using video modeling to teach pretend play to children with autism
TRANSCRIPT
![Page 1: Using video modeling to teach pretend play to children with autism](https://reader036.vdocuments.us/reader036/viewer/2022083017/575002d11a28ab114895b8ee/html5/thumbnails/1.jpg)
Behavioral Interventions
Behav. Intervent. 20: 225–238 (2005)
Published online in Wiley InterScience (www.interscience.wiley.com). DOI: 10.1002/bin.197
USING VIDEOMODELING TO TEACHPRETENDPLAY TO CHILDRENWITH AUTISM
Rebecca MacDonald*, Michelle Clark, Elizabeth Garrigan and Madhuri Vangala
The New England Center for Children, Southborough, MA, USA
Children with autism often fail to develop the rich repertoires of pretend play seen in typically
developing children. Video modeling is a teaching methodology that has been shown to produce rapid
acquisition of a variety of skills in children with autism. The purpose of the present study was to use
video modeling to teach thematic pretend play skills to two preschool children with autism. Scripted
play scenarios involving up to 17 verbalizations and 15 play actions by toy figurines were videotaped
using adult models. A multiple probe design within child across play sets was used to demonstrate
experimental control. Children were shown the video model two times and no further prompting or
reinforcement was delivered during training. Results indicated that both children acquired the sequences
of scripted verbalizations and play actions quickly and maintained this performance during follow-up
probes. These findings are discussed as they relate to types of play and the development of extended play
repertoires in young children with autism. Copyright # 2005 John Wiley & Sons, Ltd.
INTRODUCTION
Pretend play is a social skill that emerges early in typically developing children
and is thought to contribute to the social and language development of young
children. In play children act out what they know about the world around them. Play
emerges in a developmental sequence for typically developing children (Lifter,
2000), progressing from simple toy manipulation, such as cause and effect toys to
more advanced symbolic play with action figures or characters. In children with
autism, play is often characterized by repetitive behaviors and a lack of symbolic
quality (Lifter, 2000).
Video modeling is a teaching procedure that has been shown to effectively teach a
variety of skills to children with autism, including: generalize purchasing skills
Copyright # 2005 John Wiley & Sons, Ltd.
*Correspondence to: Rebecca MacDonald, Ph.D., The New England Center for Children, 33 Turnpike Road,Southborough, MA 01772, USA. E-mail: [email protected]
![Page 2: Using video modeling to teach pretend play to children with autism](https://reader036.vdocuments.us/reader036/viewer/2022083017/575002d11a28ab114895b8ee/html5/thumbnails/2.jpg)
(Haring, Kennedy, Adams, & Pitts-Conway, 1987), daily living skills (Rehfeld,
Dahman, Young, Cherry, & Davis, 2003; Shipley-Benamou, Lutzker, & Taubman,
2002), conversational skills (Charlop & Milstein, 1989; Charlop-Christy, Lee, &
Freeman, 2000; Sherer et al., 2001), and perspective taking (Charlop-Christy, Lee, &
Daneshvar, 2003; LeBlanc et al., 2003). Video modeling is emerging as an effective
instructional technique to teach play skills to children with autism. Charlop-Christy
et al. (2000) taught children to play games like tag, Red Rover, and card games.
Video modeling has been used to increase play statements during play with siblings
Taylor, Levin, and Jasper (1999) and to teach children to initiate play with others
(Nikopoulos & Keenan, 2003, 2004). D’Ateno, Mangiapanello, and Taylor (2003)
found that they could establish complex pretend play sequences involving both verbal
and motor responses.
Video modeling typically involves presenting a videotaped sample of models
engaged in a specific series of scripted actions and/or verbalizations. The videotaped
model is shown two or three times (Charlop & Milstein, 1989; Charlop et al.,
2000) and then the individual is directed to perform the scripted behaviors. Video
modeling has produced more rapid acquisition and greater generalization than in vivo
modeling (Charlop-Christy et al., 2000) and a number of studies have shown that
prompting and reinforcement were not necessary for acquisition to occur (Charlop-
Christy et al., 2000; D’Ateno et al., 2003).
