year-8 subject-pe topic/concept -athletics

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Page 1: Year-8 Subject-PE Topic/Concept -Athletics

Summer sports

Page 2: Year-8 Subject-PE Topic/Concept -Athletics

Year- 8 Subject- PE Topic/Concept- Athletics

Aim: to further develop knowledge and understanding of how to safely and accurately perform different track and field events in athletics.

Key knowledge required

• Athletics is split into two separate categories – track and field events.• Track events take place on the track and usually include – running across

different distance – sprints (100m/200m/400m) Middle distance (800m) and long distance (1500m)

• Other track events include – relays and hurdles.• Field events include – jumping and throwing events e.g. Long jump/Triple

jump. High jump, Shot put, Javelin, Discus, Hammer and Pole vault.• Track events main aim is to run the fastest possible time – and athletes try

and achieved their personal best (PB) time for their event.• Field events focus on throwing or jumping the furthest distance – and athletes

try and achieved their personal best (PB) distance for their event. • Warming up is extremely important in athletics • Safety is also extremely important in particular for throwing events to ensure

all participants are kept safe

Technique/Skill = Sprinting • Aim of sprinting/field events = completing the race in the quickest time. • Understanding the sprinting technique = drive knees high, run on the balls of your

feet, arms at right angles driving backwards and forwards, head neutral, body relaxed.

• Sprint start technique = on your mark, get set, go!• Understanding of the phases of a sprint race = start, drive phase, main running

phase, finish.Technique/Skill = Javelin

• Aim of the javelin = to throw the javelin the furthest distance.• Understanding of the throwing technique = • Grip = V grip, second finger and thumb grip and first finger and thumb grip • Preparation phase = sideways body position, arm back and straight, leaning body

weight backwards, bend back knee.• Throwing phase = body weight moves from back foot to front foot, hips and

shoulders rotate, arm goes from low to high, elbow bends and fully extends, release javelin at 45 degree angle, follow though and step forward.

Technique/Skill = long jump• Aim of the long jump = to jump the furthest distance.• Understanding the 4 phases of the long jump – run up, take off, flight and landing.• Run up = fast, powerful, using sprinting technique (drive arms and legs)• Take off = one footed take off, take off on/behind the board, bend knees for power • Flight = rotate arms forwards, hips forwards, legs in a pike shape • Landing = two footed, throw body forward – remember the closest mark made in

the sand, to the take-off board is where the measurement is taken from.Technique/Skill = Discus

• Aim of the discus = to throw the discus the furthest distance.• Understanding of the throwing technique = • Grip = finger tips gently touch around the outside edge of the discus• Preparation phase = arm hangs down by your side with the discus in hand, feet

shoulder width apart, sideways body position, knees bent, leaning body weight backwards,

• Throwing phase = body weight moves from back foot to front foot, hips and shoulders rotate, arm goes from low to high, release discus at 45 degree angle

Page 3: Year-8 Subject-PE Topic/Concept -Athletics

Year- 8 Subject- PE Topic/Concept- Athletics

Key words – Definitions

Optimum Angle of release = this is the optimum (best) angle to release the object being thrown to ensure it travels the furthest distance.

Disqualified = this happens to an athlete when they break a rule linked to their particular event. For example, stepping over the take-off board in the long jump or completing a false start in a track event.

Speed = ability to covering a distance or perform an action as quickly as possible.

Power = the combination of speed and strength to create a short sharp movement

Muscular strength = ability of a muscle or muscle group to exert maximal force against resistance.

Sprinting Javelin

Long Jump

Discus

Page 4: Year-8 Subject-PE Topic/Concept -Athletics

Year- 8 Subject- PE Topic/Concept- Cricket

Aim: To further develop knowledge and understanding of the fundamental skills and rules and regulations needed to play this game effectively.

Web links • England and Wales Cricket Board - https://www.ecb.co.uk• Nottinghamshire County Cricket Club –

https://www.trentbridge.co.uk/index.html• Sikana - https://www.sikana.tv/en/sport/cricket

Local Cricket Clubs:• Papplewick and Linby CC - https://papplewickandlinby.play-cricket.com/• Risley CC - http://risley.play-cricket.com/• Welbeck CC - http://www.welbeckcricket.uk/

Page 5: Year-8 Subject-PE Topic/Concept -Athletics

Year- 8 Subject- PE Topic/Concept- Cricket

Page 6: Year-8 Subject-PE Topic/Concept -Athletics

Year- 8 Subject- PE Topic/Concept- Rounders

Aim: to develop knowledge and understanding of the fundamental skills and rules and regulations needed to play this game effectively.

