zbrush to marmoset toolbag – baking normals - 3d · pdf filezbrush to marmoset toolbag...
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Zbrush to marmoset toolbag – BakingNormalsBy John Chen www.vfxforge.com
Here is a quick guide to baking out your normal maps from Zbrush into Marmoset Toolbag. Which worked
for me.
A – If you are getting weird seams on your model in Marmo try these steps.
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1 – Here are my multimap export settings for the normal map, its the same as the Maya export.
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2 – Once the normal map has been baked, export your model using the “3D Print Exporter”
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3 – Import your OBJ model into Maya, or any other 3D Package
4 – Unlock the normals
5 – Smooth the normals
6 – Export OBJ
7 – Import your model into Marmo, create and assign new material and import the normal map, here is my
material setting
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8 – Finally check the mesh is set to Marmoset Tangent Space
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9 – Hopefully your normal map has imported correctly into Marmoset Toolbag