virtual reality - the second coming of virtual worlds
DESCRIPTION
A slimmed down version (!) of my Pecha Kucha talk at the Animation and Games Workshop at the University of Bangor yesterday.TRANSCRIPT
Virtual Reality - The Second Coming of Virtual Worlds
15 May 14
David Burden
© 2014 www.daden.co.uk
Virtual Reality
Virtual Worlds
Virtual Reality
2012
2013
Note change in wording!
A Virtual Future?
But to use virtual reality you (almost always) need a virtual world first
Trends & Issues – developed from Delphi exercise at ReLive2011
2011 2013 2015 2020 2025 2030
Short TermMedium Term
Long Term
ReLive 2011 Delphi
2011 2013 2015 2020 2025 2030
Short Term Medium Term Long Term
Still too hardNeeds to be in browserNeeds desktop/audio/ webcam/ gesture integrationUsers vs Creators(ives) vs ProfessionalsOne World or Many WorldsDirected or DiscoveredSocial Media Integration (not Domination)→ Lively/Cloud Party?
SEAMLESS
Learning Benefits for Educators & LearnerBusiness Benefits for Industry & GovernmentCost SavingsRevenue GenerationSocial Benefits for Consumers & FamilyEntertaining, Engaging & Easy
DESIRABLE
MOBILE
UNIFIED
RADICAL INTERFACES
SOCIETAL CHANGE (IN & OUT)
NextGen & The Coming of Games
Long Term – Radical Interfaces
Virtual Reality
Virtual Worlds
Virtual Reality
Which brings us back to …..
Virtual Reality – Issues #1
More than just Oculus?
Impact of Facebook?
Control devices?
Virtual Reality – Issues #2
Hype, Help or Hinderance?
Distraction from/augmenting mobile?
Virtual Reality vs Augmented Reality?
How do we avoid the pitfalls and false dawn of Virtual Worlds?
Web: www.daden.co.ukEmail: [email protected]: www.daden.co.uk/vimeoTwitter: @davidburden