The purpose of the present study was to extend the D’Ateno et al. (2003) study by
teaching children with autism to engage in long sequences of play, which included
verbal narration and motor actions with toy play sets that had figurines and objects.
This type of play, which Lifter (2000) suggests is a later developing play skill,
requires the child to move figurines as if they were capable of specific actions (e.g.,
making the figurine hold the telescope and look through it) rather than acting on the
materials (e.g., pretending to drink tea) as in the D’Ateno et al. (2003) study. Play
scripts were developed based on observing typically developing children playing
with three commercially available play sets. Phrases and themes from the typically
developing children’s play were used in the play scripts developed for video
modeling instruction. These scripts were then video taped and used to teach play
skills to two children diagnosed with an autism spectrum disorder.
METHOD
Participants
Two boys, ages 4 and 7 years old, who had a diagnosis of Pervasive Developmental
Disorder—Autism, participated in this study. Andrew was a 4-year-old boy who had
226 R. MacDonald et al.
Copyright # 2005 John Wiley & Sons, Ltd. Behav. Intervent. 20: 225–238 (2005)
![Page 3: Using video modeling to teach pretend play to children with autism](https://reader036.vdocuments.us/reader036/viewer/2022083017/575002d11a28ab114895b8ee/html5/thumbnails/3.jpg)
recently begun early intensive behavioral intervention. He used short intelligible
sentences to request and comment on events in his environment. James was a 7-year-
old boy who communicated using full sentences but required prompting to initiate
requests. Both boys were enrolled in an intensive behavioral preschool program that
offered 5 days a week and 6 h a day of individualized programming. Andrew was
integrated into a typical preschool classroom for 1 h a day with the support of a
one-to-one therapist. James was integrated into a local kindergarten classroom five
mornings a week, also with the support of a therapist. He spent his afternoons in the
specialized preschool program. Andrew and James both had generalized imitation
and were able to learn through observation of others. They had limited repertoires of
pretend play and the play they did exhibit was repetitive with no story line or theme.
Both had prior experience of using video modeling teaching procedures, and showed
sustained attention to the video modeled instruction.
Setting
Play skills training sessions were conducted in an area within each child’s
specialized preschool classroom. The classrooms contained small cubby areas
around the perimeter of the room with a large table in the center of the room. Play
sessions were conducted at this large table and the video model was presented in a
separate area in the classroom where there was a TV with a VCR. Sessions were run
daily. All sessions were videotaped for later scoring.
Materials
Three play sets were used to teach pretend play. The play sets included a town,
a ship, and a house. Scripts were developed for each play set. Each play set had a base
structure and seven characters or objects that were all used in the video modeling
scripts.
Town
The town base structure had a building with a garage door that opened. The
characters included a girl, a cat, a fire man, and a pilot. The additional objects
included a helicopter, a swing, and a fire engine.
Ship
The ship base had stairs, a steering wheel, and a crows nest. The characters
included a pirate, a sailor, a captain, and a dog. The objects included a treasure box, a
cannon, and a telescope.
Video modeling to teach pretend play 227
Copyright # 2005 John Wiley & Sons, Ltd. Behav. Intervent. 20: 225–238 (2005)
![Page 4: Using video modeling to teach pretend play to children with autism](https://reader036.vdocuments.us/reader036/viewer/2022083017/575002d11a28ab114895b8ee/html5/thumbnails/4.jpg)
House
The house consisted of a kitchen with a door that opened, a living room, and a
bedroom. The characters included a mother, a boy, and a dog. The additional objects
included a bed, a table, and two chairs.
Scripts were recorded on a VHS-C camcorder and shown on a Portable TV with a
1300 screen and a VCR player. The TV/VCR was placed on a table separate from the
area in which the child would play with the toy set.
Independent Variable
Specific play scripts were developed for each set of materials. These scripts were
based on a story about a pretend event using the characters and the materials for each
play set. The scripts required the child to hold each character, and speak for that
character. In addition, the script involved having the characters manipulate the
materials, for example, having the fireman get into the fire truck and drive the truck,
or having the sailor look through the telescope. Each script had a sequence of
approximately 16 verbalizations and 14 coordinated actions.
