yes no - zendesk · * = the enemy must be able to interact with the hero, otherwise they ignore the...

4
* = the Enemy must be able to interact with the Hero, otherwise they ignore the Hero and move on to the next target (e.g. Andromeda on the roof of a container without a ladder cannot be attacked by Enemies on different height level with close combat attacks) ENEMIES' A.I. Attack each time they can Engages if Close Combat no yes

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Page 1: yes no - Zendesk · * = the Enemy must be able to interact with the Hero, otherwise they ignore the Hero and move on to the next target (e.g. Andromeda on the roof of a container

* = the Enemy must be able to interact with the Hero, otherwise they ignore the Hero and move on to the next target(e.g. Andromeda on the roof of a container without a ladder cannot be attacked by Enemies on different height level with close combat attacks)

ENEMIES'

A.I.

Attackeach time they can

Engagesif Close Combat

noyes

Page 2: yes no - Zendesk · * = the Enemy must be able to interact with the Hero, otherwise they ignore the Hero and move on to the next target (e.g. Andromeda on the roof of a container

COLONY SHEET

Control Room

0 LV10 LV2

0 LV10 LV2

MEDITATION ROOM

0 LV10 LV2

INFIRMARY

0 LV10 LV2

LABORATORY

0 LV10 LV20 LV3

WORKSHOP

0 LV10 LV2

TRAINING ROOM

0 LV10 LV20 LV3

WAREHOUSE

0 LV10 LV20 LV3

ARMORY

TOTAL XP: ______Remaining XP: ______

TOTAL XP: ______Remaining XP: ______

TOTAL XP: ______Remaining XP: ______

TOTAL XP: ______Remaining XP: ______

ACHAB

0 Plan the Scheme>0 Advanced Tactics0 Strategist0 Tactical Support0 Tactical Maneuver0 Holoprojector Bait0 Recon>0 Infiltration0 Charge>0 Furious Charge>>0 Reckless Charge0 Sweep0 Shock Wave0 Concentration>0 Focus On0 Select the Point

alexandra

0 First Aid0 Resilience0 Reborn0 Clean Status>0 Purify0 Censure0 Endurance0 Improved Endurance0 Strength0 Bleeding>0 Hemorrhage0 Vampire Touch0 Neural Blast0 Brain Damage0 Mental Void>0 Mental Storm

Andromeda 2.0

0 Nail Down>0 Nail Rain0 Barrage0 Shelter0 Vigorous Block0 Counterattack0 Shove0 Headbutt0 Concentration>0 Focus On0 Select the Point0 Body Guard>0 Safe Guard0 Split Fire>0 Shot Down0 Heavy Fire

Jukas

0 Energy Lash>0 Energy Blow>>0 Mighty Energy Blow0 Energy Transformation>0 Energy Transmutation0 Pyrokinesis0 Pyroblast>0 Pyre0 Psychic Venom>0 Flesh Corruption0 Contagion0 Telekinesis0 Kinetic Blow0 I Believe I Can Fly0 Time Master0 Slow0 Fast

0 Blue Energy Cell0 Green Energy Cell0 Red Energy Cell0 Medikit

RESOURCE

0 Blue Energy Cell0 Green Energy Cell0 Red Energy Cell0 Medikit

RESOURCE

0 Blue Energy Cell0 Green Energy Cell0 Red Energy Cell0 Medikit

RESOURCE

0 Blue Energy Cell0 Green Energy Cell0 Red Energy Cell0 Medikit

RESOURCE

WAREHOUSE PRIMAEVUS VAREAS

ITANIMULLI

ALH-84001

INOTTENIO

KEKKULENIUM

MOTILMOLINA

DEFCON 4

0 The Heaven0 The Rift0 Neptune Lake

DEFCON 4-3

0 Thunder Grave0 Butterfly Bites0 Acid Swamp0 Emerald River0 The Falling Leaves0 The Fortress

DEFCON 2-1

0 Rapids of Blood0 Valley of the Temples0 Trident0 Howling Wild0 The Stone Garden

DEFCON 1

0 The Scythe0 Hot Spot0 Scilla

DEFCON 3-2

0 Agricola0 Sharp Rocks0 The Three Sisters0 Magma Pool0 Dead Wood0 Lonely Peak

Narrativemissions

0 A Warm Welcome0 Welcome to the Jungle>0 Temple Raid>0 On Hunt of Stupid Rocks0 Machinations of Doom>0 The Honorable Cult>0 Tribal Initiation0 Evil Inside>0 Take Back Your Destiny>0 The Last Hope

