vstitcher online help

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help for v stitsher programprogram for design garment

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  • IntroductionBrowzwear's software products are 3D design applications that allowstreamlining the garment design and pre production cycles. They simulate true tolife draping, fit and design on a virtual human body in a 3D environment. Thesimulation is based on real data such as the actual pattern, fabric physicalproperties and the appropriate fit model body measurements.

    The Browzwear application familyVStitcher, the primary Browzwear application, can facilitate and streamline thethree main tasks of the garments pre production process: fit, design andmerchandising, using the full capabilities. Virtual garments must first becreated using VStitcher.

    V-Styler is used for the same, excluding virtual garment creation or patternmodification thus relying on virtual garments first created in VStitcher. V-Stylerfocuses on design & merchandising tasks.

    VViewer is a 3D garment viewing tool for designers, merchandisers andmanagement which allows visualizing garment groups and collections in 3D in atrue-to-life manner based on virtual garments created in VStitcher or V-Styler.

    UtilitiesBrowzwear Database Administration applicationThe Browzwear database contains company garments specifications, for example,size charts, fabric data, and wires.The Database administration application is used to populate, update and managethe database.

    Fabric Testing Kit (FTK)Browzwears drape simulation uses fabric physical properties data to ensure trueto life accuracy. Properties such as weight, stretch-ability and bend-ability arecalculated during the simulation of a garment.The FTK is a hardware device for testing these properties.

    See also:

    Virtual prototypingInterface basics and working conventionsGetting startedActivity CentersAdditional ActivitiesSimulation

  • Virtual prototypingVirtual prototyping advantages and options

    FitAdjust the body and create your perfect fit modelSimulate garments accurately and realisticallyUse tested fabric physical propertiesAnalyze fitCorrect and make changes on the flyImprove hit rate of physical fit samplesUse the collaboration features for worldwide quick communication & feedback

    DesignDesign in 3D using picture-perfect texturesDisplay and modify garments, fabrics, seams, prints and logosExport your outputsUse the collaboration features for worldwide quick communication & feedback

    MerchandisingPresent a real-life display of your collection in 3D at any point of thepreproduction, production or merchandising processEmbed your work in the form of pictures or interactive 3D objects into HTMLpages, Word documents, Power point presentations and Flash presentationsUse the collaboration features for worldwide quick communication & feedback

    See also:

    IntroductionInterface basics and working conventionsGetting startedActivity CentersAdditional ActivitiesSimulation

  • Interface basics and working conventionsGet to know the Browzwear work environment and how it operates.Learn about 2D and 3D navigation options, objects, functions, selections and more

    Getting to know the work environment and basic practices

    Work AreaUsing HelpShow tool barVariable background gridFace and Back view

    3D Window

    3D Navigation

    2D zooming, panning and moving individual shapes

    2D Constrain movement and nudge options

    Working conventions

    . Related Topics:

    Getting startedActivity CentersAdditional ActivitiesSimulation guidelines

  • Work areaA description of the Browzwear work environment

    The Browzwear work area is divided into three main components:1. The 2D desk for working with the pattern pieces, stitching and applying

    textures to shapes. The 2D desk occupies most of the space.2. The commands bar and the image bank bar. Located at the left

    pane of the Work areaUse the Command bar to select Activity Centers and functionsUse the Image bank bar to quickly access the relevant textures representedby icons to:

    o Apply textures to shapes or edgeso Select images for highlighting the relevant shapes in 2D or 3Do Edit images using the Texture center options

    3. The 3D window, where garments are simulated on three-dimensional

    models (avatars). the 3D window may be re sized as needed

    The work area also has a top Menu Bar, a main Toolbar and a Show toolbar.

  • . Related Topics: Interface basics and working conventions

  • Using HelpVStitcher is equipped with detailed online help which provide simple step by stepinstructions to almost any task. Complex tasks are broken into smaller portions forsimpler implementation

    Activating context sensitive online helpu F1 to open context sensitive help

    1. Press F1 > during any activity. The Browzwear Online Help dialog boxopens at the relevant topic.

    2. To access the navigation pane, click the button. The navigation paneopens with the content, index and search tabs

    i Note:

    The online help includes the entire software manual. Check the Contents tabUse the Index and Search tabs to quickly find needed information.The help file can also be accessed from the help menu

    . Related Topics: Interface basics and working conventions

  • Show tool barUse the Show tool bar to quickly show or hide elements such as Textures, Stitchesetc

    The Show tool bar options

    Hiding/showing the tool bar

    u To hide/Show the Show tool bar On the menu bar select View and check/uncheck Show Tool bar. The

    Show tool bar is hidden/shown

    Docking the tool bar

    u To dock the Show tool bar Drag the tool bar to any of the VStitcher work area borders. The tool bar

    is docked.

    . Related Topics:Show tool bar buttonsInterface basics and working conventions

  • Show tool bar buttonsThe table lists all the buttons and describes their functionality

    The Show tool bar buttons listTexturesShow/Hide all textures on the patternshapesStitchesShow/Hide all stitchesAllowanceShow/Hide all seam allowance areas forshapesInternal lines and points Show/Hideall internal markers3D linesShow/Hide all3D linesTrace ChangesStart/Stop tracing changes for shapesmodification

    Variable background gridShow/Hide GridShape informationShow/Hide pattern pieces namesGrain LineShow/Hide Grain line for all shapesGraded points numbers Show/Hideall graded points numbersEdge numbersShow/Hide all edge numbers for allshapesNestShow/Hide all nested sizes for all shapesEdge depthShow/Hide edges depth color indicationin 2DFace/Back viewSwitch between fabric & trims Face andBack view.

    . Related Topics:

    Variable background grid Interface basics and working conventions

  • Variable background gridThe background greed may be displayed on the 2D desk. it may bescaled as neededThe background grid is useful with: Clusters, Shapes, Symmetry and drawing

    Background grid settings and optionsShowing/hiding Background GridThe grid may be hidden or displayed as needed u To show/Hide the backgroundgrid1. On the menu bar select View > Show> and check/uncheck Background

    Grid. The Grid is hidden / shown.2. Alternatively, on the Show toolbar click the Background Grid button. The Grid

    is hidden / shown.

    Changing the Background Grid size and displayEnlarge or reduce the grid dimensions and set the grid type u To Change thebackground grid size interactively Hold the Control button while rolling themouse wheel button. The Background Grid size changes interactively

    u To Change the background grid settings1. On the menu bar select View > Background Grid Settings.... The Grid

    dialog box opens

    2. Set as needed and click the Update button. The Grid size and/or style changesaccordingly

    . Related Topics: Interface basics and working conventions

  • Face and Back viewFabric & trims can be viewed also as if turned inside out. This mode is referred toas Back view as opposed to the normal Face view. The fabric back side is alsoknown sometimes as wrong or reverse. This is the side that is normally notviewed in the finished garment because it is on the inside.When activating back view, the shapes are flipped and seen on the desk with thefabric and trims in back view.Fabrics, edge textures and attachments have face and back images.The Back view images may be the same as the Face view images (default) ordifferent.

    Switching between Face and Back view modeu "Face/Back" to reverse fabric and trims 2D view

    1. On the Show tool bar, press or release the Face/Back button2. The 2D view is updated accordingly with an indication on the top and bottom

    of the desktop: Fabric Face view or Fabric Back viewa. All shapes are flipped accordinglyb. All shapes show the appropriate face/back fabric and trims imagesc. Texture center actions are applied to the face or back images based on the

    current view mode

    i Note: Some 2D activities are only possible while in Face view mode

    . Related Topics:Texture activities for Face and Back imagesInterface basics and working conventionsShow tool barShow tool bar buttons

  • 3D Window

    Use the 3D window to view, modify, and manage garments and avatars. Theavatar can be controlled interactively, and garments can be viewed andmanipulated

    The 3D Window basic activitiesDisplaying the 3D windowKeeping the 3D window on topLoading an avatarViewing a simulated garmentSimulating immediatelyReplacing 3D environmentsSimulation controls

    . Related Topics:

    3D Window Tools and ActionsInterface basics and working conventions3D Navigation options

  • Displaying the 3D windowThe 3D window may be shown or hidden as needed

    Opening the 3D windowu To display the 3D window

    1. On the main toolbar, press the 3D icon.

    2. The 3D window opens

    . Related Topics: 3D Window

  • Keeping the 3D window on topKeeping the 3D window always on top allows working in 2D while watching thechanges in 3D or vice versa. Otherwise, the 3D window disappears wheneverworking in 2D. Toggle as needed.

    Having the 3D window visible while working in 2Du To Keep the 3D window always on top

    1. On the toolbar, press the small triangle next to the 3D button2. Select Always on Top

    3. Now the 3D window will not disappear when working in 2D4. To hide/show the 3D window when the Always On Top setting is checked,

    click the 3D button (toggle)

    i Note: this relates to VStitcher only, not to other applications or windows

    . Related Topics:Keeping the 3D window always on top using 3D settings3D Window

  • Loading an avatarLoad a stored avatar onto the 3D window

    Select a model from the list of avatarsu Manage to load an avatar

    1. Open the 3D window2. On the 3D window menu select Avatar > Manage, or click the Manage icon

    on the Avatar tool bar. The Manage Avatar dialog box opens with theManage Avatars tab selected.

