x-men legends guide

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X-Men Legends II: Rise of Apocalypse Online Strategy Guide If you're here, we can assume two things. One, you love comic books—if not, why else would you want to cruise the world with the famous X-Men. Two, you're a fan of videogames—or specifically the Gauntlet-esque hack-and-slash variety. Okay, make there are three things we know about you: Chances are you're stuck in X-Men Legends II: Rise of the Apocalypse. Or perhaps you're just striving for that last sketch book. Then again, it may be that boss in Act III that's giving you a run for your money. Which makes us wonder why you're still scanning through this intro... Don't worry—we've got your back. A full walkthrough with item locations, how to finish mission objectives, and foil any foe that crosses your path is found within. Then there are the extensive character and enemy lists, as well as a full complement to the mind-numbing, hardcore Trivia game. If you need it, we have it inside this guide. In this X-Men Legends 2 strategy guide, you'll find: Complete list of all game items with info on their uses. In-depth breakdown of all playable characters, including hidden unlockables. Enemy list—learn your enemies before you fight them! Complete X-Men Legends 2 walkthrough. A guide to every chapter's challenging trivia. So why are you still reading this? Get going! Get the X-Men Legends II: Rise of Apocalypse Online Strategy Guide Cheat: God Mode Pause the game and enter DOWN, UP, DOWN, UP, RIGHT, DOWN, RIGHT, LEFT, and START. Submitted by bobbybeanz202 Cheat: Cheat List Codes valid during the member selection menu (X-traction Point) (Verified by HunterK47) Unlock all characters ... RIGHT, LEFT, LEFT, RIGHT, UP, UP, UP, START Party to L99 ... UP, DOWN, UP, DOWN, LEFT, UP, LEFT, RIGHT, START +1 skill to all skills ... LEFT, RIGHT, LEFT, RIGHT, DOWN, UP, START Codes valid during standard gameplay Super speed ... UP, UP, UP, DOWN, UP, DOWN, START Infinite tokens ... LEFT, DOWN, RIGHT, DOWN, UP, UP, DOWN, UP, START Codes valid during store screen Add tech-bits ... UP, UP, UP, DOWN, RIGHT, RIGHT, START Submitted by Tiffany DeLeon Unlockable: Iron Man You must get four homing beacons per act. Each time you do you get a piece of Iron Man's armor. By Act 5, once you've located all the beacons, go save Iron Man. Unlockable: Professor X Complete all of the Danger Room missions.

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Page 1: X-Men Legends Guide

X-Men Legends II: Rise of Apocalypse Online Strategy Guide

If you're here, we can assume two things. One, you love comic books—if not, why else would you want to cruise the world with the famous X-Men. Two, you're a fan of videogames—or specifically the Gauntlet-esque hack-and-slash variety. Okay, make there are three things we know about you:

Chances are you're stuck in X-Men Legends II: Rise of the Apocalypse. Or perhaps you're just striving for that last sketch book. Then again, it may be that boss in Act III that's giving you a run for your money. Which makes us wonder why you're still scanning through this intro...

Don't worry—we've got your back. A full walkthrough with item locations, how to finish mission objectives, and foil any foe that crosses your path is found within. Then there are the extensive character and enemy lists, as well as a full complement to the mind-numbing, hardcore Trivia game. If you need it, we have it inside this guide.

In this X-Men Legends 2 strategy guide, you'll find:

Complete list of all game items with info on their uses.

In-depth breakdown of all playable characters, including hidden unlockables.

Enemy list—learn your enemies before you fight them!

Complete X-Men Legends 2 walkthrough.

A guide to every chapter's challenging trivia.

So why are you still reading this? Get going!

  Get the X-Men Legends II: Rise of Apocalypse Online Strategy GuideCheat: God Mode

Pause the game and enter DOWN, UP, DOWN, UP, RIGHT, DOWN, RIGHT, LEFT, and START.

Submitted by bobbybeanz202Cheat: Cheat List

Codes valid during the member selection menu (X-traction Point) (Verified by HunterK47)

Unlock all characters ... RIGHT, LEFT, LEFT, RIGHT, UP, UP, UP, START Party to L99 ... UP, DOWN, UP, DOWN, LEFT, UP, LEFT, RIGHT, START +1 skill to all skills ... LEFT, RIGHT, LEFT, RIGHT, DOWN, UP, START

Codes valid during standard gameplay

Super speed ... UP, UP, UP, DOWN, UP, DOWN, START Infinite tokens ... LEFT, DOWN, RIGHT, DOWN, UP, UP, DOWN, UP, START

Codes valid during store screen

Add tech-bits ... UP, UP, UP, DOWN, RIGHT, RIGHT, START

Submitted by Tiffany DeLeon

Unlockable: Iron Man

You must get four homing beacons per act. Each time you do you get a piece of Iron Man's armor. By Act 5, once you've located all the beacons, go save Iron Man.

Unlockable: Professor X

Complete all of the Danger Room missions.

Unlockable: Deadpool

Finish the game.

Hint: Party Skill Bonuses

Attack Doubled ... Party uses Age of Apocalypse costumes.

Page 2: X-Men Legends Guide

Plus 5 percent XP earned ... Party consists of Nightcrawler, Sunfire, Toad, Deadpool -or- Juggernaut, Magneto, Scarlet Witch, Toad.

Recoup 20 energy per kill ... Party consists of Juggernaut, Colossus, Wolvernine, Rogue -or- Cyclops, Jean Grey, Gambit, Rogue.

5 percent of damage is added to party health ... Party consists of rogue, Deadpool, Gambit, Wovlerine -or- Storm, Scarlet Witch, Rogue, Jean Grey.

Damage increased 5 percent ... Party consists of Gambit, Bishop, Cyclops, Iron Man -or- Bishop, Deadpool, Nightcrawler, Gambit.

Health regeneration at 5 per instance ... Party consists of Magneto, Professor X, Scarlet Witch, Juggernaut.

All resistances increased by 10 ... Party consists of Storm, Iceman, Sunfire, Magneto.

All statistics increased by 10 ... Party consists of Colossus, Juggernaut, Iron Man, Magneto.

Party health increased by 15 percent ... Party consists of Iron Man, Scarlet Witch, Wolverine, Bishop -or- Nightclawler, Storm, Colossus, Sunfire.

Energy limits increased by 15 percent ... Party consists of Cyclops, Jean Grey, Iceman, Magneto, Toad, Professor X.

More techbit drops ... Party consists of Iceman, Professor X, Iron Man, Deadpool.

Submitted by Dan Trammell

Hint: Unlimited Experience

There is a room in the Act 4: Holding Pens where enemies keep spawning. From the exit of Sewers West, go straight until you get to a T intersection. Go right until you hit another dead-end and proceed right a second time.

The first room on the right will have two pods where enemies spawn and a tracker nearby. This tracker activates the spawning. Trip it and enemies will begin spawning without limit.

Submitted by JefferyUnlockable: All Comics and Movies

On the review menu screen, quickly enter the following on the D-Pad:

Unlock All Comics: RIGHT, LEFT, LEFT, RIGHT, UP, UP, RIGHT, START Unlock All Movies: LEFT, RIGHT, RIGHT, LEFT, DOWN, DOWN, LEFT, START

Page 3: X-Men Legends Guide

X-Men Legends II: Rise of Apocalypse Hints & Cheats

X-Men Legends II Cheat Codes

Team Configurations

By organizing your team by an affiliation from the comics you can gain certain in game bonuses.

Cheat Effect

Scarlet Witch, Toad, Juggernaut, and MagnetoBrotherhood of Evil: adds 5% to your earned EXP

Storm, Wolverine, Collosus, and Nightcrawler New X-Men: +15% to max health

Rogue, Scarlet, Storm, JeanFemme Fatale: 5% DMG Inflicted as Health Gain

Juggernaut, Wolverine, Rogue, Colossus Bruiser Brigade: +20 Energy per Knockout

Sunfire, Magneto, Iceman, Storm Forces of Nature: +10 All Resists

Gambit, Rogue, Cyclops, Jean Double Date: 20 Health per KO

Magneto, Toad, Jean, Cyclops Old School: +15% Max Energy

Any 4 heroes with AoA skins Age of Apocalype: +100% attack rating

Gambit, Wolverine, Rogue, Deadpool Dark Past: 5% DAM inflicted as health gain

Ironman, Magneto, Juggernaut, Colossus Heavy Metal: +10 All Traits

Bishop, Deadpool, Nightcrawler, Gambit Special Ops: +5% Dammage

Magneto, Scarlet Witch, Juggernaut, Professor X Family Affair: +5 Health Regen

Cyclopes, Jean Grey, Ice Man, Toad, Magento, Professor X Old School: +15% Max Energy

Nightcrawler, Storm, Colossus, Wolverine, Sunfire, Bishop New X-Men: +15% Max Health

Page 4: X-Men Legends Guide

Cheat Effect

Gambit, Bishop, Cyclops, Iron Man Energy Corps: +5%Damage

Nightcrawler, Sunfire, Toad, Deadpool Agile Warriors: +5% XP

Iron Man, Scarlet Witch, Wolverine, Bishop New Avengers: +15% Max Health

Ice Man, Professor X, Iron Man, Deadpool Raven Knights: +60% Tech Bit Drops

Cheat Codes

Enter the following code in the Review Menu.

Cheat Effect

left, right, right, left, down, down, left, start Unlocks the Game Cinematics

right, left, left, right, up, up, right, start Unlocks All Comics

Team Cheats

Do this during the character selection screen, after reaching an Xtraction point (where you can save normally or switch characters).

Cheat Effect

Up, Down, Up, Down, Left, Up, Left, Right, Start Level 99

Left, Right, Left, Right, Down, Up, Start Unlock all skills

Right, Left, Left, Right, Up, Up, Up, Start Unlock all characters

Temporary Gameplay Cheats

Enter these anytime during gameplay, whether on a board, danger room or at the safehouses. These effects last until the game is either ejected or the Xbox is turned off. Loading a new game will still keep these cheats active.

Page 5: X-Men Legends Guide

Cheat Effect

Left, Down, Right, Down, Up, Up, Down, Up, Start Unlimited Xtreme Power

Up, Up, Up, Down, Up, Down, Start Super-Speed

Left, Left, Right, Left, Right, Up, Start Extra Melee Damage

Store Cheat

This cheat only works when visiting the store (run by Forge or Beast). When done correctly you will hear the sound of tech-bits jingling, as if you purchased something. This cheat can be done multiple times without re-exiting the store. However doing it multiple times can cause the game to slow a little, so if that happens just wait a moment and continue - you'll know when you can highlight between items again, doing the code before this will make you exit the store.

Cheat Effect

Up, Up, Up, Down, Right, Right, Start 100,000 tech-bits

God Mode

Can be entered at character selection or while game is paused.

Cheat Effect

down, up, down, up, right, down, right, left startGod mode(nearly invincible and kills most enemies in one hit

All Danger Room Courses

To unlock all Danger Room courses enter the following code at the Danger Room course menu.

Cheat Effect

Right, Right, Left, Left, Up, Down, Up, Down, Start Unlocks all Danger Room courses

Skill Cheat

Go to the team management screen, then enter the cheat.

Page 6: X-Men Legends Guide

Cheat Effect

Up, Up, Left, Right, Left, Right, Down, Up, StartA skill point added to abilities without points already on it.

X-Men Legends II Unlockables

Unlockable Characters

Unlockable How to Unlock

Deadpool Beat the game

Professor X Beat all the Danger Room missions

Iron ManCollect the four homing beacons in each act to access the secret area to retrieve a piece of his armor. Collect Four Pieces.

X-Men Legends II Glitches

Nightcrawler Teleport Frenzy

Level Nightcrawler up to level 28. DO NOT add any skill points to Teleport Attack otherwise this will not work. If you already have points on Teleport Attack just talk to Forge and pay to redistribute Nightcrawler's skills. Assign Teleport Frenzy to whatever button you want. Now whenever you use Teleport Frenzy it should not use up any EP.

Unlimited Money and supplies

Once you defeat Archangel at the end of Act 4 there are barrels all around the platform where you battle him and the teleporter in the center that malfunctions. These barrels can be broken to release items, money, ect.

Steps:1. Once you beat Archangel go through the teleporter to Act 5 and I recomend you save since you just beat the boss. Once you do turn around to the hill with the malfunctioning telporter on it, and on one side you will be able to walk into it transporting yourself back to the platform at the end of Act 4 with all the barrels on it. These barrels will then be respawned as well as the items inside them.

2. Proceed to destroy all the barrels again.

3 Once you destroy all the barrels return to the center section and once again teleport to Act 5. Then Save, Sell/buy/stash items.

4. Repeat steps 1 - 3.

Page 7: X-Men Legends Guide

Use this glich or whatever it is combined with the Raven Nigths Team for +60% tech bits dropped for unlimted money and supplies. Also this is far more effecient than the extra money cheat since you can do this for about 10 minutes and gain like 500,000 + tech bits without ever having to use cheats.

Page 8: X-Men Legends Guide

__==__==__ X-Men Legends 2 __==__==__For the Microsoft XBox, Sony PlayStation 2, Nintendo Gamecube, Sony PSP, and PC.

ATTENTION: This guide is written using the XBox version, so PSP and PC users maynot find everything they need in this guide. And I am only including the XBoxcontrols.

ATTENTION: www.gamefaqs.com will ALWAYS have the most recent update to this FAQfirst and may be the only site that I even update this on.

Table of Contents1. Introduction 1B. Copyrights2. Update/Change Record3. Controls4. Complete Character List5. Skills List and Build recommendations6. Main Story Walkthrough 6A. Act 1 6B. Act 2 6C. Act 3 6D. Act 4 6E. Act 57. Danger Room Disc Locations and List 7B. Danger Room Hints & Tips8. Sketch Book Locations and List9. Homing Beacon Locations and List10. Data Disc Locations and List11. Trivia Answers12. Easter Eggs13. Items List14. Cheats/Codes15. FAQs16. Credits17. Contacting Me

_______________________________________________~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Introduction|Hello fellow gamers. My name is Michael M. This is my very first publicwalkthrough.If you notice any spelling mistakes, please let me know. Any information youwould like to contribute is also welcome. Just e-mail me and enter the gametitle in the subject line. I am 17 years old at the time of this, my first entryinto this FAQ. Since this will be an in-depth guide for the entire game, I willbe making updates and changes often. If there is something specific that youneed to know that I haven't yet posted in here, then feel free to drop me aline. I am writing this guide starting at the end of the game to the beginning.The simplest way to use the directions in this guide is to keep the cameraangle behind your team (their backs toward you) at all times. This means, afterevery turn, center the camera angle behind your team.

