why we need to involve both the science and cultural sectors?...2017/03/08 · this strategic...
TRANSCRIPT
Why we need to involve both the science and
cultural sectors?
Dutch Coalition on Digital Preservation
Since 2008 as a cross-domain national coalition covering the entire public sector
To establish an organisational and technical infrastructure for long‐term access to all digital objects which are of crucial importance for science, culture and society
Digital Heritage Network
NCDD - Building a Future for our Digital Memory
6
Scalable services Transparent costs Roles and Responsibilities
A.1 Distributed services
A.2 Persistent Identifiers
A.3 Software sustainability
B.1 Cost modelling C.1 collection development ‐ CS
C.2 Preservation policies
C.3 Certification
C.4 Expert network preservation
Sustainable Digital Heritage
C.5 Co‐ordinating Web Archiving
Teaching & Training
C.6 Collection development Decision tree
Survey Case Studies
Importance of software sustainability for Cultural Heritage
• In all domains collections and data are (born-)digital
• These data is produced through software and requires software to be read and
understood
• Growing number of digital objects are software-dependent
• Software needs to be kept and maintained as long as the data are relevant
• This has consequences for:
• Selection of digital objects to be preserved
• The accompanying software (and hardware)
• Maintenance of knowledge on software and the use of software
• Legal frameworks
• Preservation policies
Preservation strategies
1. Migration
2. Emulation
• Increase of volumes
• Rise of computational complexity
• Emulation tools become more feasible and scalable
• Emulation as a Service
• Emulation becomes attractive alternative
• Implications on standards and services and support
Emulation expected to become common practice
Shift in how heritage institutes approach preservation strategies
Common issues for all domains
1. Legal issues
• Copyrights
• Licensing legislation
• Legal deposit
• Copy-protection infringments
2. Availability of hardware
• Storage devices
• Computer systems
3. Bit‐rot
4. Standards and documentation
But also specific issues
Museum / art domain
Software is only part of the problem. Goal is to keep
artefacts alive in such a way that the observer gets the
impressions intended by the artist
Archival / Library domain
Software is needed to maintain access to the data.
Different formats, different versions, different software,
many commercial office software
Science
Emphasis mainly on reproducibility of scientific output
Software obsolescence
• Software obsolescence is a side effect of the ongoing innovation in ICT
industry
• Vendors respond to market needs
• It becomes economically unfeasible to maintain older versions
• But memory institutes need to preserve content far longer than the
life-span of software products and software vendors
Legacy and newly created
Make distinction between
1. Legacy software
• Software archives
• Computer museums
• Emulation practice
2. Newly created software
• Education
• Documentation
• Guidelines: software seal
UNESCO PERSIST Programme
Example: National Library
• Collects publications, also digital since early 90s
• Books accompanied by floppy disks, cd-roms, dvd’s
• KB has large CD-ROM collections
• Problems
• Having working cd-rom players
• Bit-rot and storage errors
• Copy-protection issues
• Solutions
• Emulation
• Migration to other carriers
Example: Archives
• State and municipal records
• Different systems
• Proprietary data
• Not easily to be reconstructed without original software
Example: Institute for architecture
• Collects important examples of Dutch architecture from 1850 onward
• Drawings, Marquette's, models, design process
• Now mainly born-digital: 3D models, Autocad
• Problem
• Different software products
• Different versions
• Layering and rendering
NCDD - Building a Future for our Digital Memory
Example: game preservation
• Gaming example of digital objects where the role of the
software is essential but only part of the game
• Device on which the game runs is also essential part of the
experience
• Compatibility is important, but especially the experience
• Software has no value without the device
• Interactive internet games make it even more complicated
• Companies grow very fast, but also disappear just as quickly
• Hardly any publicly available documentation
Example: Born digital art
• Art is about the perception of the viewer (at a certain point in time)
• Digital art is about the same, and about the creativity of the artist
reflected in software and code
• Digital art is instruction based. The art work depends on software,
hardware and OSs
• Preservation is object based and time consuming
• Preservation of digital art needs a lot of documentation
Link: https://www.youtube.com/watch?v=LUDxyXanmps
http://www.neogeocity.com http://sleepmode.hetnieuweinstituut.nl/sites/default/files/cover-3190-22037/after-dark/all/flying-toasters.html https://www.bryanbraun.com/after-dark-css/all/fish.html
Example: online
Example: DDS
General conclusions from the Use Cases
• The variety in the nature of software products in use in the public sector is
large
• There is no one-size-fits-all solution
• Legal issues are to be overcome before software from the past can be
lawfully used
• Software maintenance goes well beyond keeping a copy of the text
• Having software properly maintained does not guarantee its sound use
• Criteria for keeping or discarding software are lacking
Aspects of legacy software preservation
• Community coordination. How to set up a coordinated effort to collect and
preserve software essential to access our digital heritage?
• Legacy software licenses. How to approach legal issues related to
commercial and orphan legacy software?
• Economic sustainability. Can cultural heritage institutions make a business
case to rights holders for preserving software?
• Technology infrastructure. Implementation, management, and access to
legacy software services.
• Standards and best practices. Development of guidelines for cultural
heritage institutions that need to re-use software.
www.ncdd.nl
@info_ncdd
NCDD - Building a Future for our Digital Memory
Report on software sustainability and case studies
http://www.ncdd.nl/wp-
content/uploads/2016/11/201611_DE_Houdbaar_final_report_software-
sustainability_DEF.pdf
Just some questions… • How can we ensure sharing knowledge between
parties? • Can we conform that there is enough overlap in
the issues regarding software sustainability between the science domain and the cultural sector at large?
• Is emulation a real solution and within reach for heritage institutions?
• How to involve large market (commercial) parties, like Microsoft, IBM, …
• Could a Software Seal of Approval also help for the legacy issues facing heritage institutes?
NCDD - Building a Future for our Digital Memory