An adult was videotaped acting out the sequence of pretend play. This video model
was shown to the child two times consecutively. Immediately after viewing the video
modeling script, the examiner gave the cue ‘It’s time to play’ and the child was given
four minutes to play with the materials, while the examiner stood directly behind the
child. No reinforcement or prompting was given by the examiner during training or
probe sessions.
Dependent Measures
The participant’s responses were scored from videotapes subsequent to each
session. The number of scripted verbalizations and play actions were scored for all
sessions. The verbalizations ranged from single words to phrases of three to five
words in length. A sample script used to teach play with the house is shown in
Appendix A. The number of unscripted play actions was also scored for all baseline
and probe sessions.
Scripted Verbalizations
Verbalizations were defined as vocal statements that matched the statement of the
video model. In addition, statements that were similar to the modeled response but
not identical were also scored. This included the substitution or omission of a word.
For example, the child said ‘Bringing the treasure box’ rather than ‘carrying the
treasure box.’
228 R. MacDonald et al.
Copyright # 2005 John Wiley & Sons, Ltd. Behav. Intervent. 20: 225–238 (2005)
![Page 5: Using video modeling to teach pretend play to children with autism](https://reader036.vdocuments.us/reader036/viewer/2022083017/575002d11a28ab114895b8ee/html5/thumbnails/5.jpg)
Scripted Play Actions
Scripted actions were defined as motor responses that matched the actions of the
video model and resulted in the same change in the environment as seen in the model.
A play action was only scored if the complete sequence of play was performed. For
example, swinging in the swing was only scored if the character was put in the swing
and then pushed back and forth.
Unscripted Play Actions
Unscripted actions were scored as two separate types of responses. Unscripted
verbalizations were not scored because they almost never occurred. Unscripted play
included the same actions as seen in the video model but completed with a different
character. For example, in the video model the captain steers the ship but the child has
the sailor steer the ship. Unscripted play also included a play action that was not
modeled in the video script but that was appropriate to the context of the toy. For
example, falling off the ship and swimming in the water. These behaviors were scored
using a data sheet that had a variety of possible play actions that were not part of the
script, developed for each play set.
Experimental Design
A multiple probe design within child across play sets was used to establish
experimental control. The play sets were taught in the same order for each child
starting with the town, then the ship, and finally the house. Each participant was
required to perform at mastery on scripted verbalizations and scripted play actions
before training could begin on the next play set. Probes (see below) were conducted
prior to the introduction of training for each play set, and then again subsequent to
acquisition of a new play set.
Procedures
Baseline
During baseline sessions the toy base structure was placed on the table in front
of the child and the characters and objects were placed to the left of the structure.
The child was seated on a chair at the table and given the instruction ‘It’s time to
play.’ The child was then given 4 min to play with the toys. The experimenter stood
just behind the child, and did not give any additional instructions or physical cues.
If the child tried to leave the area before the 4 min, they were redirected back to
the play set.
Video modeling to teach pretend play 229
Copyright # 2005 John Wiley & Sons, Ltd. Behav. Intervent. 20: 225–238 (2005)
![Page 6: Using video modeling to teach pretend play to children with autism](https://reader036.vdocuments.us/reader036/viewer/2022083017/575002d11a28ab114895b8ee/html5/thumbnails/6.jpg)
Training
During training sessions the child was brought to the TV/VCR and shown the
video model play script two times. The child was then immediately directed to the
play materials and told ‘It’s time to play.’ As in baseline, the child was given 4 min to
play with the toys while the experimenter stood behind the child. No prompts or
reinforcement were delivered by the experimenter during training. Training sessions
continued until the child demonstrated mastery criterion of 80% accuracy on all
actions and verbalizations.
Mastery Probes
Subsequent to reaching mastery criterion with the video present, probes were
conducted without the video. During these probe sessions the child was presented
with the toy set and given the instruction to play. Probe sessions were identical to
baseline sessions. If the child demonstrated 80% accuracy on all actions and
verbalizations without the video they met mastery criteria for that play set and
training could then began on a new set of materials.