Page 9: X-Men Legends Guide

_______________________________________________~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1B. Copyrights|The following websites have permission to post this guide.www.gamefaqs.comwww.neoseeker.comgamerhelp.comwww.supercheats.com_______________________________________________________~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2. Update/Change Record|

Thursday, October 6th, 2005: Started the guide. Act 1 Trivia Questionscompleted. Controls, Introduction, Credits, Contact info, Character List,Apocalypse FAQ, Lady Deathstrike FAQ, Grizzly FAQ, and Mr. Sinister FAQcompleted. Bishop, Cyclops, and Deadpool skills/build completed. Danger Roomcourse "Defend 402" FAQ completed.

Friday, October 7th, 2005: Iron Man's skills completed. Zealot FAQcompleted. Iceman, Nightcrawler, Wolverine, Jean Grey, and Rogue's skillscompleted. Act 1 Mission 1 completed.

Monday, October 10th, 2005: Dead Zone and Cerci Caverns walkthroughscompleted.

Tuesday, October 11th, 2005: Areas 1.0, 1.05, 1.10, and 1.15 complete.Abyss FAQ, Garokk FAQ, Sauron FAQ, and Omega Red FAQs completed.

Wednesday, October 12th, 2005: Colossus, Juggernaut, Magneto, ProfessorX, and Scarlet Witch's skills completed. Act 2 Trivia completed. Act 3 Triviacompleted.

Sunday, October 16th, 2005: Area 1.25 completed.Monday, October 17th, 2005: Storm, Sunfire, and Toad's skills

completed.Area 1.30 completed.

Tuesday, October 18th, 2005: Area 1.35 completed.Thursday, October 20th, 2005: Copyrights started. FAQs started. Danger

Room disc locations started. Team combinations completed.Friday, October 21st, 2005: Skins updated thanks to prime12345 for

minordetails, but details nonetheless.

Saturday, October 22nd, 2005: Updated contact info and FAQs.Monday, October 24th, 2005: Finished Act 5's Homing Beacon locations.

Updates to Danger Room disc locations.Tuesday, October 25th, 2005: Finished Act 4's Homing Beacon locations.

Updates to Danger Room disc locations. Area 5.05 complete. Defend Havok DangerRoom mission updated. Credits updated. Copyrights updated.

Wednesday, October 26th, 2005: Act 3 Homing Beacons complete.Sunday, October 30th, 2005: Danger Room disc locations updated. Area

1.15: Temple of Anubis completed. Area 1.10 complete.Sunday, November 6th, 2005: Fixed a typo in Section 12. Thanks to

MysticFox1 for notice. Act 2 Homing Beacons completed.Future update releases are uknown at this time. I am making one final,

large, update over this weekend. It will not be the final update, however, Icannot give any kind of an estimate as to when I will have time to update itany further. Thanks for the support and thanks for using my guide.

Friday, November 18th, 2005 - Monday, November 21st, 2005 (release ofthe XBox 360!!!) Updates to Danger Room Disc locations.

Sunday, December 4th, 2005: NEW Section added. XBox Cheats entered andsome cheats verified.

Tuesday, December 6th, 2005: PS2 Cheats entered with none verified.Wednesday, December 7th, 2005: PSP Cheats entered and some cheats

verified.

Page 10: X-Men Legends Guide

Friday, February 24th, 2006: FAQs update.Friday, April 7th, 2006: Area 4.10 done.

___________________________________________~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3. Controls| Left Thumbstick = Move Character Right Thumbstick = Rotate Camera/Change Camera Angle A Button = Light Attack/Throw B Button = Smash Attack Y Button = Jump/Special X Button = Action/Pick Up/Throw White Button = Use Energy Pack Black Button = Use Health Pack D-Pad = Change Character Start Button = Pause Back Button = Character/Level Up Menu Right Trigger = Press in conjunction with A, B, X, or Y to use Powers/AtCharacter info menu, press to cycle through your team. Left Trigger = Call Allies

Combat;Triple Hit = A(x3)Knockback = A, B(x3)Pop-Up = A(x2), BTrip = A, B, AStun = B, A, B(x2)

Pull and Hold Right Trigger +Y Button = Xtreme Power (Unlocked at Character Lv. 15)A Button = Power 1B Button = Power 2X Button = Boost/Power 3(must assign a power instead of Boost ifyou want that)

__________________________________________________________~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4. Complete Character List|

These characters are unlocked from the beginning;Bishop, Colossus, Cyclops, Gambit, Iceman, Jean Grey, Juggernaut, Magneto,Nightcrawler, Rogue, Scarlet Witch, Storm, Sunfire, Toad, and Wolverine.

These characters must be unlocked;Deadpool: Simply beat the game.Iron Man: Collect all 4 Homing Beacons in Acts 1-5, then go through the Portalthat appears by Beast/Forge for every 4 Beacons. In the Secret Area, you mustdefeat all the enemies then collect a piece of Iron Man's Armor(4 in total, 1per Act). The secret portal in Act 5 takes you to Iron Man himself and he joinsyour team IF you have all the pieces of his suit.Professor X: Must complete ALL Danger Room missions.

These characters are in the game, but are un-playable in Story Mode;* indicates that character is not playable at all, even in the Danger Room.*Angel, *Apocalypse, *Archangel, *Beast, *Blob, *Emma Frost, Grizzly, *Havok,Lady Deathstrike, Mikhail, *Mr. Sinister, *Mystique, *Sabretooth, The StepfordCuckoo, *Vindicator, Zealot.

______________________________________________~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 5. Skills List|* denotes main power/ability**Thanks to prime12345 for clarification on the following character(s) skins;Colossus, Juggernaut, Nightcrawler, Rogue, Scarlet Witch, Storm, Sunfire, and

Page 11: X-Men Legends Guide

Toad.NOTE: All of the skins marked 'Xtreme' are just my name for them, I think theyhave an Xtreme vibe to them, so that is the reason for the name. I do not read,nor have I have even seen Xtreme X-Men, so I can't confirm if they are in factfrom the Xtreme X-Men series.

Bishop - Bishop is best as a Ranged character. He is best in a Supportrole, staying away from enemies and attacking from afar. He has nothing thathelps get past any inanimate obstacles that you will encounter (i.e.; fire,massive blocks, etc).*(Beam) Bio Beam Maxed out: does 217-242 Energy damage,costing 140 EP*(Projectile) Plasma Blaster MAX: 195-217 Energy dam/second with 4sec stun, costing 126 EP/sec(Melee) Sapping Strike MAX: 195-217 Energy dam and reducesvictim's damage for 6 sec, costing 126 EP*(Projectile) Full Auto MAX: 117-132 Radiation dam, costing 142EP/sec(Projectile) Rapid Fire MAX: 121-135 Radiation dam over 3 sec,costing 144 EP(Radial) Bombardment MAX: 85-96 Energy dam, 180 EP(Radial) Bio Blast MAX: 95-107 Energy dam with 19% chancefor Deadly Strike, 198 EP (Xtreme Radial) Big Bang MAX: 279-309 Energy dam (Xtreme Boost) Super Conductor Entire party spends no EP and takes noEnergy DMG for a time. MAX: lasts for 45 seconds(Boost) Absorption MAX: 50% Energy DMG as HP gain, +160%DEF, +20%(PR), 55sec, 480 EP. Absorbs a percentage of Energy DMG as HP gain andboosts Physical Resistance.(Boost) Energy Fury MAX: +48% Energy DMG, +160% ATK, 55sec,516 EP.(Passive) Energy Combat Adds Energy DMG to all Melee Attacks.MAX: +260% DMG*(Passive) Gun Mastery Increases Damage and Critical Hitchance with all Gun attacks. MAX: +50% Gun DMG, +8% chance for Critical*(Passive) Power Trip Increases Movement Rate, Defense, andEnergy Resistance. MAX: +213% DEF, +31% MOV, +52% Energy Resist*(Passive) Mutant Master Increases EP Regeneration. MAX: +199% EPregen.When leveling-up Bishop, his main attributes are Focus, then Body if you plan touse him mostly as a Ranged character. Otherwise, focus on putting points intoFocus-Body-Speed or Striking, Energy Combat, and Power Trip. His powers cost alot of EP to be effective, so Invest in Mutant Master and Gun Mastery. Bishophas 3 skins. They are (note: all skins are listed in order they appear, fromdefault to final skin before back to default.) : Astonishing, classic Blue andYellow---the Gray variant, and AoA.

Cable - REAL NAME: Nathaniel SummersCable is a character EXCLUSIVE to the PSP version.

Page 12: X-Men Legends Guide

Cannonball - REAL NAME: Sam GuthrieSam is a character EXCLUSIVE to the PSP version.

Colossus - Melee 'tank' REAL NAME: Piotr Nikolaievitch RasputinColossus is best used as a Tank/Melee Character, for he has no Range values andhis Melee damage is very massive so it is a waste to try to use him for range.Colossus, once he has full Might, is useful for breaking walls and movingmassive blocks to get to objectives/extras.*(Melee) Iron Fist MAX: +820% Physical DMG (378-626), 305knockback, 76 EP.(Melee) Uppercut MAX: +820% Physical DMG (378-626), 76 EP*(Radial) Thunder Clap MAX: +525% Physical DMG (257-425), 144 radius,86 EP.*(Melee) Massive Strike MAX: +875% Physical DMG (400-663), 30% chancefor Deadly Strike, 80 EP.(Radial) Bounding Smash MAX: +400% Physical DMG (205-340), 620knockback, 109 EP.(Charge) Siberian Express MAX: +925% Physical DMG (421-697), 620knockback, 100 EP/sec. (Xtreme Radial) Demolition MAX: +1450% Physical DMG (636-1054)) (Xtreme Boost) Unbreakable Makes Colossus invincible and increases DMG forduration. MAX: +100% DMG, 45sec.(Boost) Steel Skin MAX: 71 Physical DMG absorbed, 304 EP.(Boost) Roar MAX: 55sec, +16 to all 4 stats, 308 EP.(Ability) Block MAX: 50% EP/DMG blocked.(Passive) Brawler MAX: +160% ATK. Increases Attack*(Passive) Galvanize MAX: +127% DEF. Increases Defense (Essentialfor any Colossus build)*(Passive) Metallurgy MAX: +47% to all resistances. IncreasesResistances (Essential for any Colossus build)*(Ability) Might MAX: Allows lifting of Massive objects. Increases Lifting Strength (Essential for destroying objects quickly & easily)*(Passive) Mutant Master MAX: +199% EP regen.With Colossus, it is best to put all of his points into Body/Health forstarting, so that he gains more HP each time he levels up. He should have atleast 650 HP by level 40. His other Primary attribute is Striking, usuallygaining Damage for only 2 skill points. (Others typically cost 3-4 pts perDamage increase) He has 7 skins. They are; Ultimate(steel), Astonishing, AoA,Uncanny/classic, Roman/Egyptian, Xtreme(?), and Ultimate(human).

Cyclops: Ranged character REAL NAME: Scott Summers*(Beam) Optic Beam MAX: 195-217 Energy DMG, +100% AttackSpeed, 126 EP.(Beam) Optic Slam MAX: 117-132 Energy DMG, 620 knockback,140 EP.(Radial Debuff) Optic Flash MAX: 56-65 Energy DMG, 4sec stun, 12ftrange, 164 EP.(Trap) Auto Turret MAX: 79-89 Electricity DMG, 26sec, 82trap HP, 168 EP.(Beam) Fusion Beam MAX: 272-302 Radiation DMG over 3sec,132 EP.(Beam) Focused Beam MAX: 140-157 Energy DMG, 166 EP*(Beam) Polarized Beam MAX: 130-146 Main Energy DMG, 105-118Split Energy DMG, 152 EP.

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*(Xtreme Beam) Optic Rage MAX: 308-339 Energy DMG (Xtreme Boost) Flawless Tactics MAX: +200% Exp earned for 45sec(Boost) Tactics MAX: +90% DEF, 55sec, 504 EP. IncreasesDEF of the entire party for a time.(Boost) Command MAX: +3 to all learned skills, 55sec,516 EP. Affects entire party.*(Passive) Defense Grid MAX: +50% chance to dodge incomingProjectile Attacks.*(Passive) Visor Upgrade MAX: +50% DMG to Visor Beam Attacks, +8%Critical Chance.(Passive) Leadership MAX: +9% Critical Chance, +92% Combo XP*(Passive) Mutant Master MAX: +199% EP regenFor Cyclops, put your points into Focus and Body (3/1). His powers cost a lot ofEP, so pour your points into Leadership so that you can level him up as quicklyas possible. Then focus on Visor Upgrade and Mutant Master to increase yourdamage, therefore reducing the amount of times you will need to use your powers.Then focus on Optic Beam and Optic Rage for the most damage. Polarized Beam isvery useful to help keep enemies away in Danger Room missions and for combos.Scott has a total of 7 skins. They are; Ultimate, Astonishing, AoA, classic,Uncanny/90's, street, and Xtreme(?).

Dark Phoenix - Ranged CharacterDark Phoenix is a character EXCLUSIVE to the PSP version.

Deadpool - Melee REAL NAME: Wade Wilson*(Melee) Rupturing Jab MAX: +1120% Physical DMG(501-830),53-61 Bleed DMG over 4sec, 94 EP.(Special) Teleport MAX: 60ft range, carry allies, 50 EP(Projectile) Dual Shot MAX: 134-150 per bullet, 6% trip chance,104 EP/sec.*(Melee) Butterfly Kick MAX: +950% Physical DMG (431-714), 94 EP*(Charge) Blade Cyclone MAX: +750% Physical DMG (349-578),128 EP/sec. (Xtreme Blast) Nitrogen Blast MAX: 279-309 Cold DMG, 8sec Freeze,12sec Slow, 25% slow.(Boost) Wisecrack MAX: -75% ATK, -75% DEF, 21sec, 384EP. Taunts enemies to get them to fight.(Ability) Block MAX: 50% EP/DMG blocked.*(Passive) Regeneration MAX: 6% of max HP every 6sec*(Passive) Stealth MAX: +130% DMG, +15% CriticalChance.*(Passive) Weapon Mastery MAX: +50% Sword/Gun DMG, +8% CriticalChance.*(Passive) Mutant Master MAX: +199% EP regenDeadpool's main focus is on Melee attacks, so you should put your points intoBody, Focus, and then Strike. His main Powers for large damage are;Regeneration, Stealth, Weapons Mastery. He has 2 skins, one without his mask on.