    3. Select the desired avatar from the list and click the Open button. The avatar isloaded

    . Related Topics:

    Managing AvatarsLoading the Garment related AvatarAutomatic loading of the Garment related Avatar3D Window

  • Loading the Garment related AvatarWhen a garment is saved, a reference is made to the active avatar and it's pose.This avatar becomes the related avatar for that garment. Garment related avatarscan be loaded manually or automatically as determined by the user

    Opening the avatar which was saved with the garmentu Garment Related to load the avatar and its pose

    1. Open the 3D window2. On the 3D window menu select Avatar > Garment related, or click the

    icon on the Avatar tool bar. A message appears asking confirmation3. Click Yes or No4. If Yes, the garment related avatar opens using the garment related pose5. If No, the current avatar remains

    . Related Topics:

    Automatic loading of the Garment related Avatar3D view settings

  • Viewing a garment in 3DSimulate a garment on the avatar. At the end of the simulation the virtual garmentcan be viewed interactively

    Visualizing a 3D garmentu "Dress" To view a simulated garment

    1. On the menu bar, select File >Open. Select a garment. The garment isopened in the application

    2. Open the 3D window3. Load an avatar4. On the main toolbar, press the Dress icon

    5. The garment is brought to the pre simulation stage

    6. On the 3D tool bar click the Simulate button

    7. The garment is simulated on the avatar

  • . Related Topics:

    Simulating immediately3D Window

  • Simulating immediatelyThis option is available with the Dress button. If applied, when pressing the button,the pre-simulation stage will be skipped and the garment will be simulatedimmediately

    Skipping the pre simulation stageu "Simulate Immediately" to dress without delaying at the pre

    simulation stage

    1. On the main tool bar press the little triangle to the right of the Dressbutton. A menu appears

    2. Select Simulate Immediately

    3. Now, when dressing the pre simulation stage will be skipped

    4. Enable or disable this option as needed (toggle)

    i Note:Applying this option will not allow to reposition the clusters in 3D. Use onlywith finished garments

    . Related Topics: 3D Window

  • Replacing 3D environmentsA selection of different 3D Environments is available. Users may choose betweenhigh quality detailed environments and plain, non distracting ones to suit theirpresentation needs perfectly

    Switching 3D environmentsu Environments to switch to a different 3D environment

    1. On the 3D window click Effects > Environments > select from the list,orpress the environments icon ( ) on the 3D tool bar

    2. The selected 3D environment opens

    . Related Topics:3D environments settings3D Window3D tool bar

  • Switching model posesSwitch avatar poses to try on garments differently. All models have different posesfor the simulation: e.g. walking, hands up etc... Selecting different poses enablestrying on garments at different body postures or activities. Use for fitting, or selectan attractive pose for merchandising

    Select a pose for the simulationu Poses to switch between poses

    1. On the 3D window click Effects > Poses > select a pose from the list. theavatar switches to the selected pose. The garment will be simulatedaccordingly2. Alternatively, on the avatar toolbar select a pose from the poses list

    . Related Topics:

    3D environments settings3D Window3D toolbar

  • Stopping the simulationThe simulation may be stopped at any timeFor example in the following situations:

    When the simulation goes on but no significant change is takingplaceTo check specific issues at any stage of the simulation

    Stopping the simulation before it's endStop the simulation process and render the garment

    u K to stop and finalize the simulation at any stage1. During any stage of the simulation, click inside the 3D window and then press

    and hold the K button on the keyboard.2. Keep it pressed until the hourglass appears. The progress bar disappears and

    the simulation stops and finalizes3. Alternatively, press the Render button on the simulation progress bar

    . Related Topics: Simulation guidelines

  • 3D Navigation optionsView the garment or the avatar interactively and zoom in and out

    Finding your way in 3DThere are several ways to move around in the 3D environmentUse the

    mouse,keyboard3D window Navigation Bar

    Video: 3D basic navigation

    i Note: Due a CHM format issue, the video cannot work with the native WindowsMedia format directly. To avoid this problem we used the FLV format. Pleaseassociate this file type with a capable player such as VLC or similar.This will allow playing these videos directly from the help file

    . Related Topics:

    Free Navigation in 3DHide/Show AvatarQuick camera positionCustom Camera PositionInterface basics and working conventions

  • 3D mouse navigationMove around in3D with the help of the mouse

    Navigating in 3D using the mouseu To navigate using the mouse

    1. Click or drag inside the 3D window. Right or left will rotate the avatar.2. Click or drag up to zoom in. Click or drag down to zoom out. (Zoom in and out

    by using the mouse wheel as well)3. To move up or down right-click or right-drag

    i Note: click or drag away from the center of the window to move faster. Click ordrag close to the center for a slower movement

    Video: 3D basic navigation

    i Note: Due a CHM format issue, the video cannot work with the native WindowsMedia format directly. To avoid this problem we used the FLV format. Pleaseassociate this file type with a capable player such as VLC or similar.This will allow playing these videos directly from the help file

    . Related Topics:

    3D NavigationFree Navigation in 3D

  • 3D Navigation BarThe easiest way to find your way in 3D is using the 3D navigation bar.Recommended for novice users

    Navigate in 3D using the navigation baru To navigate using the 3D window Navigation bar

    1. Use the Rotate icons to rotate right or left.2. Use the Up-Down icons to move up or down.3. Use the Zoom icons to zoom in or out.4. Use the Reset icon to reset to central position and zoom.

    i Note: To show or hide the navigation bar: 3D window > View > Toolbars >3D navigation

    . Related Topics: 3D Navigation

  • 3D keyboard navigation3D navigation is also possible with keyboard control

    Navigate in 3D using the keyboardu To navigate using the keyboard

    1. Make sure the focus is on the 3D window by clicking inside it with the mouse.2. Use the right and left arrows to rotate right or left3. Use the up and down arrows to zoom in or out.4. Use Ctrl + up arrow and Ctrl + down arrow to move up or down.

    . Related Topics: 3D Navigation

  • Free Navigation in 3DThe normal 3D navigation in VStitcher is cylindrical. In this mode, the avatar isalways centralized and has limited zoom range. There is an advanced option whichcan be used in order to free the camera completely and navigate without limits.Use this mode to reach otherwise hard to view areas:

    Viewing garment hidden areasPrecise cluster placements in hard to reach areas (for example: cuffs)Render 2D images at special angles

    Not recommended for inexperienced users

    Navigating freely in 3Du "b" to enable free 3D navigation

    1. While focusing in the 3D window, press "b" on the keyboard, or uncheckView > Cylindric navigation. Free navigation is enabled

    2. Drag with the left mouse button pressed Up or down to zoom in or out

    3. Drag with the left mouse button pressed right or left to rotatehorizontally right or left

    4. Drag with the right mouse button pressed right or left, up or down tomove , left, right, down or up, respectively

    5. Drag with both mouse buttons pressed right or left, up or down torotate freely in all directions

    Resuming normal navigationu Press "Shift+b" on the key board, or check View > Cylindric navigation.

    Free navigation is disabled and normal centralized navigation is in tact.

    i Note:In free navigation mode the wheel mouse zoom is disabled

    Free navigation view points may be saved as Custom Camera positions to becalled back instantly

    . Related Topics:

    3D Window Tools and Actions3D Navigation

  • Hide/Show AvatarHide the avatar may be hidden in the 3D view

    Use to analyze the garment by looking inside the now empty volume

    Hiding the avataru To Hide / Show Avatar

    1. Focus on the 3D window by clicking it2. Press v on the keyboard. The avatar is Hidden/Shown3. Repeat to reverse the action

    . Related Topics:

    3D NavigationHiding the Avatar for 3D cluster adjustments

  • Quick camera positionSwitch quickly between predefined 3D viewpoints ,or designate a desired angle.The quick camera positions relate to the 3D model. The start point is facing theAvatar.All positions selected will keep the current zoom level.

    Selecting quick a camera positionu "Quick Camera Position" to switch quickly to a predefined 3D view

    position1. On the 3D toolbar, click the Quick Camera Position (QCP) icon ( ) (Or

    select Quick Camera Position from the view menu. The QCP dialog boxopens.

    2. Select any of the predefined positions, by clicking its radio button. The 3D viewis updated instantly

    3. Alternatively, to apply a specific angle, enter the desired angle in the FixedAngle box.

    4. Click the Reposition button. The 3D view is updated accordingly5. Repeat steps 1-4 as needed for other camera positions

    . Related Topics:

    Custom Camera Position3D Navigation

  • Custom camera positionSave and load preferred, or garment related 3D viewpoints.All saved views will keep the original zoom level. Free navigation positions mayalso be saved.Custom Camera positions (CCP), may be saved per garment, per application orboth.

