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UnME Jeans Branding in Web 2.0 Dian Atika Rafika Rery Indra Kusuma MM UGM Jakarta Executive B Class 27 C

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  • UnME Jeans Branding in Web 2.0

    Dian Atika

    Rafika

    Rery Indra Kusuma

    MM UGM Jakarta Executive B Class 27 C

  • Content

    Case Summary

    Main Issue

    Problem Statement

    Analysis

    Recommendation

  • Case Summary

    UnME Jeans Brand Manager Margaret Foley,

    facing an increasingly complex media situation:

    Traditional media plan not effective

    Declining audiences

    Increased advertising clutter

    Consumers tuning out.

    Foley exploring Web 2.0: must cut through hype & determine options best for her.

  • Case Summary

    New social media outlets (virtual worlds, social

    networking sites, video sharing sites) require strategic

    thinking & knowledge of consumer behavior in a new

    media landscape.

    Concept such as Co-creation of Brands: mechanics

    & impact to be understood;

    New consumer mindset impacting contemporary

    culture, changing the way Brand Managers &

    Consumers interact & communicate.

  • Case Summary

    Four cultural values of the Web:

    1. Consumer co-creation: interactive, participatory, collaborator. Co-creation includes customization of brand consumer, consumer generated advertising, consumer testimonials & storytelling;

    2. Social affiliation: sense of community profile pages, branded widgets, sharing of affiliation, rapidly spreading messages.

  • Case Summary Four cultural values of the Web:

    3. Digital self-expression: Avatars (digital representations of self), online identities, opportunities for virtual brand experience;

    4. Sharing: P2P relationships, word-of-mouth communication, viral marketing. Threat: negative buzz, hacking.

  • Main Issue 1. Evolution of Marketing Media

    2. UnMe Jeans and Web 2.0 Marketing

  • Problem Statement

    Media Advertising

    Magazine 1731 Radio 1896 Television 1930 Internet Web 1.0 Internet Web 2.0

  • Problem Statement

    Evolution of Marketing Media : 1. One-Way Communication - Traditional Media : Television, Radio and Publishing - Internet Web 1.0 : online banner advertising, search

    engine and website 2. Two-Way Communication - Internet Web 2.o : social network

  • Problem Statement

    Web 2.0 1. Social network on cyber world

    2. Two ways communication

    3. Associated with web applications

  • Problem Statement

    Why Web 2.0

    1. Consumers media habits were rapidly changing

    2. Consumers were be sieged with over 5,000 advertising messages each day, making it difficult for marketers to break through the clutter

    3. Consumers were less willing to be interrupted by advertising

  • Problem Statement

    Four cultural values of the Web:

    1. Consumer co-creation

    2. Social affiliation

    3. Digital self-expression

    4. Sharing

  • Problem Statement

    WEB 2.0 DIMENSION BRAND ATTRIBUTES CONSUMER CO-CREATION

    Direct contribution of the

    consumer

    Allows consumer to be the

    information and the cultural,

    Personalized approach

    Motivates and encourages Speak against

    peer pressure and conformity, Provides the

    opportunity to speak your fashion.

    Good feedback mechanism from consumers.

    SOCIAL AFFILIATION

    connecting consumers to others,

    virtual community

    More exposure and opportunities

    The Brand name UnME (You and Me)

    Association with Generation Y,

    Target Market 12-24 yr, Target audience-

    Teenagers

    Similar trend followers on one platform

    DIGITAL SELF EXPRESSION

    Create their own virtual identities

    Help revealing consumer

    attitudes

    Motivation for individualism

    Appreciation for different opinions and taste

    Creating unique identities (KEY BENEFIT

    CLAIM)

    SHARING

    To collectively create and share

    information

    Consumers Marketer two way

    communication

    To promote the best style designed through

    self expression for production and sale in the

    market. (B2C Sharing)

    Retail stores all across USA (B2B Sharing)

  • Problem Statement

    ADVANTAGES DISADVANTAGES

    Associates marketing of UnME to generation

    Y relating to the excess usage by the target

    audience.

    Cost effective, WEB 2.0 cheaper than

    traditional media, long term benefits.

    Brand maximizes to huge target market with

    increased brand awareness as compared to

    traditional media with a limited reach

    UnME will follow the trend of social

    communication being at the same platform as

    other competitors in the market.

    Two way communication direct consumer

    feedback

    Less cluttered environment, more options to

    advertise on eg. Banner, classified, search etc,

    Quick and easy to update.

    The approach is voluntarily persuasive by

    the consumer itself.

    Lack of Control on the placement of the

    brand, as it is mainly consumer controlled.

    Extensive initial investment with high

    risk association.

