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7/2/2018 What’s leisure and what’s game addiction in the 21st century? | Salon.com https://www.salon.com/2018/07/01/what-will-leisure-and-what-will-game-addiction-in-the-21st-century_partner/ 1/5 Up Next TRUMP’S FOREIGN POLICY IN RUINS HEATHER DIGBY PARTON LIFELONG REPUBLICAN: TRUMP’S A DANGER CHAUNCEY DEVEGA AFTER ROE V. WADE: WHAT CAN STATES DO? AMANDA MARCOTTE ANNAPOLIS SUSPECT SHAPED BY ALT-RIGHT PAUL ROSENBERG T (AP Photo/M. Spencer Green) What’s leisure and what’s game addiction in the 21st century? Are these people suffering from a disorder — or just having fun? LINDSAY GRACE JULY 1, 2018 5:30PM (UTC) This article was originally published on The Conversation. he World Health Organization’s description of “gaming disorder” as an “addictive behavior disorder” includes a vague description of how much digital gaming is too much. The WHO warns that “people who partake in gaming should be alert to the amount of time they spend on gaming activities.” At what point does a leisure activity turn into an addiction? Continue Reading Below Games researchers are no strangers to complaints about the dangers of too much game playing. Video games have been blamed for causing aggression, unemployment and even the vitamin D deciency called rickets. Games have also, of course, been championed for improving surgical skills, encouraging pro-social behavior, aiding in cancer treatment and helping develop new AIDS medications. New forms of popular media are often targets of public concern, going back to dime-store novels, comic books and jazz, all the way through rock ’n’ roll and rap. But those fears eventually wane, and society embraces work like “Maus,” the rst graphic novel to be a National Book Award nalist and rapper Kendrick Lamar, who won a Pulitzer Prize earlier this year. Digital video games can be exceptionally enticing and engaging. Regarding the risk of addiction, it is interesting to analyze the WHO’s warnings about excessive gaming in the wider context of leisure. As part of the Games for Change conference, I and others who study psychology, serious games and youth advocacy will be talking about the myths of games, media and technology addiction. Leisure in history 3

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  • 7/2/2018 What’s leisure and what’s game addiction in the 21st century? | Salon.com

    https://www.salon.com/2018/07/01/what-will-leisure-and-what-will-game-addiction-in-the-21st-century_partner/ 1/5

    Up NextTRUMP’S FOREIGN POLICY IN

    RUINS HEATHER DIGBY PARTON

    LIFELONG REPUBLICAN: TRUMP’SA DANGER

    CHAUNCEY DEVEGA

    AFTER ROE V. WADE: WHAT CANSTATES DO?

    AMANDA MARCOTTE

    ANNAPOLIS SUSPECT SHAPED BYALT-RIGHT

    PAUL ROSENBERG

    T

    (AP Photo/M. Spencer Green)

    What’s leisure and what’s game addiction in the 21st century?Are these people suffering from a disorder — or just having fun?

    LINDSAY GRACE

    JULY 1, 2018 5:30PM (UTC)

    This article was originally published on The Conversation.

    he World Health Organization’s description of “gaming disorder” as an “addictive behavior disorder” includes a vague description of

    how much digital gaming is too much. The WHO warns that “people who partake in gaming should be alert to the amount of time

    they spend on gaming activities.” At what point does a leisure activity turn into an addiction?

    Continue Reading Below

    Games researchers are no strangers to complaints about the dangers of too much game playing. Video games have been blamed for causing

    aggression, unemployment and even the vitamin D de�ciency called rickets. Games have also, of course, been championed for improving surgical

    skills, encouraging pro-social behavior, aiding in cancer treatment and helping develop new AIDS medications.

    New forms of popular media are often targets of public concern, going back to dime-store novels, comic books and jazz, all the way through rock

    ’n’ roll and rap. But those fears eventually wane, and society embraces work like “Maus,” the �rst graphic novel to be a National Book Award

    �nalist and rapper Kendrick Lamar, who won a Pulitzer Prize earlier this year.