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Gambit - Ranged and Melee REAL NAME: Remy LeBeau*(Projectile) Card Shuffle MAX: 117-132 Energy DMG, 7 cards, 140 EP*(Melee) Staff Assault MAX: 117-132 Energy DMG per attack,140 EP.(Trap) Ace of Spades MAX: 169-189 Radiation DMG over 4sec, 5card(s), 142 EP.*(Radial) Staff Slam MAX: 82-93 Energy DMG, 12ft, 170 EP.(Trap) Full House MAX: 130-146 Energy DMG, 6 card(s),152 EP.(Special) Detonation MAX: 214-238 Energy DMG, 430 knockback,140 EP. *(Xtreme Radial) 52 Pick Up MAX: 282-313 Energy DMG. (Xtreme Boost) Prince of Thieves MAX: 200% Health and Energy drops, 400%techbit drops, 45sec.(Boost) Energy Form MAX: +108% ATT, +109% DEF, +109%movement, 55sec, 504 EP.(Boost) Energy Fury MAX: +48% Energy DMG, +160% ATT, 55sec,516 EP.(Ability) Block MAX: 50% EP/Damage blocked.*(Passive) Energy Combat MAX: +260% Energy DMG to all non-powermelee attacks.*(Passive) Evade MAX: 50% chance to dodge melee attacks.*(Passive) Card Mastery MAX: +50% DMG to all card attacks, +8%critical chance.*(Passive) Mutant Master MAX: +100% EP regen.Gambit is good for both Range and Melee, but excels slightly more in the Meleearea. For Melee, focus on Body-Focus-Strike. Primary skills; Staff Assault,Staff Slam, Detonation, Energy Combat, and Evade. For Range, focus onFocus-Body. Primary skills for Range build; Card Shuffle, 52 Pick-Up, CardMastery, and Mutant Master. Remy has 4 skins. They are; (?), AoA, Ultimate, andUncanny.

Iceman - Ranged and Melee REAL NAME: Robert "Bobby" Drake(Beam) Slow Beam MAX: 195-217 Cold DMG, 25% slow, 12secslow, 126 EP.*(Projectile) Ice Shards MAX: 117-132 Cold DMG, 7 shards, 140 EP.*(Beam) Freeze Beam MAX: 195-217 Cold DMG, 6sec freeze,126 EP.(Charge) Ice Slide MAX: 198-220 Cold DMG, 245 knockback,50% slow for 4sec, 130 EP/sec.NOTE that you may also activate this power by pressing the Y Button in mid-air,the same goes for teleporters and Flyers.(Radial) Arctic Burst MAX: 82-93 Cold DMG, 25% slow, 11sec,170 EP.(Projectile) Cold Crush MAX: 140-157 Cold DMG, 117-132 ExplosionDMG, 25% slow for 3sec, 166 EP.(Blast) Ice Pillar MAX: 130-146 Cold DMG, 6 pillars, 152ep. *(Xtreme Radial) Cold Snap MAX: 279-309 Cold DMG, 8sec freeze, 25%slow for 12sec.

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(Xtreme Special) Ice Sidekick MAX: 45sec, 100% of Iceman's max HP,125% DMG.Creates a minion to fight along side party for a time.(Boost) Ice Armor MAX: 91 DMG absorbed, 14-19 Cold DMGinflicted on attackers, 50% slow for 3sec, 504 EP.(Boost) Ice Gloves MAX: +47% Cold DMG, +2 ATK, 55sec,516 EP.(Passive) Ice Combat MAX: +260% Melee DMG as Cold DMG.*(Passive) Cold Mastery MAX: +50% DMG to all cold attacks, +8%critical chance.*(Passive) Piercing Cold MAX: 76% chance to pierce.Increases chance of pierce when using Beams and Ice Shards attacks.*(Passive) Mutant Master MAX: +199% EP regenThe best way to build Iceman is for Range specialization. Put your points intoFocus-Body-and every so often put a couple into Strike. Focus on Freeze Beam,Ice Shards, Cold Snap, Cold Mastery, Piercing Cold, and Mutant Master. He has 4skins. They are; Ultimate(iced), AoA, classic, and Ultimate(human).

Iron Man - Range and Melee REAL NAME: Anthony "Tony" Stark*(Beam) Uni-Beam MAX: 195-217 Energy DMG, 126 EP.(Projectile) Plasma Charges MAX: 7 charges, 117-132 Energy DMG,140 EP.*(Blast) Disruptor Shock MAX: 105-118 Radiation DMG, 4.2sec stun,164 EP.(Trap) Auto Turret MAX: 198-220 Fire DMG(?), 82 turrethealth, 26sec, 130 EP.*(Projectile) Repulsor Rays MAX: 121-135 Energy DMG, 144 EP.(Projectile) Gamma Bolts MAX: 130-146 Radiation DMG, 4sec bolts,6 bounces, 152 EP.(Blast) Tractor Beam MAX: 85-96 Victim DMG, 69-79 surroundingenemy DMG, 180 EP. *(Xtreme Radial) Concussive OverloadMAX: 92-104 Energy DMG, 92-104 FireDMG(?), 92-104 Radiation DMG, 117-132 EMP DMG(Robots only). *(Xtreme Boost) System Override MAX: 75% of max HP, 300sec. Allows IronMan to revive himself.(Boost) Energy Shield MAX: 87% DMG, +160% DEF, +21% PhysicalDMG, 13sec, 504 EP.*(Boost) Motion Amplifier MAX: +150% ATT speed, +193% ATT, +700%Melee DMG (80-128), 55sec, 32 EP.*(Passive) Auto Medic MAX: 6% of total health every 7sec.*(Passive) Mark VIII Upgrade MAX: +50% Energy DMG, +9% criticalchance.*(Passive) Environmental Suit MAX: +47% to all Resistances.*(Ability) Might MAX: Allows lifting of Massive objects.*(Ability) Flight MAX: 3 EP/sec*(Passive) Mutant Master MAX: +199% EP regen.Iron Man can be a great Melee focused hero or a Ranged combatant. For mostbuilds it is important to focus on the following; Body-Focus-Strike, Uni-Beam,Repulsor Rays, Motion Amplifier, Might, Flight, Mark VIII Upgrade, Auto Medic,Environmental Suit, and Mutant Master. Tony has 3 skins. They are; classic(?),90's(?), and War Machine.

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Jean Grey - Ranged Support*(Special) Telekinesis MAX: Massive objects, 195-217 Mental DMGat lift, 79-89 Physical DMG at impact, 128 EP/sec.(Projectile) Psychic Spike MAX: 195-217 Mental DMG, 128 EP.*(Radial) Psionic Boom MAX: 79-89 Mental DMG, -50% DMGreduction, 15sec, 170 EP.*(Radial) Memory Wipe MAX: 82-93 Mental DMG, 75% chance toconfuse, 173 EP.(Blast) Dark Phoenix MAX: 85-96 Mental DMG, 50% of foe'smax HP as Physical DMG, 6 blasts, 156 EP.(Trap) Mental Guardian MAX: 214-238 Mental DMG, 26sec, 82guardian HP, 142 EP. *(Xtreme Radial) Phoenix Force MAX: 279-309 Mental DMG, 50% chance toconvert for 34sec. (Xtreme Boost) From the Ashes MAX: Resurrect 1 ally with 100% HP.(Boost) Mental Vortex MAX: 55sec, 512 EP. All allies turn 20%DMG inflicted into EP.(Boost) Calming Presence MAX: +339% EP Regen, 10sec, 512 EP.(Boost) Psychic Fury MAX: 47% DMG as Mental DMG, +160% ATK,55sec, 520 EP.(Passive) Psionic Combat MAX: +360% Mental DMG.*(Passive) Telekinetic Net MAX: 50% chance to dodge.*(Passive) Mental Mastery MAX: +50% DMG to all Mental attacks.*(Ability) Flight MAX: 3 EP/sec.*(Passive) Mutant Mastery MAX: +199% EP regen.Jean Grey works best as a Support character. Points should go into Focus andBody. Skills that should be maxed out quickly are; Mutant Mastery, TK, MentalMastery, Telekinetic Net, all 3 Boosts. Jean has 5 skins. They are; Ultimate,Dark Phoenix, AoA, Marvel Girl, and Phoenix.

Juggernaut - Melee 'tank' REAL NAME: Cain Marko*(Melee) Thunder Punch MAX: +820% Physical DMG (378-626), 3secstun, 76 EP.(Melee) Brutal Blitz MAX: +341% Physical DMG (181-300),98 EP.*(Radial) Arcane Fist MAX: 79-89 Energy DMG, 100 EP.(Charge) Bullrush MAX: +875% Physical DMG (400-663), 620knockback, 96 EP/sec.*(Melee) Widowmaker MAX: +1100% Physical DMG (492-816), +78%DMG to self, 4sec weaken(self), 100 EP.*(Melee) Crimson Rage MAX: +925% Physical DMG (421-697), +10%Physical DMG (45-75), 7sec, 84 EP. Multi-punch attack, building up DMG with eachhit. *(Xtreme Melee) Crimson Devastation MAX: 279-309 Energy DMG, 6sec stun. (Xtreme Boost) Path of Destruction MAX: 45sec.(Boost) Cyttorak Shield MAX: 57% DMG, 55sec, 304 EP.(Boost) Cyttorak Transfer MAX: 49% DMG transferred, +20% DEF, +20%Strike, 55sec, 308 EP.(Ability) Block MAX: 50% EP/DMG blocked.(Passive) Precision MAX: +160% ATK. Increases ATK.(Passive) Cyttorak's Folly MAX: 66% chance to steal. All Physicalattacks have a chance to convert 15% of inflicted DMG as EP gain.

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*(Passive) Balanced Form MAX: +127% DEF, +50% attack speed.*(Passive) Critical Strike MAX: +33% Chance for Critical.*(Ability) Might MAX: Allows lifting of massive objects.Juggernaut functions best as a tank/Melee combatant. Pour your points into Body-Strike and every so often put some into Focus for his Powers. Cain has 4 skins.They are; classic(green variant), classic, AoA, classic(without helmet).

Magneto - Ranged support REAL NAME: Erik Lehnsherr*(Special) Levitation MAX: Massive objects and enemies,195-217 Mental DMG at lift, 79-89 Physical DMG at impact, 126 EP/sec.*(Beam) Magnetic Shell MAX: 195-217 Energy DMG, 7.0sec, 126 EP.(Projectile) Metal Spikes MAX: 121-135 Physical DMG, 5 spikes,142 EP.(Trap) Shrapnel Sentry MAX: 6 shrapnel piles, 130-146 PhysicalDMG, 156 EP.*(Radial) Magnetic Grasp MAX: 82-93 Physical DMG, 170 EP/sec.(Blast) Magnetic Blast MAX: 85-96 Energy DMG, 53% chance toconfuse, 12sec, 180 EP.(Debuff) Death Trap MAX: 150% DMG mirrored as Physical DMG,55sec, 180 EP. *(Xtreme Radial) Metallic Mayhem MAX: 279-309 Energy DMG. (Xtreme Special) Metal Minion MAX: 45sec, 100% of Magneto's max HP,125% of Magneto's Melee DMG.(Boost) Polarized Shield MAX: 67% chance to block all incomingattacks, 55sec, 504 EP.(Boost) Supremacy MAX: +3 to all skills, 55sec, 504 EP.*(Passive) Magnetic Deflection MAX: 50% to block missile attacks.*(Passive) Intimidation MAX: +127% DEF, -31% Physical DMG taken.(Passive) Leadership MAX: +9% critical chance, +92% combo XP.*(Ability) Flight MAX: 3 EP/sec.*(Passive) Mutant Master MAX: +199% EP regen.Erik has 3 skins. Ultimate, Ultimate(no helmet), and AOA.

Nightcrawler - Melee REAL NAME: Kurt Wagner(Melee) Divine Blades MAX: 195-217 Physical DMG per attack,94 EP.*(Special) Teleport MAX: 60ft range, carry allies, 50 EP.(Melee) Teleport Attack MAX: +500% Physical DMG (246-409),115 EP.*(Melee) Piercing Strike MAX: 272-302 Bleed DMG over 4sec, 98 EP.*(Melee) Teleport Frenzy MAX: +375% DMG (195-323), 5.2sec stun, 6attacks, 140 EP.*(Melee) Sword Whirlwind MAX: 85-96 Physical DMG per attack,134 EP/sec. *(Xtreme Melee) Master of Chaos MAX: +1450% Melee DMG (636-1054), 10attacks. (Xtreme Boost) Disappearing Act MAX: +15% DEF, +50% XP, 45sec(Boost) Worship MAX: -37% EP cost, 13sec, 384 EP.

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*(Boost) Shadow Master MAX: +180% DEF, +80% ATK, 55sec, 384 EP.(Ability) Block MAX: 50% EP/DMG blocked.(Passive) Sword Mastery MAX: +50% Sword DMG, +8% to Criticalchance.(Passive) Teleport Mastery MAX: +50% DMG, +8% to Critical chance.(Passive) Uncanny Reflexes MAX: 50% chance to dodge incomingMelee attacks.(Passive) Leap of Faith MAX: 100% chance within 60ft.Chance that Nightcrawler will rescue friends from death as they die within range(once per minute). Does not occur while player is controlling Nightcrawler.*(Passive) Critical Strike MAX: +33% chance for critical withall Melee attacks.Nightcrawler excels at Melee combat, but does not function as well as others ina 'tank' role because of his health. It’s best to put most of your points intoBody-Focus. But, don't neglect Strike. He is best with very high DEF and EP. Asyou can see, his powers take a lot of EP, so you will need to strongly build uphis Focus. Especially since he does not have Mutant Master to increase his EPregen. He as a total of 5 skins, New X-Men is his default---so that is countedas the first. His include; Ultimate, Astonishing, AoA, classic, andXtreme(?).

