video mediated communication producing a sense of presence between individuals in a shared virtual...

48

Post on 20-Jan-2016

214 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: Video Mediated Communication Producing a sense of presence between individuals in a shared virtual reality  Claus J. Knudsen Ambjörn
Page 2: Video Mediated Communication Producing a sense of presence between individuals in a shared virtual reality  Claus J. Knudsen Ambjörn
Page 3: Video Mediated Communication Producing a sense of presence between individuals in a shared virtual reality  Claus J. Knudsen Ambjörn

Video Mediated CommunicationProducing a sense of presence between individuals

in a shared virtual reality

http://gt.kth.se

Claus J. KnudsenAmbjörn NaeveLeif Handberg

Division of Media Technology and Graphic ArtsThe Knowledge Management Research group

Department of Numerical Analysis and Computing ScienceThe Royal Institute of Technology

Stockholm, Sweden

http://kmr.nada.kth.se

Keynote address at the ISEC conference, Banff, Calgary, Canada, June 1, 2002

Page 4: Video Mediated Communication Producing a sense of presence between individuals in a shared virtual reality  Claus J. Knudsen Ambjörn

I-2-I

Alleviating absence by useof the "Telephonoscope".A mirror is envisage as thedisplay screen.

[From Albert Robida "Le Vingtième Siècle, 1880s]

iSpace project meeting between Royal Institute of Technology andStanford University

Page 5: Video Mediated Communication Producing a sense of presence between individuals in a shared virtual reality  Claus J. Knudsen Ambjörn

TelepresenceAs described by teleoperators, presence is the sensation of being at the remote worksite rather than at the operator`s control station.

Marvin Minsky (1980) in reference to teleoperation systems Teleoperators and Telerobotics, (Held & Durlach, 1992)Simulated environments, (Rheingold, 1991; Sheridan, 1992).

Page 6: Video Mediated Communication Producing a sense of presence between individuals in a shared virtual reality  Claus J. Knudsen Ambjörn

Definition of Presence at a Distance

Presence at a distanceis defined as the subjective experience of being in one place or environment, even when one is physically situated in another.

Presence journal 2000

Page 7: Video Mediated Communication Producing a sense of presence between individuals in a shared virtual reality  Claus J. Knudsen Ambjörn

Definition of Presence in Virtual Environments

Presence is defined as the subjective experience of being in one environment (there) when one is physically located in another environment (here).

Measuring Presence in Virtual Environments, (Witmer Bob G. and Singer Michael J., 2000)

As applied to my own research, presence refers to the experiencing of both mediated bodies and spaces.

Page 8: Video Mediated Communication Producing a sense of presence between individuals in a shared virtual reality  Claus J. Knudsen Ambjörn

Two models of mediated communication

• traditional communication model

• telepresence view

Defleur & Ball-Rokeach, 1989; Schramm, 1974; Shannon & Weaver, 1962

Steuer (1993) after Krueger (1991)

BA

BA

Shared virtual reality

Page 9: Video Mediated Communication Producing a sense of presence between individuals in a shared virtual reality  Claus J. Knudsen Ambjörn

The main research question

How do we produce a sense of presence and reality at a distance between individuals physically separated in space?

Page 10: Video Mediated Communication Producing a sense of presence between individuals in a shared virtual reality  Claus J. Knudsen Ambjörn

Factors creating a sense of presence and reality

• sensory environment

• individual preconditions

• content characteristics

• vividness

• interactivity and control• company of others

• depth & breadth

• imagination• emotional state• associative context• suspension of disbelief

• plot and story• narration and dramaturgy• presentation and execution

[Enlund N.]

Page 11: Video Mediated Communication Producing a sense of presence between individuals in a shared virtual reality  Claus J. Knudsen Ambjörn

Experiments and user studies

• experiment with new methods of creating human-to-human Interaction, including for musical and artistic performance.

• strong international collaboration

• produce “pre-competitive” results in the form of prototypes, demonstrators and user studies .

Page 12: Video Mediated Communication Producing a sense of presence between individuals in a shared virtual reality  Claus J. Knudsen Ambjörn

The blue-screen background was mapping out the person by use of colour keying.

Physical background

Virtual space with two non-physical projected walls

Physical background

Mix of audio/ video sources

Virtual marriage

As seen from KTH

As seen from Gjøvik

Page 13: Video Mediated Communication Producing a sense of presence between individuals in a shared virtual reality  Claus J. Knudsen Ambjörn

Synchronous virtual communicative spacestransparent technology for producing

a sense of presence at a distance

The audience ”point of view” at Academic Forum ”camera space”.

Page 14: Video Mediated Communication Producing a sense of presence between individuals in a shared virtual reality  Claus J. Knudsen Ambjörn

Synchronous virtual communicative spacesTransparent Technology for Producing

a Sense of Presence and Reality at a Distance

A student watching a video from the teachers computer at a distance.

Two students learning a dance from a teacher at a distance.