    Digital video games can be exceptionally enticing and engaging. Regarding the risk of addiction, it is interesting to analyze the WHO’s warnings

    about excessive gaming in the wider context of leisure. As part of the Games for Change conference, I and others who study psychology, serious

    games and youth advocacy will be talking about the myths of games, media and technology addiction.

    Leisure in history

    3

    https://www.googleadservices.com/pagead/aclk?sa=L&ai=CU_r8DkU6W9e5OZDxogaWsLLYDue24a5S3YTt3L8HtpAfEAEguP_MPGDJhqOH1KOAEKAB5trJ3APIAQLgAgCoAwHIA5kEqgSPAk_Q1errZt_jQxV8Vl44qYs1I1BmhcaeVIhf2YUu02ZGxgx3CSl8Zp8_-nxOvHZJAi5iJAfFeCVCY06UVEbQ9YxCVuCZUalgGXrkMssMdXhc6gduRS7J0Fx4DXmvA5pJYZSWMQawd-plhuoqqvXaQRm4s0wyL3gmdURYBTK6Qmfsm8yfdunnJDsT4ng7E270ekkrRDJfqC6hsYbzLFu-MT1b2sFUcqVVM-zLhpJ2uhj3QFM8U_ibzFCtWHNr2UfJZu5JDw5LZEU4YQkn-MKHrR1GaQPioDtb2qyjIjxSlTnEtzDeFh5zf5Pr4CSR8UEeO8DFS5D1qkYBXatNSB7u-wM9mM9gwwrx6dK91nV2MfrgBAGgBgKAB4KltiOoB47OG6gH1ckbqAfZyxuoB8_MG6gHpr4bqAeYzhuoB5oG2AcB0ggHCIAhEAEYA7EJPgT22ZBztvGACgPYEwI&num=1&cid=CAASEuRopG_W7dcnNNZAB20jrRkgNw&sig=AOD64_2FWp2Cl8oHG-64mhUz6XGFq5PQLg&client=ca-pub-4052496540727481&adurl=https://www.merrell.com/US/en/mqm/%3FCID%3DBAN-UAP-MQM-032018-m33lp970250alt1https://www.salon.com/2018/07/02/as-the-north-korean-deal-crumbles-donald-trumps-foreign-policy-looks-worse-than-ever/https://www.salon.com/2018/07/02/lifelong-republican-richard-painter-trumps-conduct-is-very-dangerous-for-the-united-states/https://www.salon.com/2018/07/02/roe-v-wade-is-likely-dead-what-can-states-do-to-protect-women/https://www.salon.com/2018/06/30/exclusive-accused-annapolis-shooter-had-deep-dark-links-to-the-alt-right/https://www.salon.com/writer/lindsay-gracehttp://theconversation.com/http://www.who.int/health-topics/international-classification-of-diseaseshttp://www.who.int/features/qa/gaming-disorder/en/https://icd.who.int/browse11/l-m/en#/http%3a%2f%2fid.who.int%2ficd%2fentity%2f1448597234https://doi.org/10.1016/S1359-1789(97)00055-4https://www.economist.com/the-economist-explains/2017/03/30/the-link-between-video-games-and-unemploymenthttps://www.cnet.com/news/video-games-blamed-for-return-of-rickets/https://doi.org/10.1001/archsurg.142.2.181https://doi.org/10.1177/0146167209333045https://www.cnn.com/2013/05/24/tech/gaming-gadgets/cancer-video-game/index.htmlhttps://www.scientificamerican.com/article/foldit-gamers-solve-riddle/https://theconversation.com/banning-smartphones-for-kids-is-just-another-technology-fearing-moral-panic-74485https://www.washingtonpost.com/news/comic-riffs/wp/2016/08/11/why-maus-remains-the-greatest-graphic-novel-ever-written-30-years-later/https://www.nytimes.com/2018/04/16/arts/music/kendrick-lamar-pulitzer-prize-damn.htmlhttps://doi.org/10.1542/peds.2010-1353http://festival.gamesforchange.org/https://scholar.google.com/citations?user=_8XOQRoAAAAJ&hl=enhttps://theconversation.com/debunking-the-6-biggest-myths-about-technology-addiction-95850

