world cup 2515 rules pack
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THE NAFWORLD CUP 2515LUCCA
CONTENTS
Page 1 - Contents & Introduction by Jervis.
Page 2 - Notes or Captains, Schedule & Venue ino.
Pages 3 to 4 - Event Rules pack (eam selection, scoring etc.)
Page 5 - ransportation in Lucca.
Page 6 - Guide to Lucca and Event Shuttle ino.
Page 7 - Reaching the Venue ino.
Page 8 - Lucca Bus timetable.
Page 9 - Printable A5 Passing Chart.
Page 10 - Printable A5 Quick Reerence Chart.
Page 11 - Game erm ranslations.
INTRODUCTION
Is it really our years since the last Blood Bowl World Cup?!?Well, hard as it is to believe, it really has been our years sinceBlood Bowl coaches rom all over the world gathered to
celebrate their hobby and decide which o the participants arethe best Blood Bowl coaches in the whole wide world!
However, while I know that the competition or the title will beas fierce as ever, I also know that the main reason or attendingthe World Cup is to meet old riends, make new ones, and talklate into the night about amazing plays or o terrible luck with theblocking dice. Tis is the truly wonderul thing about the WorldCup it lets us know that wherever we come rom, we are morealike than different, and that we all talk the language o BloodBowl.
Considering this, it would be remiss o me not to inish thisintroduction by saying a massive thank-you to the organisers othe 2015 World Cup. Tey have put in a huge amount o workalready, and I know that they will be working their socks off overthe World Cup weekend to make sure that it is the best WorldCup yet. Make sure you show your appreciation o their effortswhenever you get the chance.
And with that I will wish you good luck in your games. May all oyour dice rolls be sixes, and may you never ail to go or it!
Jervis
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FOR TEAM CAPTAINS
Registration will open Jan 30th and close March 8th. Visitthe World Cup website to register: http://worldcup.luccini.it
eam captains are responsible or their teams headcount.Individual coaches dont have to tell the organization i they arepresent or not.
eam captains need to tell us on Friday morning i their teamhas arrived, afer theyre sure their whole team is present(or not).
Captains! Please be at the venue at 8:00 on Friday to register!Make sure you have the names o your team with you. Tat waywe can begin on time!
On Saturday and Sunday captains only need to tell us i theyremissing coaches.
eam captains are responsible or picking up the Match ResultForms. Afer picking up the orm, they tell their team at which
tables theyll play.
eam captains are responsible or returning the match resultsand the painting votes.
Match Result orm: Te team captains o both teams will sign theresult sheet. One team captain will bring it to the organization.I a match result orm is handed to us, signed by both teamcaptains, we expect the results to be inal.
P : We recommend the coaches who finishearlier spend that time checking out their opponents painted
teams. Te team captain and one other team member must signthe painting votes sheet.
We would also appreciate it i the team captains could eitherprint this or their team members or notiy them that they shouldmake themselves a copy. We expect all coaches to have a copy othis booklet, as there wont be any available at the tournament!
SCHEDULE
F-S
Game 1: 10:00-12:15Lunch: 12:15 - 13:30
Game 2: 13:30 - 15:45 Game 3: 16:45 - 19:00
S
Game 1: 9:30-11:45Lunch: 11:45 - 12:45
Game 2: 12:45 - 15:00 Game 3: 15:45 - 18:00 Award ceremony: 18:30-19:00
VENUE
Lucca Fiere e CongressiLucca Fiere e Congressi S.p.AVia della Chiesa XXXII, trav. I, 23755100 Lucca (Italy)
el: +39 0583 582676Fax: +39 0583 318204
E-mail: [email protected]: www.luccafiere.it
Te exhibition complex in the city o Lucca is situated in a avorableposition proximate to both the city center and the motorwayexits or Lucca East and Lucca West.Being a little more than hal a mile rom the historic city center,the venue is easily accessible by both car and public transport,and most o the route is served by practical bike paths.Its strategic location, overlooking one o the most importantItalian motorway junctions, the A11 Florence-Versilia, makesthe neighborhood easily visible and accessible.Te visitor can participate in the events organized at the venuewhile simultaneously enjoying the historical and artistic beautyo Lucca and its surroundings.
