week03 workshop #2 cultural probes

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Workshop #2 Cultural Probes UX Prototyping / IID 2014 Spring Class hours : Fri 3 pm – 7 pm 21 st March

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Page 1: Week03 Workshop #2 Cultural Probes

Workshop #2

Cultural Probes

UX Prototyping / IID 2014 Spring

Class hours : Fri 3 pm – 7 pm

21st March

Page 2: Week03 Workshop #2 Cultural Probes

Interaction Design Elements

Workshop #2 IID_UX Prototyping 2

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Initial Pinterest Boards

Me What I like Where I live Sketchbook

Workshop #2 IID_UX Prototyping 3

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Me : Collecting images of myself

Me Studying

Being Playful

Future

In Game Worlds

Workshop #2 IID_UX Prototyping 4

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Where I live

• Emotional Home (Tag #emotional)

• Psychological

• Private

• Physical Home(Tag #physical, or #factual)

• Living where I live in the factual world

Workshop #2 IID_UX Prototyping 5

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Where I live

• Home in Imagination(Tag #dream)

• The imagination of ideal living space

• Future

• Virtual

• Fantasy

Workshop #2 IID_UX Prototyping 6

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How to collect images

• Web search

• Pinterest iPad/iPhone/Android apps

• Take pictures

• Sketch and upload your own sketches

Workshop #2 IID_UX Prototyping 7

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Cultural Probes Snippets for Probe Package Design

Workshop #2 IID_UX Prototyping 8

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“When reason is away, smiles will play.” - Paul Eluard and Benjamin

Péret

IID_UX Prototyping 9 Workshop #2

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Definition

• Probes

• Collections of evocative tasks meant to elicit inspirational responses from people – not comprehensive information about them, but fragmentary clues about their lives and thoughts.

• It’s an approach that values uncertainty, play, exploration, and subjective interpretation as ways of dealing with those limits.

• Provides an example of how we use this purposely uncontrolled and uncontrollable approach to help us understand design domain in new ways

IID_UX Prototyping 10 Workshop #2

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Project Brief

• European Union–

funded research

project looking at

novel interaction

techniques to increase

the presence of the

elderly in their local

communities.

IID_UX Prototyping 11 Workshop #2

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Project Outline

• The probes were part of a strategy of pursuing experimental design

in a responsive way.

• They address a common dilemma in developing projects for

unfamiliar groups.

• Understanding the local cultures was necessary so that our designs

wouldn’t seem irrelevant or arrogant, but we didn’t want the groups

to constrain our designs unduly by focusing on needs or desires

they already understood.

• We wanted to lead a discussion with the groups toward unexpected

ideas, but we didn’t want to dominate it. IID_UX Prototyping 12 Workshop #2

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Package

IID_UX Prototyping 13

• The cultural probes—these packages of maps, postcards, and other materials—were designed to provoke inspirational responses from elderly people in diverse communities.

• Like astronomic or surgical probes, we left them behind when we had gone and waited for them to return fragmentary data over time.

Workshop #2

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Postcard

IID_UX Prototyping 14

• Postcards are an attractive medium for asking these sorts of questions because of their connotations as an informal, friendly mode of communication.

• Unlike formal questionnaires, the postcards encouraged questions to be approached casually, which was underlined by pre-addressing and stamping them for separate return.

• Postcard Questions

• Please tell us a piece of advice or insight that has been important to you.

• What do you dislike about Peccioli?

• What place does art have in your life?

• Tell us about your favorite device.

Workshop #2

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Map • Participants were also asked to

mark zones on local maps, showing us where, for instance,

• They would go to meet people

• They would go to be alone

• They liked to daydream

• They would like to go but can’t

IID_UX Prototyping 15 Workshop #2

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Camera • Picture Assignments

• Your home

• What you will wear today

• The first person you see today

• Something desirable

• Something boring

• About half the pictures were unassigned, and the elders were asked to photograph whatever they wanted to show us before mailing the camera back to us.

IID_UX Prototyping 16 Workshop #2

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Photo Album and Media Diary • The last two items in the probes

were in the form of small booklets. The first was a photo album, which requesting the elders to “use 6 to 10 pictures to tell us your story.”

• When questioned, we encouraged participants to use photos of the past, their families, their current lives, or anything they found meaningful.

IID_UX Prototyping 17 Workshop #2

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Probe Packages in Smartphone Version • Contemplate a digital cultural probe package

that you can easily invite your user groups.

• How would it be changed if you probing your users on smart phone SNS, such as Facebook, Google+, or Instragram?

• Disposable cameras, postcards, maps, and diaries in physical forms are no longer needed to be snail-mailed to users. Find digital cameras, postcards, maps, and diaries on Appstores or Google Play, so that you can gather more vivid, and immediate information from your users.

• First, draw your smartphone package on your power point document as a sequence scenario.

IID_UX Prototyping 18 Workshop #2

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GitHub setting Interaction Design Studio

Workshop #2 IID_UX Prototyping 19

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Github Set up

• Setup Github Account

• Follow/Watch/Star

• Libraries you are referencing

• Send an email informing your github

address

• www.github.com/yourid

Workshop #2 IID_UX Prototyping 20

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VVVV Learning

• Online Learning

• http://everyware.kr/home/category/lectures/vvvv-

basics/

• https://github.com/elliotwoods/VVVV.Tutorials.Funda

mentals

• http://vvvv.org/contribution/dont-panic-the-noobs-

guide-to-vvvv

• http://vvvv.org/documentation/documentation

Workshop #2 IID_UX Prototyping 21