user testing your game

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Page 2: User Testing Your Game

User Testing Your Game

In the gaming industry, it’s common to run QA tests to identify bugs and problems...

but how do you get feedback

from real users?

Page 3: User Testing Your Game

User Testing Your Game

How do you know...

if people enjoy your game?

if your game is intuitive?

how real users interact with your game?

if people can navigate your game?

Page 4: User Testing Your Game

User Testing Your Game

Get feedback from real players by:

Running user tests on your game

Page 5: User Testing Your Game

User Testing Your Game

You can user test:

Overall Playability User Interface User Experience Competitive Analysis

Animations Special Effects Graphic Elements Visual Appeal

Playability on Different Devices

Background Events (battery,

messaging, etc.)

Mobile Screen Orientation Menu Navigation

Third-Party Integration

Audio Play Integration

Social Media Integration

Multi-Player Connectivity

Page 7: User Testing Your Game

User Testing Your Game

Define your testing objectives. What question(s) do you want to answer?

Example:How do people find out about my game?

Page 8: User Testing Your Game

User Testing Your Game

What part of the game do you want to test?

Example:What do first-time players think about my onboarding experience?

Page 9: User Testing Your Game

User Testing Your Game

Who do you want to test your game with?

Example:What is the experience like for players that are between the ages of 20-30?

Page 10: User Testing Your Game

User Testing Your Game

Are there any additional requirements?

Example:The players must be familiar with social media, and have a Facebook account.

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User Testing Your Game

What stage of development is your game in?

Example:My game is live on the App Store.

Page 13: User Testing Your Game

User Testing Your Game

How will the participant access your game?

Example:Before playing my game, the player will need to go the App Store, search for my game, and download it to their device.

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User Testing Your Game

Create tasks and questions to acheive your testing objectives.

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User Testing Your Game

Example: Task“Please play the game for 10 minutes. As you play, please vocalize your thoughts and comments about what you like and

dislike, confusions, frustrations, etc.”

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User Testing Your Game

Example: Verbal Response

“What would incentivize you to invite more friends to play the game?”

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User Testing Your Game

Example: Rating Scale

“How likely would you be to play the game in real life? [1=Very unlikely; 5=Very

likely]”

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User Testing Your Game

Include pre- and post-test questions to learn about their game-playing expectations and experience.

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User Testing Your Game

Create an easy-to-digest report to share with your team.

Based on findings, prioritize what your team needs to improve or change.