using games to train myoelectric prosthesis control
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Fares Kayali Game Researcher and Designer Positive Impact Games Lab Vienna University of Technology [email protected] http://piglab.org
Cosima Prahm Researcher CD-Laboratory for Bionic Reconstruction Medical University of Vienna [email protected]
Tatla, S. K., Shirzad, N., Lohse, N., Virji-Babul, N., Hoens, A., Holsti, L., Li, L., Miller, K., Lam M., Van der Loos, H., 2015. Therapists’ perceptions of social media and video game technologies in upper limb rehabilitation. JMIR serious games, 3(1).
Armiger, R. S. & Vogelstein, R. J., 2008. Air-Guitar Hero: A real-time video game interface for training and evaluation of dexterous upper-extremity neuroprosthetic control algorithms. Biomedical Circuits and Systems Conference, BioCAS, pp. 121-124.
Conclusion Most upper limb amputees use a 2-channel myoelectric prosthesis control. This study has shown that this control can be effectively trained by employing a videogame based rehabilitation protocol.