    Measurement of the post effects of

    adverts is approximate and time

    consuming.

    Requires extensive time and regularity

    to maintain the change in media as per

    consumer perceptions and usage.

    Social media is deficient in pertinent

    support content. Due to changing

    perception the platform can be a FAD

    Limitations in brand creative design,

    which will have to appear in smaller

    formats in comparison to Traditional media

    BRAND ASSOCOIATION WITH WEB 2.0 ADVANTAGES & DISADVANTAGES

    BRAND ASSOCOIATION WITH WEB 2.0 ADVANTAGES & DISADVANTAGES

  • Problem Statement

    BRAND ASSOCOIATION WITH WEB 2.0 ADVANTAGES & DISADVANTAGES

    MEDIA PLAN COMPARISON ADVANTEGE & DISADVANTAGE

    MEDIA PLAN ADVANTAGES DISADVANTAGES

    YOU TUBE

    Large demographics available.

    Easy Two way communication, in the form

    of videos made by the consumers,

    comments on brand advertisements, social

    affiliation.

    Entertaining way of creating brand

    awareness and Brand recognition by using

    the video platform virtual advertisements.

    High frequency of views per person

    Provides separate brand channel for

    promotion activities.

    Cost effective in long term basis.

    Lack of control over the post advert

    effects.

    Needs regular involvement, upgrades,

    updates, time for Creatives to be

    easily visible.

    Involves increased level of

    misinterpretation of information e.g

    Two brands of nearly similar name.

    Language and location restrictions at

    times. High risk Investment. Lack of

    measurement tools.

    ZWINKTOPIA

    Virtual characters, best way of self

    expression and individuality relating to

    the rationale of the brand.

    Availability of almost exact Demographics

    i.e Teenage girls, with the right website as

    it is more focused on fashion and the

    youth activities and brands.

    A specialized platform for brand

    marketing in the virtual world.

    As per the Exhibit 10 apparels are the

    highest selling product on Slexchange

    Increased competition as already

    existing brands are dominating the

    media over 200000 , hence

    investment might not yield results

    Uncomfortable for consumers, high

    level of knowledge, learning required in

    creating a virtual character, hurdled

    reach for the consumers.

    Lack of linear, two way communication

    is complex hence consumer feedback

    is not easily obtained.

    Time consuming for the consumer

    hence increased probability of

    disinterest.

  • Problem Statement

    BRAND ASSOCOIATION WITH WEB 2.0 ADVANTAGES & DISADVANTAGES

    MEDIA PLAN COMPARISON ADVANTEGE & DISADVANTAGE

    MEDIA PLAN ADVANTAGES DISADVANTAGES

    Facebook

    - Highest demographic segment among the target

    audience. Also has the highest average time spent

    on the website and highest frequent return of the

    user to the page.

    - One of the fastest growing social media on the

    web.

    - Easy access to information on the users, hence the

    target market can be served with relevant ads based

    on their profile page.

    - Users willing to post ads from their chosen

    advertise on their page and likely to share it with

    others. Hence act as brand ambassadors.

    - Can create a huge following on the network by

    having constructive dialogues, comments, and

    inputs like user generated videos, photos.

    - Acts like a discussion forum where users interact

    with the brand and discuss their interests..

    - Widgets and feeds promote more engagement and

    show the popularity of the brand.

    - Reported a high click though rates as a result of

    relevant ads.

    - High visibility because of shared friend icons on

    the website.

    - Videos can be promoted on the website as well.

    - Users may totally ignore the ads given the

    task focused nature of their interactions.

    - Since users may view over 500 pages of

    content the recall value may drop significantly

    - Lack of control over the medium

    - Lack of measurement tools to measure

    success.

    - High cluttering on the network may make the

    users indifferent to the ads.

    - May lead to over advertising and hijack the

    very purpose

    - Cannot be used as an alternative to television

    ads.

  • Analysis

    UnMe Jeans

    A fashion denim jeans with unique style, trendy, and premium price in niche market

    Target Market

    Active teenage girl aged between 12-24 years old who have unique style and taste in fashion

  • Analysis

    UnMe SWOT Analysis

  • Analysis

  • Analysis

    UnMe Jeans Current Media Plan

  • Analysis

  • Analysis

  • Analysis

    Media Budget / year Facebook 350.000 + 600.000/year

    Youtube 300.000 + 40 CPM

    Zwinktopia 200.000 + 100.000/year

    Media Cost Comparison

    Jual Karangan Bunga Surabaya

  • Analysis

  • Recommendation

    1. Integration: Traditional media + Web 2.0

    2. UnME Should spend more money on Web 2.0

  • Toko Bunga Surabaya