week 12

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Prototyping INTERACTION DESIGN | APR. 19, 2016 WEEK 12

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PrototypingINTERACTION DESIGN | APR. 19, 2016

WEEK 12

What is Prototyping?

A prototype is anything a person can look at and respond to.

(A prototype doesn’t usually have to be very complex in order to learn what you need to know.)

A communication exercise that tests ideas

A simulation of how a product could work

The most compelling way to demonstrate interaction

Has many levels of fidelity and cost

PROTOTYPING

LUCIUS FOXDesigner

BRUCE WAYNEClient

It’s just a prototype.

Why Do We Prototype?

TO FIGURE SHIT OUT

SIMULATE THE EXPERIENCEFIND & FIX PROBLEMS

PREVENT NEEDLESS SPENDINGSELL AN IDEA

Different Methods of Prototyping

PAPERINTERACTIVE

PHYSICAL

Least expensive and quickest form of prototyping

Gives the impression that the idea is unfinished, and thus editable

Pieces can be adjusted on the fly because they’re easily disposable

Useful as a shared activity with participants

PAPER PROTOTYPING

Range in fidelity, but are typically medium-high fidelity

Simulates digital experiences well by incorporating animation

Can be easily distributed through online channels

INTERACTIVE PROTOTYPING

Works well for physical products or environmental designs

Allows testing of materials that could become a design factor

Researching physical behaviors related to a product can be done

Often the most expensive or least accessible form of prototyping

PHYSICAL PROTOTYPING

How do I make a prototype?

Draw sketches (already done)

Make a storyboard (already done)

Figure out what you need to prototype(any open questions?)

Figure out how you’re going to makethe prototype (as efficiently as possible)

What software should I use if I’mcreating a digital prototype?

Invision - more info

What software should I use if I’mcreating a digital prototype?

Apple Keynote - more info

How to usability test a prototype with users

Assignment

Keep working on your group projects.

Build a prototype to test your screen dimensions, behaviors, and the overall experience. Conduct a quick usability test with users.