    CCP activitiesSaving custom camera positionsEditing custom camera positionsApplying custom camera positionsSharing custom camera positions

    i Note:

    CCP is only available with the professional edition of BrowzwearV-Viewer can only read CCPs, not create or save new ones

    . Related Topics:

    3D NavigationQuick camera positionFree Navigation in 3D

  • Saving custom camera positionsSave the current camera position and add it to the list

    Recording the current camera positionu "New" to save the current 3D view as a Custom Camera Position

    (CCP)1. Place the avatar in the desired 3D position

    2. On the Camera position tool bar, click the CameraPosition Settings button ( ) (Or select Custom Camera Position from theview menu. The CCP dialog box opens

    2. Under Camera position press the New button. The camera position fields

    become active

    3. Enter Name and description4. To relate this CCP to Garment, Application or both, check the boxes under

  • Camera Position Level. Note: At least one must be checked5. Press the Save button. The new CCP is saved and added to the Camera

    Position list

    . Related Topics:Custom Camera PositionQuick camera position3D Navigation options

  • Editing custom camera positionsEdit the information saved with a camera position, or the position itself

    Modifying custom camera positionsu "Edit" to modify an existing Custom Camera Position (CCP)

    1. On the Camera position toolbar, click the Camera Position Settingsbutton ( ) (Or select Custom Camera Position from the view menu). TheCCP dialog box opens

    2. Select a line from the Camera position List

    3. Under Camera position press the Edit button. The camera position fieldsbecome active.

    4. Modify the settings as needed and Press the Save button

    . Related Topics:Custom Camera PositionQuick camera position3D Navigation options

  • Applying custom camera positionsSwitch to a saved camera position

    Switch back to a recorded camera positionu to apply a Custom Camera Position (CCP)

    1. On the Camera position toolbar, select a position from the drop-down list

    2. The 3D view is updated accordingly3. Alternatively, on the Camera position toolbar, click the Camera Position

    Settings button ( ) (Or select Custom Camera Position from the viewmenu). The CCP dialog box opens

    4. Select a line from the Camera position List5. At the bottom of the CCP dialog box press the Goto button. The 3D view is

    updated immediately

    . Related Topics:Custom Camera PositionQuick camera position3D Navigation options

  • Sharing custom camera positionsCustom camera positions may be shared by saving garment related CCPs andsending them included in VSPs

    Sending or receiving camera positions to/from colleaguesu to share Custom Camera Positions (CCP)

    1. Save the desired CCPs and make sure to relate them to Garment by checkingthe box under Camera Position Level.

    2. Pack the garment normally and send it. The garment related CCPs are includedautomatically.

    3. When unpacking the VSP, the garment related CCPs are available in the list.

    i Note: To be able to use the received garment related CCPs in other garments,edit them and check Application under Camera Position Level

    The receiver must have the professional version of VStitcher in order to useCCP.

    . Related Topics:

    Custom Camera PositionQuick camera position3D Navigation options

  • 3D NotesImprove communication by attaching 3D notes to a garment or an avatar.Browse 3D notes, the notes are viewed in 360 degrees.Append additional comments to an existing note

    3D Notes are saved & loaded with the garment file

    3D notes activitiesAdding a new noteModifying an existing noteRemoving a noteFocusing on a noteBrowsing notesHiding/Showing Notes

    i Note:

    3D Notes are only available with the professional or enterpriseeditions of BrowzwearVViewer users may also read and add 3D notesOnly Western European text is supportedCurrently, notes cannot be used on custom made avatars

    . Related Topics:

    3D Window3D Navigation optionsInterface basics and working conventions

  • Adding a new noteAttach a 3D note to the avatar or garment

    Placing new notesu "New" to add a note

    1. Open a garment2. On the 3D Window select Tools > Notes Editor. The Notes Editor dialog

    box opens3. Alternatively, on the Notes Navigation tool bar, press the Edit ( ) button4. On the Notes Editor press the New button. The Comments & Author fields

    become available5. Press the Control Key and click the avatar or the simulated garment. A new

    3D note appears pointing at the clicked spot and a new line appears underNotes

    6. Populate the Comments field and the Author field (optional) and press thesave button. The note is saved

    i Note:

    The type of the note is either Avatar or Garment, based on it's target.This is listed under TypeGarment related notes will only be available when the garment issimulatedAvatar related notes for a garment will only be available when an avatar ofthe original type (indicated in the list) is loadedSave the garment to keep all new notes

    . Related Topics: 3D Notes

  • Modifying an existing noteAdd comments or modify a note

    Editing 3D Notesu "Edit" to modify notes

    1. Open the relevant garment2. On the 3D Window select Tools > Notes Editor. The Notes Editor dialog

    box opens with the current note selected3. Alternatively, on the Notes Navigation tool bar, press the Edit ( ) button4. On the Notes Editor, press the Edit button. The comments field becomes

    available5. Modify or add to the text and press the save button. The note is updated and

    saved

    i Note: Save the garment to keep all changes

    . Related Topics: 3D Notes

  • Removing a noteDelete a note from the list

    Deleting 3D notesu "Delete" to remove a note

    1. Open the relevant garment2. On the 3D Window select Tools > Notes Editor. The Notes Editor dialog

    box opens with the current note selected3. On the Notes Editor Press the Delete button4. Confirm the action and the selected note is removed5. Alternatively, on the Notes Navigation tool bar, press the Delete ( )button

    i Note: Save the garment to keep all changes

    . Related Topics: 3D Notes

  • Focusing on a noteFocusing in 3D on a specific note from the notes list

    Viewing a note in 3Du "View" to view a note in 3D

    1. Open the relevant garment2. On the 3D Window select Tools > Notes Editor. The Notes Editor dialog

    box opens3. Alternatively, on the Notes navigation tool bar, press the Edit ( ) button4. On the Notes Editor double click the relevant line from the Notes list or

    press the View button. The camera switches to the original position and thenote is displayed

    i Note: To view garment related notes, the garment must be simulated

    . Related Topics:

    Browsing notes3D Notes

  • Browsing notesJump or fly from one note to the next in 3D

    Viewing notes one by one in 3Du "Next/Previous" to view the next or previous note in 3D

    1. Open the relevant garment2. On the Notes Navigation tool bar, press the Next ( ) or previous ( )

    button. The tool bar displays the note ID, The camera switches to the originalposition and the note is displayed

    3. Providing the notes editor is open, the current note also becomes selected inthe editor.

    i Note:

    To set the browsing movement type select Fly to Note or Jump to Note atthe bottom left of the notes editorTo view garment related notes, the garment must be simulated

    . Related Topics: 3D Notes

  • Hiding/Showing notesHide all notes, show them all, or show them one at a time

    Selecting notes display optionsu "Show" to Show or hide notes in 3D

    1. Open the relevant garment2. On the Notes Navigation tool bar, select an option from the Show drop

    down list. the 3D view is updated accordingly:a. All: all notes are displayedb. None: all notes are hiddenc. One: Notes are shown one at a time

    i Note: To view garment related notes, the garment must be simulated

    . Related Topics:

    Browsing notes3D Notes

  • 2D zooming, panning and moving individual shapesZoom in and out on the 2D desk, pan the desk and move shapes on it

    Zooming, panning and moving activitiesThe mouse wheelThe tool barThe keyboard.Pan the 2D desk.Move individual shapes on the desk

    . Related Topics:

    2D Constrain movement and nudge optionsInterface basics and working conventions

  • Zooming with the mouseZoom using the mouse wheel

    Rolling the mouse wheel to zoomu To zoom in/out using the mouse wheel

    1. Make sure the focus is on the 2D desk. (click it if necessary)2. Roll the mouse wheel. The Zooming in\out (depending on the roll direction) of

    the 2D desk takes place

    i Note: To set the mouse wheel zoom direction for 2D, see Software settings

    . Related Topics: 2D zooming, panning and moving individual shapes

  • Zooming with the tool barThe main tool bar has 4 different zooming buttons

    Tool bar zooming buttons

    u To zoom using the Tool Bar1. On the Tool Bar, select one of the 4 zoom icons.

    2. Press repeatedly as much as needed to zoom in or out. The zoomlevel changes interactively.

    3. Press the button and drag a rectangle around the desired area. The newzoom level is adjusted to the selected area.

    4. Press the button once. The zoom level is adjusted to include all shapeson the desk.

    . Related Topics: 2D zooming, panning and moving individual shapes

  • Zooming with the keyboardZooming is also possible using the keyboard

    Keyboard zooming optionsu To zoom using the keyboard

    1. Zoom in or out: On the keyboard press repeatedly as much as needed the >or < keys. The zoom level changes interactively.

    2. Zoom to selected area: Press the Z key to activate the rectangle zoom tool.Drag a rectangle around the desired area. The new zoom level is adjusted tothe selected area.

    3. Zoom All: Press the J key. The zoom level is adjusted to include all shapes onthe desk (Note: This may react differently on localized keyboards)

    . Related Topics: 2D zooming, panning and moving individual shapes

  • Panning the 2D deskShift the 2D desk up, down or sideways, in the current zoom level

    "Moving" the whole desku To pan the 2D desk

    Hold the Shift button pressed while dragging with the mouse. The cursor

    changes shape to and the whole 2D desk is shifted based on the mousemovement

    . Related Topics: 2D zooming, panning and moving individual shapes

  • Moving shapes on the deskMove a shape or a selection of shapes on the desk

    Positioning shapes in 2Du To move individual shapes on the desk

    1. On the tool bar click the Move icon or press M on the keyboard2. Click a shape and drag it to the desired position on the desk3. Use the multi selection rectangle to select more than one shape and drag one

    of the selected shapes to move the whole group

    i Note: For outfits only, entire garment's shapes can be dragged together. See:Basic outfit adjustments

    . Related Topics: 2D zooming, panning and moving individual shapes

  • 2D Constrain movement and nudge optionsConstrain elements movement on the X or Y axes Nudge elements at apredefined increment

    Use to move shapes, free lines or the clusters balance point

    Constrain and nudge activitiesConstrain and nudge settingsMoving shapes with constraintMoving cluster balance points with constraintNudging shapesNudging cluster balance points

    . Related Topics:

    Ortho mode for the drawing functionsInterface basics and working conventions

  • Constrain and nudge settingsSet the constrain axis and nudge increment

    u "Constrain Settings" to enable constrained movement and setthe nudge increment

    1. On the menu bar select Tools > Constrain Settings the Constrain dialogbox opens.

    2. From the Constrain Type drop down list select X or Y.3. In the Nudge Value field enter the desired increment Examples: 0.1, 0.5 or 14. Click the OK button. The Constrain and the Nudge functionalities are activated

    . Related Topics: 2D Constrain movement and nudge options

  • Moving shapes with constraintMove a shape or a selection of shapes with restriction to the defined axis

    Constraining movement of shapesu Move to move shapes with constraint

    1. On the tool bar click the Move icon or press M on the keyboard2. Press and hold the Space Bar key. Click a shape and drag it. The movement is

    constrained based on the Constrain settings.3. Use the multi selection rectangle to select more than one shape and drag one

    of the selected shapes to move the whole group.