Professor X - ranged support.*(Melee) Cleave MAX: 93-148 Physical DMG, 30% chance fordeadly strike, 126 EP.*(Blast) Crushing Ego MAX: 79-89 Mental DMG, 34-40 bleed DMGover 4sec, 164 EP.*(Special) Psychic Storm MAX: 82-93 Energy DMG primary DMG, 63-72Energy DMG chain DMG, 170 EP/sec. (Xtreme Special) Psychic Shock MAX: 75% of HP restored, 33secresurrected enemies. Resurrects nearby fallen allies and enemies. Resurrectedenemies become allies for a time, then expire.*(Boost) Telepathic Link MAX: +34% DMG for all attacks, +160%ATK, 55sec, 516 EP.*(Passive) Reveal Intent MAX: +118% DEF.*(Passive) Clairvoyance MAX: +50% movement speed, -24% DMGtaken.(Passive) Leadership MAX: +9% critical chance, +92% combo XP.*(Passive) Mutant Master MAX: +199% EP regen.Charles has 2 skins, New X-Men and AoA.

Rogue - Melee 'tank'*(Melee) Smash MAX: +820% Physical DMG (378-626), 620knockback, 76 EP.(Debuff) Bedazzle MAX: -52% ATK & DEF, 21sec, 304 EP.(Special) Power Theft MAX: +550% Stolen Power DMG, 55secsteal, 5sec stun, 76 EP.*(Radial) Energy Overflow MAX: 121-135 Energy DMG, 84 EP.

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(Charge) Torpedo Strike MAX: +850% Physical DMG (390-646), 80 EP(Melee) Tremor MAX: +370% Physical DMG (193-320), 5secstun, 110 EP. (Xtreme Charge) Manic Slam MAX: 279-309 Physical DMG, 100% DMG asEP, 15sec stun, 10sec without powers. (Xtreme Boost) Reflective Aura MAX: 45sec duration.(Boost) Heal MAX: +4% HP/sec, 55sec, 308 EP.(Boost) Southern Shout MAX: +28% MAX HP & EP, 120sec, 304 EP.(Ability) Block MAX: 50% EP/Damage blocked.(Passive) Hardened MAX: +100% DEF.(Passive) Prism Shield MAX: +60% to Resistances(Passive) Critical Strike MAX: +33% chance for Critical.(Ability) Might MAX: Allows lifting of massive objects.(Ability) Flight MAX: 3 EP/sec.Rogue specializes in Melee combat, put her points into Body-Strike-Focus. Shehas a total of 3 skins. Her 2nd is Astonishing, 3rd is AoA.

Sabretooth - Melee 'tank' REAL NAME: Victor CreedVictor is a character EXCLUSIVE to the PC version.

Scarlet Witch - Ranged support REAL NAME: Wanda Maximoff(Boost) Misfortune MAX: 480% DMG reflected, 155 EP.*(Projectile) Hex Bolt MAX: 195-217 Energy DMG, 128 EP.*(Radial) Combustion MAX: 195-217 Physical DMG, 126 EP.*(Special) Reality Shift MAX: 198-220 Energy DMG, 20% chance tochange enemy into a crate with something inside, 130 EP.(Projectile) Hex Locked MAX: 5 hex-bolts, 121-135 Energy DMG,30% chance for deadly strike, 146 EP.(Projectile) Hex Explosion MAX: 140-157 Initial Energy DMG, 117-132Explosion Energy DMG, 170 EP. *(Xtreme Radial) Anarchy Assault MAX: 279-309 DMG, 50% chance to convert,34sec conversion. (Xtreme Boost) Revitalize MAX: +25% max HP, 45sec.(Boost) Probability Syphon MAX: 55sec, 512 EP. Each party memberabsorbs 20% DMG inflicted as EP gain.(Boost) Amplify Luck MAX: +20% DMG, +13% chance forcritical, 55sec, 512 EP.(Boost) Heal MAX: 4% HP/sec, 520 EP.*(Passive) Scarlet's Touch MAX: +10.0% chance for critical on allattacks.*(Passive) Deflect Missiles MAX: 50% chance to block missileattacks.*(Passive) Hex Mastery MAX: +50% DMG, +9% chance for criticalwhen using hex-bolt attacks.*(Passive) Mutant Master MAX: +199% EP regen.Wanda has 3 skins. (possibly) 90's Avengers, (possibly) 90's Avengers variant,and classic.

Storm - Range REAL NAME: Ororo Munroe*(Blast) Lightning Strike MAX: 195-217 Energy DMG, 128 EP.(Trap) Funnels MAX: 117-132 Wind DMG per funnel, 7sec,0.9sec stun, 142 EP.(Debuff) Blizzard MAX: 117-132 Wind DMG, 75-86 Wind

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DMG/sec over 11 seconds, 142 EP.*(Radial) Electric Shock MAX: 79-89 Electricity DMG, 169 EP.(Trap) Whirlwind MAX: 79-89 Wind DMG/sec for 11 seconds,174 EP.*(Blast) Chain Lightning MAX: 127-143 Electricity DMG/sec,101-114 Electricity DMG/sec per chain, 9 chains, 155 EP/sec.(Debuff) Static Charge MAX: +131% DMG, 55sec, 166 EP. *(Xtreme Radial) Raging Tempest MAX: 279-309 Electricity DMG. (Xtreme Boost) Will of the Goddess MAX: +25% max EP, 45sec.(Boost) Whirlwind Armor MAX: 91 DMG absorbed, 17-22 Wind DMG,55sec, 512 EP.(Boost) Storm Shield MAX: +47% to Energy and Fire resist,55sec, 520 EP.(Passive) Elemental Combat MAX: +260% as Electricity DMG.(Passive) Wind Mastery MAX: +50% DMG, +8% chance for critical.*(Passive) Lightning Mastery MAX: +50% DMG, +8% chance for critical.*(Ability) Flight MAX: 3 EP/sec*(Passive) Mutant Master MAX: +199% EP regen.Ororo has 6 skins. Ultimates, Uncanny, AOA, classic, street, and Xtreme.

Sunfire - Range REAL NAME: Shiro Yoshida*(Blast) Ignite MAX: 195-217 Fire DMG, 126 EP.(Special) Flamethrower MAX: 117-132 Fire DMG/sec, 12ft range,140 EP/sec.(Projectile) Atomic Charge MAX: 263-291 Radiation DMG over 6seconds, 26 EP.*(Blast) Fiery Geyser MAX: 79-89 Fire DMG, 620 knockback,164 EP.(Projectile) Blazing Barrage MAX: 114-128 Fire DMG, 7 fireballs,142 EP.*(Melee) Flame Sword MAX: 201-224 Fire DMG, +71% chance forcritical, 132 EP.*(Projectile) Inferno MAX: 130-146 Fire DMG, 53-61 FireDMG/sec, 152 EP. *(Xtreme Radial) Super Nova MAX: 72-82 Fire DMG, 121-135 RadiationDMG. (Xtreme Boost) Rising Sun MAX: +100% DMG, 45sec.(Boost) Flaming Fury MAX: +48% Fire DMG, +160% ATK, 55sec,516 EP.(Boost) Ion Shield MAX: +2 DEF, 21-26 Fire DMG/sec, 55sec,504 EP.*(Passive) Fire Mastery MAX: +50% DMG, +8% chance for critical.*(Passive) Elemental Combat MAX: +260% as Fire DMG.*(Passive) Ionize MAX: +47% to all Resistances, +100%resistance to Fire DMG.*(Ability) Flight MAX: 3 EP/sec*(Passive) Mutant Master MAX: +199% EP regen.He is best used as a Ranged attacker. Points should be spent on Focus then Body,followed by some Strike every so often. Shiro has 3 skins; made-for-the-gameskin, classic, AoA.

Toad - Melee REAL NAME: Mortimer Toynbee*(Melee) Hammer Kick MAX: +820% Physical DMG (378-626), +86%ATK, -18% Enemy DEF, 7.0sec, 94 EP.

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*(Melee) Tongue Strike MAX: +820% Physical DMG (378-626), +96%ATK, 4sec stun, 94 EP.*(Projectile) Mucous Spit MAX: 198-220 Physical DMG, 8sec, 96 EP.(Melee) Tongue Lash MAX: +510% Physical DMG (251-415),+152% ATK, 108 EP.*(Projectile) Noxious Spew MAX: 140-157 Radiation DMG, 66-75 splitPhysical DMG, 114 EP.*(Charge) Leap Attack MAX: +550% Physical DMG (267-442), 620knockback, 104 EP. *(Xtreme Radial) Tongue Whip MAX: +1450% Physical DMG (636-1054),+216% EP. (Xtreme Boost) Plunder MAX: 300% Potions dropped, 200% techbitsdropped, 45sec.(Boost) Secretion MAX: +52% movement speed, +87% DMG,55sec, 376 EP.(Debuff) Taunt MAX: -52% DEF and ATK, 21sec, 384 EP.(Ability) Block MAX: 50% EP/DMG blocked*(Passive) Spit Mastery MAX: +50% Spit DMG, +9% critical chance.*(Passive) Tongue Mastery MAX: +50% Tongue DMG, +9% chance forcritical.*(Passive) Critical Strike MAX: +33% chance.*(Passive) Mutant Master MAX: +199% EP regen.He is best used as a Melee combatant. The best way to build him is Body, thenStrike and Focus. Mortimer has 3 skins; Ultimate, Ultimate variant, AoA.

Wolverine - Melee 'tank' REAL NAME: James Howlett*(Melee) Feral Slash MAX: +990% Physical DMG (447-742), 245knockback, 92 EP.(Melee) Claw Flurry MAX: +500% Physical DMG (246-408), 3secstun, 84 EP.*(Melee) Bloodlust MAX: +640% Bleed DMG over 3sec, 92 EP.*(Melee) Eviscerate MAX: +1250% Physical DMG (554-918),+78% DMG taken for 4sec, 120 EP.*(Charge) Lethal Lunge MAX: +900% Physical DMG (410-680), 80%chance for instant kill, 620 knockback, 84 EP.(Melee) Claw Frenzy MAX: +541% Physical DMG (263-436), +17%ATK speed for 7sec, 92 EP. *(Xtreme Radial) Berserker Fury MAX: +1450% Physical DMG (636-1054), 10targets. (Xtreme Boost) Rude Awakening MAX: Revive with 75% of max HP, 300sec.(Boost) MAX: +180% DEF, +86% ATK speed, 55sec,304 EP.(Boost) Scream MAX: -62% DEF, 6sec, 308 EP.(Ability) Block MAX: 50% EP/DMG blocked.(Passive) Claw Master MAX: +50% DMG, +8% to Critical chance.(Passive) Enhanced Senses MAX: +80% ATK, +75% DEF, Reveals hiddenenemies.(Passive) Strong Willed MAX: +47% to all Resistances.(Passive) Regeneration MAX: 6% of max HP every 6sec.(Ability) Might MAX: Allows lifting of Heavy objects.Wolverine is a melee 'tank' character. Put your points into Body-Strike-Focus.James has a total of 6-7 costumes. They include (in order they appear);Ultimate, Astonishing, AoA, classic Brown and Yellow, Weapon X, street, andXtreme(?).

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X-Man - Ranged character REAL NAME: Nate GreyNate is a character EXCLUSIVE to the PSP and PC(?) version(s)._________________________________________________________________~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 6. Main Story Walkthrough|__________________________________

6A. Act 1: Genosha|Area 0.5: Prison Outpost

Go straight down the only hallway there is. Then take a left at the end of thishall. There will be a short battle in this little enclave. Go straight, and turnright at the end of this short hall. Now follow this hall to a big room. You'llencounter some Prison Guards here. Defeat them, then use Magneto on the consoleto deactivate the force field. Now continue down the only hallway you haven'tbeen through yet. Since this mission is extremely straight-forward, I will onlywrite the directions to finish it. Follow hall to left, then straight till end.Follow hallway as it turns to the right. Straight, then turn right into a room.This room contains some crates and Prison Guards. Now go back to the previousroom for the exit. The end of your first mission.

Area 1.0: SanctuaryThis is your Genosha safe-house like haven.

Area 1.05: Dead ZoneGo straight forward all the way to the far edge. Use Magneto, Jean Grey, orIceman to build a bridge if you wish. Otherwise, simply go straight from thestart and follow the right side of the island. You will happen upon someenemies that are placed near a bridge-like pathway to the next island. Goingstraight across the bridge, turn left after getting across. Now just keepgoing forward until you come upon a metallic cave-like structure. Inside, youwill find Tech Station of Strike. When you are done in this structure, leave itand continue the way you were heading before that minor detour. You willeventually find Blink surrounded by some bugs. Kill them then talk to her andyou have finished this island. You will appear on the 3rd and final island ofthis area. Go straight until you come to a hole. Jump over it or go around itto find a Homing Beacon. After collecting the Beacon, go into the hole.

Area 1.10: Cerci CavernsFrom the start, head straight forward. You will come to a large clearing. On theleft is the path through the rest of the caverns. Before heading down the path,Collect the Security Code from the middle of this room. You will then come to aroom, which has water in it. On the right of this room, is the exit of thisroom. There isn't anything other than XP here, so when you are finished, headdown the path to the right. In the clearing shortly after the one you just left,you will find a Danger Room disc. After collecting the disc, go ahead and

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continue through the Caverns. Now you should be in a large room with a path thatis surrounded by pits. There will be a fork off to your left. Follow it, and atthe end, you should find some enemies. After defeating them, use a flyer orbridge-builder to get across the gap to collect a Homing Beacon. Now, simplyContinue down the paths to the end of the Caverns.

Area 1.15: Barren CliffsGo straight forward and you will find a Data Disc. After grabbing the Disc, goto the left and continue across the bridge. You will encounter Grizzly, this isnot a fight, yet, that's later. Follow the left path and stay to the right ofthis path. At the end of it, use Flight to get up to another section of land.Continue straight up this path and at the end there is a Weapons Cache. Nowbacktrack to where you encountered Grizzly. Then just continue along this path.There you will find Security Codes at the end of the bridge. Just follow thepaths and you will pass an Xtraction Point on the way to the Desolate Mesa.

Area 1.20: Desolate MesaGo straight. On your right the is a Radar Array. When you are done with thatone, continue straight until you come to a corner. In this corner you will finda Comic Book and a Tech Station of Focus. Now continue to the right and therewill be a Sketch Book on your left. After getting the Sketch Book, either godown the left or right, either way, you will end up in the same place.

***** BOSS BATTLE: GrizzlyThe best strategy for defeating Grizzly is to start off very strong, unleashingpower combos quickly. After that, you can either use Energy Packs to keeppunishing him for a fast victory, or slowly deal punishment as your energyregenerates on its own. Either way, it’s very likely that you will beat himeasily.

