value of motion

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THE VALUE OF MOTION HOW TO DESIGN INTERACTION DESIGN

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THE VALUE OF MOTION HOW TO DESIGN INTERACTION DESIGN

OFF TO AN ABSOLUTE FLYER…

YOW CONNECTED 2015, MELBOURNE: HOW TO DESIGN INTERACTION DESIGN 2

“Frankie” the Frenchie

1424Instagram Followers

“Pancakes” the Blue Tabby

57,700Instagram Followers

“Doug” the Pug

674,000Instagram Followers

Me “The Complete Loser”

96Instagram Followers

OH SNAP

YOW CONNECTED 2015, MELBOURNE: HOW TO DESIGN INTERACTION DESIGN 3

ABOUT ME

4

My name’s Pete Collins.

I’m currently Head of Design at Outware Mobile. I’m not a developer, but I really like working with you guys to build cool 💩.

YOW CONNECTED 2015, MELBOURNE: HOW TO DESIGN INTERACTION DESIGN

WHAT I’M HERE TO TALK ABOUT

The majority of really great apps (think Apple design award winners and Material design award winners)

have invested heavily in interaction design.

WHY?

YOW CONNECTED 2015, MELBOURNE: HOW TO DESIGN INTERACTION DESIGN 5

TODAY WE’LL EXPLORE

YOW CONNECTED 2015, MELBOURNE: HOW TO DESIGN INTERACTION DESIGN 6

1/ A short history of mobile interactions2/ A look at some of today’s best examples3/ How to make sure you ship what you design

and lastly,

4/ 10 tools, hints and tips for killer interactions.

A VERY SHORT HISTORY OF MOBILE INTERACTIONS

WE’VE COME A LONG WAY

8 YOW CONNECTED 2015, MELBOURNE: HOW TO DESIGN INTERACTION DESIGN

HARDWARE ADVANCES

YOW CONNECTED 2015, MELBOURNE: HOW TO DESIGN INTERACTION DESIGN 9

DISPLAY TECHNOLOGY

163 ppi

320x480iPhone 3G, 3GS

1080x1920iPhone 6S plus

401 ppi

CPU SPEED

70%GPU SPEED

90%

PHYSICS ENGINES

YOW CONNECTED 2015, MELBOURNE: HOW TO DESIGN INTERACTION DESIGN 10

GPU

Engine layers

Application layer

DESIGN TRENDS

YOW CONNECTED 2015, MELBOURNE: HOW TO DESIGN INTERACTION DESIGN 11

SKEUMORPHIC LOOK

SKEUMORPHIC FEEL

FLAT LOOK

THE BEST OF MODERN MOBILE INTERACTIONS

SKYGUIDE

13

Apple Design Award winner

YOW CONNECTED 2015, MELBOURNE: HOW TO DESIGN INTERACTION DESIGN

TUMBLR

14

Material Design Award winner

YOW CONNECTED 2015, MELBOURNE: HOW TO DESIGN INTERACTION DESIGN

METAMORPHABET

15

Apple Design Award winner

YOW CONNECTED 2015, MELBOURNE: HOW TO DESIGN INTERACTION DESIGN

SO WHAT DID THEY ALL DO WELL?

16YOW CONNECTED 2015, MELBOURNE: HOW TO DESIGN INTERACTION DESIGN

PERSONALITY

ORIENTATION

CONTEXT

RESPONSIVEEMOTIVE

RESTRAINT

HAVE PERSONALITY

17YOW CONNECTED 2015, MELBOURNE: HOW TO DESIGN INTERACTION DESIGN

“DISPLAY DISTINCT CHARACTER”

OBVIOUS ORIENTATION

18YOW CONNECTED 2015, MELBOURNE: HOW TO DESIGN INTERACTION DESIGN

“ESTABLISH THEPHYSICAL SPACE”

GIVE CONTEXT

19YOW CONNECTED 2015, MELBOURNE: HOW TO DESIGN INTERACTION DESIGN

“MOTION SHOULDN’T CONTRADICT IT’S

ENVIRONMENT”

20YOW CONNECTED 2015, MELBOURNE: HOW TO DESIGN INTERACTION DESIGN

“REASSURE, DON’T SURPRISE”

BE RESPONSIVE

BE EMOTIVE

21YOW CONNECTED 2015, MELBOURNE: HOW TO DESIGN INTERACTION DESIGN

“POSITIVE EMOTION”