Follow-Up Probes
Once mastery criteria were met on a toy set, follow-up probes were conducted on
any of the previously mastered scripts. These probe sessions were identical to
baseline sessions.
Interobserver Agreement
Interobserver agreement was calculated in 40% of sessions for
scripted verbalizations and actions. The interobserver agreement was calculated by
taking the number of agreements, divided by the number of agreements plus
disagreements and multiplying by 100. Interobserver agreement for play actions
was 97% (range, 93–100%) for the town script, 99% (range, 93–100%) for the ship
script, and 96% (range, 88–100%) for the house script. Interobserver agreement
for play verbalizations was 90% (range, 73–100%) for the town script, 96% (range,
80–100%) for the ship script, and 99% (range, 94–100%) for the house script.
Interobserver agreement was calculated for unscripted actions in 33% of the probe
sessions. The mean agreement for scripted actions with different characters was 96%
(range, 79–100%), and mean agreement for unscripted actions was 98% (range,
87–100%).
230 R. MacDonald et al.
Copyright # 2005 John Wiley & Sons, Ltd. Behav. Intervent. 20: 225–238 (2005)
![Page 7: Using video modeling to teach pretend play to children with autism](https://reader036.vdocuments.us/reader036/viewer/2022083017/575002d11a28ab114895b8ee/html5/thumbnails/7.jpg)
RESULTS
Scripted behaviors for Andrew are shown in Figure 1. Andrew showed low levels
of scripted verbalizations during baseline across all three play sets. Following video
modeling training, scripted verbalizations for the town script increased from a
baseline level of 0.33 verbalizations per session (range, 0–1) to a level of 13 (of 15)
verbalizations on mastery probes (range, 12–14). Scripted verbalizations for the ship
script increased from a baseline level of 0.5 verbalizations per session (range, 0–2) to
a level of 16 (of 16) verbalizations during the mastery probe session. Scripted
verbalizations for the house script increased from a baseline level of 0.5
verbalizations per session (range, 0–2) to a level of 16.5 (of 17) verbalizations on
mastery probes (range, 16–17).
Andrew also showed low levels of scripted play actions during baseline across all
three play sets. Following video modeling training, scripted actions for the town
script increased from a baseline level of 4.3 actions per session (range, 2–6) to
mastery level of 13 (of 16) actions on mastery probe sessions (range, 12–14). Scripted
actions for the ship script increased from a baseline level of 4.3 actions per session
(range, 2–6) to a level of 11 (of 14) actions during the mastery probe. Scripted actions
for the house script increased from a baseline level of 4.3 actions per session (range,
4–5) to mastery level of 13 (of 16) actions on mastery probes. Performance on
scripted verbalizations and actions decreased slightly during follow-up probes for
both the town and ship scripts but returned to mastery levels after one training session
(indicated by solid points on graph).
Scripted behaviors for James are shown in Figure 2. James showed low levels of
scripted verbalizations during baseline across all three play sets. Following video
modeling training, scripted verbalizations for the town script increased from a
baseline level of zero verbalizations per session to mastery level of 15 verbalizations
on mastery probes. Scripted verbalizations for the ship script increased from a
baseline level of 1.2 verbalizations per session (range, 0–2) to a level of 16
verbalizations on mastery probes. Scripted verbalizations for the house script
increased from a baseline level of 1.3 verbalizations per session (range, 0–3) to a
level of 17 verbalizations on mastery probes.
James showed low levels of scripted play actions during baseline across all three play
sets. Following video modeling training, scripted actions for the town script increased
from a baseline level of 3 actions per session to a level of 13.5 actions on mastery probes
(range, 13–14). Scripted actions for the ship script increased from a baseline level of
2.3 actions per session (range, 1–4) to a level of 13.5 actions on mastery probes (range,
13–14). Scripted actions for the house script increased from a baseline level of 1.8
actions per session (range, 1–5) to a level of 16 actions on mastery probes. Performance
on scripted verbalizations and actions was maintained during follow-up probes.