Area 1.25: Cerci BurrowsFrom the beginning, head straight forward. In the 3rd room in which you have todefeat Drones, there is a Tech Station of Speed. Now continue through to a Tsection. Go to the right, and you will find a Sketch Book and some more Drones.Then backtrack and go through the other part of the T section. In the finalroom, you will happen upon a Homing Beacon which will be dropped after the finalDrone has been killed.

Area 1.30: Larvae ChambersGo straight and you will find the first Egg Cluster. Destroy it and continue on.Follow the twists and curves as you make your way through the cave. You willcome to a 3-way intersection. Take the left and follow the path to the 2nd EggCluster. After destroying it, continue past it to a Tech Station of Health. Nowresume your journey by going along the road, staying to the left. Soon you will

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come to an opening and straight ahead from the doorway, is the 3rd Egg Cluster.Then turn left and you will find a Comic Book. Go right from the Comic.Follow along the path and you will happen upon an Xtraction Point. Afteractivating it continue along until you get to another intersection. Go to theright and you will find the final Egg Cluster and the Entrance to the Queen'sLair.

Area 1.35: Queen's LairFrom the beginning of this area, follow the path until you come to a 3-wayintersection. First, head to the left and you will come to an opening. In thisroom there is a Data Disc on the small island-like platform in the middle of theroom. This room also contains a Queen. Now after you are finished here, go downthe right path (the opposite way which you came from just a few moments ago.)There is a room on your left, ignore it for the moment and continue along thesurrent hall. Follow it until you get to another room. Here you will encounterZealot's ambush.After Zealot has been "taken care of", go back to the room that you passed onthe way here. In this room you will find a bunch of webbing and egg piles.Ignore or destroy them, it doesn't matter what you decide. Exit this room andfollow the connecting hallway to another Queen's room. In the next room youwill discover an Xtraction Point. When you have finished with the XP, continuethrough to the next room, in which you will battle Zealot.

***** BOSS BATTLE: ZealotPretty much just lay into him with everything you have. It shouldn't bedifficult to defeat this pathetic loser.

Area 1.40: Genosha SeawallFrom the Queen's Lair, you will come to a very large room with your missionobjectives in it. You must destroy the Dirigible Moorings (the tall structuresmarked with red arrows/x's. DO NOT change the camera angle in this room...)I recommend having any character from the Brotherhood on your team because youwill need someone to open a door to a room containing a Homing Beacon. ThisBeacon is the 4th and final Beacon for this Act. (IF you have been collectingthe Homing Beacons along the way in the order they are listed.) Anyway, afterdestroying the Moorings, head straight forward and then after exiting this largeroom, turn right and follow the corridor until you come to a console. Use aBrotherhood character to activate the console and retrieve the Homing Beaconfrom the room that opens. Backtrack along the corridor and take the 1st dooron your right then the next door in this room. You will come to a 4-wayintersection, take your left and then take the door on the left to find aTech Station of Energy. Backtrack to the intersection and turn left. You willcome to a room where Blob is holding a wall from exploding. You must push theobject against the wall to hold it for him. Then you must de-activate the bombsin the corners of the room, you can use either someone who can fly or a rangedcharacter to de-activate them.

Area 1.45: Southern Habitats

***** BOSS BATTLE: Lady DeathstrikeThe best way to battle Lady Deathstrike is with mostly range, and possibly oneMelee-based character. She will try to go to the second level of the room to

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heal herself. All you will need to do to stop her is attack her. Do it asquickly as possible to prevent her from restoring much health, making the battleshorter.

Area 1.50: Northern Plaza

Area 1.55: Grand HallTo the left of the entrance you will find Pyro and an generator that you mustdestroy. To the right, is an external generator and in the room to the right,you will find a Tech Station of Body. Once you have finished collecting anddestroying those things, head straight from the starting position. On the secondledge on the left of the hallway use a flyer and you will find a Sketch Book anda Data Disc. Now continue to the end of this hallway. On the right, behind somerocks, after the symbol in the middle of the room, you will find a WeaponsCache. On the left, in front of the Xtraction Point, is the console for thedoorway. And that is all for this area.

Area 1.60: Genosha Council

***** FINAL BOSS: AbyssThis is a multi-tier battle, easiest with melee characters. This battler is veryself-explanatory. Once you get onto the blimp to battle him, use the bombs hethrows to damage HIS blimp. But be careful that you have a clear line of fire tothe blimp, if there is someone in your way, you will end up damaging yourself.______________________________________

6B. Act 2: Savage Land|Area 2.05: Jungle Canal

***** BOSS BATTLE: GarokkGarokk has a decent ambush set up for your team. Get in close and surround him,he is weak in close combat. He can still move away at an incredible speed, buthe can only do that periodically. You should not have a problem defeating him.

Area 2.10: Jungle Ruins

Area 2.15: Jungle Pass

***** BOSS BATTLE: SauronWhen Sauron is flying around, RUN around in zig-zags/circles to avoid hisattacks. DO NOT waste your energy on attempting to attack him in the air, it isuseless. Just wait for him to land and unload power combos and don't stoppounding him until he begins flying again. Then repeat the process and you'llbe just fine.

Area 2.20: Nuwali Shrine

Area 2.25: Nuwali Corridors

Area 2.30: Elemental Tomb

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Area 2.35: Nuwali Gateway

Area 2.40: Beyonders Sanctum

***** BOSS BATTLE: Omega RedOmega Red has very low Health, at least for a character of this magnitude. Buthe can easily kill your team if you go into it unprepared. He loves to use hisarea-of-effect attacks. They have a decent range and hurt badly if you haveseveral characters in Melee combat at once. You should have 2 Xtreme points bynow, so just unleash them at the beginning of the battle and your set. Offenseis, by far, the best way to take this boss down.

Area 2.45: Mikhail's Warship

***** BOSS BATTLE: Mikhail

_________________________________6C. Act 3: Canada|

Area 3.0: Core Interior

Area 3.05: Core Security

Area 3.10: Core Reactor

Area 3.15: Core Control

***** BOSS BATTLE: Sugar Man

Area 3.20: Factory Entrance

Area 3.25: Engineering

Area 3.30: Genetic Processing

Area 3.35: Fusion Core

Area 3.40: Assembly Factory

Area 3.45: Central Processing

Area 3.50: Madri Antechamber

Area 3.55: Hall of Knowledge

Area 3.60: Madri Cloisters

Area 3.65: Madri Conclave

Area 3.70: Divine Sanctuary

Area 3.75: Meditation Chamber

Area 3.80: Monastic Citadel

***** BOSS BATTLE: The Stepford Cuckoo

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________________________________________6D. Act 4: New York City|

________________________________6E. Act 5: Egypt|

Area 5.05: Ra's MouthWith the Exit to Avalon at the bottom of the screen. Go North and take the firstleft. Then follow it North and you will be in a large room with one boat-lookingthing on a ledge on both sides of the room. Behind the one on the left, you willfind a Data Disc. Use a flyer to get to it. Behind the one on the right, thereis a ledge with some potions in it. Continue North and you will encounter Mr.Sinister.

***** BOSS BATTLE: Mr. SinisterMr. Sinister is invincible unless you use one of the Nullifiers before attackinghim. Do not bother fighting Beast, Mr. Sinister will just keep resurrecting him.Mr. Sinister is a very easy fight if your team is at least level 40 by now,which they SHOULD be.

After the Boss battle, head South make a bridge, and cross it. You will find aTech Station of Health as well as a Homing Beacon.

Area 5.10: Ancient LabyrinthWith the Exit to Ra's Mouth at the bottom of your screen, go North and take the1st left. Follow this hall until you come to a T-section. Go left and crashthrough the walls to get to the Temple of Anubis.

Area 5.15: Temple of AnubisWith the Exit to Ancient Labyrinth at the left-side of the screen, go right &take the first Southern turn. Keep heading South until you come to a TechStation of Body. Continue right, along this same hallway. Eventually it willcurve into the room which contains the Sun Mirror. Destroy all of the statues,they must be destroyed in a certain order. You will now what the order is,because you will see a red mark above the next one you need to destroy.

Area 5.20: Ancient Labyrinth

Area 5.20: Temple of Sekhmet

Area 5.25: Hall of the Dead

***** BOSS BATTLE: The Living Monolith

Area 5.30: Temple of Anubis 2This is the final area of the game, it is also where you will battle Apocalypse.

***** FINAL BOSS BATTLE: ApocalypseBy the time you get to Apocalypse your team should be at least level 50 inNormal mode. If they are, then you shouldn't have any problems. First off, do

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NOT use your Xtreme point EVER in this battle until near the end, using them inthe beginning or middle will just waste them. Ok, now onto the battle. I haveused Magneto, Cyclops, Iceman, and Wolverine for my entire first play through.This battle has four "segments".Segment 1: Apocalypse will start off attacking your team, use your powers, NOTXTREME POWERS!!!!! To take him down, when you've done enough damage, he'llteleport away.Segment 2: He'll appear in the device. Take one of your characters and get intothe device after he gets out, you will be given powers. Now attack Apocalypseuntil he is down to about 15% health, then recharge your new powers and runaway! Run down one of the long hallways (using Quicksilver's Speed power). Whenyou get to the end of a hall you will find an oval shaped machine with a shieldaround it. When Apocalypse appears next to it to stop u, kill him. When he isgone, destroy the machine using the area effect power that you should still havefrom the device. Once that is done, repeat the process to destroy the next one.Segment 3: He will awaken his Four Horsemen, NOW use your Xtreme points andcombos to take out his Horsemen FIRST! He can't be killed until ALL FourHorsemen are defeated.Segment 4: Once all of his Horsemen are defeated, all you need to do is defeatApocalypse himself and You have beaten the game!___________________________________________________~~~~~~~~~~~~~~~~~~~~~~~~ 9. Homing Beacon Locations|

ACT 2: Savage Land (DO NOT move the camera from the positionfirst described with each Beacon's location to find it easily and quickly.)

Beacon 1 - Jungle Canal: With the Exit to Avalon on the left side of the screen.Head right and follow the path North then left. Go into the cave in the upper-left corner of your screen. The Beacon is in here.

Beacon 2 - Jungle Ruins: With the Exit to Avalon at the bottom of the screen.Head North and turn right, follow this path and you will find a Weapons Cacheand the Beacon.

Beacon 3 - Jungle Pass: With the Exit to Jungle Ruins at the top of the screen.Head South and go into the cave on the right side. The Beacon is in here.

Beacon 4 - Nuwali Shrine: With the Exit to Jungle Pass at the top of the screen.Head right, through the doorway and you will be in the room with the Exit toNuwali Corridors, head South in this room. Destroy the walls until you are inthe next room. This room contains a DR disc. Continue South and follow thehall as it turns left, then North. Here is the Beacon.

ACT 3: Canada (DO NOT move the camera from the positionfirst described with each Beacon's location to find it easily and quickly.)

Beacon 1 - Core Interior: With the Recall Beacon at the bottom of the screen, goleft and destroy some wall. In this room, you will find the 1st Beacon.

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Beacon 2 - Core Reactor: With the Exit to Core Security at the bottom of thescreen.... Go right and then North until you get into the 2nd Control Rod room,go through the door on the left side and use a flyer to fly over the water onthe right.

Beacon 3 - Genetic Processing: With the Exit to Factory Entrance on the leftside of the screen. Go straight and take the first pathway on the left.Follow it all the way to the end and the Beacon is on the right.

Beacon 4 - Assembly Factory: With the Exit to Factory Entrance at the bottomof the screen. Go straight and go into the room at the end of this hall. TheBeacon is on one of the tall crate stacks. Use a flyer to get it.

ACT 4: New York City (DO NOT move the camera from the positionfirst described with each Beacon's location to find it easily and quickly.)

Beacon 1 - Main Gun Platforms: It is on the final platform in this area. It isopposite the Teleporter to Radar Array Platforms.

Beacon 2 - Sewers South: First be sure to have Storm in your team. Now, with theExit to X-Mansion at the top of the screen, head South (towards the bottom ofthe screen). Then go East(right), North and you will see a fan, and inside thefan is the Homing Beacon. Go right, South, right through a door, then Norththrough the last door in this small room. Go through this room and you will bein a room with a trench of water in this shape: ___ | | _____| |___| ||_________ | | | | | | | |___|

Go left and through the door. There is a door in this room, it is behind theobject on the left. I don't recall exactly what you need to do to the object,but I know that it is either breakable or movable (with Might/Levitation).Once past the door, go left then South and create a bridge at the gap. TakeStorm across the gap and use one of her offensive powers on the Generator toshut it off. Now, backtrack all the way back to the other side of the fan tocollect the Beacon.

Beacon 3 - New York South Side: With the Exit to Sewers South at the bottom ofthe screen, the roof on your left, after the car in the street, has the HomingBeacon on top of it, the fastest way to get it is to simply fly up there.

Beacon 4 - Holding Pens: With the Exit to Sewers West at the left side of thescreen, head right and go North (Up) at the end of the hall. Keep going Northuntil you get to a/the room in which you will be/where ambushed. The Beacon isin the tiny connecting room between this room and the far North room thathas/had the console for completing an objective in it.

ACT 5: Egypt (DO NOT move the camera from the position first

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described with each Beacon's location to find it easily and quickly.)

Beacon 1 - Ra's Mouth: First off, make sure you have a flyer in your group thatalso has Levitation or Might. (skill level must be high enough to move/levitateMassive objects) Now, with the Exit to Avalon at the back of your team (at thebottom of the screen) go straight and take the 1st right. Then left, straightand take the 2nd left. You will be in a large room, standing on a ledge. Useyour flyer to fly towards the screen to another ledge. Move the boulder and goleft. You will be in a room and in the center of it is the Beacon.

Beacon 2 - Ancient Labyrinth: First of all, have someone in your group thatcan move Massive objects. Now, with the Exit to Ra's Mouth at the bottom of thescreen, go straight and take the very 1st right. Go down the steep stairs and goup the other set of stairs to the right. Follow this corridor and go straight.You will pass the Entrance to the Temple of Sehkmet on your right. At the end ofthe current corridor, take a left and there should be a door at the top of thescreen. I do not remember if you can get through this door or not, so here isan alternate route from this location: Continue to the right of the screen,through a door and you should be in a room with 4 wooden bridges. You need tofall down and go the left side of the pit. There is a wall that you need todestroy to move on. You need to destroy more walls until you reach a room thathas a Sarcophagus (which is a trap) and a Danger Room disc. You need to continueto the right side of the screen. You will come across a Tech Station of Energy.Continue past it once you have used it. There will be a room to your left thatholds an Xtraction Point in it. Pass that turn-off. There should be either adestructible wall or a door in front of you. Get through it and you will be ina room with 2 boulders, each blocking your way to a different wooden bridge.Move them with either Levitation or Might and take them both. One of them hasthe lever that you need to use to open doors. The other one takes you to the2nd Beacon.

