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    ===============================================================================

    FAQ/Walkthrough forTONY HAWK'S PRO SKATER 3

    ===============================================================================

    GUIDE INFORMATION

    Author: Tom HayesE-mail: thayesguides(at)gmail(dot)comSystem: PlayStation 2Updated: 2nd April, 2006Version: 1.1

    CONTENTS

    1. Tips on Scoring Points2. Career Mode Walkthrough

    2.1. Foundry2.2. Canada2.3. Suburbia

    2.4. Airport2.5. Los Angeles2.6. Cruise Ship

    3. Gap List3.1. Foundry3.2. Canada3.3. Rio3.4. Suburbia3.5. Airport3.6. Skater Island3.7. Los Angeles3.8. Tokyo3.9. Cruise Ship

    3.10. Warehouse3.11. Burnside3.12. Roswell

    4. Deck Locations4.1. Foundry4.2. Canada4.3. Rio4.4. Suburbia4.5. Airport4.6. Skater Island4.7. Los Angeles4.8. Tokyo4.9. Cruise Ship

    5. Stat Point Locations5.1. Foundry5.2. Canada5.3. Rio5.4. Suburbia5.5. Airport5.6. Skater Island5.7. Los Angeles5.8. Tokyo5.9. Cruise Ship

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    6. Special Tricks7. Secret Areas8. Secrets9. Credits10. Copyright Information

    VERSION HISTORY

    1.1: 2nd Apr, 2006 (Format update)1.0: 22nd Dec, 2001 (First version)

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    1. Tips on Scoring Points

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    1. Use the tutorial from the main menu in the game. Quite a few people miss outon using this, but it's an excellent place to start learning the basics ofTony Hawk's Pro Skater.

    2. Use grinds. Press triangle + a direction while on a rail. Grinds are one ofthe most essential parts to scoring points in the game. To grind, approach arail, jump and then press triangle to land in a grind on the rail. Remember,the speed effects the amount of points you get, but the balance of theskater becomes less stable the longer you grind on a rail.

    3. Use grabs. Press circle + a direction to perform a grab. Grabs can be heldfor more points. Release the grab just before landing so you don't crash andlose the points.

    4. Use flip tricks for quick points. Press square + a direction to perform aflip trick. Because flip tricks are so quick, they can be used many times inthe air. For example, kickflip + heelflip.

    5. Scores do decrease. In free skate, points stay the same. But in other modes,scores will decrease by 75% each time you use the same trick. For thisreason, try and vary the tricks around the level. Use different grinds, fliptricks, or grabs as often as you can.

    6. The more tricks you do in a combo, the more points you will get. A kickflipis 100 points. A heelflip is 100 points. But doing both in one combinationof tricks (kickflip + heelflip) is worth 400 points. The reason for this, isthat the total points for the two tricks are 200 points. That total is thenmultiplied by the number of tricks in the combination (2), which equals 400.This process of scores is used in other tricks, such as grabs, flip tricks,and grinds. Try and do many tricks in a combination to get bigger scores.

    7. A useful addition to Tony Hawk's Pro Skater 3 is the revert. This can beused while skating on the floor to change stance, but in terms of scoringhigher points it is best used on ramps. Get some air on a quarter pipe orhalf pipe, and just after landing quickly tap R2 for the revert. As soon asthe revert has been done, you can do a manual by tapping up + down, or down+ up, which will keep the points from the jump on the ramp. So if you wentup to a ramp, jumped, and did a 540 nosegrab worth for example, 1,000points, you could then keep the points by doing a revert quickly followed bya manual or nose manual. Of course, from the manual, you could then continue

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    the combo by flip tricking, grabbing, or grinding a rail.

    8. Get used to special moves. They give a lot more points than normal tricks.While playing the game, press start - edit tricks - special tricks. Pressany of the slots to change to a special move, and then select a buttoncombination. Special grinds are especially useful, as you can use them in acombo so easily.