We expect all coaches to behave as were accustomed toduring Blood Bowl tournaments. I we get complaints aboutcoaches or i the organization has problem with a coach, thenwell talk to the team captains about it.
http://worldcup.luccini.it/mailto:segreteria%40luccafiere.it?subject=http://www.luccafiere.it/http://www.luccafiere.it/mailto:segreteria%40luccafiere.it?subject=http://worldcup.luccini.it/ -
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RULES
Te NAF World Cup will use the latest rule set; CRP , with theollowing exceptions and/or amendments:
Te Illegal Procedure rule will not be in use, nor is the 4 minutetimer rule. Please note that you may be given a certain amounto time to complete your game should you be running late. Moreon this under match sequence.
Coaches have 1,100,000 GP to create their starting teamrosters. eam rosters must consist o at least 11 players as perthe normal rules.
Star Player Points are in not use.
All casualties and/or deaths are healed between rounds. Statdecreases will not pass on to the next game.
Player improvements are not counted towards eam Value, soin effect eam Value is fixed at the starting 1,100,000 GP or allrosters and thereore o no impact.
Chaos Pact, Slann and Underworld teams are allowed. Alternateteams such as Khorne are not.
Each team consists o 6 coaches. Each coach MUS coach aBlood Bowl team o a different race than any other coach o histeam. Tis will result in each team having 6 different races. Ergo:No team can have two undead teams or example. (You can obvi-ously have multiple Daves or Maggies in your team, thats actuallya lot of fun)
SKILL SELECTION
Te number o skills awarded will be determined by team type.
IER 1Amazon, Chaos Dwar, Dark El, Dwar, Lizardman, Norse, Orc,Skaven, Undead, Wood El
IER 2Chaos, Chaos Pact, El, High El, Human, Khemri, Necromantic,Nurgle, Slann
IER 3Halfling, Goblin, Ogre, Underworld, Vampire
Skills are awarded as ollows:
TIER DAY 1 DAY 2 DAY 3
1 3 Regular Skills
2 Regular SkillsOR1 Double
Skill OR1 Skillto a player that
has already
received a regularskill (but not adouble skill).
24 Regular Skills+ 1 Double Skill
2 Regular SkillsOR1 Double
Skill OR1 Skillto a player that
has alreadyreceived one.
34 Regular Skills
+ 1 Double Skill
2 Regular SkillsOR1 Double
Skill OR1 Skill
to a player thathas already
received one.
Please Notethat ier 3 teams also have access to Bribes, HalflingMaster Che, and Star Players as covered above.
Players may not add more than one skill except in the case o Day3s last option.
Allskills MUSbe noted on the team roster your team captainhands in to the organization when registering your team on Day 1
MATCH SEQUENCE
Te match sequence is as ollows:
1 PRE MACH & INRODUCION.
Decide what constitutes a cocked die. (It is recommended thatany dice that is not flat on the table or board is considered cockedto eliminate any confusion, but ultimately this is for the coaches todecide.)Show your opponent your roster and team.
Point out which players represent which positions and point outwhich players have got which skills.Look over your opponents team roster and ensure that its legal.Call or a NAF Reeree or NAF ournament Official in the evento any discrepancy beore the match begins.Work out the number o Fans and Fame and note the result.
2 HE MACH.
Roll Weather.Roll or Kick Off. (Winner decides to kick or receive).Receiving teams turn.Kicking teams turn...Etc...
1 Regular Skill +1 Double Skill
1 Regular Skill +1 Double Skill
1 Regular Skill +
1 Double Skill
Inducements are not allowed, with the exception o ier 3teams,which may purchase Bribes, a Halfling Master Che, andStar Players. All prices are the same as in the Inducementssection o the CRP rule set.
Star Players are counted toward the minimum o 11 playersper team. I opposing teams have the same Star,both may play.
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3 HE POS MACH SEQUENCE.
Fill out results sheet and sign it. Please ensure that both you andyour opponents results sheets are in accordance.Data Entry. Hand in results sheet at the appropriate point. Oncea signed result sheet is handed over to a NAF ournament Offi-cial the result cant be changed.
4 MACH IMING.
You have 2 hours and 15 minutes to complete your match. Whenone hours over, a general notice will be given that you should beclose to starting the 2nd hal.
I, with one hour lef, your game hasnt started the second halyet, you and your opponent will get a timer (chess clock).Eachcoach will have 30 minutes time or all his turns lef in the game.