    . Related Topics: 2D Constrain movement and nudge options

  • Nudging shapesMove shapes gently and accurately by nudging them using the keyboard

    Nudging shapes at predefined increments

    u Move to nudge shapes at a predefined increment

    1. On the tool bar click the Move icon or press M on the keyboard.2. Click a shape. The shape changes color to red.3. Use the keyboard arrows to nudge the shape up, down, left or right. The nudge

    increment value is set in the Constrain settings dialog box and may bechanged whenever needed.

    4. Use the multi selection rectangle to nudge more than one shape at a time.

    . Related Topics: 2D Constrain movement and nudge options

  • Nudging cluster balance pointsMove balance points gently and accurately by nudging them using the keyboard

    Moving clusters 3D position points accuratelyu Position 3D to nudge the clusters balance point

    1. In Fitting center, select Cluster > Position 3D2. Click inside the clusters bounding box, or its title3. Use the keyboard arrows to nudge the balance point up, down, left or right.

    The balance point moves accordingly. The nudge increment value is set in theConstrain settings and may be changed whenever needed

    4. For a real-time update of the clusters position in 3D, place the garment in the3D window, in the position before simulation.

    . Related Topics:

    Smooth 3D 2D interaction2D Constrain movement and nudge options

  • Moving cluster balance points with constraintMove a balance point with restriction to the defined axis

    Constraining 3D position points movementu Position 3D to move the clusters balance point with constraint:

    1. In Fitting center, select Cluster > Position 3D.2. Press and hold the Space Bar key. Click and drag the balance point. The

    movement is constrained based on the Constrain settings.3. For a real-time update of the clusters position in 3D, place the garment in the

    3D window, in the position before simulation.. Related Topics:

    Smooth 3D 2D interaction 2D Constrain movement and nudge options

  • Working conventionsHow to apply functions and elements selection options

    Working conventions topicsActivating functionsSelecting elements

    . Related Topics: Interface basics and working conventions

  • Activating functionsThe process of activating a function, usually consists of the following procedure:Function > Selection > Value

    Applying functionsu To activate a function

    1. Function: select the desired function (Example: Fitting center > Shapes>Rotate) often, a dialog box opens

    2. Selection: Select the element(s) for which the function will be activated.(Example: Shapes, Lines etc...)

    3. Value: now that the selection has been made, the value for the function (ifapplicable) should be inserted. (Example: rotation angle, grid value etc)Often, an interactive action is available together with, or instead of thenumeric input

    Exiting functionsu To exit a function

    Press the Esc button or click the Clear button( ) on the tool bar. Anyopen dialog box closes and the function is deactivated

    . Related Topics: Working conventions

  • Selecting elementsSelected elements may be Shapes, lines (edges), points or panel texture icons

    Selecting different elements in Browzwear applicationsSelecting shapes

    u To select a shape1. Click inside a shapes boundaries. The shape changes color to red2. To select more than one shape

    a. Select the shapes in succession. Each shape is added to the selectionb. Drag a rectangle around several shapes (all shapes have to be fully inside

    the rectangle, to be selected)

    u Adding/Removing shapes to/from an existing selectionClick inside a shape to add/remove it from the existing selection

    Selecting lines (edges)

    u To select a line1. Click a line. The line changes color to red2. To select more than one Line

    a. Select the lines in succession. Each clicked line is added to the selectionb. Drag a rectangle around several lines (all lines have to be fully inside the

    rectangle, to be selected)

    u Adding/Removing lines to/from an existing selection.Click a line to add/remove it from the existing selection

    Cancelling a selection

    u To cancel a selection: Click a clear area of the 2D desk. Theselection is canceled

    . Related Topics: Working conventions

  • Getting startedHow to get started creating garments in VStitcher

    Basic VStitcher actionsGeneral flow: creating a Virtual GarmentGarment creation first stepsImporting pattern filesMerging pattern files

    Garment Map

    Viewing a simulated garment

    Tutorial: basic garment creation

    . Related Topics: Interface basics and working conventions

  • General flow: creating a Virtual GarmentHere are the steps to creating a virtual garment from scratch. Each of the steps islinked to the relevant help topic

    A Step by step guide

    u Cad to 3D simulation, step by step1. Import Cad files2. Fill Garment Map3. Arrange shapes:

    a. Rotateb. Flipc. Mirror

    4. Define Clusters5. Arrange edges for stitching:

    a. Cornersb. Allowance

    6. Stitch shapes7. Assign fabric to shapes8. Assign Edge texture to edges9. Finalize Clusters, 2D and 3D before simulation

    10. Simulate

    . Related Topics:Tutorial: basic garment creationInterface basics and working conventionsWorking with V-Stitcher- the Activity CentersAdditional Activities in V-StitcherGetting started

  • Garment creation first stepsThe very first steps of the garment creation include getting the pattern intoVStitcher and filling the garment map

    Preliminary steps of creating a garmentImporting pattern filesMerging pattern filesFilling the Garment Map

    . Related Topics: Getting started

  • Importing pattern filesPattern files have to be converted to the universal DXF AAMA format beforehand.The import operation recognizes instructions embedded in a pattern file, such asmirror lines and quantities. It also activates shapes symmetry automatically

    The import DXF process: steps and optionsSymmetry and quantity

    Mirror Lines - shapes are imported as half and are completed to the fullshape automaticallyQuantity - shapes are imported as single shapes and are copied and mirroredautomatically

    Note: If symmetry information is not defined in the original CAD system and theshapes are imported as half or single, symmetry can be applied manually

    Importing a DXF file

    u Import to import DXF into V-Stitcher1. On the menu bar, select File > Import > DXF exchange. The Import DXF

    dialog box opens

    Automatic Removal of Corner PointsThis function reduces the number of corner points, based on user-defined angles.The default is enabled (checked). In most cases, it will hide superfluous cornerpoints. The average result will be shapes with corner points only where needed

    u To auto remove -corner points1. On the Import Dxf dialog box select the Automatic Corner Point Removal

    checkbox.2. In the Angle Range box, insert a value. The recommended range is 5-10

    degrees

    Importing inner points and linesEnable/disable the inclusion of internal elements with the shapes.The default is enabled (checked). Disable when the internal lines & points prevent

  • or delay the pattern from loadingu To enable/disable the import of internal elements with the patternshapes.

    1. On the Import Dxf dialog box check/uncheck the Import Inner pointscheckbox

    2. The pattern will be imported accordingly

    Automatic edge smoothingApply automatic smoothing on all shapes outlines.The default is off. Enable when pattern outlines are jammed with too many pointswhich prevent or delay the pattern from loading, or when point reduction isneeded.

    u To enable/disable Automatic edge smoothing1. On the Import Dxf dialog box check/uncheck the Automatic edge smooth

    check box2. The pattern will be imported accordingly

    OK and continueAfter setting all the above options, continue with the import process

    1. Click OK. The Import Settings dialog box appears

    Setting the true scaleCheck the scale with the help of the horizontal and vertical rulers. If needed,use the appropriate size factor multiplication, to reach the true scale

    Setting predefined rotationApply a rotation angle to all imported shapes if needed

    u Default shape rotation to set automatic shape rotation1. In the Import Settings dialog box set the needed angle (example: 90) in the

  • Default Shape Rotation box2. Click OK. The pattern pieces are stacked on the Desktop

    Separating the stacked shapes on the deskUsually all shapes are stacked together at this stage. Spread them to see allshapes clearly

    In Fitting center > Shapes > select Spread all shapes. The shapes arespread on the desktop

    . Related Topics:

    Tutorial: Importing pattern filesExporting DXF FilesGetting started

  • Merging pattern filesA DXF file can be merged with an existing garment.Use this procedure to:

    Add shapes from a different file to the current garmentSimulate more than a single garment together, e.g. shirt tucked in pants

    The existing garment may be at any stage: newly imported pattern, or a completesewn garment.

    Adding a DXF to an existing garmentu Merge to import an additional DXF

    1. On the menu bar, select File > Merge > DXF exchange. The Import DXFdialog box opens

    2. Follow the procedure in a similar way to the initial import3. The pattern pieces are added to the garment using the same scale

    i Note: The merged DXF must have the same sizes and scale as theexisting one!