SHOW RESTRAINT

22YOW CONNECTED 2015, MELBOURNE: HOW TO DESIGN INTERACTION DESIGN

“SUBTLETY IS KEY…”

HOW TO MAKE SURE WE SHIP WHAT WE DESIGN

COMMUNICATING VALUE

YOW CONNECTED 2015, MELBOURNE: HOW TO DESIGN INTERACTION DESIGN 24

1,000,000

MOTION FEELS FAST

MOTION FEELS FAST

PRIORITISE EARLY, OFTEN & COLLECTIVELY

YOW CONNECTED 2015, MELBOURNE: HOW TO DESIGN INTERACTION DESIGN 25

WON’T COULDSHOUL

D MUSTFE

ASA

BIL

ITY

MVP

WHAT ARE YOUR GOALS?

YOW CONNECTED 2015, MELBOURNE: HOW TO DESIGN INTERACTION DESIGN 26

LEVE

L O

F C

ON

TRO

L

DESIGN/DEVELOPMENT TIME REQUIRED

FRAMER.JS

FORM

QUARTZCOMPOSER/ORIGAMI

HYPE

PROTO.IO

AXURE

PIXATE

FLINTO

FLUID

HOTGLOOINVISION

JUSTINMIND

MARVELPRINCIPLE

SOLIDIFY

UXPIN

WORK ON YOUR WORKFLOW

YOW CONNECTED 2015, MELBOURNE: HOW TO DESIGN INTERACTION DESIGN 27

DEVELOPMENT TEAM

Story Card

Story Card

Story Card

UIStory Card

UIStory Card

UIStory Card

IntegrationStory Card

IntegrationStory Card

IntegrationStory Card

UI DYNAMICS TEAM

10 HINTS, TOOLS AND TIPS FOR KILLER INTERACTIONS

INVEST TIME IN DECIDING ON THE RIGHT TOOLSFOR THE JOB.

29YOW CONNECTED 2015, MELBOURNE: HOW TO DESIGN INTERACTION DESIGN

YOW CONNECTED 2015, MELBOURNE: HOW TO DESIGN INTERACTION DESIGN 30

TWODESIGN WITH

DEVELOPERS AND DEVELOP WITH

DESIGNERS.

YOW CONNECTED 2015, MELBOURNE: HOW TO DESIGN INTERACTION DESIGN 31

3REMEMBER, USERS LOVE

PATTERNS.

YOW CONNECTED 2015, MELBOURNE: HOW TO DESIGN INTERACTION DESIGN 32

FOURREMEMBER THE TRAITSPERSONALITY, ORIENTATION, CONTEXT, RESPONSIVE, EMOTIVE, SHOW RESTRAINT.

YOW CONNECTED 2015, MELBOURNE: HOW TO DESIGN INTERACTION DESIGN 33

FIVETHE HIG AND MATERIAL DESIGN GUIDELINES ARE EXACTLY THAT. GUIDELINES. NOT RULES.

GOOD STRUCTURE MAKES FOR GOOD INTERACTIONS: TRIGGERS, RULES,

FEEDBACK, MODES & LOOPS.

YOW CONNECTED 2015, MELBOURNE: HOW TO DESIGN INTERACTION DESIGN 34

6

YOW CONNECTED 2015, MELBOURNE: HOW TO DESIGN INTERACTION DESIGN 35

YOW CONNECTED 2015, MELBOURNE: HOW TO DESIGN INTERACTION DESIGN 36

EIGHT

BUILD ONE RELATIONSHIP AT A TIME.

YOW CONNECTED 2015, MELBOURNE: HOW TO DESIGN INTERACTION DESIGN 37

LOREM IPSUM DOLOR SIT AMET,

CONSECTETUR ADIPISCING

NINEUSE MOVEMENT TO

SUPPLEMENT NAVIGATION.

YOW CONNECTED 2015, MELBOURNE: HOW TO DESIGN INTERACTION DESIGN 38

LASTLY,PATTERNRESEARCHISN’TCOPYING.DO IT OFTEN.capptivate.co & materialup.com

THERE’S COLD BEER WAITING FOR EVERYONE IN THE ROOMSO QUESTIONS BETTER BE GOOD.

TWITTER @OutwareDesign / @outware and @reduxlyWEB www.outware.com.au