Page 15: Video Mediated Communication Producing a sense of presence between individuals in a shared virtual reality  Claus J. Knudsen Ambjörn

Synchronous virtual communicative spacestransparent technology for producing

a sense of presence at a distance

Page 16: Video Mediated Communication Producing a sense of presence between individuals in a shared virtual reality  Claus J. Knudsen Ambjörn

Synchronous virtual communicative spacestransparent technology for producing

a sense of presence at a distance

Two students acting at a distance

Two musicans playing with a singer at a distance

Page 17: Video Mediated Communication Producing a sense of presence between individuals in a shared virtual reality  Claus J. Knudsen Ambjörn

Telepresence Production Course

Page 18: Video Mediated Communication Producing a sense of presence between individuals in a shared virtual reality  Claus J. Knudsen Ambjörn

New Learning Modes in the Production of Presence Distance Technique for Education

Interactive storytelling and presence production

Page 19: Video Mediated Communication Producing a sense of presence between individuals in a shared virtual reality  Claus J. Knudsen Ambjörn

New Learning Modes in the Production of Presence Distance Technique for Education

Interactive storytelling and presence production

Page 20: Video Mediated Communication Producing a sense of presence between individuals in a shared virtual reality  Claus J. Knudsen Ambjörn

New Learning Modes in the Production of Presence Distance Technique for Education

Interactive storytelling and presence production

Page 21: Video Mediated Communication Producing a sense of presence between individuals in a shared virtual reality  Claus J. Knudsen Ambjörn

- Games and competitions- Instruction- Role play and ceremonies- Multipoint cooperation- Interactive information package

Topics chosen for the exam projects:

New Learning Modes in the Production of Presence Distance Technique for Education

Page 22: Video Mediated Communication Producing a sense of presence between individuals in a shared virtual reality  Claus J. Knudsen Ambjörn

• Storytelling

• Interactivity

• Technical level

• Technology using skills

Evaluation criteria

Page 23: Video Mediated Communication Producing a sense of presence between individuals in a shared virtual reality  Claus J. Knudsen Ambjörn

The Cave Experience People and Technology in an Experimental Performance Space connected to the Internet

Page 24: Video Mediated Communication Producing a sense of presence between individuals in a shared virtual reality  Claus J. Knudsen Ambjörn

Connecting Sweden on ISDN to Hungary on the Internet

Distance Learning Applications across Multiple Platforms and Networks A Media Laboratory Test Model

Page 25: Video Mediated Communication Producing a sense of presence between individuals in a shared virtual reality  Claus J. Knudsen Ambjörn

Distance Learning Applications across Multiple Platforms and Networks A Media Laboratory Test Model

Continuous Presence – a virtual Meetingpoint

Page 26: Video Mediated Communication Producing a sense of presence between individuals in a shared virtual reality  Claus J. Knudsen Ambjörn

Interaction between musicans and audience in a learning process on the Internet

Page 27: Video Mediated Communication Producing a sense of presence between individuals in a shared virtual reality  Claus J. Knudsen Ambjörn

The first performance for motivation

Page 28: Video Mediated Communication Producing a sense of presence between individuals in a shared virtual reality  Claus J. Knudsen Ambjörn

The concert based on the creative material library on the Internet

Page 29: Video Mediated Communication Producing a sense of presence between individuals in a shared virtual reality  Claus J. Knudsen Ambjörn

Unified Language ModelingVideo mediated communication

Page 30: Video Mediated Communication Producing a sense of presence between individuals in a shared virtual reality  Claus J. Knudsen Ambjörn

The KMR-group at CID

People:

• Ambjörn Naeve (senior researcher, head of the group)

• Mikael Nilsson (grad. student, mathematics didactics)

• Matthias Palmér (grad. student, computer science)

• Fredrik Paulsson (grad. student, MDI)

• Claus Knudsen (grad. student, media technology)

Page 31: Video Mediated Communication Producing a sense of presence between individuals in a shared virtual reality  Claus J. Knudsen Ambjörn

Knowledge Management Research areas

• Knowledge Manifolds

• Conceptual Modeling

• Conceptual Browsing

• New paradigms and tools for mathematics education

• E-learning frameworks / Semantic web technologies

• Component-based learning technologies

• Semantic Interoperability

• Presence production

Page 32: Video Mediated Communication Producing a sense of presence between individuals in a shared virtual reality  Claus J. Knudsen Ambjörn

A Knowledge Manifold

• is a structured information architecture that supports a number of different strategies for information hiding (encapsulation).

• can be regarded as a Knowledge Patchwork, with a number of linked Knowledge Patches, each with its own Knowledge Gardener.

• gives the users the opportunity to ask questions and search for certified human Knowledge Sources.

• can be used to design learner-centric, knowledge-pulling interactive learning environments that support Question Based Learning.

Page 33: Video Mediated Communication Producing a sense of presence between individuals in a shared virtual reality  Claus J. Knudsen Ambjörn

A Knowledge Manifold (cont.)

• has access to distributed archives of resource components.