Page 3: yes no - Zendesk · * = the Enemy must be able to interact with the Hero, otherwise they ignore the Hero and move on to the next target (e.g. Andromeda on the roof of a container

COLONY SHEET

Control Room

0 LV10 LV2

0 LV10 LV2

MEDITATION ROOM

0 LV10 LV2

INFIRMARY

0 LV10 LV2

LABORATORY

0 LV10 LV20 LV3

WORKSHOP

0 LV10 LV2

TRAINING ROOM

0 LV10 LV20 LV3

WAREHOUSE

0 LV10 LV20 LV3

ARMORY

TOTAL XP: ______Remaining XP: ______

TOTAL XP: ______Remaining XP: ______

TOTAL XP: ______Remaining XP: ______

TOTAL XP: ______Remaining XP: ______

0 Blue Energy Cell0 Green Energy Cell0 Red Energy Cell0 Medikit

RESOURCE

0 Blue Energy Cell0 Green Energy Cell0 Red Energy Cell0 Medikit

RESOURCE

0 Blue Energy Cell0 Green Energy Cell0 Red Energy Cell0 Medikit

RESOURCE

0 Blue Energy Cell0 Green Energy Cell0 Red Energy Cell0 Medikit

RESOURCE

WAREHOUSE PRIMAEVUS VAREAS

ITANIMULLI

ALH-84001

INOTTENIO

KEKKULENIUM

MOTILMOLINA

DEFCON 4

0 The Heaven0 The Rift0 Neptune Lake

DEFCON 4-3

0 Thunder Grave0 Butterfly Bites0 Acid Swamp0 Emerald River0 The Falling Leaves0 The Fortress

DEFCON 2-1

0 Rapids of Blood0 Valley of the Temples0 Trident0 Howling Wild0 The Stone Garden

DEFCON 1

0 The Scythe0 Hot Spot0 Scilla

DEFCON 3-2

0 Agricola0 Sharp Rocks0 The Three Sisters0 Magma Pool0 Dead Wood0 Lonely Peak

Narrativemissions

0 A Warm Welcome0 Welcome to the Jungle>0 Temple Raid>0 On Hunt of Stupid Rocks0 Machinations of Doom>0 The Honorable Cult>0 Tribal Initiation0 Evil Inside>0 Take Back Your Destiny>0 The Last Hope

0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________

0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________

0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________

0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________

Page 4: yes no - Zendesk · * = the Enemy must be able to interact with the Hero, otherwise they ignore the Hero and move on to the next target (e.g. Andromeda on the roof of a container

COLONY SHEET

Control Room

0 LV10 LV2

0 LV10 LV2

MEDITATION ROOM

0 LV10 LV2

INFIRMARY

0 LV10 LV2

LABORATORY

0 LV10 LV20 LV3

WORKSHOP

0 LV10 LV2

TRAINING ROOM

0 LV10 LV20 LV3

WAREHOUSE

0 LV10 LV20 LV3

ARMORY

TOTAL XP: ______Remaining XP: ______

TOTAL XP: ______Remaining XP: ______

TOTAL XP: ______Remaining XP: ______

TOTAL XP: ______Remaining XP: ______

0 Blue Energy Cell0 Green Energy Cell0 Red Energy Cell0 Medikit

RESOURCE

0 Blue Energy Cell0 Green Energy Cell0 Red Energy Cell0 Medikit

RESOURCE

0 Blue Energy Cell0 Green Energy Cell0 Red Energy Cell0 Medikit

RESOURCE

0 Blue Energy Cell0 Green Energy Cell0 Red Energy Cell0 Medikit

RESOURCE

WAREHOUSE

ITANIMULLI

ALH-84001

INOTTENIO

KEKKULENIUM

MOTILMOLINA

0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________

0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________

0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________

0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________

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