Beacon 3 - Temple of Anubis: With the Exit to the Ancient Labyrinth to the leftof your screen, go right then up at the first available hall. At the end of thishall, you will be in a room that contains the Beacon in the middle of it. Aftertaking the Beacon, the ground around you will collapse, don't worry, you won'tdie from it.

Beacon 4 - Temple of Sehkmet: With the Exit to the Ancient Labyrinth on the leftof the screen, go right. At the 3rd upwards enclave, there is the 1st CanopicJar. At the 4th downwards enclave (immediately after the 3rd upwards enclave)you will find the 2nd Canopic Jar. Now continue to the right until you get toa 4-way intersection. The upwards hall has the 3rd Jar and a Tech Station. Thedownwards hall has the 4th Jar and a Data Disc that is hidden behind a breakablewall. When you have finished with the jars, return to the 4-way room. Go downthe right hall, it will fork, the upwards path takes you to the Jar container.

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The right path takes you to the Beacon if you have a flyer or bridge builder.________________________________________________________~~~~~~~~~~~~~~~~~~~~~~~~ 10A. Danger Room Disc Locations|Disc 1 Setting 102: Throwing - In the Cerci Caverns, out in the open. If youdon't see it you must need glasses. no offense..

Disc 2: Moves 103 and 104 - In the Queen's Lair. The room in which you encounterZealot's ambush. It is under some eggs.

Disc 3: Qualifying Exam 100 - In the Northern Plaza. In the same room that alsohas a prisoner and a console.

Disc 4: Challenge: Cyclops - In the Jungle Canal. From the Xtraction, facedownwards (into the Jungle Canal, along the pathway.) Follow this path and stayto the right and you should be able to find this disc easily.

Disc 5: In the Nuwali Shrine, in a corner, easy to spot--on the way to thetorches to disable the traps. With your back to the area you just came from,the disc is on the left side of this map.

Disc 6: In the Elemental Tomb. In the chamber with the water skull.

Disc 7: Challenge: Iceman - In the Core Interior. Follow these directionsEXACTLY. (In order for these directions to work for you, you must have thecamera facing away from the area you just came from.) Right, left, left, up.There should be a room on your right, if there is no door, you should be ableto break the wall.

Disc 8: Assault 303 - Core Security. On the right side of this map. The firstright section, not the second.

Disc 9: Challenge: Phoenix - Engineering. With the Exit to Factory Entrance atthe bottom of the screen, go straight and go through the door on the right. Itis in the next room. On the ledge in front of you, fly up there to get it.

Disc 10: Destroy 304 - Madri Antechamber. On the right side of the first roomin the temple. (First room when starting with the Exit to Weapon X Facility atthe bottom of the screen.)

Disc 11: Challenge: Scarlet Witch - Madri Cloisters. In the 3rd room along thecircular path.

Disc 12: Qualifying Exam 300 - Meditation Chamber. Pretty much right out in theopen. It is really sad if you can't see this one.

Disc 13: (Don't Remember) - Main Gun Platforms. It is on the 2nd platform, onthe Northern side of the platform (a pathway to the East and West, the WeaponsCache to the South).

Disc 14: (Don't Remember) - Radar Array Platforms. This disc is on the finalplatform in this area. On one of the balcony-esque ledges.

Disc 15: Challenge: Colossus - Sewers South. With the Exit to X-Mansion at the

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top of the screen, head South and go right. Now head North until you get to aroom with a fan in it. Inside the fan you will see a Homing Beacon (If youhaven't yet collected it) Head right and follow the hallway. Take the firstdoor on the Northern side of the screen. Along the left side of this room,you will find the DR disc.

Disc 16: Challenge: Nightcrawler - New York South Side. With the Exit to SewersSouth at the bottom of your screen. Go North, then right along the monorailtracks. Get across the tracks and continue to the far North-Western corner.(Far Upper-left corner)

Disc 17: Survival 404 - New York West Side. With the Exit to New York South Sideon the right side of the screen. Head left down this street, at the end of itlook near the Southern wall for this disc.

Disc 18: Defend 503 - Holding Pens. With the Exit to Sewers West on the leftside of the screen. Head right and go North. Follow this until you reach a verysmall room with this disc inside it.

Disc 19: Teamwork 403 - Stockade. With the Exit to Holding Pens at the bottom ofyour screen. Head straight, then right and follow the long hallway until you cango North again. Go North and turn left, then North again. In the room with theEntrance to Brain Trust on the Northern side of your screen (top), there is aroom on the left side, which contains the Disc.

Disc 20: Challenge: Juggernaut - Brain Trust. With the Exit to Stockade at thebottom of your screen, head North into a room with the Weapons Cache. The roomcontaining the disc is on the right side, near the Control Panel and Lenzir.____________________________________________________________~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 10B. Danger Room Hints & Tips|Defend 402Mission: Defend Havok.The easiest way to complete this hellish mission is to QUICKLY use yourcharacter to kill any enemies near him, while pushing him up the steps into acorner. Then have your character (I used Cyclops at Lv 53/54 with others aroundLv 54) stand directly in front of Havok to keep ranged attacks from hitting him.And be sure to have Polarized Beam for the easiest time keeping the enemies atthe bottom of the steps.

Sean C. (nyboi630) wrote;After dying several times, I found that Scarlet Witch's Heal ability heals notonly your 4 team members, but Havok as well. So if you just keep using that, youcan last the full 2 minutes easily. I'm playing the Xbox version, so I don'tknow if it works in other versions too.

Nightmare 501 - DeathstrikeMission: Defeat Lady DeathstrikeAll you need to do, is do exactly what you did the first time. However, thistime she will NOT use those machines to regenerate, so there is no need to be

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concerned with that.

Nightmare 502 - SauronMission: Defeat SauronFollow the same instructions as Nightmare 501

Nightmare 503 - SugarmanMission: Defeat SugarmanSame as above 2 Missions.

Nightmare 504 - BastionMission: Defeat BastionSame as the above 3 missions.

Nightmare 505 - StryfeMission: Defeat StryfeSame as the above 4 missions.

______________________________________________~~~~~~~~~~~~~~~~~~~~~~~~~~~ 11. Trivia Answers|

ACT 1: Question: Answer Sabertooth's archenemy is: Wolverine. In the video game X-Men Legends, Iceman had a crush on: Alison Crestmere. Juggernaut first appeared in: X-Men #12. As a young man, Gambit wed an assassin named: Bella Donna Bordeaux. What is Victor Creed's codename: Sabertooth. Forge has been romantically linked to: Storm. While growing up in an orphanage, Cyclops was bullied by a boy named Nathan,who was really: Mr. Sinister. What is true of Colossus in his armored form: Even his eyeballs becomesteel-like. Beast was born a mutant because: His father was exposed to a massive amountof radiation. What is Apocalypse's true name: En Sabah Nur. Before joining the X-Men, Angel was a crime fighter who worked under thename: Avenging Angel. Abyss is able to: Pull enemies into an inter-dimensional cavity in his chest. Blink's real name is: Clarice Ferguson. What is Lorna Dane's code name: Polaris. Blob is originally from: Lubbock, Texas. Grizzly worked for which team: Six Pack. Why does Lady Deathstrike hate Wolverine: She thinks he stole her father'swork on Adamantium. Quicksilver's mutant power is: Superspeed (Better known as Hypersonic Speed) What is Polaris's mutant power: Magnetic Manipulation. Blink's protector is: Sabertooth. Which X-Man saved Polaris from Mesmero: Iceman. Before joining the Brotherhood, Blob worked at: A traveling circus. What color hair does Polaris have: Green. Quicksilver and his sister were raised by: Gypsies What secret project did Wolverine and Sabertooth both belong to: Weapon X. Cable, Domino, Grizzly, George Washington Bridge, Hammer, and Kane form whatgroup: Six Pack. Blink is able to teleport: As far away as the moon. Zealot is the bitter enemy of: Magneto.

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Quicksilver's real name is: Pietro Maximoff Sabertooth made his debut in which Marvel comic book: Iron Fist. Jean's psychic powers awoke when: Her friend was hit by a car. Juggernaut frequently partners up with which of the following mutants:Black Tom Cassidy. Who did Sabertooth have a son with: Mystique. What is Lady Deathstrike's real name: Yuriko Oyama. Who are the children of Magneto: Scarlet Witch and Quicksilver. Which Marvel hero's comic did Mystique first appear in, in 1978: Ms. Marvel. Lady Deathstrike's father developed a process for: Bonding Adamantium tobone. Abyss works for: Apocalypse. Where is Genosha located: The Indian Ocean. Professor Xavier attended which university: Oxford. On average, if Rogue touches a mutant for one minute, how long does she retainthat mutant's powers: 60 minutes. Which of these mutants can't fly: Wolverine. What time-traveling team of mutants does Blink belong to: Exiles. Who here is not a mutant: Juggernaut. What group of criminals did Lady Deathstrike join after her attempt to killWolverine failed: The Reavers. Blob is able to generate: A gravitational force that makes him immovable. What X-Man did Polaris have a relationship with: Havok. Forge was contracted by the U.S. government to develop a way to detect analien race known as: Dire Wraiths. Who is Sabertooth's son: Greydon Creed. Beast was born in: Dunfee, Illinois.

Act 2 Questions Angel is: Extremely wealthy. Wolverine made his debut in 1974 in which comic book series: Incredible Hulk. In the video game X-Men Legends, what was the name of the base Magneto had inorbit of Earth: Asteroid M. Which of the following X-Men was at one time Apocalypse's Horseman Death:Wolverine. Destiny belonged to which super villain team: The Brotherhood. Garokk was originally: A British sailor. In the video game X-Men Legends, who was the first playable character at thevery beginning in New York City: Wolverine. How many fingers does Nightcrawler have on each hand: Three. Who is Ka-Zar's wife: Shanna O'Hara. Which person is Mystique not connected to: Mikhail Rasputin. Which X-Man was involved romantically with Magneto: Rogue. Joseph is a clone of which mutant: Magneto. Iceman's real name is: Bobby Drake. Who is not a member of the Brotherhood: Lupa. As a boy, Nightcrawler's hero was: Errol Flynn. Who served alongside Cable in his mercenary group, Six Pack: Domino. What is Bishop's mutant power: Absorb energy and rechannel it. Ka'Zar's father came to the Savage Land in search of what: Anti-metal. What are Forge's Powers: Inventing new technology and mystic powers. Ka-Zar was originally named: Kevin Plunder. Colossus' brother Mikhail first appeared in Uncanny X-Men number: 285. What evil villain is also known as Cain Marko: Juggernaut. Heather Cameron is known as which X-Man: Lifeguard.

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Magneto first appeared in 1963 in X-Men number: 1. What name does Magneto go by: Erik Lehnsherr. Mikhail is the brother of: Colossus. Colossus first learned he could turn into metal when he: Saved his sister froma runaway tractor. In the video game, X-Men Legends, what was the code name of the young womanthe X-Men saved in New York City from Blob and Mystique: Magma. Bishop is a time traveler from which century: 21st. What is Omega Red's real name: Arkady Gregorovich. Nightcrawler was once the leader of which of the following groups: Excalibur. Pyro's real name is: St. John Allerdyce. Approximately how old is Apocalypse: 5000 yrs old. What is Sauron's real name: Karl Lykos. Shanna at one time: Worked at a zoo in New York City. Death, War, Pestilence and Famine together form what group: The Four Horsemen. What is Pyro's mutant ability: He can control fire. What is Sunfire's real name: Shiro Yoshida. Ororo Munroe's X-Men code name is: Storm. Omega Red's arm coils are made from what material: Carbonadium. Toad first appeared in: X-Men #4. Where is the Savage Land located: Antarctica. Who is Mystique's best friend: Destiny. The Savage Land is protected from freezing temperatures by: Alien technology. Mikhail Rasputin has been: A Russian cosmonaut. Nightcrawler grew up working in a circus as: An acrobat. What animal protected Ka-Zar as he grew up in the Savage Land: A Sabretoothtiger. What was Shanna known as in the Savage Land: Shanna the She-Devil. Garokk was ship wrecked in the Savage Land in what time period: 1400s. Bishop has a sister named: Shard.

Act 3 Sunfire's sister's code name was: Sunpyre. Wolverine wound up killing the father of this woman he loved: Mariko Yashido. What Hellfire Club leader first appeared in X-Men number 129 in 1980:Sebastian Shaw. Storm was once the leader of which of the following groups: The Morlocks. What is Heather Hudson's Alpha Flight code name: Vindicator. Who oversaw the Weapon X program during Wolverine's transformation: TheProfessor. Who is not a member of Alpha Flight: Prism. Cyclops' father is the captain of a spaceship named: Starjammer Which super team was Wolverine originally intended to lead: Alpha Flight. Who is the leader of the team known as the Hellions: Emma Frost. Who is Heather Hudson's husband: Guardian. There is speculation that Professor Xavier's father at one time: Was part ofthe Weapon X project that worked on Wolverine. Havok's real name is: Alex Summers. What is James MacDonald Hudson's Alpha Flight code name: Guardian Which of the following X-Men has also been a member of The Avengers:Wolverine. Who saved Apocalypse as a child: Baal. The process of bonding adamantium to Wolverine's bones would have killed him

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if not for: Wolverine's healing power. What super hero team does Heather Hudson belong to: Alpha Flight. What is Sebastian Shaw's title in the Hellfire Club: Black King. Toad is from: England. Ororo Munroe, better known as Storm, first appeared in 1975 in which comicbook: X-Men Giant-Size #1. Where did Juggernaut find the Ruby of Cyttorak: Korea. Jean Grey's main powers are: Telekinesis, Telepathy. Which super team does James MacDonald Hudson belong to: Alpha Flight. Sebastian Shaw belongs to which New York social club: The Hellfire Club. Apocalypse first appeared in X-Factor number 5 in: 1986. Who headed the facility failed Weapon X experiments, like Deadpool, were sentto: Dr. Killebrew. Cable founded which team comprised mostly from former Xavier school students:X-Force. The leader of the Brotherhood is: Magneto. What is Sebastian Shaw's mutant power: Absorb and rechannel energy. Who did Apocalypse kidnap and raise to be as cruel as he is: Stryfe. Who tool control of Iceman's body and discovered his powers were greater thanhe realized: Emma Frost. Who is James MacDonald Hudson's wife: Vindicator. Sugar Man is originally from a timeline where: Xavier is dead and Apocalypsenearly rules the world. Magneto once raised a mysterious city from the ocean in what part of theworld: The Bermuda Triangle. Who was not a subject of the Weapon X project: Shard. Betsy Braddock is known as which X-Man: Psylocke. Scarlet Witch's real name is: Wanda Maximoff. Rogue first appeared in which 1981 comic book: Avengers Annual #10. Before turning to crime, Pyro was a: Writer. Who were students of Emma Frost: The Stepford Cuckoos. The Weapon X facility is located in: Canada. Infinite soldiers are clones created by: Mister Sinister. Sugar Man is a traveler from which alternate reality: The Age of Apocalypse. Sunfire is a member of Japanese super hero team known in English as: Big Hero6. After escaping from the Weapon X facility Wolverine was discovered andbefriended by: James and Heather Hudson. What is untrue of Guardian: Is a mutant. What does Rogue absorb when she touches someone: All the above. While working for the government in Dallas, Texas, Forge had a penthouse knownas: Eagle's Nest. What color is Beast's fur: Blue._______________________________________________

12. Easter Eggs|Skins;

You will unlock more skins at the end of each Act. Age of Apocalypse skins areunlocked at the beginning of Act 3.