    . Related Topics: Getting started

  • Garment MapThe Garment Map (Gmap) is the garment identity card. It consists of data definingthe garment with respect to the companys specifications. It also provides uniqueinformation about garments, for example, basic garment type, Garment layer,database ID and more. The Garment Map is tightly linked to the database andderives most of its principal settings from it

    Garment map activities

    Filling the GMapChoosing company for new garmentsLayers in the GMapApplying the Thong property for a garmentRemoving the avatar head coverIgnore sizing mechanism

    . Related Topics: Getting started

  • Filling the Garment MapOnce the pattern pieces are imported, the next step is to fill in the Garment Map

    Garment map optionsu To fill in the Garment map

    1. On the main Tool Bar click the G map button. The Garment Map dialog boxopens

    2. Select the appropriate entries from the drop down menus starting from the topleft to the bottom right:

    a. Company (Select a company other than your own if needed)b. Store Size Type: select Ignore sizing mechanism to disregard the

    sizes altogetheri. Alternatively make sure it corresponds with the existing sizes of

    the pattern. See Managing Sizesc. Garment layerd. Garment type (The available options are dependent on the garment

    layer selection)e. Gender (Has also to correspond with the store size type)f. Age Rangeg. Seasonh. Stylei. Display Name (mandatory)j. Store Garment ID (optional)k. Leave Force Redress to True (recommended).

    i. True will force new simulation, in a situation where a garmentwhich belongs to an outer layer than the currentgarment is already dressed. The result will be a newsimulation of the outer layer after the currentgarment has finished simulating.

  • ii. False will leave the old simulation in tact. See Layersin the Garment Map

    3. For Thong garment types, check the Thong check box. See Applying theThong property for a garment

    4. To disregard the sizing mechanism, check the Ignore sizing mechanismcheckbox

    i Note:

    The Garment ID field displays the unique number automatically generated.This number cannot be changedThe Garment Info tab can be used to type in any information desiredThe Miscellaneous tab displays paths to source files

    . Related Topics:

    Garment MapApplying the Thong property for a garmentIgnore sizing mechanism

  • Choosing company for new garmentswhen creating a new garment, the company list in the Gmap contains allcompanies available in the Database, is open. Any company may be selected.

    This allows factories to work with a brand database rather than their own, ifneededThe available companies in the database are such that were either unpackedvia a VSP, or imported directlyThe selected company database will be used for all the relevant criteria suchas fabrics, wires & Gmap elements

    When choosing a different company than the native one, the Gmapdatabase related criteria will be reset

    When adding a new fabric, the fabric will be taken out of the database of thecompany selected in the GmapIf needed, the garment can be associated with the native company again afterSave As

    In such a case, the Gmap database related criteria will be reset again

    Selecting a company in the Gmapu "Company" to select another company for a new garment

    1. On the main Tool Bar click the G map button. The Garment Map dialog boxopens

    2. On the Attributes tab select a company in the Company drop down list. Theselected company data becomes the source for all Gmap, fabrics & wires data.

    3. Following the choice, the list becomes locked.4. To reassociate the garment with the native company, "Save as". The native

    company may be selected at this stage. (The Gmap database related criteriawill be reset)

    . Related Topics: Garment Map

  • Layers in the GMapLayers are managed in 3D based on their definition in the garment map.The garment layer defines the garments order in the dressing procedure, as wellas the garments initial position on the body

    Defining the garment layeru To determine the garment layer

    1. On the main tool bar, press G Map

    2. The Garment Map dialog box opens with the Attributes tab selected

    3. View or select the appropriate layer from the Garment Layer drop downmenu

    Garment LayerTable

    LayerLevel

    GarmentLayer

    1PantiesBodywearBra

    2 Petticoat /Hosiery

    3Pants / SkirtOverall / DressShirt

    4 Pullover5 Jacket / Coat6 Hat

  • Layer Management Rules

    A layer with a higher Level number will be dressed over a layer with a lower ID, forexample:

    Underwear is the lowest layerHat is the top layerA shirt is dressed over a bra and over bodywearA pullover is dressed over a bra or bodywearA jacket is dressed over a pulloverA jacket is dressed over a shirt or dressA jacket is dressed over a bra or body wearA hat may be dressed over any other layer

    Dressing layers of the same levelOverall items replace any item with the same level and vice versa. For example:Body wear replaces bra and pantiesDress replaces pants/skirt and shirt

    Deactivating layer managementLayer management can be deactivated.To deactivate layer management, see: Applying layer management

    . Related Topics:

    3D view settingsGarment Map

  • Applying the Thong property for a garment

    Normally, the avatar has an invisible cover around the pelvis area that preventsouter garments to go between the buttocks too much. The Thong property allowsthe removal of this cover if needed.

    Apply The Thong property mostly for thong type panties or other tight garmentsas needed. This will allow those garments to go deeper between the buttocks.

    Enable/Disable the Thong property for a garmentu Thong to adapt the avatar for thong type panties, or other

    relevant garments1. On the main Tool Bar press the G map button. The Garment Map dialog box

    opens2. Check the Thong check box. The avatar pelvis cover is removed for this

    garment. The result will take effect on the simulated garment

    i Note:This option is available for the following avatars:

    Deborah, Tina, Sara, Adam and David

    . Related Topics: Garment Map

  • Removing the avatar head cover

    The avatar head cover is used to avoid garments getting stuck to the head &especially to the ears. This is usually a necessity when dealing with hoods.When it comes to caps, the cover keeps the cap a little away from the head.To avoid this, an option was added to the Gmap to allow removing the cover, pergarment, when needed. Use it whenever appropriate

    Removing the avatar head cover per garmentu Hat to remove the avatar head cover for a specific garment

    1. On the main Tool Bar click the G map button. The Garment Map dialog boxopens

    2. On the Attributes tab Check/Uncheck the Hat check box. The avatar headcover is removed/retained as needed

    . Related Topics: Garment Map

  • Ignoring the sizing mechanismAn option in the Gmap allows disregarding the sizing mechanism altogether.Use when:

    You don't want to bother with sizesYou dont have the right size chart in the database but you are sure that thegarment should be right for the current model.To try on a larger/smaller size which is out of the size tolerance range.

    Disregarding sizesu Ignore sizing mechanism to be able to simulate a garment

    regardless of the sizes1. On the main tool bar press the Gmap button. The Garment Map dialog box

    opens2. Check the Ignore sizing mechanism check box. The sizing mechanism is

    ignored

    . Related Topics:Garment MapIntroduction to sizes

  • Enabling/Disabling cache per garmentSaving the simulation cache is enabled by default for any garment.it is possible however to disable cache per garment using an option in the GarmentMap

    Setting cache use per garmentu "Enable Cache" to allow saving cached simulation

    1. On the main tool tar press the Gmap button. The Garment Map dialog boxopens

    2. Select the Miscellaneous tab3. Check/uncheck the Enable Cache check box. The setting is applied to the

    garment

    i Note:A garment with the cache disabled in this way will never save the simulationcacheA garment with the cache enabled in this way will save the simulation cachewith the garment file

    . Related Topics:

    Garment MapSimulation cache basics

  • Activity CentersIn a center, its submenus and functions appear at the top of the command bar.The functions order in the different centers is based on the normal workflow.

    The activity centers

    FittingSeamFabricAttachmentsTexture3D Tools

    . Related Topics:

    Getting startedInterface basics and working conventionsAdditional ActivitiesSimulation

  • Fitting Center menusUse the Fitting center submenus and functions to deal with the pattern shapes,sizes, 3D clusters, Fold lines, Pleats, Wires and more

    Fitting center activitiesShapesSymmetryClustersGradingRulerManaging SizesFoldsWiresPleatsPressed CreaseShrink LinesCAD PluginFree linesDrawingNeckline Stretch testSmocking

    Related Topics: Activity Centers

  • Shapes functionsShapes are the different pattern pieces that make up a garment.Use the shapes functions to perform operations on pattern shapes, and to createnew shapes

    Shapes activitiesCreating shapesCopying shapesDeleting ShapesFlipping ShapesRotating ShapesHiding/Showing ShapesDefining Grid sizesCutting ShapesResizing ShapesSpreading ShapesRotating the grain lineResetting Grain lineSwitching to sew linesMerging shapesSmoothing

    Shape Properties

    . Related Topics: Fitting Center

  • Creating shapesNew shapes may be created in VStitcher

    Creating a free rectangular ShapeCreate a rectangle interactively by dragging the mouse

    u Create to create a new shape1. In Fitting center, click Shapes > Create2. Drag the mouse over the 2D desk to create a rectangular shape. A new shape

    is created

    Creating a shape parametricallyCreate a rectangular shape based on accurate input dimensions

    u Create Parametric to create a precise shape1. In Fitting center, click Shapes > Create Parametric. The Create

    Parametric dialog box opens

    2. Input the width and height of the shape3. Press OK. A new shape is created

    Creating a CircleCreate circular shapes based on input radius

    u Create Circle to create a circle:1. In Fitting center select Shapes > Create Circle. The Create Circle dialog

    box opens

    2. In the Radius field, enter the desired radius and click OK. A circle is created.

    . Related Topics:DrawingShapes

  • Duplicating ShapesDuplicate a shape, or a selection of shapes

    Creating duplicates of shapesu Copy to duplicate one shape or multiple shapes

    1. In Fitting center, click Shapes > Copy. Click the shape to be duplicated. Aduplicate of the shape is created next to the original shape

    2. To copy more than one shape, click Copy and drag around multiple shapes.Multiple duplicates are created.

    . Related Topics:

    ShapesDuplicating elements in Drawing mode

  • Deleting ShapesDelete shapes from the garment

    Removing shapes from the projectu Delete to delete one shape or multiple shapes

    1. In Fitting center, select Shapes > Delete and then the shape to be deleted.A warning message appears

    2. Confirm the action. The shape is deleted3. To delete many shapes at once, click Delete and drag around the shapes to be

    deleted

    i Note:Deleting parent shapes will result in automatic deletion of its symmetricchildren as well as any shapes attached

    . Related Topics:

