unreal4 presentation ~nashville game dev

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Unreal 4 Art Pipeline Row 1 Row 2 Row 3 Row 4 0 2 4 6 8 10 12 Column 1 Column 2 Column 3

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Unreal 4 Art Pipeline

Row 1 Row 2 Row 3 Row 40

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Column 1

Column 2

Column 3

Pre-planning

● Drawn Block out● Reference gathering

– Concept Art

– Real Life Reference

– Professional Reference

– Tutorials

Real World

Professional Ref

Tutorials

In engine Blockout

● Unreal 4 landscape tools– Sculpting the landscape and blocking out major

areas.

– Exporting landscapes

Tiling textures for assets and landscapes

● Creation– Zbrush

– Photoshop

● Setting up a landscape material In Unreal 4

Choosing the right method for creating the asset

● What would be the most efficient way of getting this done?

● What is the style I’m going for?● How important is the asset

– How close will the player get to it?

– Is it a focal point?

– Etc.

● Do I want to learn a new technique?– Does the project allow me enough time to mess

around?

High to Low Res Modeling

● High Res modeling– Model detail to be later baked down into the low

poly game resolution model

● Retopology – The process of making the low poly model.

● Baking down– Creating normal maps etc.

Physically Based Rendering

● Base Color

● Metallic

● Roughness

● http://www.marmoset.co/toolbag/learn

https://seblagarde.wordpress.com/2014/04/14/dontnod-physically-based-rendering-chart-for-unreal-engine-4/

Texturing

● Tools I use– Zbrush spotlight

– DDO,

– Knald, Xnormal, NDO

– Maya Bakes

Importing and Implementing assets

● Importing– Material creation and set up

– Material tricks in Unreal 4

● Foliage models and set up– Unreal 4 Foliage painter

Helpful Links● Unity to Unreal

– https://docs.unrealengine.com/latest/INT/GettingStarted/FromUnity/index.html?utm_source=uelauncher&utm_medium=software&utm_campaign=learntab

● Unreal 4 open world demo

– https://www.youtube.com/watch?v=clakekAHQx0&feature=youtu.be

● Blueprint

– https://forums.unrealengine.com/showthread.php?60150-Learning-Templates-Blueprint-Power

● PBR

– https://seblagarde.wordpress.com/2014/04/14/dontnod-physically-based-rendering-chart-for-unreal-engine-4/