I youve spent all your time and your opponent hasnt, all you areallowed to do is put any prone players upright and unstun anyplayers that are stunned. You are not allowed to take ANY other
action than this.
I one or both coaches are late or the game, the reerees will makenote o your table number and who is late. I, with one hour lef,the game hasnt started the second hal yet, the coach who waslate will get 20 minutes instead o 30. His opponent will get 40minutes instead o 30. I both players were late both players willget 30 minutes. I one o the players is not at his table afer 30minutes, the other player will win by deault!I 2 hours and 15minutes have passed or both players time has run out the gameends immediately.
5 POINS & RANKINGS.
Results will go into two rankings: eam and Individual.
eam Ranking: Each game played by a team member will add upto the team ranking. Te team ranking will be made up o theresults rom all the team members.
Win : 1 pointDraw : 1/2 pointLoss : 0 pointiebreaker: Net D + Net Cas
Individual Ranking: Well also keep track o an individualranking. Each game will add points (or none)to this ranking.
Win : 3pointsDraw : 1 pointLoss : 0 pointiebreaker: Net D + Net Cas
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TRANSPORTATION INLUCCA
BY CARWESFrom Viareggio:Viareggio-Lucca Bretella motorway link, exitLucca est (5 minutes from the Venue of NAF World Cup 2015,following the Road Instructions to Lucca Fiere e Congressi)
SOUH
From Pisa: National Road no. 12 (Abetone and Brennero) orollow the road instructions and take Te A11 Firenze-PisaNord direction Florence.
From Fiumicino Roma Aiport: ake Te A1 Highway directionMilano then turn to A11-E76 When You Arrive in Florence toPisa Nord and take Te Lucca Est Exit
NORHFrom Malpensa Milano Airport: Tere are wo Suggested Routes;
1)ake Te A1 Highway direction Napoli then turn when you
arrive in Bologna to A11 E76 direction Florence From Florenceo Pisa Nord and take Te Lucca Est Exit
2)ake Te A1 Highway Direction Napoli then turn when youarrive afer Parma to A15 Parma-La Spezia, then take the A12 toLivorno and change the route ollowing A11-E76 to Florence andtake Te Lucca Est Exit
From Massa Carrara: province road n 445 Carpinelli pass, Piaz-za al Serchio, Castelnuovo Garagnana, Borgo a Mozzano.
From Modena: province road n 324 Radici - Radici pass, Castel-nuovo Garagnana, Borgo a Mozzano
BY PLANE
Galileo Galilei Airport Pisawww.pisa-airport.com
Flight inormation +39 050 849 300Air tickets +39 050 849404Luggage assistance service +39 050 849400Cargo agency +39 050 849350Freephone (claims only) +39 800 018 849Florence air terminal +39 055 [email protected]
Amerigo Vespucci Airport - Firenze Peretolawww.aeroporto.firenze.it
Switchboard +39 055.3061300Lost luggage +39 055.3061302Fax +39 055.3061664Secretary +39 055.30615Fax +39 055.3061355
Malpensa Airport Milanowww.milanomalpensa-airport.com/enGeneral Call Center erminal 1 +39 02.74852200
erminal 2 +39 02.74852200Help Center +39 02.232323
Fiumicino Airport Romawww.adr.it/web/aeroporti-di-roma-en-/pax-co-fiumicino
Airport Call Center(ADR) +39 06.65951 (24h)Fly inormations +39 06.65951 (24h)Alitalia Ino Center +39 06 6563.1 (7:00-23:00)
BY BUS
VaiBus Bus Lines
www.vaibus.iterminus - ticket office Lucca Piazzale VerdiLucca Piazzale Verdi(from and to Lucca, Piana di Lucca, Valledel Serchio, Pisa, Florence)
Viareggio, Piazza dAzeglio +39 0584 30996(for Viareggio and Versilia)
Barga, via Canipaglia, 2 +39 0583 724303
Castelnuovo di Garagnana, P.zza Repubblicael +39 0583 62039
Fax +39 0583 666674
OLucca Piazzale Verdi(from and to Lucca, Piana di Lucca, Valledel Serchio)el +39 0583 587897Fax +39 0583 541240 :Monday-Saturday 06.00 20.00; Sunday 8:00 20:00