    9. Find gaps. Gaps, also known as transfers or BTTs (Blue Text Transfers), areshown in the Gap List section of this guide. Gaps can add futher points to acombo. Most gaps are quite easy to be found, and providing you know wherethey are, you can include many gaps into your combo, sometimes by the helpof manuals and reverts.

    10. Hidden Combos. These are secret tricks which aren't included in the tricklist of the game, and can be used to add tricks onto normal tricks. Here'san example of a hidden combo: Start a 50-50 grind on a rail (Triangle),without jumping, go into a 5-0 (Down + Triangle), without jumping, go intoa bluntslide (Down, Down + Triangle). That's an example of a hidden combogrind. For a flip trick combo, get some air on a ramp, and then quicklypress left + square, left + square, left + square to do a triple kickflip.

    11. Tricks while grinding. While grinding, jump and then do a flip trick suchas a kickflip, and then land back on the grind. Spin each time you jump on

    the rail, and use special grinds for further points.

    12. Use the revert in a half pipe. Do a special trick, land in a revert, manualacross to the other side, and then do another special trick and land in arevert. This will work only a few times, as the speed will graduallydecrease after each revert.

    ===============================================================================

    2. Career Mode Walkthrough

    ===============================================================================

    Welcome to the career walkthrough, a complete guide to every goal, stat pointand deck. Some goals in the levels vary, depending on the skaters. Vert skaterswill have different goals to street skaters. And different skaters may havedifferent S-K-A-T-E locations, stat point locations, and deck locations.

    In this game, stat points and decks are scattered about the levels. StatPoints, when found, can be used to raise the statistics for skaters. Decks,when found, can be collected from the skate shop, after choosing a mode fromthe main menu.

    Note: Secret characters have different names for stat points:

    Darth Maul : Force PointsDemoness : Possession PointsKelly Slater : Break PointsNeversoft Eyeball : Stat PointsOfficer Dick : Donut PointsOllie the Magic Bum : Puke PointsPrivate Carerra : Demerit PointsWolverine : Mutation Points

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    -------------------------------------------------------------------------------2.1. Foundry-------------------------------------------------------------------------------

    HIGH SCORE: 10,000 / PRO SCORE: 30,000 / SICK SCORE: 60,000

    Read the Tips on Scoring Points section of this guide for information onscoring points in the game.

    COLLECT S-K-A-T-E: CAMPBELL, EYE, LASEK, MUSKA, OLLIE, STEAMER, WOLVERINE

    S. Floating above the middle of the half pipe.

    K. On the right side of the green press.

    A. Above the hot tub where the bucket occasionally pours lava.

    T. Floating above the yellow rail nearest the furnace (Furnace Walk).

    E. Up near the start of the level, above the quarter pipe to the right of thegenerator.

    COLLECT S-K-A-T-E: CAB., CARRERA, DEMONESS, KOSTON, MULLEN, ROWLEY, SLATER

    S. Above the tub of water. Use the quarter pipe on the side of the tub of waterto jump up and collect the S.

    K. Straight forward from the start of the level, there is a roll-in that goesdown. At either side at the bottom of the roll-in is a quarter pipe. The Kwill be floating over the quarter pipe at the side of the roll-in.

    A. Floating over the Press Box Kink rail at the left side of the press. Grindthe rail to collect the A.

    T. At the back of the building, over on the left side floating above the longyellow rail.

    E. Floating above the quarter pipe to the right side of the tub of lava. Usethe small launch ramp on the other side of the quarter pipe to get the E.

    COLLECT S-K-A-T-E: DICK, GLIFBERG, HAWK, MARGERA, MAUL, REYNOLDS, THOMAS

    S. Over at the left side of the building, on the quarter pipe before thefurnace.

    K. Straight forward from the start of the level, there is a roll-in that slopesdown. At either side at the bottom of the roll-in is a quarter pipe. The Kwill be floating over the quarter pipe at the left side of the roll-in.

