using technology to create professional learning opportunities
DESCRIPTION
NSDC Summer Conference Pre-Conference Session 113TRANSCRIPT
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+Using Technology to Create Professional Learning Opportunities
For information contact: Andrea Tejedor [email protected] Andrew Taylor [email protected]
NSDC Summer Conference 2010 Seattle, WA
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+“Maybe I’m wrong, but I should say that in ten years textbooks as the principal medium of teaching will be obsolete…
Diaries of Thomas Edison, 1925
…as obsolete as the horse and carriage are now.”
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+Why?
BLEND: Bring Learning Environments in New Directions
Capitalize on new technologies to create learning spaces in virtual environments that allow professionals to communicate, collaborate, and reflect.
Today the question is, “What technologies best serve my purpose and how can I use them to support professional learning?”
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+Agenda
Overview & Introduction
Standards & Future Directions NETS for Students & Teachers Framework for 21st Century Skills A Digital Taxonomy
BLEND: Bringing Learning Environments in New Directions What is BLEND? Why BLEND? Tools for Today
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+Monologues To DialoguesTo Polylogues
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+
1. Basic Operations and Concepts
2. Social, Ethical and Human Issues
3. Technology Productivity Tools
4. Technology Communications Tools
5. Technology Research Tools
6. Technology Problem-Solving and Decision-Making Tools
NETS•S 1998
1. Creativity and Innovation 2. Communication and
Collaboration 3. Critical Thinking,
Problem-solving and Decision-making
4. Research & Information Fluency
5. Digital Citizenship 6. Technology Operations
and Concepts
NETS•S 2007
Looking at the Standards:The New NETS for Students
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+Looking at the Standards: The New NETS for Teachers
NETS•T 2000 NETS•T 2008
1. Technology Operations and Concepts
2. Designing Learning Environments
3. Teaching, Learning & Curriculum
4. Assessment & Evaluation5. Productivity & Professional
Practice6. Social, Ethical, Legal, &
Human Issues
1. Facilitate & Inspire Student Learning & Creativity
2. Design & Develop Digital-Age Learning Experiences
3. Model Digital-Age Work & Learning
4. Model Digital Citizenship & Accountability
5. Professional Growth & Leadership
ManyEyes
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+
2000 ISTE NETS-T
2008 ISTE NETS-T
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+National Education Technology Standards for StudentsThe Next Generation
Creativity and Innovation Students demonstrate creative thinking, construct knowledge,
and develop innovative products and processes using technology.
Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact [email protected].
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+National Education Technology Standards for StudentsThe Next Generation
Communication and Collaboration Students use digital media and environments to communicate and
work collaboratively, including at a distance, to support individual learning and contribute to the learning of others.
Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact [email protected].
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+National Education Technology Standards for StudentsThe Next Generation
Research and Information Fluency Students apply digital tools to gather, evaluate, and use
information.
Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact [email protected].
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+National Education Technology Standards for StudentsThe Next Generation
Critical Thinking, Problem-Solving & Decision-Making Students use critical thinking skills to plan and conduct research,
manage projects, solve problems and make informed decisions using appropriate digital tools and resources.
Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact [email protected].
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+National Education Technology Standards for StudentsThe Next Generation
Digital Citizenship Students understand human, cultural, and
societal issues related to technology and practice legal and ethical behavior.
Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact [email protected].
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+National Education Technology Standards for StudentsThe Next Generation
Technology Operations and Concepts Students demonstrate a sound understanding of technology
concepts, systems and operations.
Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact [email protected].
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20th Century Education Model
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1.Core Subjects and 21st Century Themes • Global awareness • Financial, economic, business and entrepreneurial literacy • Civic literacy • Health literacy • Environmental literacy2. Learning and Innovation Skills • Creativity and Innovation • Critical Thinking and Problem Solving • Communication and Collaboration 3. Information, Media and Technology Skills • Information Literacy• Media Literacy • ICT Literacy 4. Life and Career Skills • Flexibility and Adaptability• Initiative and Self-direction• Social and Cross-cultural Skills• Productivity and Accountability• Leadership and Responsibility
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+Let’s Compare
How do the ISTE NETS – S compare to the 21st Century Skills?