Unique Teams;"Special Ops": +5% DMG given: Bishop, Deadpool, Nightcrawler, and Gambit."Bruiser Brigade": 20 Energy gained per kill: Juggernaut, Colossus, Wolverine,

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and Rogue."Heavy Metal": +10 to all stats: Colossus, Juggernaut, Magneto, and Iron Man."Family Affair": +5 health regen: Magneto, Professor X, Juggernaut, and ScarletWitch."Forces of Nature": +10 to all Resistances: Storm, Iceman, Sunfire, and Magneto."Old School": +15% max Energy: Cyclops, Jean Grey, Iceman, Magneto, Toad,Professor X."Double Date": 20 health gained per kill: Cyclops, Jean Grey, Rogue, and Gambit.*"New X-Men": +15% max Health: Nightcrawler, Wolverine, Sunfire, Bishop,Colossus, and Storm.*"Femme Fatale": +5% life leech: Rogue, Scarlet Witch, Storm, and Jean Grey."Brotherhood of Evil": +5% XP: Juggernaut, Toad, Scarlet Witch, and Magneto."Energy Corps": +5% DMG given: Gambit, Bishop, Cyclops, and Iron Man."Dark Past": 5% DMG inflicted goes to Health: Rogue, Gambit, Deadpool, andWolverine."Agile Warriors": +5% XP: Nightcrawler, Toad, Deadpool, and Sunfire."New Avengers": +15% max Health: Iron Man, Scarlet Witch, Wolverine, and Bishop."Raven Knights": +60% techbit drops: Iceman, Professor X, Iron Man, andDeadpool."Age of Apocalypse": +100% ATK rating: Any 4 characters w/AoA skins.

*credit to Tony Strickland (pratzstrike) for reminding me that I haven'tfinished this section. Thanks.________________________________________________~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 14. Cheats/Codes|

XBox Version * = Verified Code**Credit to Tips & Tricks #130*Unlock All Skills (Enter at the Team Management Screen)Left, Right, Left, Right, Down, Up, Start.(NOTE: Gives 1 point to all Skills that do not already have a skill pointinvested in them. Also removes the lvl requirements for skill advancement)

*Max Stats +97 skill pts (Enter at the Team Management screen)Up, Down, Up, Down, Left, Up, Left, Up, Left, Right, Start.

Unlimited Xtreme Meter (Enter at the Team Management Screen)Left, Down, Right, Down, Up, Up, Down, Up, Start.(NOTE: may also be entered during gameplay)

Get 100,000 Techbits (Enter at the Equipment Purchasing Menu)Up(x3), Down, Right(x2), Start.

*Super Speed (Enter at the Pause Menu OR during gameplay)Up(x3), Down, Up, Down, Start.(NOTE: Re-enter to disable)

Unlock All Characters (Enter at the Team Management Screen)Right, Left(x2), Right, Up(x3), Start.

Unlock All Skins (Enter at the Team Management Screen)Down, Up, Left, Right, Up(x2), Start.

Unlock All Comics (Enter at the Review Menu)

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Right, Left(x2), Right, Up(x2), Right, Start.

Unlock All Danger Room Modes (Enter at the Main Menu)Right, Left, Right, Left, Up, Down, Up, Down, Start.

Unlock All Screens (Enter at the Review Menu)Right, Left, Right, Left, Up(x2), Down, Start.

Unlock All Cinematics (Enter at the Review Menu)Left, Right(x2), Left, Down(x2), Left, Start.

Unlock All Concepts (Enter at the Review Menu)Left, Right, Left, Right, Up(x2), Down, Start.-----------------------------

PS2 Version (Will not be personally verified)**Credit to Tips & Tricks #130Unlock All Skills (Enter at the Team Management Screen)Left, Right, Left, Right, Down, Up, Start.(NOTE: Gives 1 point to all Skills that do not already have a skill pointinvested in them. Also removes the lvl requirements for skill advancement)

Max Stats +98 skill pts (Enter at the Team Management screen)Up, Down, Up, Down, Left, Up, Left, Right, Start.

Unlimited Xtreme Meter (Enter at the Team Management Screen)Left, Down, Right, Down, Up(x2), Down, Up, Start.

Get 100,000 Techbits (Enter at the Equipment Purchasing Menu)Up(x3), Down, Right(x2), Start.

Super Speed (Enter at the Pause Menu OR during gameplay)Up(x3), Down, Up, Down, Start.(NOTE: Re-enter to disable)

Unlock All Characters (Enter at the Team Management Screen)Right, Left(x2), Right, Up(x3), Start.

Unlock All Skins (Enter at the Team Management Screen)Down, Up, Left, Right, Up(x2), Start.

Unlock All Comics (Enter at the Review Menu)Right, Left(x2), Right, Up(x2), Right, Start.

Unlock All Danger Room Modes (Enter at the Main Menu)Right, Left, Right, Left, Up, Down, Up, Down, Start.

Unlock All Screens (Enter at the Review Menu)Right, Left, Right, Left, Up(x2), Down, Start.

Unlock All Cinematics (Enter at the Review Menu)Left, Right(x2), Left, Down(x2), Left, Start.

Unlock All Concepts (Enter at the Review Menu)Left, Right, Left, Right, Up(x2), Down, Start.-----------------------------

PSP Version*All Comic Books (Enter at the Review Menu)

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Right, Left(x2), Right, Up(x2), Right, Start.

*Unlock All Skills (Enter at the Team Management Screen)Left, Right, Left, Right, Down, Up, Start.(NOTE: Gives 1 point to all Skills that do not already have a skill pointinvested in them. Also removes the lvl requirements for skill acquisition, butdoes not remove the lvl requirement for advancement in each skill)

Unlock All Cinematics (Enter at the Review Menu)Left, Right(x2), Left, Down(x2), Left, Start.

*Unlock All Characters (Enter at the Team Management Screen)Right, Left(x2), Right, Up(x3), Start.

*Get 100,000 Techbits (Enter at the Equipment Purchasing Menu)Up(x3), Down, Right(x2), Start.

*Level 99 Characters (Enter at the Team Management Screen)Up, Down, Up, Down, Left, Up, Left, Right, Start.

Super Speed (Enter at the Pause Menu or During Gameplay)Up(x3), Down, Up, Down, Start.NOTE: To disable the code, just re-enter it.

*Unlimited Xtreme Power (Enter at the Team Management Screen)Left, Down, Right, Down, Up(x2), Down, Up, Start.________________________________________~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 15. FAQs|*Q: I have gotten to Act 5 and there aren't any techbits!!! What is wrong????A: I don't know, I am 90% sure that this is a glitch in the game. I have no ideawhat activates/deactivates this. If anyone has any info, please email it to meso that I may post it in this guide**UPDATE: I have just read an email sent to me this February. According to theemail, there are also no items dropped by enemies and Forge doesn't carryany items.

*credit for bringing this to my attention goes to gsr547.**credit to nbuchen

Q: I am in Act (insert Act number here) and I need to backtrack to an area in aprevious Act. How do I do this?A: Go to any Xtraction Point and activate it. Select the "Xtract" option and youwill see a menu listing all the Xtraction Points you have activated so far inthe game. Press left or right to cycle through the Acts. Then simply select theArea you wish to return to.

Q: Do the Danger Room discs and/or Homing Beacons carry over into your nextgame?A: No.___________________________________________~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 16. Credits|This walkthrough is dedicated to my mother and father. Without you I would nothave become the man I am today. Thank you and I love you.

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The Instruction Booklet included with the game. (Contributed the Controls)The Official guide from BradyGames. (Contributed aprx 45% of the information.)Various sites and my own first-hand experience playing the game. (Contributed55% to the guide.)_________________________________________________~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 17. Contacting Me|E-Mail 1: [email protected] Webpage: www.myspace.com/mike_ross_from_michigan

I play on City of Heroes & City of Villains frequently, however do not contactme on CoH/CoV for help on another game. ALL of my toons' names start with mhr &end with 75. (ie. mhrBlaster Chick75, mhrArcher Dude75, etc) I play on Triumph99.9% of the time.

Also....If you need help with any of the following games, I can providehelp for them if you ask;

GamecubePokemon ColosseumResident Evil 4

PlayStation 2Commandos 2: Men of CourageGrand Theft Auto 3Grand Theft Auto 5: San AndreasMetal Gear Solid 3: Snake EaterMortal Kombat: Deadly AllianceNarcTekken 5Tenchu: Fatal Shadows

XBoxThe Elder Scrolls 3: Morrowind Game of the Year Edition (Soon)FableGladius (Soon)Halo 2Hitman 2: Silent AssassinHitman 3: ContractsJade EmpireMax Payne 2Midnight Club 2Ninja GaidenPredator: Concrete JungleStar Wars: Knights of the Old Republic 1 and 2Ultimate Spider-ManXIIIX-Men Legends

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X-Men Legends II: Rise Of Apocalypse Item Location Guide Version 1.01Author: Michael Wilson, aka Youngblood0000 on gamefaqs.com

Guide to this guideSectionI. IntroductionII. Comic Book LocationsIII. Sketch Book LocationsIV. Homing Beacon LocationsV. Data Disc LocationsVI. Danger Room Disc LocationsVII. Tech Station LocationsVIII. Additional Homing Beacon/Experience Point LocationsIX. Weapon Cache LocationsX. Conclusion/AcknowledgementsXI. Version HistoryXII. Copyright and Legal Information

I. IntroductionThe following is a guide to help find all hidden items in X-Men Legends II: Rise of Apocalypse, the sequel to the 2004 hit by Activision and Raven Software based on Marvel Comic's X-Men franchise. Some items are for fun, showing you covers to comics or concept art, while others have an influence on gameplay, such as allowing you to carry more health and energy packs, or unlocking special characters. They will be listed by their type and the number I have found out of the total available in parenthesis (Number found/number possible).

If I don't put a description for an item, it's usually because it's fairly obvious if you're walking around through a level. The sections they can be found in are correct though. If you would like a better description email me at [email protected], and I will write one in a future version of the guide. Have fun, and I hope you enjoy the game as much as I do.

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II. Comic Books (15/15) 1. Genosha- Desolate Mesa 2. Genosha- Cerci Burrows 3. Genosha- Southern Habitats 4. Savage Land- Jungle Ruins (on stone area) 5. Savage Land- Jungle Pass 6. Savage Land- Nuwali Shrine (behind a large breakable stone next near the exit to Nuwali Corridors) 7. Savage Land- Nuwali Corridor 8. Canada- Part A (The Core)- Core Reactor 9. Canada- Part B (Infinite factory)- Fusion Core (down the hall to the left) 10. Canada- Part B (Infinite factory)- Genetic Processing (on the platforms) 11. Canada- Part C (Madri Temple)- Hall of Knowledge (to the right of where you meet up with Emma Frost) 12. New York- Part B (Getting to Apocalypse's Tower)- Sewers West (It's in a large tunnel that has a grate over it. Destroy the grate and go in.) 13. New York- Part B (Getting to Apocalypse's Tower)- Holding Pens (by a weapons cache after blowing up a generator) 14. New York- Part B (Getting to Apocalypse's Tower)- New York North Side 15. New York- Part C (Apocalypse's Tower)- Sinister's Lab

III. Sketch Books (16/16)- Each one gives you three sketches. Collect them all and additional sketches will be unlocked. 1. Genosha- Desolate Mesa 2. Genosha- Cerci Burrows (down the right side of the area where the path forks) 3. Genosha- Grand Hall 4. Savage Land- Jungle Pass- (a cave by Xtraction Point) 5. Savage Land- Nuwali Corridor- (fly over one wing of the corridors, preferably with Rogue) 6. Canada- Part A (The Core)- Core Control (go around the laser grid) 7. Canada- Part B (Infinite Factory)- Central Processing 8. Canada- Part C (Madri Temple)- Divine Sanctuary (go downstairs when the secret passage in the wall opens up) 9. New York- Part A (Platforms)- Perimeter Platforms (on the first platform) 10. New York- Part B- New York North Side (near where you fight Deadpool) 11. New York- Part B- Stockade 12. New York- Part B- Sewers North 13. New York- Part C (Apocalypse's Tower)- The Pantheon 14. Egypt- Ancient Labyrinth (in the Xtraction Point room) 15. Egypt- Temple of Anubis (in the pit of a trap you will fall in) 16. Egypt- Hall of the Dead

IV. Homing Beacons/Iron Man Armor (20/20 and 4/4) For every four homing beacons you find within an act, a secret Blink portal will open at your base. In each portal, you'll fight some enemies and be able to acquire a piece of Iron Man armor. In act 5, you'll be able to locate Iron Man himself. There are more than 4 homing beacons in each act (6 to be precise), so the following will be enough toget you Iron Man. Remaining homing beacons become experience point bonuses. The additional homing beacon locations are listed later in

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this guide.