Lucca Via Cavourel +39 0583 466963 :
Monday-Saturday 06.00 20.00; Sunday 8:00 20:00
Lucca Piazzale Verdi (from and to Pisa, Pistoia, Montecatini,Prato, Florence)el +39 0583 584877Fax +39 0583 53892 :Monday-Saturday 06.00 20.00; Sunday 8:00 20:00
BY RAIN
FS renitaliawww.trenitalia.it
Railway line Florence-Viareggio (East-West)Main stops:Altopascio Montecarlo Capannori Lucca Viareggio
Railway line Pisa-Aulla(North-South)Main stops:Lucca Borgo a Mozzano Barga Castelnuovo Garagnana Piazza al Serchio Pieve San Lorenzo
Lucca rain stationPiazza Ricasoliicket office: +39 0583 467013 : 5.30 20.30
Bookings & Inormation Desks: : 7.00 20.30imetable Inormation: FS informa: +39 147 888 088Assistance office or the disabled: +39 0583 490104
http://www.pisa-airport.com/mailto:info%40pisa-airport.it?subject=http://www.aeroporto.firenze.it/http://www.milanomalpensa-airport.com/enhttp://www.milanomalpensa-airport.com/enhttp://www.adr.it/web/aeroporti-di-roma-en-/pax-fco-fiumicinohttp://www.vaibus.it/http://www.trenitalia.it/http://www.trenitalia.it/http://www.vaibus.it/http://www.adr.it/web/aeroporti-di-roma-en-/pax-fco-fiumicinohttp://www.milanomalpensa-airport.com/enhttp://www.milanomalpensa-airport.com/enhttp://www.aeroporto.firenze.it/mailto:info%40pisa-airport.it?subject=http://www.pisa-airport.com/ -
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PASSING MODIFIERSThrowing a Quick Pass +1
Throwing a Short Pass +0
Throwing a Long Pass -1
Throwing a Long Bomb -2
Per opposing tackle zone on the player throwing the ball -1
SKILL MODIFIERS
Accurate +1 to D6 when Passing
Dump-Off Thrower may make a Quick Pass when being Blocked
Hail Mary Pass Inaccurate to any square
Nerves of Steel Ignores opposing tackle zones
Pass Reroll failed passes
Safe ThrowIf Intercepted, thrower makes an unmodified Agilityroll. If passed Interception is cancelled
Strong ArmThe player may add 1 to the D6 when he passesShort, Long or Long Bomb range
THROW TEAM-MATE/RIGHT STUFF
Throwing a Quick Pass +0
Throwing a Short Pass -1
Throwing a Long Pass N/A
Throwing a Long Bomb N/A
Per opposing tackle zone on the player throwing AND on thesquare thrown player is landing in
-1
NOTESAlways Inaccurate. Thrown player scatters 3xs
Fumbles NOT a turnover: Fumbled player lands in his original square, roll to see if he landson his feet
CANT be intercepted
If thrown player lands on occupied square, knocks down player and knocked down playermakes armor roll, scatter thrown player until he lands in unoccupied square. Cannot land onmore than one player
PASSING CHART
Regular Throwing Ranges
13 B B
12 B B B B B
11 B B B B B B B
10 L L L B B B B B B
9 L L L L L B B B B B
8 L L L L L L L B B B B
7 L L L L L L L L B B B
6 S S S S L L L L L B B B
5 S S S S S L L L L B B B
4 S S S S S S L L L L B B B
3 Q Q S S S S S L L L B B B
2 Q Q Q S S S S L L L L B B
1 Q Q Q Q S S S L L L L B B B
0 T Q Q Q S S S L L L L B B B
0 1 2 3 4 5 6 7 8 9 10 11 12 13
T Throwers Square L Long Pass - N/A for Big Guy Throwing
Q Quick Pass B Long Bomb - N/A for Big Guy Throwing
S Short Pass
PASSING CHARTAGILITY TABLE
Players AG 1 2 3 4 5 6
D6 Roll Required 6+ 5+ 4+ 3+ 2+ 1+
An unmodified 1 ia ALWAYS a failure and an unmodified 6 is ALWAYS a success
PASSING CHART
WORLD CUP
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So you think you know it all. No translation needed. But what iyour opponent is rom France or Spain and does not know theEnglish words or some skills or the weather table. Disturbios?What do you mean?
o make it more simple or you, the next pages contain lists otranslations or the Kickoff table, weather table and the skills.With the keyword known to both players you can look up whathappens in your own language! O course any disputes will bedealt with by the reerees.