Consult with your group and use mindmeister
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+Key TrendsThe Next Five Years
The abundance of resources
Universal access
Technologies are becoming more decentralized
Students are increasingly seen as collaborators
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+Critical Challenges
The way we prepare students for their future is changing
New scholarly forms of authoring, publishing, and researching
Digital media literacy Strategic Inquirers Inspired Participants Critical Consumers
ReflectionWhat are the critical challenges that you are faced with as you try to integrate technology into teacher practice?
How can you, as a leader, address these challenges?
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+Bloom’s Revised Taxonomy
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+
Thinking Web 2.0
Curriculum 21: Mapping the Global Classroom of the Future
Web Applications Index
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+The Paradigm Shift
From the Agricultural World
To the Industrial World
Into World of Information,
Knowledge & Communication
And onward toward the
World of Creativity and Innovation!
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+Planning for BLENDed instruction
Know your audience
Identify the Big Idea
Plan activities
Explore content
Weave 21st century skills into learning
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+
Asynchronous, Synchronous and Immersive
Face-to-Face, Distant, and Hybrid Learning Opportunities
What is BLEND?
Multiple technologies
Multiple methods of instruction
One Audience Multiple objectives
Multiple strategies
Technology Rich
Differentiates Content, Process, and Product
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+What is your Big Idea?What are your goals?
Content Knowledge
Skills
Lesson
21st Century Skills
Activities
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+
Wiki
LMS
Blogs
Podcast
Games
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Asynchronous e-Learning
Learning Can be:
Face-to-Face
Virtual or
Mobile
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+
Webconferencing
Videoconferencing
Chatrooms
Virtual worlds
Texting
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Synchronous e-Learning
Learning Can be:
Face-to-Face
Virtual or
Mobile
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+
Active Worlds
Second Life
Games
Simulations
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Immersive-Learning
Learning Can be:
Face-to-Face
Virtual or
Mobile
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+Blended Learning Approaches
Experiential Activity Demonstration Storytelling Quest/Discovery Simulation Lecture Book/Case Study Brainstorming
Office Hours Edutainment Work Group Q & A Drill Immersive/Role Play Project Based Debate
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+Blended Learning Models
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+Technologies Matrix
FacilitatedSelf-Paced
Syn
chro
nou
sA
synch
ronous
• Course Management System (e.g., Angel, Blackboard)
• Blog
• Threaded Discussion (Bulletin Board)
• Courseware Tutorials
• Simulations & Gaming
• Tests and Assignments
• Podcasts & Vodcasts
• Books & Workbooks
• Mobile Learning & Wikis
• Classroom Instruction
• Audio Conference
• Video Conference (Tele-Presence)
• Web Conference
• Virtual Worlds
• Chat
• Whiteboards
• Multi-User Games
• Virtual Worlds
• Collaboration Tools
Prestera & Marker, 2006
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+Why BLEND?
Extends learning opportunities
Reinforces content
Requires interaction with technology
Authentic learning and assessment
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+Preparing for blended learning
What are your goals?
Who is your audience?
What is the focus of your workshop/class?
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+
SkillBuilding
KnowledgeBuilding
SkillMastery
SkillTransfer
SkillFluency
AwarenessBuilding
Prestera & Marker, 2006
SkillRefresh
Barr
iers
to T
ransf
er
The Learning Process
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+The Learning Process
39
SkillBuilding
KnowledgeBuilding
SkillMastery
AwarenessBuilding
iPod Videos
Mindmister
Wikis
Active Worlds
Moodle
Virtual World
Video/Web Conferencin
g
CoachingPeer Review
PodcastBlog/Wiki
Webconferencing
SkillTransfer
SkillFluency
SkillRefresh
Prestera & Marker, 2006c
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+Preparing for blended learning
What types of media do you want to use?
Are there special technology considerations?
Is collaboration important or will participants work independently?
Is blended learning the right way to go?