Act 1- Genosha Beacon 1- Cerci Caves (Across a bridge in a cave) Beacon 2- Cerci Burrows (Beat all drones) Beacon 3- Seawall (In room only the Brotherhood can access) Beacon 4- Southern Habitats (in a hall that doesn't show up on the map, After talking with the hydroponics guy) Armor Piece- Iron Man's Gauntlets (Blink Portal in Sanctuary) Act 2- Savage Land Beacon 1- Cave (accessed from Jungle Canal) Beacon 2- Jungle Ruins Beacon 3- Jungle Pass (in one of the many caves) Beacon 4- Nuwali Shrine Armor Piece- Iron Man's Chest Plate (Blink Portal in Avalon) Act 3- Canada Beacon 1- Part A (The Core)- Core Interior (off to the left at the beginning) Beacon 2- Part A (The Core)- Core Reactor (you must fly over a reactor pit in the center after you've unlocked the doors) Beacon 3- Part B (Infinite Factory)- Genetic Processing (go down the main catwalk, and take a left. The beacon will be on the right side of a little wing off this platform, next to a breakable computer terminal and three breakable metal barrels) Beacon 4- Part B (Infinite Factory)- Assembly Factory (on a crate) Armor Piece- Iron Man's Helmet (Blink Portal in Weapon X Facility) Act 4- New York Beacon 1- Part A (Platforms)- Perimeter Platforms (on the third platform) Beacon 2- Part B- Sewers South- (behind a fan. Work your way around with Storm, and fly over a gap. Use lightning to blow machinery up. Go back around to collect it.) Beacon 3- Part B- New York South Side (On the rooftop immediately to your right at the start. Fly up to get it.) Beacon 4- Part B- Holding Pens (When you're trapped by laser grids, go around, break through a wall, and deactivate the lasers. Pick it up.) Armor Piece- Iron Man's Jet Boots (Blink Portal in X-Mansion) Act 5- Egypt Beacon 1- Ra's Mouth (Fly to a stone you can only move with Rogue. Push it.) Beacon 2- Ancient Labyrinth (Across the right most of two bridges which take you off the map) Beacon 3- Temple of Anubis (Obvious, it sets off a pit trap) Beacon 4- Temple of Sekmeht (Under some breakable jars, after making a bridge with Iceman/Jean/Magneto) Find Tony Stark- (Blink Portal in Teleport Chamber)- While in the portal, you will need to destroy a pillar blocking the light, use the gleaming jewel, and use the loose stone. He will then be freed.

V. Data Discs (20/20) Collect any four data discs (they don't have to be in the same act), and you will be able to carry more health or energy packs. The amount increases with the more you collect, as will be described below.

Act 1- Genosha 1. Barren Cliffs (under some brush early) 2. Queen's Lair (make a bridge, and it'll be that way) 3. Northern Plaza (under a staircase)

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4. Grand Hall Reward- +2 Energy Pack Limit Act 2- Savage Land 5. Jungle Canal (in a cave) 6. Nuwali Corridor (in a breakable wall area by a comic book and weapons cache) 7. Nuwali Gateway (behind a breakable wall in the big room with tech bits and lots of bridges to be made) 8. Beyonder's Sanctum Reward- +2 Health Pack Limit Act 3- Canada 9. Part A (The Core)- Core Interior 10. Part B (Infinite Factory)- Factory Entrance (by the door to the genetic processing section) 11. Part C (Madri Temple)- Madri Conclave (behind some wooden barrels) 12. Part C (Madri Temple)- Divine Sanctuary (in one of the rooms with a fake artifact down a ramp. Fly past to find it.) Reward- +4 Energy Pack Limit Act 4- New York 13. Part B- Sewers West (Turn off the water before the holding pens. Go across to where it shows you.) 14. Part B- Stockade 15. Part B- New York North Side 16. Part C (Apocalypse's Tower)- Tower Engineering Reward- +4 Health Pack Limit Act 5- Egypt 17. Ra's Mouth (by one of two arks) 18. Temple of Anubis 19. Temple of Sekmeht 20. Hall of the Dead Reward- +6 Energy Pack Limit AND +6 Health Pack Limit That's a grand total of 12 packs of each type!Note: the increased pack limits do not carry over when you complete the game. They reset to what you should be able to carry for your experience level.

VI. Danger Room Discs (49/49) Danger Room discs allow you to train in the Danger Room and gain experience points. Upon completion of all Danger Room scenarios, Professor Xavier will become available for use. Note: you must purchase some of the discs. These discs will be noted. Other discs are available without being found or bought. I refer to these as freebies. Freshman Setting 101- Hidden Goods (freebie) Setting 102- Throwing Genosha- caves Moves 103- Triple Hit Genosha- Queen's Lair (in an area where Zealot was) Moves 104- Throw (Unlocked with Moves 103) Teamwork 105 (bought from Beast/Forge) Moves 106- Knockback (bought from Beast/Forge) Combined Powers 107 (bought from Beast/Forge) Moves 108- Stun (bought from Beast/Forge) Qualifying Exam 100 Genosha- Northern Plaza (in a prison cell) Sophomore

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Moves 201- Trip (freebie) Moves 202- Popup (freebie) Assault 203 Savage Land- Nuwali Shrine Defend 204 Savage Land- Nuwali Gateway (behind a breakable wall) Qualifying Exam 200 Savage Land- Beyonder's Sanctum Challenge- Cyclops Savage Land- Jungle Canal Challenge- Gambit Savage Land- Elemental Tomb (in water room) Challenge- Iceman Canada- Part A (The Core)- Core Interior Junior Survival 301 (freebie) Teamwork 302 (freebie) Assault 303 Canada- Part A (The Core)- Core Security Destroy 304 Canada- Part C (Madri Temple)- Madri Antechamber (in first room, by a pew) Qualifying Exam 300 Canada- Part C (Madri Temple)- Meditation Chamber Challenge- Toad New York- Part A (Platforms)- Perimeter Platforms (on the second perimeter platform) Challenge- Phoenix Canada- Part B (Infinite Factory)- Engineering (a balcony) Challenge- Scarlet Witch Canada- Part C (Madri Temple)- Madri Cloisters Challenge- Sunfire Canada- Part B (Infinite Factory)- Assembly Factory (in a cryogenic chamber)

Senior Sabotage 401 (freebie) Defend 402 (freebie) Teamwork 403 New York- Part B- Stockade (in room with the large door) Survival 404 New York- Part B- New York West Side Graduation Exam 400 New York- Part C (Apocalypse’s Tower)- Sinister’s Lab(behind a breakable wall, with a weapons cache; missed this my first time through) Challenge- Colossus New York- Part B- Sewers South Challenge- Magneto New York- Part C (Apocalypse's Tower)- The Pantheon Challenge- Juggernaut New York- Part B- Brain Trust Challenge- Nightcrawler New York- Part B- New York South Side (in area with Xtraction Point) X-Man Protect 501 (freebie) Assault 502 (freebie) Defend 503 New York- Part B- Holding Pens (in the pens) Survival 504 Egypt- Temple of Anubis Qualifying Exam 500 Egypt- Hall of the Dead (immediately on the left upon entering the section) Challenge- Bishop Egypt- Ancient Labyrinth Challenge- Storm New York- Part C (Apocalypse's Tower)- Tower Engineering (in the room with four destroyable orbs) Challenge- Rogue New York- Part A (Platforms)- Radar Array Platforms (on third radar array platform, the one you must destroy without Kilroy) Challenge- Wolverine Egypt- Temple of Sekmeht (behind a giant pillar) Legend Nightmare 501- Deathstrike (freebie) Nightmare 502- Sauron (freebie) Nightmare 503- Sugarman (freebie) Nightmare 504- Bastion (freebie)

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Nightmare 505- Stryfe (freebie)

VII. Tech Stations (30/30) Tech stations are pieces of machinery that allows a one time permanent increase in your stats (striking, focus, energy, health, body, and speed) for one character on your team. The character which activates the tech station will receive the bonus. These bonuses become very high in later levels, so they're worth looking for.

Act 1- Genosha 1. Striking- Dead Zone (in a ship) 2. Focus- Desolate Mesa 3. Speed- Cerci Burrows 4. Health- Cerci Burrows 5. Energy- Seawall 6. Body- Grand Hall Act 2- Savage Land 7. Health- Jungle Ruins 8. Speed- Jungle Pass (through a cave with a weapons cache in it) 9. Body- Nuwali Shrine 10. Energy- Nuwali Corridor 11. Striking- Elemental Tomb 12. Focus- Beyonder's Sanctum (in the area that circles around, you'll see a pillar with a small fire in front of it. Put it out, and the pillar descends. Sneaky!) Source credit goes to Duskhk on gamefaqs.com, who told abelxjake2004 how to get it, who then told me. Act 3- Canada 13. Striking- Part B (Infinite Factory)- Engineering 14. Health- Part B (Infinite Factory)- Fusion Core (down hall to the left) 15. Energy- Part B (Infinite Factory)- Genetic Processing (push crane into rolling cylinders with a mighty character) 16. Body- Part C (Madri Temple)- Hall of Knowledge (down the hall from where you meet Emma Frost) 17. Focus- Part C (Madri Temple)- Madri Cloisters 18. Speed- Part A (The Core)- Core Interior. In the room with the blue cylinder thing that's one of the load screens, there is a breakable wall that's above ground level. Fly up and melee attack the wall. Another sneaky one, like the one in Act 2. Act 4- New York 19. Striking- Part A (Platforms)- Radar Array Platforms (first radar array platform) 20. Speed- Part B- New York West Side (in a flaming building, up high. You can fly or jump up to it.) 21. Energy- Part B- New York North Side 22. Body- Part B- Stockade 23. Focus- Part C (Apocalypse's Tower)- The Pantheon 24. Health- Part C (Apocalypse's Tower)- Tower Engineering (in room with Selene, the Black Queen) Act 5- Egypt 25. Health- Ra's Mouth 26. Energy- Ancient Labyrinth (near the bridges which break as you cross them) 27. Body- Temple of Anubis 28. Focus- Temple of Sekmeht 29. Speed- Hall of the Dead (press the gleaming jewel. The tech station will rise up out of the ground.)

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30. Striking- Vault of the Ages (you must destroy a bunch of bars to get to this one. There are two paths. One goes left, and the floor will drop a bit beneath you. If you take the other path {straight, then left} it's a bit longer, but you can get to it with a non-flyer. I think you might need the power from Apocalypse's machine to get to break the walls, but I can't yet confirm that. If anyone can, please let me know.

VIII. Extra Homing Beacon/Experience Point LocationsAct 1- Genosha1. Dead Zone (Just past the entrance to the Cerci Caverns.2. Northern Plaza (in Sinister's Lab)Act 2- Savage Land1. Elemental Tomb- Fire room2. Nuwali Gateway- Labryinth roomAct 3- Canada1. Part C (Madri Temple)- Madri Antechamber (By a pillar near the beginning)2. Part C (Madri Temple)- Divine Sanctuary (you can see it through a grate in the middle path. You'll have to go around and fly up to it from below.)Act 4- New York1. Part B- Sewers North (need Nightcrawler to teleport to it)(This alternate strategy from Darth Pacific: There’s a switch on the floor that Magneto or other long range manipulators can activate. You have to point the character to the immediate inside right of the door to get it to lock-on.)2. Part C (Apocalypse's Tower)- Sinister's LabAct 5- Egypt1. Hall of the Dead (use loose stone in room with a data disc in it) 2. Vault of the Ages

IX. Weapon Cache Locations (34/34)Act 1- GenoshaBarren Cliffs (across a bunch of ice bridges)Grand Hall (behind a pillar)(credit first to [email protected] and [email protected]) (also mentioned later by [email protected] and [email protected], quit piling on guys, sheesh! j/k)Act 2- Savage LandJungle Ruins (near the beginning)Jungle Pass (in a cave)Elemental TombBeyonder's Sanctum (in room with Omega Red)Act 3- CanadaPart A (The Core)- Core InteriorPart A (The Core)- Core SecurityPart A (The Core)- Core Central (in Sugar Man's room)Part B (Infinite Factory)- Engineering (in room with supercharger)Part B (Infinite Factory)- Fusion CorePart B (Infinite Factory)- Genetic ProcessingPart B (Infinite Factory)- Assembly FactoryPart C (Madri Temple)- Madri CloistersPart C (Madri Temple)- Meditation Chamber (downstairs that opens up)Part C (Madri Temple)- Divine SanctuaryAct 4- New YorkPart A (Platforms)- Perimeter Platforms (on the second platform)Part A (Platforms)- Radar Array Platforms (on the second array platform)Part B- Sewers SouthPart B- New York West Side (directly ahead at the end of the street)

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Part B- Sewers West (push a bus when prompted with a mighty character)Part B- Holding Pens (after blowing up a generator, next to a comic book)Part B- StockadePart B- Brain TrustPart B- Brain TrustPart B- Sewers NorthPart C (Apocalypse's Tower)- The Pantheon (fly under the giant Apocalypse statue)Part C (Apocalypse's Tower)- Tower EngineeringPart C (Apocalypse's Tower)- Sinister's Lab (where Beast was)Part C (Apocalypse’s Tower)- Sinister’s Lab (behind a breakable wall, withDanger Room Disc Graduation Exam 400)Act 5- EgyptAncient Labyrinth (across the falling bridges)Temple of AnubisTemple of Sekmeht (behind a giant pillar)Hall of the Dead (same room as the Xtraction Point)

X. Conclusion/AcknowledgementsI hope I've been a help. Thanks to Marvel for making the X-Men. Thanks to Activision for footing the bill. Thanks to Raven for making the game. Thanks to Duskhk and abelxjake2004 for a tech station location. Thanks to [email protected], [email protected], [email protected], and [email protected] for not letting me forget about a weapons cache I missed. Thanks to Darth Pacific for mentioning the other way to get one of the extra beacons/experience bonuses. Thanks to all of the people on the message board, who expand our knowledge of the subtleties of the game every day. Finally, thanks to the English language, so you can read this guide. I'm out of here, probably to go play this game.

XI. Version HistoryVersion 1.00- Most everything up.Version 1.01- Three additions (2 weapons caches, note about pack limits after completing the game), 3 changes (Genetic Processing Homing Beacon description, Graduation Exam 400 description, another way from Darth Pacific on how to get one of the extra homing beacons/experience points). Updated acknowledgements/credits.

XII. Copyright and Legal Information

All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.

This guide may not be reproduced or posted on any site without the expressed written consent of the author. It has been created primarily as information on gamefaqs.com to help players of this game, and any other use must be approved in advance. Use not in accordance with these terms is a violation of copyright law.