Video modeling to teach pretend play 231
Copyright # 2005 John Wiley & Sons, Ltd. Behav. Intervent. 20: 225–238 (2005)
![Page 8: Using video modeling to teach pretend play to children with autism](https://reader036.vdocuments.us/reader036/viewer/2022083017/575002d11a28ab114895b8ee/html5/thumbnails/8.jpg)
0
2
4
6
8
10
12
14
16
1 4 7 10 13 16 19 22 25 28 31 34 37 40 43 46 49 52 55 58 61
Town
Scripted Play Andrew
0
2
4
6
8
10
12
14
16
1 4 7 10 13 16 19 22 25 28 31 34 37 40 43 46 49 52 55 58 61
Nu
mb
er o
f S
crip
ted
Beh
avio
rs
Ship
Actions
Verbalizations
0
2
4
6
8
10
12
14
16
18
1 4 7 10 13 16 19 22 25 28 31 34 37 40 43 46 49 52 55 58 61
Sessions
House
Figure 1. Number of scripted verbalizations and scripted actions demonstrated by Andrew with thetown, ship, and house.
232 R. MacDonald et al.
Copyright # 2005 John Wiley & Sons, Ltd. Behav. Intervent. 20: 225–238 (2005)
![Page 9: Using video modeling to teach pretend play to children with autism](https://reader036.vdocuments.us/reader036/viewer/2022083017/575002d11a28ab114895b8ee/html5/thumbnails/9.jpg)
0
2
4
6
8
10
12
14
16
1 3 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45
Town
Scripted Play
Probe No Video
James
Verbalizations
Actions
0
2
4
6
8
10
12
14
16
1 3 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45Nu
mb
er o
f S
crip
ted
Beh
avio
rs
Ship
0
2
4
6
8
10
12
14
16
18
1 3 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45
House
Sessions
Figure 2. Number of scripted verbalizations and scripted actions demonstrated by James with the town,ship, and house.
Video modeling to teach pretend play 233
Copyright # 2005 John Wiley & Sons, Ltd. Behav. Intervent. 20: 225–238 (2005)
![Page 10: Using video modeling to teach pretend play to children with autism](https://reader036.vdocuments.us/reader036/viewer/2022083017/575002d11a28ab114895b8ee/html5/thumbnails/10.jpg)
Unscripted play actions for Andrew are shown in Figure 3. The bar graph shows
only play actions during baseline, mastery probes and follow-up probes for each play
set. The mean number of scripted play actions is indicated by the solid area on the
bottom of each bar, followed by the mean number of scripted actions completed with
different characters (the checkered area) and the number of unscripted play actions
(the shaded area). During baseline James exhibited few scripted actions with different
characters across play sets. He exhibited six unscripted actions with the town and few
or none with the other play sets. After video modeling training he exhibited some
scripted actions with different characters with all three play sets and a mean of 11
unscripted actions with the house.
Unscripted play actions for James are shown in Figure 4. During baseline James
exhibited an average of 2.6 scripted actions with different characters on the town but
none with the other two play sets. He exhibited an average of 2.3 unscripted actions
with the town, 2.8 with the ship, and 7.3 with the house. After video modeling
training he exhibited only scripted actions with all three play sets.
DISCUSSION
Video modeling produced extended sequences of scripted play for these two
children who did not have well-developed repertoires of play prior to intervention. The
results show that video modeling was an effective procedure for increasing scripted
play across three commercially available play sets. Both children exhibited rapid
acquisition of verbalizations and play actions, and maintained this performance over
time. These acquired chains of play included up to 17 actions with verbalizations
embedded into the play scenarios. The scripts were acquired in five to seven sessions
without the use of response prompting, or experimenter-delivered reinforcement.
In the present study, the targeted play involved the manipulation of characters to
act out a story about an event. Lifter (2000) in her Developmental Play Assessment
describes pretend play as relating objects to one’s self and acting on those objects in a
pretend manner (e.g., child looks through a telescope) or as a child extending familiar
actions to dolls (e.g., puts telescope to dolls eye). She proposes that relating objects to
one’s self is an earlier developing form of play relative to doll as agent pretend play
where the child moves figurines as if they were capable of specific actions (e.g.,
having figurine hold telescope and look through it). The children in this study quickly
learned to use a character to perform a pretend action on the available materials as
modeled in the play script. In addition, they learned to hold onto the character and
talk for that character. The use of figurines requires that the child engage in more
complex social behavior, similar to that required in perspective taking, an area of skill
deficit for many children with autism (Knoll & Charman, 2000; LeBlanc et al., 2003).
