using user research and co-creation for disruptive innovation
DESCRIPTION
César Astudillo - Managing Partner at Designit Madrid, gave a lecture to the European Customer Experience Group at Telefónica, about how human-centered techniques such as user research and co-creation can be repurposed to generate radical innovation.TRANSCRIPT
Using user research and co-creation for disruptive innovation
César Astudillo - Managing Partner @cesarastudillo
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Product Business Service
Interaction Environmental Brand-comm...
Europe’s largest strategic design firm
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we human-centered design
practicioners
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communication design product design
interaction design service design
1996 2013
business design
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Co- Creation User
Research we’ve learnt to rely
on two dependable tools 6
but are they up to the task of radical innovation?
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2007 2001 2015 ?
Can user research and co-creation still be useful in the future?
I’d like to share some experiences and intuitions on that subject
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Generative evaluative
User research
before design
enquiry
after design
testing
design/construction
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Evaluative research
is being used less and less
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But it’s always useful, and it’s never late to
do some enquiry
introducing generative research in time of evaluation
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Generative research
is no longer seen as a silver bullet either
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Twitter Facebook
iPod Violin
Carton wine
have been done either without or against
user research 17
This feels so crazy!
Who’d want to try blindfolded archery?
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Generative research:We must be
doing it wrong.
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We have made a divide
between researchers and designers
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We must work together
through demand definition, fieldwork, analysis, and interpretation
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We started by letting designers define information demands
for research.
We failed. They can’t.
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Introducing the Theory of Primary Generator
incomplete data >
subjective judgment knowledge
values
> conjecture > analysis
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Give an experienced designer the incomplete problem definition
Let her come up with an
uninformed design
Let a researcher interview thedesigner to extract
information demands 24
introducing evaluativeresearch in time of generation
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Let a researcher and a designer
define information demands together do some fieldwork together
codify and analyze data together interpret results together
conceptualize solutions together
and things start to happen! 29
inquiring about needs and
expectations
inquiring about meaning and potential
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researchoutcomes
that describe
research outcomes that problematize
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detachment as analytical
tool
obsession as analyticaltool and brand purpose can be an excellent source of obsessions!
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sharingresults using
models
sharingresults usingdramas
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by mixing its generative and evaluative capacities by joining the unique strengths
of researchers and designers
with the aim of conceiving futures
not expected but possible,
not desired by desirable
let’s turn user research
into a power tool
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on to...
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co-design participative design interdisciplinary teams design thinking sticky notes on walls...
Co-creation
comes in many flavors,
is known under
many names
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We embraced co-creation in 2007
when we adopted Basadur’s Simplexity
process
problem finding à facts à challenges à ideas à selecting à planning à
acceptance à implementation
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stimuli à facts à challenges à synthesis à prototyping
After hundreds of workshops, we work with a
flexible process
but in a typical workshop we work like this:
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stillborn projects
jack-in-the-box stakeholders
vampire projects
...and it sure helps!
Myself, I lived co-creation as a relief from
some of my worst design project pains...
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triangulation shared vision prioritization
There are three things that keep me in love with co-creation
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There’s one thing at which co-creation brings
mixed results
idea generation
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And there’s one extremely dangerous thing
about co-creation
mediocre consensus
meh meh
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Attitude towards co-creationgoes through three stages:
ritual oracle conversation
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Co-creation can lead to better and quicker
problem understanding
and organizational buy-in
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Co-creation enriches design
by informing and inspiring it
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Co-creation is participatory but not democratic
Everybody must be listened, but majority does not rule
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Mere facilitation doesn’t cut it. Co-creation needs creative leadership
(not that it can’t becollective or rotating)
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Creative leadership in complex organizations
requires
a worthwhile purpose an amazing superpower a mobilizing discourse
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two final conclusions...
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User research and co-creation give us maps.
You can use a map to: find the path of least resistance,
find the shortest path to a given destination, set promising destinations, plan worthwhile journeys...
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Let’s take responsibility for empowering and inspiring our customers and internal clients
be the best they can be.
let’s act as coaches
Let’s not act as bartenders
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Thank you!
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@cesarastudillo