    ShapesDeleting elements in Drawing mode

  • Flipping ShapesFlip shapes in respect to their position on the 2D desk. Flip single or multipleshapes on the X or Y-axis

    Flipping shapes on an axisu Flip X (Flip Y) to flip one shape or multiple shapes

    1. In Fitting center, select Shapes > Flip X (Flip Y) and click the shape. Theshape is flipped

    2. To flip many shapes at once, click Flip X (Flip Y) and drag around multipleshapes

    . Related Topics: Shapes

  • Rotating ShapesRotate shapes by entering the numerical angle of the rotation or freely andinteractively with the mouse

    Rotating shapes optionsu Rotate to rotate a shape

    1. In Fitting center, select Shapes > Rotate. The cursor changes to and theRotate dialog box opens.

    2. Click a shape, or select several shapes. The shape(s) is (are) selected andchange(s) color to red. The rotation value of all shapes is displayed on the desk

    3. Drag up or down. The shape is freely rotated. The rotation angle indication isupdated interactively on the desk

    i Note:

    Use the up and down arrows to rotate by one degree at a timeA precise rotation value may be entered in the box if neededSymmetric dependent shapes are rotated automatically with respect to thesymmetry axis

    . Related Topics: Shapes

  • Hiding/Showing ShapesHide or show shapes (in toggle mode) that are needed/unneeded for the 3Dsimulation.This function displays a list of all the shapes of a garment

    Exclude or include pattern shapes for the virtual garmentu Hide/Show to hide/show a shape

    1. In Fitting center, click Shapes > Hide/Show Shapes. The Shapes dialogbox opens

    2. In the dialog box, select the shape you want to hide/show. The shape ishidden/shown on the 2D desk

    i Note: Shapes have to be out of clusters and without stitches to be hidden

    . Related Topics: Shapes

  • Defining Grid sizeUse different grid sizes to view more, or less details of a garment, for example,fabric draping details.The grid, aligned with the shape's grain line, is measured in centimeters.In a way, the grid is like the resolution of the simulation, the smaller the grid, themore details are shown. The minimum grid size is 0.2 cm.Note that the simulation takes longer with smaller grid.

    Assigning grid values to shapesu Grid to define the grid size

    1. In Fitting center, select Shapes > Grid. The Grid dialog box opens

    2. Select one or more shapes3. Enter the Horizontal and/or Vertical value of the grid4. keeping both fields linked:

    a. If Link is checked, entering only one field will automatically equalize theother one

    b. In special cases, when the Horizontal and Vertical values are not even,uncheck Link

    5. Press the Apply button. The grid is visible during the dressing of the garment,just before simulation, depending on the display option selected.

    i Note:

    To view the grid of a simulated garment, use the tension mapIn almost all cases grid Length and width are identicalFor small shapes, make sure the grid size is not larger than the shape!

    . Related Topics: Shapes

  • Cutting ShapesCreate 2 new shapes by cutting one shape with another shapes curves

    Slash one shape with anotheru Cut Shapes to cut a shape

    1. Position the shapes so the Cutting shape will cross the shape to be cut2. In Fitting center, select Shapes > Cut Shapes3. Click the cutting shape, which will remain in its original state4. Now click the shape to be cut. The shape is cut according to the outlines of the

    first shape

    Before After

    i Note: the original shape that was cut is automatically hidden and may beretrieved from the Hide/Show list

    . Related Topics:

    ShapesCutting shapes with free linesSlashing in 3DExtracting a shape

  • Resizing ShapesResize a shape numerically. Aspect ratio may be maintained.

    Use also to check the current shape's dimensions

    Changing or viewing the size of a shapeu ReSize to change the size of a shape

    1. In Fitting center, select Shapes > ReSize and click the shape you want toresize. The ReSize dialog box opens with the selected shape number in theShape field

    2. Constrain proportions:a. If you want to keep the shape's aspect ratio while changing only one

    dimension, keep Constrain proportions as Trueb. In order to change Width and Height independently, change Constrain

    proportions to False3. Insert the required new dimensions4. In the All Sizes drop-down menu, select True or False to determine whether

    the resizing will affect only the current size or all sizes5. Click OK. The shape is resized

    i Note: Shape width/Height is the bounding boxs X/Y dimensions with respect tothe shapes original orientation

    . Related Topics: Shapes

  • Spreading ShapesSpreads all shapes on the 2D desk

    Scatter all shapes across the work areau Spread All Shapes to spread shapes

    1. In Fitting center, select Shapes > Spread All Shapes2. Alternatively, use the shortcut ALT + S. The shapes are spread on the 2D desk

    in three rows

    i Note: This function is normally only applied after importing the pattern shapes

    . Related Topics:Moving shapes on the deskShapes

  • Rotating the grain lineGrain line orientation for shapes may be changed as needed directly in V-Stitcher

    Modify the orientation of the grain line for a shapeu Rotate Grain Line to rotate the grain line of a shape

    1. In Fitting center, select Shapes > Rotate Grain Line2. Click a shape. The Rotate Grain Line dialog box opens

    3. Select from the available options or Arbitrary to manually type a value indegrees, or rotate the circular gauge to the desired angle.

    4. Click OK. The grain line is rotated and the shape is rotated accordingly

    i Note:Following the grain line rotation, rotate the shape as neededTo show/Hide the grain line see: Show toolbar buttons

    . Related Topics: Shapes

  • Resetting Grain lineReset the grain line of a shape to the X axis

    Aligning the grain line with the X axisu Reset Grain Line to reset the grain line of a shape

    1. Rotate a shape to the desired angle2. In Fitting center, select Shapes > Reset Grain Line3. Click a shape. The grain line of the shape is reset to the X axis

    Shape with biased grain line rotated parallel tothe X axis

  • The grain line is reset

    i Note: Following the grain line resetting, rotate the shape as needed

    . Related Topics: Shapes

  • Switching to sew linesSwitch to working with the sew lines rather than the cut lines (especially relevantwhen modifying shapes with the CAD plugin functions). Cut lines are irrelevant inVStitcher and users may opt to loose them.The function will eliminate any seam allowance applied and treat the sew lines asthe actual and only outline of the shape.

    This may also be used to finalize special edge shape modifications

    Note: the change is irreversible

    Losing all seam allowance for a shapeu Switch to sew lines to loose all seam allowance of a shape and

    remain with the sew lines only1. In Fitting center, select Shapes > Switch to sew lines.2. Click a shape, or drag around several shapes. A message appears asking

    confirmation.3. Click yes. The shape(s) loses all seam allowance and remains with the sew

    lines only.

    Before After

    A shape modified with Special edgebefore The same shape after

    . Related Topics: Shapes

  • Merging shapesCombine two shapes (or several shapes in succession) into one

    Combining shapesu Merge to create a new shape out of two existing shapes

    1. Position the shapes to be merged next to each other.2. In Fitting center, select Shapes > Merge3. Select 4 points: The first point to be joined on both shapes and then the

    second.i Note: The order of the selection matters when choosing not to keep shapesapart (See 4.b)4. A message appears:

    a. Choose Yes, to have the shapes merged exactly as positioned, including

    the space between them. Straight lines will be created to bridge the gapbetween the shapes.

    b. Choose No, to have the shapes attached & merged: The first point clickedwill be attached to the second point clicked. The last two points are joinedby a straight line, based on their final position.

    5. A new shape is generated. The original shapes remain as placed.

    Original shapesplacement

    Result when the shapesare Kept Apart

    Result when theshapes are joined

  • i Note:This function always creates a new shape, keeping the original shapes intactAll seam allowance assigned is reset for the resulting shapesIf a merge at special edges is required, Switch to sew lines first

    . Related Topics: Shapes

  • Viewing/Setting the Properties of a ShapeUse the Properties dialog box to view or modify the properties of a shape

    Shape propertiesThe shapes IDShape name (Info)The fabric assigned to the shapeThe collision typeThe collision layer numberThe shape's position offset

    CollisionShapes can be layered one on top of the other, for example, pockets or coverlayers. To prevent a shape from colliding with other layers, set collision value

    . Related Topics:

    Automatic collision mechanismSetting collision to a shapeUsing self overlapping collisionViewing multiple shapes propertiesSetting shapes position offsetAdvanced outfit adjustmentsShapes

  • Layers collision mechanismShapes can be layered one on top of the other, for example, pockets or coverlayers. To prevent a shape from colliding with other layers, collision value is set.

    Automatic collisionSimulation 30 or up has an automatic collision mechanism. All shapes come withdefault collision assigned with a layer number of 0. This includes self collisionwhich deals with folds of the same shape as well as collision between layers.When necessary, the layer number may be updated

    Simple collision optionsTwo simple collision options are available: Normal & Self overlapping

    NormalFor most shapes

    Default

    Self overlappingFor self overlapped shapes such as collar base, cuffs or waist bands. Theseoptions should only be used for self overlapping shapes!

    Left over rightRight over LeftTop over BottomBottom over Top

    . Related Topics:

    Viewing/Setting the Properties of a ShapeSetting collision to a shapeShapesSimulation guidelinesDisable/Enable collision

  • Setting collision to a shapeUse the properties dialog box to set collision value to a shape.The collision properties consist of the type and the Layer Number

    Determining collision properties for a shapeu Properties to set a shapes appropriate collision type and order

    1. In Fitting center, select Shapes > Properties. The Properties dialog boxopens

    2. Click a shape3. In the Collision Type drop-down menu, select the appropriate option.4. In the Layer Number box, enter a number. The closest layer to the body is 0;

    the next collision layer is 1. The following is 2, and so on.