234 R. MacDonald et al.
Copyright # 2005 John Wiley & Sons, Ltd. Behav. Intervent. 20: 225–238 (2005)
![Page 11: Using video modeling to teach pretend play to children with autism](https://reader036.vdocuments.us/reader036/viewer/2022083017/575002d11a28ab114895b8ee/html5/thumbnails/11.jpg)
Fig
ure
3.
Mea
nn
um
ber
of
scri
pte
dac
tio
ns,
scri
pte
dac
tio
ns
wit
hd
iffe
ren
tch
arac
ters
and
un
scri
pte
dac
tio
ns
du
rin
gp
rob
esd
emo
nst
rate
db
yA
nd
rew
wit
hth
eto
wn
,sh
ip,
and
ho
use
.
Video modeling to teach pretend play 235
Copyright # 2005 John Wiley & Sons, Ltd. Behav. Intervent. 20: 225–238 (2005)
![Page 12: Using video modeling to teach pretend play to children with autism](https://reader036.vdocuments.us/reader036/viewer/2022083017/575002d11a28ab114895b8ee/html5/thumbnails/12.jpg)
Fig
ure
4.
Mea
nn
um
ber
of
scri
pte
dac
tio
ns,
scri
pte
dac
tio
ns
wit
hd
iffe
ren
tch
arac
ters
and
un
scri
pte
dac
tio
ns
du
rin
gp
rob
esd
emo
nst
rate
db
yJa
mes
wit
hth
eto
wn
,sh
ip,
and
ho
use
.
236 R. MacDonald et al.
Copyright # 2005 John Wiley & Sons, Ltd. Behav. Intervent. 20: 225–238 (2005)
![Page 13: Using video modeling to teach pretend play to children with autism](https://reader036.vdocuments.us/reader036/viewer/2022083017/575002d11a28ab114895b8ee/html5/thumbnails/13.jpg)
Teaching this type of play using video modeling may be one strategy to foster
prespective taking in these children. The present study is an extension of the D’Ateno
et al. (2003) study in which video modeling was used to teach a child to play with
materials in a manner similar to Lifter’s earlier form of pretend play involving the
child acting on the objects directly.
A limitation of this study was that although scripted play was acquired, unscripted
play did not emerge. Both children had some unscripted play prior to video modeling
instruction; however, this play was characterized by repetitive isolated play actions
that were not related to any type of thematic play, for example, repeatedly having a
character go up and down the stairs on the ship. After training, one child performed
some scripted actions with other characters, while the other child performed only the
scripted actions and repeated this script until the 4 min play period was over. The lack
of unscripted play is concerning; however, children with autism have very limited
repertoires of play, and increasing play in any manner is significant. While video
modeling is an effective and efficient strategy for teaching sequences of play, future
research should focus on strategies to systematically increase unscripted but
contextually appropriate play in children with autism.
REFERENCES
Charlop, M. H., & Milstein, J. P. (1989). Teaching autistic children conversational speech using video
modeling. Journal of Applied Behavior Analysis, 22, 275–285.
Charlop-Christy, M. H., Le, L., & Daneshvar, S. (2003). Using video modeling to teach perspective
taking to children with autism. Journal of Positive Behavior Interventions, 5, 12–21.
Charlop-Christy, M. H., Le, L., & Freeman, K. A. (2000). A comparison of video modeling with in vivo
modeling for teaching children with autism. Journal of AutismandDevelopmentalDisorders, 30, 537–552.
D’Ateno, P., Mangiapanello, K., & Taylor, B. (2003). Using video modeling to teach complex play
sequences to preschooler with autism. Journal of Positive Behavior Interventions, 5, 5–11.
