why online game sites need a content delivery network
DESCRIPTION
Online game sites must satisfy large audiences who have a low tolerance for lagging and timeouts. This unprecedented level of interaction and sharing causes game sites to perform sluggishly under the strain of supporting high volumes of activity and users, negatively affecting customer ratings, IT operations and revenue. This infograph details the top performance issues online game sites faced in 2013, and how a CDN can be used eliminate the performance issues associated with today’s massive number of online users.TRANSCRIPT
2013
2012
2017
2015
2011
2016
Expected to reach $35B in 2017
MMO games will account for $14.9B, or 21.2%, of 2013 global revenues
These problems have a major e�ect on:
&
Latency/Lagging
CDNetworks Content Delivery Network equips online game sites with the maximum level of performance & security needed to increase user satisfaction & revenue
Security Attacks
Server Crashes
Download Failures
CDNetworks Dynamic Web Acceleration reduces the number of data round-trips
necessary to complete a web request, resulting in an ultrafast high performing
gaming experience
Reducing latency to create ultrafast downloads & dynamic game play
Latency/Lagging
CDNetworks Cloud Load Balancing & Cloud Storage solutions further mitigate post launch performance challenges by assisting with the heavy loads associated with ongoing play
Protecting against security attacks
With a combination of global PoP locations, anycast DNS methodology &
DDoS absorption infrastructure, CDNetworks global network responds automatically to unusual tra�c spikes
Security Attacks
CDNetworks Content Delivery Network instantly scales & increases the capacity of game servers with 140+ Points of Presence located in 86+ cities bringing gaming content closer to end users
By adding scale to game site infrastructure
Download Failures
Server Crashes
Why Online Game Sites Need a Content Delivery Network
Online Game Industry Global Revenue Timeline 2011-2017
cdnetworks.com
Infograph sources: http://www.forbes.com/sites/johngaudiosi/2012/07/18/new-reports-forecasts-global-video-game-industry-will-reach-82-billion-by-2017/)http://www.gamasutra.com/view/news/184834/http://slashdot.org/topic/datacenter/rising-dependence-on-datacenters-makes-downtime-costs-skyrocket/DDoS Attacks in the gaming industry 2013 reporthttp://www.polygon.com/2013/8/15/4622252/plague-of-game-dev-harassment-erodes-industry-spurs-support-groupshttp://www.gamesindustry.com/valve-hits-record-7-million-concurrent-users-steam/#cOBMZgLTO6RMp5B4.99http://www.gamesindustry.com/russian-social-gaming-market-nearly-tripled/http://www.gamesindustry.com/hacking-attempts-surge-following-release-next-gen-consoles/http://www.newzoo.com/press-releases/global-games-market-grows-to-86-1bn-in-2016/http://english.people.com.cn/90778/7702699.htmlhttp://www.gamesindustry.com/infographic-on-the-global-mmo-market/Some images used in this infograph were take from the blog site https://www.distilled.net/blog/seo/�xing-seo-problems-with-html5/
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For online game sites, reliable, fast & secure connections are, mission-critical. Game sites must support growing global client databases & generate revenue by performing at the highest level. Users expect quick, responsive & secure game play. CDNetworks Content Delivery Network helps with precisely that.
after a popular United States game publisher was hit by a DDoS security attack in 2013
7.3%
Game Site Revenue
stock decline
reported by a European gaming company after experiencing a series of DDoS attacks ranging from 300 Mbps-3.5 Gbps
$130k - $260kin lost revenue
Player SatisfactionServer problems associated with the 2013 launch of SimCity4 led to a �ood of angry emails, tweets & developer death threats
The global online game industry is skyrocketing
$19B in 2011
Russian Game Market is expected to grow at a CAGR of about 15% & Reach $1.5B
Russia’s social games market nearly triples from the previous year reaching $236M
As more gamers move online developers are struggling to maintain game performance & security
Many top selling online games of 2013 experienced site crashes during launch week due to the massive number of users
$31B in 2012
Expected to reach $86.1B in 2016
China's online game industry recorded total sales revenue of nearly $7B in 2011, an increase of over 32% from 2010
Global MMO market reaches 400M players
Expected to reach $70.4B by the end of 2013
By 2015 Asia & Europe are expected to make up 87% global mobile & online game revenue
Michael Gallagher, President & CEOEntertainment Software Association
"No other sector has experienced the same explosive growth as the computer
& video game industry..."
The most commonly faced game siteproblems due to the increase of onlinegamers are:
PROBLEMSSecurity Attacks
Server Crashes
Download Failures
Latency/Lagging
- David Emm, Kaspersky Lab Sr. Security Researcher
”We’ve just seen two of the biggest console launches ever, with PlayStation 4 & Xbox One. That means there will be more gamers for
criminals to target, especially as the Sony & Microsoft machines increasingly use the Internet for a fuller gaming experience”
Expected to reach $70.4B by the end of 2013
Asia & Europe are expected to make up 87% of 2015 global mobile & online game revenue
Reaches $19B in 2011
The global online game industry is growing
Grows to $21B (includes digital delivery, subscriptions & Facebook games) in 2012
Many top selling online games of 2013 experienced site crashes during launch week
As more gamers move online developers are struggling to maintain game performance
North America
190M
275M
Asia/Paci�c
600M
400M
200M
515M
250M
Latin AmericaEurope MEA
1100M
480M
300M
115M 145M
245M
Global Online Population vs Global Online Gamers
PROBLEMSLatency/Lagging
Security AttacksServer Crashes
Download Failures
The most commonly faced game site problems due to the increase of online gamers are:
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