    Layer numbering Principals

    Blouse collision settings

  • Lower front: default # 0Top front: default # 1Collar base : Right over Left (or topover bottom) # 0 (or the same as thelower front)Collar: default # 1 (or the same as thetop front)

    . Related Topics: Viewing/Setting the Properties of a Shape

  • Using self overlapping collisionUse the collision options Left over Right, Top over Bottom and vice versa tocontrol the self overlapping shapes behavior in the simulation.This is typically used for cuffs, collar bases and waist bands.

    The collision options are set in the Shapes Properties dialog box

    Select the appropriate option from the collision type, based on the grain lineof the shape

    Grain line relation to the overlapping collision typeThe terms Left, Right, Top & Bottom, are determined by the grain line of theshape in question. Use them as needed based on the grain line orientation of theshape

    As shown in the illustration, the arrowhead of the grain line will always designateRight (even if it points to the left, up or down!). Left, top & bottom will alwaysstay in the same relation to the arrowhead.

  • i Note:To display/hide the grain line, use the icon on the Show toolbarWith symmetric shapes, the left, right, top or bottom behavior may bereversed!

    . Related Topics: Viewing/Setting the Properties of a Shape

  • Setting shapes position offsetAn offset to a shape's simulated position may be applied. The offset is calculatedfrom the center outwards. The offset takes effect at the end of the simulation.This feature is especially useful for

    Enhancing attachments with thickness e.g. buttons or pocketsEnhancing garment layers positionsEnhancing seam thicknessEnhance attachments and stitches layering

    Position offset is implemented via the shape's properties dialog box

    Controlling the position offset of a shapeu "Properties" to adjust position offset for shapes

    1. In Fitting center select Shapes > Properties. The Properties dialog boxopens

    2. Select a shape, or several shapes3. In the Position Offset Field enter a number and press enter. The setting is

    appliedi Note:

    Setting/modifying the position offset may be viewed interactively in 3DAll position offset settings are disabled, if\when thickness is cancelled

    . Related Topics:

    Simulation topicsViewing/Setting the Properties of a Shape

  • Viewing multiple shapes propertiesView and/or set shape Properties, for multiple shapes, rather than one at a time

    Modifying/viewing the properties of several shapes at onceu Properties to view/set multiple shapes properties

    1. In Fitting center, select Shapes > Properties. The Properties dialog boxopens

    2. Multi select using one of these options:a. Use the multi selection rectangle to select more than one shape by

    dragging around them.b. Click each shape in succession to add to a selectionc. To add/remove a shape from the selection, click it again

    3. All shapes IDs are listed in the Shape: field4. Common properties are displayed. If different properties exist for the

    different shapes, the relevant field becomes blank5. View/set/modify properties for all selected shapes

    . Related Topics: Viewing/Setting the Properties of a Shape

  • Smoothing optionsSmoothing deals with improving the display qualities of the simulated garment.The available options are applied per shape or a selection of shapes.The different smoothing components may be used separately, or at differentcombinations or intensity.

    Smoothing activitiesApplying smoothing to a shapeChoosing the rendering methodApplying grid subdivisionSelecting the smoothing levelSetting the smoothing parameters

    i Note:

    Smoothing is only available with the professional edition ofBrowzwear!Before using the smoothing options, it is recommended to fine-tune thegarment to the best simulation result.

    . Related Topics:

    Simulation topicsShapes functions

  • Choosing the rendering methodRendering is the process of translating or transforming the geometry of thegarment to a 3 dimensional image. The two options available are Basic andSmart.The Basic is what we used to have up to version 4.4 and is quicker to render.The Smart method makes an effort to adapt to the garment draping and "flows"along the drape marks. This results in enhancing folds and wrinkles etc... It is alsoslower and takes a little longer to render.

    The rendering method can either be applied per shape, a selection of shapes or perthe whole garment at once.

    Selecting the rendering method per shapeAssign the desired rendering method for one or more shapes

    u "Rendering Method" to set the rendering method1. In Fitting center select Shapes > Smoothing. The Smoothing dialog box

    opens2. Select a shape, or several shapes3. From the Rendering Method drop down menu select Basic or Smart. The

    change takes effect on the simulated garment

    Selecting the rendering method per garmentAssign the desired rendering method for the whole garment at once. This is aone time operation and overrides individual shape settings. In turn, it isoverridden by later individual shapes settings

    u "Rendering Method" to set the rendering method1. On the 3D window menu select Simulation > Rendering Method2. Select Basic or Smart. The change takes effect on the simulated garment

    i Note:

    Providing the garment is simulated, the effect takes place immediately in 3DSwitching between methods can be viewed in real time in 3D, select the bestresult

    . Related Topics: Smoothing options

  • Applying smoothing to a shapeView or set the different smoothing options to a shape, or several shapes

    Assigning smoothing to a shapeu "Smoothing" to configure smoothing for shapes

    1. In Fitting center select Shapes > Smoothing. The Smoothing dialog boxopens

    2. Select a shape, or several shapes3. Set the smoothing options as needed. Each change takes effect immediately

    on the simulated garment.i Note:

    Providing the garment is simulated, the smoothing effect takes placeimmediately in 3DThe modification results of the smoothing elements can be viewed in real timein 3D

    . Related Topics: Smoothing options

  • Applying grid subdivisionGrid subdivision enriches and rounds the existing mesh:

    It creates an effect of a much smaller gridIt rounds the surface between the grid junctions

    The Subdivision effect is applied per shape and is implemented via theSmoothing dialog box. Several or all shapes may be selected.

    The subdivision effect has 6 levels, from 0 (default) to 5. Zero is no subdivision andeach of the other levels subdivides the previous level grid by 4. For example Level1 will subdivide each grid rectangle by 4, level 2 by 16, level 3 by 64 etc...

    When the level selected with the existing grid size result in too manypolygons, a message appears informing this. The user then shouldreduce the subdivision level or enlarge the initial grid.

    Mesh view

    No Subdivision. Grid size is2 Subdivision level 1 Subdivision level 2

  • Applying subdivision to a shapeSet subdivision to a shape or several shapes

    Assigning Subdivisionu "Subdivision" to select a subdivision level to a shape

    1. In Fitting center select Shapes > Smoothing. The Smoothing dialog boxopens

    2. Select a shape, or several shapes3. From the Subdivision drop down menu select the desired level. The change

    takes effect on the simulated garment

    i Note:When using Subdivision, a larger grid can be used thus speeding up thesimulationTo be able to apply Subdivision, shapes must have grid value that is largerthan 0.6

    . Related Topics: Smoothing options

  • Selecting the smoothing levelThe Smoothing Level is the most effective and versatile of the smoothingcomponents.Together with its parameters: Smoothing Factor and Smoothing Effect, it isused to smooth out the garment and relax turbulent areas.The Smoothing Level and it's parameters are applied to one shape or a selectionof shapes

    Assigning Smoothing Level to a shapeSet smoothing level to a shape or several shapes

    u "Smoothing Level" to apply smoothing for shapes1. In Fitting center select Shapes > Smoothing. The Smoothing dialog box

    opens2. Select a shape, or several shapes3. Set the smoothing parameters: Smoothing Factor and Smoothing Effect to

    the extent needed4. From the Smoothing Level drop down menu select the desired level. The

    change takes effect on the simulated garmenti Note:

    The Smoothing Level is off when set to Zero. It is on when selecting one ofthe other levels between 1 to 15Providing the garment is simulated, the smoothing effect takes placeimmediately in 3DThe modification results of the smoothing elements can be viewed in real timein 3D

    . Related Topics:

    Setting the smoothing parametersSmoothing options

  • Setting the smoothing parametersThe smoothing parameters,Smoothing Factor and Smoothing Effect,determine the extent and the intensity with which this effect is applied.

    Smoothing factorThe smoothing factor defines the extent to which the smoothing is allowed tooperate. A higher value will extend its range, A lower value will limit it. Applying ittoo high may result in deformations. If so, use a lower value.

    Smoothing EffectThe smoothing effect determines the intensity of the smoothing and has threelevels: High, Medium or Low. Start with high and lower it if required. Forexample:

    when deformations appear at shape joints or endsWhen gatherings or shirrings are flattened too much

    Assigning the smoothing parameters to a shapeu "Smoothing Factor and Smoothing Effect" to set smoothing

    parameters1. In Fitting center select Shapes > Smoothing. The Smoothing dialog box

    opens2. Select a shape, or several shapes3. set the smoothing parameters as needed. The change takes effect on the

    simulated garmenti Note:

    When the Smoothing Level is off, (when set to Zero) the smoothingparameters have no effect at allModify these elements and view the effect in real time in 3D

    . Related Topics:

    Selecting the smoothing levelSmoothing options

  • Symmetry functionsSymmetry is a property of shapes or edges. It may be imported from otherapplications or created using V-StitcherCreate & manage shapes symmetry

    Symmetry activitiesSymmetry basicsMirroring ShapesCreating edge symmetrySetting the Inner Symmetry of a ShapeCanceling the Symmetry of a ShapeFlipping a Shapes inner symmetry

    . Related Topics: Fitting Center

  • Symmetry basicsA few facts and conventions with regards to symmetry

    Symmetry principals in VStitcherTwo shapes are symmetrical when they are mirrored on the X or Y-axisA group of edges are symmetrical when one half of a shape is mirrored to theother half on any central axisSymmetry properties are set automatically during the import process as longas they where embedded in the imported shapesVStitcher supports dependency for imported symmetry

