web 2.0

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[email protected] m www.liftconference.com WEB 2.0 The web is certainly making an impact somewhere near you. Laurent HAUG [email protected] www.liftconference.com

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A presentation I gave at McKinsey to introduce web 2.0 and it's impact on business.

TRANSCRIPT

Page 1: Web 2.0

[email protected]

WEB 2.0The web is certainly

making an impact somewhere near you.

Laurent HAUG

[email protected]

www.liftconference.com

Page 2: Web 2.0

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Table of contents

• Defining web 2.0

• What’s happening?

• You’re in (try to enjoy the ride)

• Business 2.0

• What’s next?

Page 3: Web 2.0

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DEFINING WEB 2.0

A billion people,

a billion definitions.

Page 4: Web 2.0

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http://www.oreillynet.com/lpt/a/6228

Page 5: Web 2.0

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Tim O’Reilly’s Web 2.0

1. The Web As Platform

2. Harnessing Collective Intelligence

3. Data is the Next Intel Inside

4. End of the Software Release Cycle

5. Lightweight Programming Models

6. Software Above the Level of a Single Device

7. Rich User Experiences

Page 6: Web 2.0

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1.0 <-> 2.0

Page 7: Web 2.0

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A disputed term

• No real boundaries

• Multiple interpretations

• Defining a moving concept

• Web can’t be versioned

• Original vision of the web

Page 8: Web 2.0

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A disputed term

• World Economic Forum Annual Meeting 2007 - The Impact of Web 2.0 (check the video on videos.google.com)

– “Web 2.0 definitely is a buzzword, and it’s overused. But the movement is only starting. That movement is about leveraging the power of people”CHAD HURLEY

– “What we’re seeing is a return to the roots of the web.”CATARINA FAKE

– Web 2.0 “is enabling a fundamental shift in power that really is giving power to the consumer”MARK PARKER

– “It’s a way to collaborate with your customers, to allow them to co-create with you”.PETER SCHWARTZ

Page 9: Web 2.0

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WHAT’S HAPPENING(AND WHY?)

Why you can’t not care about the internet anymore

Page 10: Web 2.0

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New players

Page 11: Web 2.0

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ONLINE $

Page 12: Web 2.0

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The end of the 50% of useless ads

• Total U.S. Internet Spending (M$)– 2000: 7’134– 2006: 15’998

• Search Advertising – 2000: 286– 2006: 6’681

• 8% of total US advertising online in 2006E, 13%+ within 5 years.

Source: The State of the Internet, Morgan Stanley

Page 13: Web 2.0

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NEW TOOLSAND INFRASTRUCTURE

Page 14: Web 2.0

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Tools for the people

• Blogs• Technorati• coComment• Wikis• Digg• CMS• Sourceforge• IM• Chat

• ADSL• RSS• APIs• ASP• ROR/LAMP• Ajax• Tags

Page 15: Web 2.0

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CONNECTED PEOPLE

Page 16: Web 2.0

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From an elite/geeky mediato grandma’s living room

Internet Mobile

2005 1’039 300+

2006 1’191 600+

2007 1’343 1’000+

Source: The State of the Internet, Morgan Stanley

Page 17: Web 2.0

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• 10-15%user growth

• 20-30%usage growth

• 30%+ monetization growthSource: The State of the Internet, Morgan Stanley

Page 18: Web 2.0

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Evolution of users expectationsand services offering

0

10

20

30

40

50

60

70

80

90

19981999200020012002 20032004200520062007Time

Users expectationsServices offering

Page 19: Web 2.0

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GETTING TOMARKET IS EASY

Page 20: Web 2.0

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Idea = business

• Cheap hardware

• Cheap platforms (Linux, Apache)

• Open source = you never start from scratch

• Coders everywhere

• Money, reputation, location, network don’t matter as much as before.

Page 21: Web 2.0

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Startuping is cheap

• DropSend: Build $48,012 / Monthly $3,625• Freshbooks Build $20,000 / Monthly $46,000• Maya’s Mom: Build $70,000 / Monthly $30,000 • Mobissimo: Build $60,000 / Monthly $150,000• Wesabe: Build $200,000 / Monthly: $3,000

http://thebankwatch.com/2007/03/15/how-much-does-it-cost-to-build-the-best-web-apps-today-and-how-should-banks-react/

Page 23: Web 2.0

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scoble

Page 24: Web 2.0

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Techcrunch

Page 26: Web 2.0

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technorati

technorati.com/search/cocomment

Page 28: Web 2.0

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BUZZWORD?

Page 29: Web 2.0

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A new reality

• Customer as the new center of gravity• Global competition, open world• New markets (china, russia, senior

citizens, long tail) and spaces (online worlds, TVoip, voip, advertising, work collaboration)

• New audiences• Impact on all aspects of business

Page 30: Web 2.0

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New rules

• New balance of power

• New workforce

• New tools

• New competition

• New business models

• New lifestyle

• New environment

Page 31: Web 2.0

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New players

• GYM• Amazon• Ebay• Wikipedia• Feedburner• Flickr, blogger, Skype, technorati,

techcrunch, mybloglog, cocomment, weblogs inc, numsum, writely, etc etc…

Page 32: Web 2.0

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New opportunities

• New possibilities

• New audiences

• New markets

• New worlds

Page 33: Web 2.0

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New challenges

• Share control

• Competition everywhere

• Ideas everywhere

• Privacy / transparency

• Sustainability of business models

• Bubble?