Key knowledge required• The games starts with a coin toss to see who bats first and who fields first • In a full game there are 9 players• One team is the batting team and one is the fielding team• Each player has a specific role when they are fielding – batter, bowler, deep

fielder, back stop, 2nd and 4th base.• There are four bases on the pitch (see image below) that batters must run round

the outside of the bases when trying to score a rounder.• A batter must bat from inside the batting box – if they step outside of the box

when batting they are out• When batting the batter must hit the ball forwards. If the ball is hit behind the

batting line, the batter can only run to first base. They must wait there until a fielder retrieves and throws the ball over the front of the batting line, before running any further. The umpire will call backwards hit.

• The bowler most bowl from inside their box – if they step out of the box when bowling it is a no ball.

• Fielders must stand on the inside of the base so they don’t obstruct the batter• Teams normally play 21 good balls bowled which is called an innings• In order to score one rounder, a batter must hit the ball and run to fourth base.

Half a rounder can be scored if they reach 2nd base.• The team with the most rounders at the end of the game is the winner.

Web linkshttps://www.roundersengland.co.uk/https://www.britannica.com/sports/roundershttp://www.rulesofsport.com/sports/rounders.htmlhttp://www.simplerounders.co.uk/rules-of-the-game/

Player Profile

Emily Lenton

England Senior Squad Captain

.

Technique/Skill = throwing / CatchingThrowing • Hold the ball with your fingertips • Stands sideways on with throwing

arm at a right angle behind the body• Opposite arm points at target as an aim• Transfer body weight from back foot to

front foot and bring throwing arm to aiming arm

Technique/Skill = Bowling• Aiming arm points towards the batter• Use underarm throwing technique • Step forward with opposite foot to throwing arm • Bring throwing arm up to aiming arm and release the ball

Technique/Skill = Batting• All players must stand sideways on with the batting arm back behind them• The opposite arm points out into the field as the aiming arm and aims at the

direction they want the bat to travel• Using a straight line, the batter brings the bat forwards to the aiming arm

Technique/Skill = Fielding Long Barrier technique In order to stop a ball rolling past a fielder on the ground you must create a ‘long barrier’ using your leg and feet:• Depending on the direction of the ball, place one knee on the floor with the

outer part of the leg facing the incoming ball• Get the heel of the opposite foot to meet the knee on the floor • Place a cup shape in front of the barrier you have created to stop the ball

Technique/Skill = tactical games play• Applying all of the skills learnt within a game situation • Application of the rules of the game • Understanding where to field the ball to within a game when under pressure • Thinking tactically when batting, bowling and fielding

Cup catch/reverse cup catch• Little fingers meet to create a

cup/thumbs together and hands up to create barrier

• Hold cup out at rib height• Bring the hands closer into the

body when the ball lands in the cup

Page 7: Year-8 Subject-PE Topic/Concept -Athletics

Year- 8 Subject- PE Topic/Concept- RoundersKey words – Definitions

Batting team – the team who are batting and attempting to score rounders.

Fielding team – The team out in the field stopping the batting team from scoring.

Fielder – a player who is responsible for ‘fielding’/ retrieving a ball in the field to get a batter out.

Backstop – the fielder who stands behind the batter and catches the ball if it isn’t hit.

Obstruction – A fielder can obstruct a batter by standing in the way of their running path or standing behind a post that the batter is running to.

Rounder – scoring one point by running to fourth base after hitting the ball.

Half rounder – scoring half a point by batting and getting to second base or by the bowler bowling two consecutive no balls or by a fielder obstructing a batter.

No ball – a ball that is bowled wider than the batter or above their shoulder or below their knee.

Scan these QR codes for information

Learn more about rounders

• Rounders England website -https://www.roundersengland.co.uk/learn/

Throwing Underarm/Overarm

Rules Kit

Page 8: Year-8 Subject-PE Topic/Concept -Athletics

Year- 8 Subject- PE Topic- Stoolball

Aim: to develop knowledge and understanding of the fundamental skills and rules and regulations needed to play this game effectively.

