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-Ultimate Frisbee-
HISTORY Ultimate Frisbee originated in 1968 at Columbia High School, New Jersey, in the United States. Student
leader Joel Silver led a group of students to propose that the school form a Frisbee team. Although
Silver’s proposal may have been a joke, the school accepted it and a team was formed. The early version
of Ultimate Frisbee was much like American Football but it eventually adopted elements from
basketball, football and hockey.
The game became increasingly popular
among university students. The first
intercollegiate game was held between
Rutgers University and Princeton University
on November 6, 1972. Eventually, the sport
attracted more athletes and raised the level
of competition. Yet Ultimate Frisbee has
continued to be played among all ages, body
types and nationalities.
The USA Ultimate Association, formed in
1979, organizes regional tournaments and
crowns a national champion every year in the
United States. In 1981, a European
association called the European Flying Disc Federation (EFDF) was formed. Then, in 1984, the World
Flying Disc Federation was formed and became the international association for Ultimate Frisbee.
The FRISBEE is a disc-shaped
glider that is generally made of
plastic with a diameter of 20-
25cm and a weight of 17 gr
(Official Size).
FACILITIES AND EQUIPMENT
Ultimate Frisbee is played on a large rectangular FIELD that is 100m long and 37m wide. Each end of
the field has an end zone that is 18m long, after the goal line. The game can of course be played on a
smaller field.
OTHER ULTIMATE GAMES Indoor Ultimate:
Beach Ultimate:
Intense Ultimate:
Ice Ultimate:
The FOOTWEAR used it depends on the type of
ultimate you are playing:
If you play traditional ultimate (on the field) you
need cleats (trainers with cleats).
If you play indoor ultimate you need indoor
trainers.
If you play beach ultimate you don´t need trainers.
GAME PLAY & RULES
Teams There are two teams, each with an equal number of players, normally seven, but the size can change.
In mixed Ultimate Frisbee, at least 3 members of each gender must be on the field at all times.
Initial Play Teams begin by lining up in front of their respective end zone line. The defense team throws the frisbee
to the offense team (“Huck”).
Scoring Each time the offense completes a pass in the defense’s end zone, the offense scores a point. After
each score, teams start again at the end zones, but in the other part of the field.
Movement of the Disc Players may pass the disc in any direction. However, once players have the disc, they must stop and
cannot run with the disc (you can pivot - one foot planted). The thrower, or the person with the disc,
has ten seconds to pass it. The marker, or the defender guarding the thrower, counts the stall, meaning
he or she counts to ten. If the thrower is unable to pass within 10 seconds, the team loses possession of
the disc, and the other team begins at the same spot.
Change of Possession (Turnovers) When a pass is not completed: the disc is out of bounds, dropped (touches the ground), blocked,
intercepted; or the thrower doesn´t pass the disc in ten seconds. When this happens the defense
immediately takes the possession of the disc.
Fouls, Violations and Infractions Ultimate is a non-contact sport. Physical contact it is not allowed.
The marker may not come closer than one disc diameter to the thrower (arm-distance class).
The marker may not hit or grab the disc out of the hand of the thrower. They may however try
to block the disc with their hands or feet after it is thrown.
The thrower may not be defended by more than one player at the same time.
If opposing players catch the disc at the same time, the offensive player gets the possession.
Picks and screens (when a player prevents another player from moving) are also prohibited
Self-Refereeing There are no referees. The players are responsible for making their own foul and line calls. The “Spirit of
the Game” places the responsibility of fair play on every player.
Substitution Players can be replaced after a score (as many players as they want) or when an injury happens (the
game is stopped).
BASIC SKILLS
Basic Passes
Backhand
Grab the frisbee with the thumb on the top part and the other four fingers in the bottom part. You can also put your index finger along the edge (or rim) to guide it.
Stay perpendicular to your target.
Bring the frisbee back to your left side (if you are right handed) between your shoulder and your waist.
Move your arm forward (the elbow is slightly bent) while you move your weight from the back foot to the front foot.
At the end, as you release the frisbee, you have to snap your wrist.
Finish the movement pointing at your target with your arm. (beginners).
Forehand, Sidearm or Flick
Grab the frisbee with two fingers in the bottom part (index and
middle finger), underneath the rim (together or separate), and the
thumb on the top.
Place the frisbee perpendicular to the ground, and on the same
side you are grabbing it.
Bring the frisbee back around waist level with your elbow bent.
Move your arm forward while you transfer your weight from back
foot to front foot.
Finish the movement extending your arm on the front and side
part (45 degrees).
At the end, as your release the frisbee, you have to snap your wrist