2D6 Kickoff able ableau de coup denvoi abla de patadainicial
2 Get Te Re A mort larbitre A por el rbitro
3 Riot meute Disturbios
4 Perect Deense Denceparaite Deensa perecta5 High Kick Chandelle Patadaalta
6 Cheering Fans Supporters Los hinchasaniman
7 Changing Weather Changement de mto iempo variable
8 Brilliant Coaching Entranement cticabrillante
9 Quick Snap Surprise Anticipacin
10 Blitz Blitz Penetracin
11 Trow a Rock Rocher Pedrada
12 Pitch Invasion Invasion du terra Invasin del campo
General Gnral General
Block Blocage Placar
Dauntless Intrpidit Agallas
Dirty player Joueurvicieux Juegosucio
Fend Parade Zaarse
Frenzy Frnsie Furia
Kick Frappe prcise Patada
Kickoff Return Anticipation Anticiparse
Pass block Blocage de passe Bloquearpase
Pro Pro Proesional
Shadowing Poursuite Perseguir
Strip ball Arracher le ballon Robar baln
Sure hands Dextrit Manos seguras
ackle acle Placajedeensivo
Wrestle Lutte Forcejeo
Agility Agilit Agilidad
Catch Rception Atrapar
Diving catch Plongeon Recepcinheroica
Diving tackle acleplongeant Placajeheroico
Dodge Esquive Esquivar
Jump-up Bond En pie de un salto
Leap Saut Saltar
Sidestep Glissade contrle Echarse a un lado
Sneaky git Sournois Rastrero
Sprint Sprint Carrera
Sure eet Equilibre Pies firmes
ackle acle Placajedeensivo
Wrestle Lutte Forcejeo
Passing Passe Pase
Accurate Prcision Precisin
Dump-off Passerapide Paseprecipitado
Hail mary pass La main de dieu Pase a lo loco
Leader Che Lder
Nerves o Steel Nersdacier Nervios de acero
Pass Passe Pasar
Sae throw Lancer rcos Paseseguro
WEATHER, KICKOFF & SKILLSTRANSLATIONS
Strength Force Fuerza
Break tackle Esquive de orce Abrirsepaso
Grab Projection Apartar
Guard Garde DeensaJuggernaut Juggernaut Juggernaut
Mighty blow Chtaigne Golpemortero
Multiple block Blocage multiple Placajemltiple
Piling on Ecrasement Aplastar
Stand firm Stabilit Mantenersefirme
Strong Arm Costaud Brazouerte
Tick skull Crneepais Cabezadura
Mutation Mutation Mutacin
Big hand Main dmesure Mano grande
Claw Griffes Garra
Disturbing presense Prsenceperturbante Presenciaperturbadora
Extra arms Bras supplmentaires Brazos adicionales
Foul appearance Rpulsion Aparienciaasquerosa
Horns Cornes Cuernos
Prehensile tail Queue prhensile Cola prensil
entacles entacules entculos
wo heads Deuxttes Dos cabezas
Very long legs rslonguesjambes Piernasmuylargas
Extraordinary Extraordinaire Extraordinaria
Always hungry oujoursaffam Siemprehambriento
Animosity Animosit Animosidad
Ball & chain Chane&boulet Bola con cadena
Bloodlust Soi de sang Sed de sangre
Bombardier Bombardier Bombardero
Bonehead Cerveau lent Cabezahueca
Chainsaw rononneuse Sierra mecnica
Decay Dcomposition Degenerar
Fan avorite Idole des oules Favorito del pblico
Hypnotic gaze Regard hypnotique Mirada hipntica
Loner Solitaire Solitario
No hands Manchot Sin manos
Nurgles rot Pourriture de Nurgle Putreaccin de Nurgle
Really stupid Grosdbile Realmenteestpido
Regeneration Rgnration Regenerar
Right stuff Poids plume Agilidadelina
Secret weapon Armesecrte Armasecreta
Stab Poignard Pual
Stakes Pieux Estacas
Stunty Minus Escurridizo
ake root Prendreracine Echarraces
Trow teammate Lance run coquipier Lanzarcompaero de equipo
itchy Microbe Canijo
Wild animal Animal sauvage Animal salvaje