  • 7/2/2018 What’s leisure and what’s game addiction in the 21st century? | Salon.com

    https://www.salon.com/2018/07/01/what-will-leisure-and-what-will-game-addiction-in-the-21st-century_partner/ 2/5

    Development psychologists and educators bemoan the overscheduled itineraries of American children, and “being too busy” can be a status

    symbol oddly juxtaposed with the idea of ultra-luxury leisure and globe-trotting vacations. Indeed, the average medieval peasant only worked 150

    days a year, giving them more leisure time than the average U.S. worker today.

    Historically, social leisure has evolved with society. Before sports were ubiquitous, the Puritans and other political leaders fought their popularity

    on moral grounds and as a threat to social fabric.

    Later, the Industrial Revolution yielded new leisure pastimes that seemed decadent to prior generations — most notably travel. The new urban

    working class had the remarkable opportunity to temporarily escape their everyday surroundings and routine. Yet at the dawn of the tourism

    industry, leisure travel was considered a threat to contemporary politics and society speci�cally because it helped expand travelers’ experiences.

    Continue Reading Below

    Contemporary downtime

    In the modern developed world, the dominant leisure activity is watching television, followed by other leisure activities like sports and entertaining

    friends. There’s no evidence that game playing is more dangerous than these other leisure activities. In fact, the academic research provides

    much more evidence about the dangers of television viewing.

    Since the 1960s, researchers have been emphasizing television’s potential for addiction and detriments to quality of life. Beyond investigating

    how TV viewing supplants other leisure activities, researchers have found watching TV drains productivity, encourages obesity, boosts violent or

    aggressive behavior and can lead to lower life satisfaction and higher anxiety.

    People watch television for far more time than they play video games. In the U.S., people watch an average of 4.5 hours of TV every day. That’s

    more time than they spend reading, relaxing, socializing, participating in sports, playing digital games and using computers – combined.

    Most leisure time is spent watching televisionOn an average day in 2015, Americans age 15 and over spent far more time watching TV than playing games, including video games.

    Watching TV

    Socializing and communicating

    Playing games; using computer for leisure

    Reading

    Sports, exercise and recreation

    Relaxing and thinking

    Other leisure activities

    167 minutes

    41 minutes

    25 minutes

    19 minutes

    18 minutes

    17 minutes

    12 minutes

    Chart: The Conversation, CC-BY-ND • Source: U.S. Bureau of Labor Statistics • Get the data

     f 

    in

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    https://muse.jhu.edu/article/211688/summaryhttps://www.theatlantic.com/business/archive/2017/03/busyness-status-symbol/518178/https://www.travelandleisure.com/culture-design/americans-work-more-than-medieval-peasantshttps://www.si.com/vault/1962/01/08/590449/the-bizarre-history-of-american-sporthttps://www.routledge.com/Leisure-in-the-Industrial-Revolution-c-1780-c-1880/Cunningham/p/book/9781138638648https://www.oecd.org/berlin/42675407.pdfhttps://doi.org/10.1111/j.1468-2958.2001.tb00787.xhttp://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.526.5954&rep=rep1&type=pdfhttps://www.jstor.org/stable/26059563?seq=1#page_scan_tab_contentshttps://doi.org/10.1111/j.1460-2466.1981.tb01211.xhttp://pediatrics.aappublications.org/content/75/5/807.shorthttp://doi.org/10.1037/h0033721https://doi.org/10.1016/j.joep.2007.02.001https://www.statista.com/statistics/276748/average-daily-tv-viewing-time-per-person-in-selected-countries/https://www.bls.gov/TUS/CHARTS/LEISURE.HTMhttps://www.bls.gov/TUS/CHARTS/LEISURE.HTMdata:application/octet-stream;charset=utf-8,Activity%2CMinutes%20per%20day%20(average)%0AWatching%20TV%2C167%0ASocializing%20and%20communicating%2C41%0APlaying%20games%3B%20using%20computer%20for%20leisure%2C25%0AReading%2C19%0A%22Sports%2C%20exercise%20and%20recreation%22%2C18%0ARelaxing%20and%20thinking%2C17%0AOther%20leisure%20activities%2C12https://www.facebook.com/sharer/sharer.php?u=https://datawrapper.dwcdn.net/ZMbkr/2/https://www.linkedin.com/cws/share?url=https://datawrapper.dwcdn.net/ZMbkr/2/https://twitter.com/intent/tweet?text=https://datawrapper.dwcdn.net/ZMbkr/2/https://www.everlane.com/redirect/outbrain?utm_source=outbrain&utm_medium=article&utm_campaign=dayglove_tandl_retail&utm_content=$section_name$&utm_term=00a855bb94a42ff2ab72b074b5848799f7&redirect_to=http://www.travelandleisure.com/style/everlane-day-glove-leather-flat-shoe-launch&obOrigUrl=truehttp://click.clickntrax.com/9224ea8e-8458-49c1-96d7-820fe3521360?source=484297&ADID=Place-Here&sectionid=%24section_id%24&sectionname=%24section_name%24&publisherid=%24publisher_id%24&publishername=%24publisher_name%24&adtitle=Top+10+Antivirus+For+Mac+Users.+%231+Is+Free.+%282018%29&obOrigUrl=truehttps://www.outbrain.com/what-is/default/en