Key knowledge required• In a full game there are 11 players -One team is the batting team and one is

the fielding team.• The game starts with a coin toss the winner gets the choice of whether to

bat or field in the first innings.• Each player has a specific role when they are fielding – wicket keeper, deep

field, bowler • The pitch is set up with two wicket and a bowling crease which are

opposite each other (see image below).• The wickets are a post with a square shaped board at the top. The bowling

crease in a line which indicates where the bowler must bowl from.• The bowler must bowl, under arm/one handed, from in-front of the

bowling crease.• A no ball is called if the bowler steps on or in-front of the bowling crease, is

bowled higher than the head, below the knee or if it does not reach the batter. A no ball is also called if it hits the player’s body or is too wide of the batting bat.

• The bowler bowls an 8 ball over. The bowler bowls alternatively to each wicket. The bowler must then change.

• The batter scores runs by hitting the ball and running between the wickets.• The batter is out if they are bowled (the ball hits the wickets), caught, run

out. • The team with the most runs at the end of the game is the winner.

Web links

https://www.stoolball.org.uk/

Technique/Skill = throwing /CatchingThrowing - Hold the ball with your fingertips (don’t place it in the palm)• Stands sideways on with throwing arm at a right angle behind the body• Opposite arm points at target as an aim• Transfer body weight from back foot to front foot and bring throwing arm to

aiming armCup catch - Little fingers meet to create a cup• Hold cup out at rib height• Bring the hands closer into the body when the ball lands in the cup

Technique/Skill = Batting• All players must stand sideways on with the batting arm back behind them• The opposite arm points out into the field as the aiming arm and aims at the

direction they want the bat to travel• Using a straight line, the batter brings the bat forwards to the aiming arm

Technique/Skill = Bowling• Aiming arm points towards the batter• Use underarm throwing technique • Step forward with opposite foot to throwing arm • Bring throwing arm up to aiming arm and release the ball

Technique/Skill = Fielding Long Barrier technique In order to stop a ball rolling past a fielder on the ground you must create a ‘long barrier’ using your leg and feet:• Depending on the direction of the ball, place one knee on the floor with the

outer part of the leg facing the incoming ball• Get the heel of the opposite foot to meet the knee on the floor • Place a cup shape in front of the barrier you have created to stop the ball

Technique/Skill = Game/umpiring and scoring • Full court game – set number of innings, • Students umpiring/scoring - Half court game used to focus on this with

students taking the lead to umpire/score correctly following the rule of the game.

Page 9: Year-8 Subject-PE Topic/Concept -Athletics

Learn more about stoolball• England website – https://www.stoolball.org.uk/•You tube - https://www.youtube.com/watch?time_continue=24&v=ITqskvM7HAw&feature=emb_logo

Key words – Definitions

Batting pair – the team who are batting and attempting to score as many runs as a pair.

Fielding team – The team out in the field stopping the batting team from scoring run and trying to get the batter out.

Wicket – a base with a post that has a square shape flat board attached to it (see the picture to the left).

Wicket-keeper – the fielder who stands behind the batter and catches the ball if it isn’t hit and tries to hit the wickets.

Over – a consecutive number of balls bowled from the bowler – in stoolball an over consists of 8 good balls.

Crease - a line which indicates where the bowler must bowl from.

Run – scoring one point by running to the opposite wicker – crossing over with the other batter.

No ball – a ball that is bowled wider than the batter or above their shoulder or below their knee.

Page 10: Year-8 Subject-PE Topic/Concept -Athletics

PE Key Concepts

AMBITION I INTEGRITY I INCLUSIVITY I ENDEAVOUR I RESILIENCE

Page 11: Year-8 Subject-PE Topic/Concept -Athletics

Healthy lifestyle

Key definitions:

Heath – a state of complete physical, mental and social wellbeing not merely the absence of disease or illness

Fitness – to be able to cope with the demands of the environment/situation

Competitiveness

Key definitions: A desire to be more successful than others, displaying ‘a never say die’ attitude and positive spirit even when the odds are against you by always abiding by the rules. Performing to your maximum despite not being likely to win.