etc…

Page 34: Web 2.0

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New concepts and ideas

• Markets are conversations• Customer is king• Folksonomies• Wisdom of the crowds• Crowdsourcing• Network effect• Open is sustainable

• Co-creation• Social Network• Perpetual beta• Open source• Mashups• Long tail• The world is flat

Page 35: Web 2.0

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Markets are conversations

• Micro publication– Blogs, podcasting, vlogs– Decentralization of information gathering– Barrier to entry is talent– Audiences are up for grab

• Somebody out there is talking about you• Nobody can control the online conversation

“The cluetrain manifesto”, Doc Searls, David Weinberger, etc…“Naked conversations”, Robert Scoble and Shel Israel.

Page 36: Web 2.0

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Customer is king(no kidding!)• People want to participate and have the

tools to do so.

• Trust in peers, not in marketing discourse.

• People can now force a company to change it’s path (Sony, Kryptonite, Broadcast flag, Vichy, Google bombs)

Page 38: Web 2.0

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Google bombs

Page 39: Web 2.0

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The world is flat

Thomas Friedman (NYT columnist)

“the world is becoming flat. Several technological and political forces have converged, and that has produced a global, Web-enabled playing field that allows for multiple forms of collaboration without regard to geography or distance - or soon, even language.”

http://www.wired.com/wired/archive/13.05/friedman_pr.html

Page 40: Web 2.0

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Friedman’s 10 Great Levelers

1. Fall of the Berlin Wall

2. Netscape IPO

3. Work flow software

4. Open-sourcing

5. Outsourcing

6. Offshoring

7. Supply-chaining

8. Insourcing

9. In-forming

10. Wireless

Page 41: Web 2.0

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The long tail

Page 42: Web 2.0

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ONE THING TO REMEMBER

Page 43: Web 2.0

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The web is out of its silo

• It is having an impact on your market, your strategy, your people, your competitors, your processes, etc..

• Take it out of the IT department.

• www.liftconference.com

Page 44: Web 2.0

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YOU’RE IN

You are already making the new web better.

Page 45: Web 2.0

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Passive contributions

• Every time you search, you make Google better

• Amazon

• Gmail

• Analytics

Page 46: Web 2.0

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Active contributions

• Blogging

• Commenting

• Tagging

• Digging

• Wikiing

Page 47: Web 2.0

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People are talking about you

• Technorati

• coComment

• Video/audio search

• Flickr

Page 48: Web 2.0

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BUSINESS 2.0

Buckle up

Page 49: Web 2.0

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A few examples

• User generated content

• Communities

• Co-creation

• Outsourcing

• Global microbrand

• 3D

Page 50: Web 2.0

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Youtube

• User generated content

• Targeted ads

• See also: vPod, DailyMotion, mySpace

Page 51: Web 2.0

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MTV

• Following changes in audience habits• Moving from TV to community• Complete change in business model• Complete change in competitive landscape

• See also: Le Monde, Guardian, BBC

BREAKING NEWS: Read the latest State of the Media 2007 report! http://www.stateofthemedia.org/2007/

Page 52: Web 2.0

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Lego

• Co-creation with customer

• Lego mindstorm

• And also: Lafraise, Microsoft, Google.

Page 53: Web 2.0

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L’oréal

• Outsourcing of critical (and fun) tasks to customers

• Focus on practical side• current_TV (tinyurl.com/25kr3v)

• See also: IBM brainstorm, Apple, Wikipedia.

Page 54: Web 2.0

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Stormhoek

• Global microbrands, leveraging the long tail

• And also: Moo.com, 37signals, English Cut, Thingamy, TVBgone, Cafepress, Stardoll

“most of our members are girls and boys between the ages of 7 and 17. Stardoll is one of few places on the Internet developed with an emphasis on girls’ self-expression and fantasy fashion play”

Page 55: Web 2.0

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World of warcraft

• Persistent 3D world

• Parallel economy

• See also: Second Life, Playstation home, Xbox live

Page 56: Web 2.0

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WEB 2.0 BUSINESS MODELS

Page 57: Web 2.0

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Service based

• Moo.com

• Service model

• Probably 2-3 months of coding

• Built on top of Flickr

• 25$ for 100 business cards

• Most viral product ever

Page 58: Web 2.0

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• Meetic

• Freemium / subscription based model

• Millions of people

• Moved past early reserves (now it’s the normal behaviour)

Freemium

Page 59: Web 2.0

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• Action based advertising

• Netvibes, Kelkoo

• Empty toolbox

• Built on top of the web

CPA

Page 60: Web 2.0

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CPM

• Mass (but targeted) display advertising

• Joost, feedburner

• Precise knowledge of audience location and behavior

Page 61: Web 2.0

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Revenue sharing

• Make money on users’ content

• Revver

Page 62: Web 2.0

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• Flickr camera info

• Data mining

• Creating value from data without violating privacy

Datamining

Page 63: Web 2.0

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BEYOND WEB2.0

Page 64: Web 2.0

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If I could be sure of this slide, I would be in the Bahamas right now

• Intention economy

• Mobile

• New centers of gravity (post, infosnack)

• New kings

• 3D

• Communicating objects

• Semantic web