value of motion
TRANSCRIPT
OFF TO AN ABSOLUTE FLYER…
YOW CONNECTED 2015, MELBOURNE: HOW TO DESIGN INTERACTION DESIGN 2
“Frankie” the Frenchie
1424Instagram Followers
“Pancakes” the Blue Tabby
57,700Instagram Followers
“Doug” the Pug
674,000Instagram Followers
Me “The Complete Loser”
96Instagram Followers
ABOUT ME
4
My name’s Pete Collins.
I’m currently Head of Design at Outware Mobile. I’m not a developer, but I really like working with you guys to build cool 💩.
YOW CONNECTED 2015, MELBOURNE: HOW TO DESIGN INTERACTION DESIGN
WHAT I’M HERE TO TALK ABOUT
The majority of really great apps (think Apple design award winners and Material design award winners)
have invested heavily in interaction design.
WHY?
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TODAY WE’LL EXPLORE
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1/ A short history of mobile interactions2/ A look at some of today’s best examples3/ How to make sure you ship what you design
and lastly,
4/ 10 tools, hints and tips for killer interactions.
HARDWARE ADVANCES
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DISPLAY TECHNOLOGY
163 ppi
320x480iPhone 3G, 3GS
1080x1920iPhone 6S plus
401 ppi
CPU SPEED
70%GPU SPEED
90%
PHYSICS ENGINES
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GPU
Engine layers
Application layer
DESIGN TRENDS
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SKEUMORPHIC LOOK
SKEUMORPHIC FEEL
FLAT LOOK
SKYGUIDE
13
Apple Design Award winner
YOW CONNECTED 2015, MELBOURNE: HOW TO DESIGN INTERACTION DESIGN
TUMBLR
14
Material Design Award winner
YOW CONNECTED 2015, MELBOURNE: HOW TO DESIGN INTERACTION DESIGN
METAMORPHABET
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Apple Design Award winner
YOW CONNECTED 2015, MELBOURNE: HOW TO DESIGN INTERACTION DESIGN
SO WHAT DID THEY ALL DO WELL?
16YOW CONNECTED 2015, MELBOURNE: HOW TO DESIGN INTERACTION DESIGN
PERSONALITY
ORIENTATION
CONTEXT
RESPONSIVEEMOTIVE
RESTRAINT
HAVE PERSONALITY
17YOW CONNECTED 2015, MELBOURNE: HOW TO DESIGN INTERACTION DESIGN
“DISPLAY DISTINCT CHARACTER”
OBVIOUS ORIENTATION
18YOW CONNECTED 2015, MELBOURNE: HOW TO DESIGN INTERACTION DESIGN
“ESTABLISH THEPHYSICAL SPACE”
GIVE CONTEXT
19YOW CONNECTED 2015, MELBOURNE: HOW TO DESIGN INTERACTION DESIGN
“MOTION SHOULDN’T CONTRADICT IT’S
ENVIRONMENT”
20YOW CONNECTED 2015, MELBOURNE: HOW TO DESIGN INTERACTION DESIGN
“REASSURE, DON’T SURPRISE”
BE RESPONSIVE
COMMUNICATING VALUE
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1,000,000
MOTION FEELS FAST
MOTION FEELS FAST
PRIORITISE EARLY, OFTEN & COLLECTIVELY
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WON’T COULDSHOUL
D MUSTFE
ASA
BIL
ITY
MVP
WHAT ARE YOUR GOALS?
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LEVE
L O
F C
ON
TRO
L
DESIGN/DEVELOPMENT TIME REQUIRED
FRAMER.JS
FORM
QUARTZCOMPOSER/ORIGAMI
HYPE
PROTO.IO
AXURE
PIXATE
FLINTO
FLUID
HOTGLOOINVISION
JUSTINMIND
MARVELPRINCIPLE
SOLIDIFY
UXPIN
WORK ON YOUR WORKFLOW
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DEVELOPMENT TEAM
Story Card
Story Card
Story Card
UIStory Card
UIStory Card
UIStory Card
IntegrationStory Card
IntegrationStory Card
IntegrationStory Card
UI DYNAMICS TEAM
INVEST TIME IN DECIDING ON THE RIGHT TOOLSFOR THE JOB.
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TWODESIGN WITH
DEVELOPERS AND DEVELOP WITH
DESIGNERS.
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FOURREMEMBER THE TRAITSPERSONALITY, ORIENTATION, CONTEXT, RESPONSIVE, EMOTIVE, SHOW RESTRAINT.
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FIVETHE HIG AND MATERIAL DESIGN GUIDELINES ARE EXACTLY THAT. GUIDELINES. NOT RULES.
GOOD STRUCTURE MAKES FOR GOOD INTERACTIONS: TRIGGERS, RULES,
FEEDBACK, MODES & LOOPS.
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6
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EIGHT
BUILD ONE RELATIONSHIP AT A TIME.
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LOREM IPSUM DOLOR SIT AMET,
CONSECTETUR ADIPISCING
NINEUSE MOVEMENT TO
SUPPLEMENT NAVIGATION.
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LASTLY,PATTERNRESEARCHISN’TCOPYING.DO IT OFTEN.capptivate.co & materialup.com