    A. On the ledge at the right side of the green press.

    T. At the back of the building, over on the right side floating above the longyellow rail.

    E. On the opposite side of the furnace to the S.

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    GET THE SECRET TAPE

    At the back of the level is a control booth. There are quarter pipes on eitherside of the control booth. Use the quarter pipes to launch up onto a grind onthe rail above. From the rail, jump over onto the platform on the other side ofthe rail. There will be a tiny launch ramp on the platform. Use the launch rampto jump up onto either of the two platforms above. From the platform, jump upto a grind on the rafter. Continue grinding along the rafter for the tape

    CANNONBALL OVER THE HALF PIPE (VERT SKATERS)

    Go straight forward and down the roll-in at the start of the level, and thenuse the small ramp on the side of the half pipe to Cannonball over it.

    50-50 TC'S RAIL (STREET SKATERS)

    To the left of the green press are two yellow kinked rails with a slope goingup between them. 50-50 the left rail to complete this goal.

    SOAK THE FOREMAN

    On the catwalk running along next to the tub of water there is a man with anotepad. Next to the foreman is a hook. Grind the rail nearest the hook to soakthe foreman and complete the goal.

    GRIND THE MOLTEN BUCKET

    When the bucket is pouring lava in the lava tub, use one of the quarter pipeson either side to jump and grind the rail going along the edge of the bucket.

    UN-JAM 5 VALVES

    To Un-jam a valve, grind on the small rail next to them. Just skate around theside of the level to find all the valves. After grinding all the valves, thegenerator will open up just behind the starting point of the level.

    1. From the start of the level, go down the right roll-in to find the firstvalve on the flat just before the half pipe.

    2. To the right of the tub of water.

    3. To the right of the long yellow rail near the back of the building.

    4. After following the long yellow rail around the bend, the foruth valve willbe down the slope just before the furnace.

    5. At the side of the half pipe down the roll-in from the start of the level.

    -------------------------------------------------------------------------------2.2. Canada-------------------------------------------------------------------------------

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    HIGH SCORE: 35,000 / PRO SCORE: 70,000 / SICK SCORE: 120,000

    Read the Tips on Scoring Points section of this guide for information onscoring points in the game.

    COLLECT S-K-A-T-E: CAB., CARRERA, DEMONESS, KOSTON, MULLEN, ROWLEY, SLATER

    S. To the right of the funbox with the ledge near the start of the level is afence. Start grinding along the fence to collect the S.

    K. In the area with the bowls, stay near the fence with the car park on theother side to find the K floating over a ledge on the other side of aquarter pipe.

    A. Over the corner of the long quarter pipe going along the bowl area. Continuestraight forward after collecting the K to find the A.

    T. Still in the area with the bowls, but floating near the opposite corner ofthe long quarter pipe to the A.

    E. Floating on one side of the totem pole in the bowl area. Jump out of thequarter pipe and grind the pole to collect the E.

    COLLECT S-K-A-T-E: CAMPBELL, EYE, LASEK, MUSKA, OLLIE, STEAMER, WOLVERINE

    S. Near the big snow pile by the house, the S will be over a rail just to theleft of the starting point of the level.

    K. Up on the roof of the house. After collecting the S, use the snow pile tojump up onto the roof of the house.

    A. After collecting the K, hold triangle to grind off the end of the house inthe direction of the wooden platform. Upon landing on the wooden platform,grind the log in front to collect the A.

    T. After dropping off the end of the log after collecting the A, grind down thenext log to the area with the hut.

    E. After dropping off the log near the hut and collecting the T, use thequarter pipe on the hut to jump up to the right and collect the E.

    COLLECT S-K-A-T-E: DICK, GLIFBERG, HAWK, MARGERA, MAUL, REYNOLDS, THOMAS

    S. Go forward from the start of the level, to find the S floating over the gapbetween the ramps, above the two cars.

    K. Above the curved quarter pipe at the top of the car park.

    A. On the rail going down the left side of the car park.

    T. Above the quarter pipe at the bottom of the car park.

    E. Go down the slope to the car park to the quarter pipe at the end. Startgrinding along the quarter pipe to the right, and then jump the gap at theend of the first banner to collect the E.

