using mobile to change behavior v3

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By Loreanne Garcia June 2010 Changing Behavior using Mobile

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Page 1: Using mobile to change behavior v3

By Loreanne Garcia

June 2010

Changing Behavior using Mobile

Page 2: Using mobile to change behavior v3

Simplicity

Motivation(+fun)

Triggers

Change behavior through simplicity, motivation and triggers

Source: (1) The BJ Fogg Behavior Model (II) Conversation with Professor Jennifer Aaker

Cool

Social Acceptance

Pleasure

Reduce barriers

Prompt repeat action

Page 3: Using mobile to change behavior v3

Mobile Technology has a unique position to persuade

• People already use it, some services are almost inexpensive and its instant

• It can persuade at the right time, at the right place

• You can take advantage of “down time”

Source: “Text Messaging as a Tool for Behavior Change in Disease Prevention and Management” Heather Cole-Lewis; Trace Kershaw

Page 4: Using mobile to change behavior v3

Mobile technology is being used to increase participation

Page 6: Using mobile to change behavior v3

…. but changing behavior through mobile is not as simple as it looks

Page 7: Using mobile to change behavior v3

Test: Using mobile to reduce online/offline barrier to engagement

“I’ll go if you go” pilot

• Highly motivated user: “Brides to Be”

• Target sms asking fifteen users to go the gym three times in one week

• Pilot failed: friends too busy, bad timing

Page 8: Using mobile to change behavior v3

What did I learn?

Page 9: Using mobile to change behavior v3

Simplicity

Motivation(+fun)

Triggers

Change behavior through simplicity, motivation and triggers

Source: (1) The BJ Fogg Behavior Model (II) Conversation with Professor Jennifer Aaker

Cool

Social Acceptance

Pleasure

•Hard to coordinate schedules•Activity required physical effort

• Gap between offline and offline experience

Page 10: Using mobile to change behavior v3

• Look for ways to close the gap between the online experience and the offline action

• Design social networks for user-to-user interaction

• Target smaller groups to increase participation and leverage social influence

• Community, competition, public recognition

Social Network and Gaming

Page 11: Using mobile to change behavior v3

Should have designed social networks for user-to-user interactionUser-to-Product User-to-User

‘Static experience’ ‘Conversation’

Page 12: Using mobile to change behavior v3

Couple online experience with offline action

Online Experienc

e

Offline Action

Advocate

Donate

Microvolunteer

Volunteer

Ongoing engagemen

t

???

Page 13: Using mobile to change behavior v3

4 Tags:• 2 Design

Loft• 2 Graduate

School of Business

Target smaller groups: “Unexpected Acts of Good”

Page 14: Using mobile to change behavior v3

Questions?