face-to-faceinteraction (maximizing the
communication channel
between stakeholders),mediated by both physical
and computational
objects » Fischer (2001)
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The innovation process can be « flattened »in a 7 steps timeline
Ideation
Formalization
Developpement
Experimentation
Industrialization
Deployment
Improvement
1" 2" 7"6"5"4"3"
• Each step is usually conditioned by the previous ones, butnumerous exceptions can occur to reduce costs and delays, whileincreasing success likelihood :
– Iterations, resulting in loops ;
– Task-partitioning, resulting in parallel processes ;
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Prototyping activities can occur at eachphase of the innovation process
Problemidentification
Insightformalization
Businessprocess
description
Interface
description
Low-fidelityprototype
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Prototyping activities can be accelerated ina collaborative « workshop » environment
1. In a « user space », either real or recreated with props
2. With multidisciplinary teams, including users and prescriptors
3. In rapid iterations of development, test and feedback
4. With agile artefacts and techniques
5. Ending in a low-fidelity prototype
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Different methods and medium are used ateach step to facilitate collaboration among
stakeholders
Products Services(Business
processes)
Services(Interfaces
)
Services(Software)
Scenarii X X
Storyboards X X
Mood boards X X
Wireframes X
3D CAD X
Role Playing X X
Sketching X X XStop-motion X
Diagrams X X
Clay models X
Personas X X X X12
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Mood boards
13Source : http://blog.flourishstudios.co.uk/category/branding-your-business/mood-boards/
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Personas
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Peter Powerseller, Online Auctioneer
Name Gender Age Occupation HHI
Peter Powerseller Male 45 Merchant $54,000
Peter Powerseller is an online auctioneer and brick and mortar storeowner. His ePort virtual store does an average of $4000 per month innet sales. He enjoys a 99% customer satisfaction rating.
Peter’s virtual store sells antiques. Peter also has a space in an antiquemall in Indiana, which does about $500 per month in net sales. Hetravels the US on his frequent “antiquing” trips and also shops online for deals to fill his online and brick and mortar antique stores. He is able tolive off of his $54,000/ year income funded 100% by his passion for antiques.
When he’s not busy selling or out antiquing, Peter retires to his home in
Muncee, IN. There he enjoys his Victorian home which is richlydecorated with fine antiques.
Peter’s Goals
Buy/Sell
Make money
Connecting good things withgood people
To protect his business fromfraud/loss/theft.
Maintain his reputation.
Peter’s Priorities
To login quickly and reliably everyday so he can make his sales, hismonthly online income, andmaintain a high customer satisfaction rating.
To be able to react quickly whenan item Peter is interested inpurchasing is nearing the end of an auction.
Important to Remember
Peter is NOT a techno geek, he’sis not into technology for technology’s sake
Peter is easily overwhelmed bythings he’s perceives as high-tech
Peter deals in the old, which is bydefinition NOT high-tech
Source : http://www.jenniferbullard.com/personas.html
Source : http://www.susagroup.com/en/our-tools/#lemtool
Source : http://www.bluehaired.com/2009/11/ creative-sessions-playing-with-serious-stuff/
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Scenarii
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Tools :• http://prezi.com/
• http://freemind.sourceforge.net • http://www.mindjet.com/
Source : http://blogs.msdn.com/b/crm/archive/2008/01/31/crm-4-0-quick-campaign-scenario-flowchart.aspx
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Story boards
16Source : http://ranjeetm64mc.wordpress.com/2010/04/10/storyboarding-2/
Tools :
• http://www.powerproduction.com/ • http://beta.toonboom.com/fr/
professionnels/storyboard-pro
• http://vimeo.com/20032969 • http://plasq.com/products/comiclife/
mac
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Sketching
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Tools :
• White boards• Post-Its• Adobe Ideas application
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Wireframes
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Tools :• http://balsamiq.com/
• http://www.microsoft.com/expression/products/Sketchflow_Overview.aspx
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3D CAD scanning / printing / milling
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Tools :• http://reprap.org/
• http://www.makerbot.com/ • http://www.sculpteo.com/fr
• http://www.shapeways.com/
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Video / stop-motion
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Tools :• http://www.commoncraft.com/
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iPad applications for mediated-collaboration
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Inspiration :
• Cooliris• Flickr Decks
• LiveShare
Note Taking :
• Evernote• Tripline
Sketching
• Adobe Ideas• Business Models Toolbox
Storyboarding
• Prezi• InstaViz
• Comic Life
• Storyboard Composer
• Storyboards Premium
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Glossaire
• Minimum Marketable Feature (MMF): a term from lean-agile methodsmeaning « a chunk of functionality that delivers a subset of the customer’srequirements, and that is capable of returning value to the customer whenreleased as an independent entity », source Denne and Cleland-Huang(2003)
• Canonical form: a standard way of presenting an object We <the
people>, in Order to <provide justice>, do <establish this Constitution>for <the target people>
• Persona: a narrative of the target users or customers behavior patterns,using specific details garnered from the research (often paired with aphoto)
• Tangible User interface: an interface in which the user interacts with a
digital system through the manipulation of physical objects linked to anddirectly representing a quality of said system, sourceDavid Güiza Caicedo (2010)
• (Design) Communities of Interests (CoIs) are heterogenous designcommunities: they bring together stakeholders from different CoPs tosolve a particular (design) problem of common concern
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For more information …
Contact :
Amaury de BUCHETAffiliate ProfessorESCP EuropeParis
Email : [email protected] Tel : +33 1 49 23 20 00Mob : +33 6 60 44 04 12