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The top documents of ku-leuven-iminds
Player-centric Game design: Adding UX Laddering to the Method Toolbox for Player Experience Measurement. A Poker case study
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Motivation profiles online poker players and the role of interface preferences
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Social scientist 2.0 in the domain of Human-Computer Interaction
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Value-Sensitive Design - Privacy By Design
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Electronic Healthcare Record Adoption: the importance of the user perspective
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What the future of educational games may bring to us - Lessons learned from a 2-year research project
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Program Games @ School event, speakers & conclusions
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The history of Human-Computer Interaction: a summary
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Laddering with young children in User eXperience evaluations
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User centred design process
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