• allows teachers to compose components and construct customized learning environments.

• makes use of conceptual modeling to support separation of content from context.

• contains a concept browser (Conzilla) that supports these principles and activites.

Page 34: Video Mediated Communication Producing a sense of presence between individuals in a shared virtual reality  Claus J. Knudsen Ambjörn

The different Knowledge Roles of a KM

• The knowledge cartographer

• The knowledge composer

• The knowledge librarian

• The knowledge coach

• The knowledge preacher

• The knowledge plumber

• The knowledge mentor

• constructs context-maps.

• fills the context-maps with content.

• composes content components into learning modules.

• cultivated questions.

• provides live answers.

• connects questions with appropriate preachers.

• provides motivation and supports self-reflection.

Page 35: Video Mediated Communication Producing a sense of presence between individuals in a shared virtual reality  Claus J. Knudsen Ambjörn

Design principles for Concept Browsers

• separate context (= relationships) from content.

• describe each context in terms of a context-map.

• assign an appropriate set of components as the content of a concept or a conceptual relationship.

• filter the content components through different aspects.

• label all resources with a standardized data description (metadata) scheme (LOM-IEEE).

• transform a content component which is a context-map into a context by contextualizing it.

Page 36: Video Mediated Communication Producing a sense of presence between individuals in a shared virtual reality  Claus J. Knudsen Ambjörn

Mathematical Knowledge Manifold work at KMR

• Virtual Mathematics Exploratorium (Conzilla)

• New ways to study geometrical constructions

• Interacting with mathematical formulas, using

• Shared 3D interactive learning environments

• Interactive geometry with PDB.

• Graphing Calculator (Ron Avitzur).

• LiveGraphics3D (Martin Kraus).

• framework for archiving and accessing components

• CyberMath.

created with these (and other) techniques.

Page 37: Video Mediated Communication Producing a sense of presence between individuals in a shared virtual reality  Claus J. Knudsen Ambjörn

Virtual Mathematics Exploratorium 1

Page 38: Video Mediated Communication Producing a sense of presence between individuals in a shared virtual reality  Claus J. Knudsen Ambjörn

Virtual Mathematics Exploratorium 2

Page 39: Video Mediated Communication Producing a sense of presence between individuals in a shared virtual reality  Claus J. Knudsen Ambjörn

CyberMath: A Shared Virtual Environment for the Interactive Exploration of Mathematics

• teaching of both elementary, intermediate and advanced mathematics and geometry.

Goals: The CyberMath system should allow:

Means:• Making use of advanced VR technology (e.g. DIVE).

• global sharing of resources.

• the teacher to teach in a direct manner.

• students to work together in groups.

• teachers to present material that is hard to visualize using standard teaching tools.

Page 40: Video Mediated Communication Producing a sense of presence between individuals in a shared virtual reality  Claus J. Knudsen Ambjörn

CyberMath: The cylindrical exhibition hall

Presence Productionin a Distributed Shared Virtual Environment

for Exploring Mathematics

CyberMath: The Teacher in Stockholm

Page 41: Video Mediated Communication Producing a sense of presence between individuals in a shared virtual reality  Claus J. Knudsen Ambjörn

STUDENTS / DIS, UPPSALA

ALL / CYBERMATH, VR

TEACHER / CID, STOCKHOLM

PERSON

AVATAR

CAMERA

COMPUTER SCREEN / VR REPRESENTATION

MONITOR / PRESENCE PRODUCTION

CyberMath: Experimental Lecture Connectivity

Page 42: Video Mediated Communication Producing a sense of presence between individuals in a shared virtual reality  Claus J. Knudsen Ambjörn

CyberMath: Students in Uppsala

Page 43: Video Mediated Communication Producing a sense of presence between individuals in a shared virtual reality  Claus J. Knudsen Ambjörn

CyberMath: The Virtual Museum Mode

Page 44: Video Mediated Communication Producing a sense of presence between individuals in a shared virtual reality  Claus J. Knudsen Ambjörn

CyberMath: Changing the Learning Mode

Page 45: Video Mediated Communication Producing a sense of presence between individuals in a shared virtual reality  Claus J. Knudsen Ambjörn

CyberMath: From Control to Chaos

Page 46: Video Mediated Communication Producing a sense of presence between individuals in a shared virtual reality  Claus J. Knudsen Ambjörn

Car

Vehicle

is a:Car

kind of

is a kind of

a

Unified Language Modeling

:Wheel Wheel

abstraction of

part of has

is a

a

is a part of ahas a

a kind of

Basic principles

Page 47: Video Mediated Communication Producing a sense of presence between individuals in a shared virtual reality  Claus J. Knudsen Ambjörn

Unified Language ModelingThe CyberMath lecture

Page 48: Video Mediated Communication Producing a sense of presence between individuals in a shared virtual reality  Claus J. Knudsen Ambjörn

Relevant web sites

http://kmr.nada.kth.se

http://www.gt.kth.se

http://www.r1.kth.se