Haring, T. G., Kennedy, C. H., Adams, M. J., & Pitts-Conway, V. (1987). Teaching generalization of
purchasing skills across community settings to autistic youth using videotape modeling. Journal of
Applied Behavior Analysis, 19, 159–171.
Knoll, M., & Charman, T. (2000). Teaching false belief and visual perspective taking skills in your
children: Can a theory of mind be trained?. Child Study Journal, 30, 273–304.
LeBlanc, L., Coates, M., Daneshvar, S., Charlop-Christy, M., Morris, C., & Lancaster, B. (2003). Using
video modeling and reinforcement to teach perspective-taking skills to children with autism. Journal
of Applied Behavior Analysis, 36, 253–257.
Lifter, K. (2000). Linking assessment to intervention for children with developmental disabilities or
at-risk for developmental delay: The Development Play Assessment (DPA) Instrument. In K. Gitlin-
Weiner, A. Sandgrund, & C. Schaefer (Eds.), Play diagnosis and assessment (2nd edn, pp. 228–261).
New York: Wiley.
Nikopoulos, C. K., & Keenan, M. (2003). Promoting social initiations in children with autism using
video modeling. Behavioral Interventions, 18, 87–108.
Video modeling to teach pretend play 237
Copyright # 2005 John Wiley & Sons, Ltd. Behav. Intervent. 20: 225–238 (2005)
![Page 14: Using video modeling to teach pretend play to children with autism](https://reader036.vdocuments.us/reader036/viewer/2022083017/575002d11a28ab114895b8ee/html5/thumbnails/14.jpg)
Nikopoulos, C. K., & Keenana, M. (2004). Effects of video modeling on social initiations by children
with autism. Journal of Applied Behavior Analysis, 37, 93–96.
Rehfeld, R. A., Dahman, D., Young, A., Cherry, H., & Davis, P. (2003). Teaching a simple, meal
preparation skill to adults with severe and mental retardation using video modeling. Behavioral
Intervention, 18, 209–218.
Sherer, M., Pierce, K. L., Paredes, S., Kisacky, K. L., Ingersoll, B., & Schreibman, L. (2001). Enhancing
conversational skills in children with autism via video technology: Which is better, ‘Self’ or ‘Other’
as a model? Behavior Modification, 25, 140–158.
Shipley-Benamou, R., Lutzker, J., & Taubman, M. (2002). Teaching daily living skills to children with
autism through instructional video modeling. Journal of Positive Behavior Interventions, 4(3), 165–175.
Sherer, M., Pierce, K. L., Paredes, S., Kisacky, K. L., Ingersoll, B., & Schreibman, L. (2001). Enhancing
conversational skills in children with autism via video technology: Which is better, ‘Self’ or ‘Other’
as a model? Behavior Modification, 25, 140–158.
Taylor, B. A., Levin, L., & Jasper, S. (1999). Increasing Play related statements in children with autism
toward their siblings: Effects of video-modeling. Journal of Developmental and Physical Disabilities,
11, 253–264.
APPENDIX A
Video Modeling House Script
Objects Actions Verbalizations
Mom Mom walks to refrigerator ‘I’m the mommy’‘I’m cooking dinner’
Son Son lays down in bed ‘I’m Bobby’‘I’m taking a nap’
Bed Son and Bed are placed upstairs in bedroomDog Dog goes to door ‘Woof-Woof’Mom Mom goes to door ‘Go out and play’Dog Dog goes through door and walks around houseTable Mom goes to tableChair Mom sits down in chair ‘Time to eat’Son Son gets out of bed ‘Okay Mom’Table Son goes to tableMom ‘Let the dog in, please’
Son goes to door ‘Buster, come’Dog ‘He’s not here’Mom Mom goes to door ‘Let’s go find him’
Mom and son walk through doorSon ‘Where is Buster?’Mom Mom and son walking around ‘We’ll find him’
‘Buster, come’DogSon Son runs to dog ‘There’s Buster’Mom ‘Now let’s go home’
Mom, son and dog go inside house.Total 16 17
238 R. MacDonald et al.
Copyright # 2005 John Wiley & Sons, Ltd. Behav. Intervent. 20: 225–238 (2005)