    Symmetric dependent shapes or elements appear in purpleWhen parent elements are modified, corresponding child elements areupdated automaticallydifferent actions in VStitcher are applied only to the symmetric parentshapes and automatically affect the dependent shapesAll newly created symmetry in VStitcher has dependency

    Set shapes symmetry of either the X or Y-axes (which is the length / widthdirection of the fabric respectively)

    Symmetry modeAll symmetry functions are executed in a special Symmetry Mode with differentbackground color. All shapes are displayed with their original grain line orientation(regardless of rotation value). The X and Y axes are designated on the desk, as wellas the title: Symmetry Mode

    . Related Topics: Symmetry

  • Mirroring ShapesCreate a mirrored, dependent duplicate of the parent shape

    Mirroring shapes on the X or Y axesu Symmetry X to create a shape that is symmetrical to the

    original shape with respect to X axis1. In Fitting center, select Symmetry > Symmetry X2. Select a shape. A dependent symmetric piece appears

    u Symmetry Y to create a shape that is symmetrical to theoriginal shape with respect to the Y axis

    1. In Fitting center, select Symmetry > Symmetry Y2. Select a shape. A dependent symmetric piece appears

    . Related Topics: Symmetry

  • Creating edge symmetryMirror a shape on one of it's edges, which will become the symmetry axis. Theresult is a shape with an inner symmetry, with one side active and the other sidedependent on the active side

    Mirror a shape on one of it's edgesu Edge symmetry to set the symmetry of an edge

    1. In Fitting center, select Symmetry > Edge symmetry2. Click the pivot edge of the piece. A mirror image with respect to the selected

    edge is added to the original piecei Note: If the edge selected is curved or angled, a message appears:

    Click Yes or No:1. Yes will enable the symmetry on the straight axis between the two nearest

    corner points2. No will cancel the action

    . Related Topics: Symmetry

  • Setting inner symmetry for a shapeIf the shape is internally symmetrical, V-Stitcher can identify the symmetry axisautomatically. This function activates the inner symmetry of a shape. One side willbecome dependent on the other, so that working on half of the shape affects itssymmetrical side automatically

    Applying inner symmetry to a shapeu Inner Symmetry to set the inner symmetry of a shape

    In Fitting center, select Symmetry > Inner Symmetry and then click theshape. The inner symmetry is activated

    i Note: If the shape is not perfectly symmetrical, the function cannot becompleted

    . Related Topics: Symmetry

  • Canceling the symmetry of a shapeUse to cancel any form of symmetry, thus eliminating dependency betweenshapes, or within a shape

    Breaking the symmetryu Cancel Symmetry to cancel the symmetry of a shape

    1. In Fitting center, select Symmetry > Cancel Symmetry2. Click a shape. The symmetry is cancelled. All child shapes become

    independent

    . Related Topics: Symmetry

  • Clusters functionsClusters define the placement of 2D shapes in the 3D space before dressing. Thedefault placement is set according to the of cluster type. A cluster is made of oneor more pattern shapes. Grouping several shapes in a cluster allows easier 3Dadjustment of those shapes. All active pattern shapes must be included in acluster.

    Clusters activitiesClusters 2D working conventionsCreating new clustersDeleting ClustersRelating /Separating ShapesPositioning the balance point

    Clusters Symmetry

    The Cluster dialog box

    Cluster definitions table

    . Related Topics: Fitting Center

  • Clusters 2D working conventionsA cluster is comprised of one shape or more that are inside the cluster rectangularboundaries

    Selecting clustersUse to perform a function on a cluster. Only one cluster may be selected at a time

    u To select a clusterClick inside the cluster boundary or its title. The clusters title and border arehighlighted and the cluster is selected

    Moving clustersUse to move a cluster on the desk in relation to the background grid or to positionit on the 2D desk

    For outfits only, entire garment's clusters can be dragged together. See: Basicoutfit adjustments

    u To move a cluster1. Click inside the cluster boundary or its title2. Drag the cluster to the required position

    Moving shapes inside the clusters boundaries

    u To move a shape1. On the tool bar select the Move icon or press M on the keyboard2. Click a shape and drag it to the desired position3. Use the multi selection rectangle to select more than one shape and drag one

    of the selected shapes to move the whole group

    i Note: moving shapes in the cluster affects their pre-simulation position. Related Topics:

    2D zooming, panning and moving individual shapes2D Constrain movement and nudge optionsRepositioning Clusters and shapes in the 3D WindowSmooth 2D 3D interactionClusters

  • Creating new clustersDesignate one or several shapes to participate in a new cluster

    Make a new clusteru New to create a new cluster

    1. In Fitting center, select Clusters > New2. Select a shape or drag around several shapes to include them in the cluster. A

    new cluster is created. A rectangle appears surrounding the shape/s, with thetitle on the top left

    . Related Topics: Clusters

  • Deleting ClustersRemove clusters and free their shapes. The free shapes will have to be regroupedin other clusters or be hidden

    Removing clustersu Delete to remove a cluster

    1. In Fitting center, select Clusters > Delete.2. Select a cluster. The cluster is deleted.

    . Related Topics: Clusters

  • Relating /Separating ShapesAdd/remove a shape to/from an existing cluster

    Relating Shapesu Relate Shape to add a shape to a cluster

    1. In Fitting center, select Cluster > Relate Shape2. Select the cluster and then the shape to be added to the cluster3. The cluster will grow automatically to include the new shape4. Move the shape inside the cluster and position it in its natural positioni Note: the shape has to be out of a cluster to be related to anotherSeparating Shapes

    u Separate Shape to remove a shape from a cluster1. In Fitting center, select Cluster > Separate Shape2. Select the shape to be removed from the cluster. The shape is free from the

    cluster

    . Related Topics: Clusters

  • Positioning the balance pointManually move the balance point of a cluster on the 2D desk. This will modify the3D positioning of a cluster before draping. The effect can be seen interactively in3D

    Adjusting cluster 3D placement in 2Du Position 3D to manually move the clusters balance point

    1. In Fitting center, select Cluster > Position 3D.2. Move the balance point up, down or to any other direction. The balance point

    represents the 3D avatar. For example, moving the balance point up causesthe cluster to be positioned down in relation to the avatar body

    3. For a real-time update of the clusters position in 3D, place the garment in the3D window, in the position before simulation. At this stage, you will be able tosee the effect of the 2D action in 3D

    . Related Topics:

    Repositioning Clusters and shapes in the 3D Window2D Constrain movement and nudge optionsBalance point position and rotationViewing cluster hanging points in 3DClusters

  • Clusters Symmetryset symmetry for clusters to facilitate their adjustment. When clusters aresymmetric, only one side need be adjusted, the other will be automaticallypositioned symmetry wise

    Clusters symmetry activitiesSetting two clusters to be symmetricSetting inner symmetry for a clusterCancelling cluster symmetry

    . Related Topics: Clusters

  • Setting two clusters to be symmetricApplying symmetry to clusters

    u Set Symmetry to create symmetric dependency for two clusters1. In Fitting center, select Clusters > Set Symmetry2. Click the two clusters consecutively. The symmetry is set and is indicated in

    the clusters title

    3. Symmetry becomes active for shape placement and for all clustermanipulations in 2D or 3D

    i Note: Symmetry may only be set to clusters with symmetric shapes. Related Topics: Clusters Symmetry

  • Setting inner symmetry for a clusterSet inner symmetry to a cluster to keep its shapes symmetrically dependent. Forexample: Bra front

    Applying inner symmetry for clustersu Inner Symmetry to enable inner symmetry for a cluster

    1. In Fitting center, select Clusters > Inner Symmetry.2. Click inside the clusters bounding box or its title. The symmetry is set, is

    indicated in the clusters title and the symmetry axis appears at the center ofthe cluster.

    3. Moving any symmetric shape will affect its symmetric counterpart in both 2Dand 3D

    i Note:

    Inner symmetry may only be enabled for clusters with symmetric shapesUse the Centralize option to keep the balance point always in the center

    . Related Topics: Clusters Symmetry

  • Cancelling cluster symmetryCancel the symmetry of clusters

    Calling off cluster symmetryu Cancel Symmetry to cancel symmetric dependency btween

    clusters 1. In Fitting center, select Clusters > Cancel Symmetry2. Select a symmetric cluster. The symmetry is cancelled

    . Related Topics: Clusters Symmetry

  • Cluster dialog boxDefine and adjust clusters in 2D and 3D

    Cluster dialog box activitiesDefining clustersDressing directionsDisplaying all clusters details and optionsBalance point position and rotationKeeping the cluster centralizedPre simulation scaleCluster behavior in graded sizesSmooth 3D 2D interactionCluster definitions table

    . Related Topics:

    ClustersPre simulation activities

  • Defining clustersView or modify the cluster definitions and properties

    Viewing/modifying clustersu Edit to define and edit a cluster

    1. In Fitting center, select Clusters > Edit2. Select a cluster. The Cluster dialog box opens

    The cluster interface facilitates the following aspects:

    Clear illustrated basic cluster definitionEasy cluster 3D position, rotation and scalingSmooth 2D 3D interaction

    Cluster dialog box titleThe cluster dialog box title displays the cluster ID and the basic type of garment,the garment Style: Top Overall, Bottom or Hat. This is based on the Gmapdefinition of the garmenti Note: Always define the Gmap properly before cluster creationCluster dialog box sections

    The cluster dialog bo