  • 7/2/2018 What’s leisure and what’s game addiction in the 21st century? | Salon.com

    https://www.salon.com/2018/07/01/what-will-leisure-and-what-will-game-addiction-in-the-21st-century_partner/ 3/5

    Television and games

    The WHO seems unconcerned about the effects of TV. This is especially clear when it comes to televised sports. Consider a person who skips

    household and professional Sunday responsibilities to sit on the couch for hours watching pre-game shows; screaming at referees, coaches and

    players; and following post-game analysis – or who calls in sick to catch a game or breaks friendships over team rivalries. By the WHO’s criteria,

    this could qualify as “gaming disorder” – except that it’s about sports on TV, rather than video games. (That doesn’t even consider tens of

    thousands of sport-focused rioters.)

    But sports fans aren’t players, the way gamers are. For athletes, the time commitments far exceed even the most devoted fans’ dedication. The

    average college athlete in the U.S., for example, spends more than 40 hours a week practicing their sport. Many student-athletes say they lack the

    time to be students, but we wouldn’t identify them as addicted to their sport.

    There’s another way to view dedicated video-game players, too: With the rise of esports, professional gamers net millions in performance payouts,

    attract arena-sized audiences and even earn college scholarships. What’s the point at which a person with “gaming disorder” turns from mental

    patient or social pariah into a varsity star with serious professional prospects?

    The challenge of measuring game addiction

    It can be hard to identify addiction to an activity. Though the WHO warns against spending too much time gaming, that is not the way to measure

    addiction. Some studies demonstrate that some people who spend more time gaming actually exhibit fewer addictive behaviors than people who

    play less. In a 2009 paper, the drafters of a game addiction scale for adolescents explicitly wrote, “Time spent on games should not be used as a

    basis for measuring pathological behavior.” And as a leading researcher into games and behavior put it, “Some people who are depressed stay in

    bed all day, but we wouldn’t say that they have a bed addiction.”

    In the end, humans with leisure time seek escape through weekend trips to the country, a visit with the Cleavers’ 1950s America, or exploring the

    vast desert of “Journey”. What people are looking for in their leisure time is a break, and just because they enjoy that break – and spend a fair

    amount of time doing it – doesn’t mean it’s an addiction.

    Continue Reading Below

    Lindsay Grace, Associate Professor of Communication; Director, American University Game Lab and Studio, American University School of

    Communication

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  • 7/2/2018 What’s leisure and what’s game addiction in the 21st century? | Salon.com

    https://www.salon.com/2018/07/01/what-will-leisure-and-what-will-game-addiction-in-the-21st-century_partner/ 4/5

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  • 7/2/2018 What’s leisure and what’s game addiction in the 21st century? | Salon.com

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