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    GET THE SECRET TAPE

    After going down the slope at the start of the level, turn around and use theslope to jump up to the wooden platform above (Climb The Tree). Jump over therail to land on the next platform (Tree Air Gap), and then continue along thewooden platform, taking the left wooden path at the junction. Jump the gapbetween the paths (Still Bootleggin') to land on the next path. Upon landing,start grinding along the rail on the left and grind through the lever to raisethe half pipe if it's not already raised. Use the quarter pipe just before thehut, and jump up to the raised half pipe on the right (Load And Go). There willbe a launch ramp on one side of the half pipe, so use this to launch up to thehalf pipe above. Jump from this half pipe up to a sloped half pipe. Holdtriangle near the end of the half pipe to start grinding along the right minecart rail. The secret tape is at the end of the rail.

    MELON GRAB OVER THE BLADE (VERT SKATERS)

    After going down the slope at the start of the level, turn around and face theslope. Use the quarter pipes on either side to melon grab over the slope.

    NOSEGRIND AROUND THE HORN (STREET SKATERS)

    After going down the slope at the start of the level, turn around and use theslope to jump up to the wooden platform above (Climb The Tree). Jump over therail to land on the next platform (Tree Air Gap). Go through the tree tunnel,and then stop and turn around, facing the tunnel. A rail will start on the leftside of the wooden platform. Go through the tunnel again, and follow the woodenplatform along until it ends. Jump onto the rail at the end of the platform,and hold up + triangle to start nosegrinding along the rail. When the AroundThe Horn transfer text appears, the goal will be complete.

    GET CHUCK UNSTUCK

    From the start of the level, jump over the fence on the left and go along tofind Chuck stuck on a pole. Skate into him to free him from the pole.

    BURY THAT BULLY!

    After going down the slope at the start of the level, turn around and use thequarter pipe at the right of the slope to jump forward and touch the leaves ofthe pine tree.

    IMPRESS THE SKATERS

    The five skaters are in the bowled area, just over the fence to the right ofthe start point. Do a combo of over 2,500 points to impress a skater.

    1. Standing on a ledge over the bowl nearest the car park.

    2. On the platform of the curved quarter pipe nearest the car park.

    3. On the snow tipped circular platform.

    4. On the corner of the long quarter pipe at the back of the bowled area.

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    5. On the platform of the curved quarter pipe near the pine trees.

    -------------------------------------------------------------------------------2.3. Suburbia-------------------------------------------------------------------------------

    HIGH SCORE: 55,000 / PRO SCORE: 110,000 / SICK SCORE: 200,000

    Read the Tips on Scoring Points section of this guide for information onscoring points in the game.

    COLLECT S-K-A-T-E: CAB., CARRERA, DEMONESS, KOSTON, MULLEN, ROWLEY, SLATER

    S. On the washing line in the area with the trailers.

    K. At the back of the trailer area, above the thin metal quarter pipe on themuddy slope near the fence.

    A. Above the car outside the house next to the area with the trailers.

    T. Floating over a quarter pipe in the yard with the barbeque.

    E. Up on the roof of the house with the satellite dish. After collecting the Tfrom the area with the barbeque, use the quarter pipe to jump forward overthe wall to land in the back yard of the house. Get up onto the platform ofthe quarter pipe, and follow the platform along until it slopes up to theroof of the house. The E is floating above the roof.

    COLLECT S-K-A-T-E: CAMPBELL, EYE, LASEK, MUSKA, OLLIE, STEAMER, WOLVERINE

    S. Go to the under construction ramp. Next to the fire engine is a launch rampwhich you can use to jump up and collect the S.

    K. Above the wall in the back yard of the house with the satellite dish.

    A. On top of the red trailer in the trailer area.

    T. Between the half pipe and the quarter pipe in the trailer area.

    E. Floating above the quarter pipe outside of the mansion.

    COLLECT S-K-A-T-E: DICK, GLIFBERG, HAWK, MARGERA, MAUL, REYNOLDS, THOMAS

    S. Go straight forward from the start of the level, and use the ramp near the

    fence to jump over the fence and collect the S.

    K. Go straight forward from the start of the level, and use the small launchramp to jump over the fence. Once over the fence, turn left and go up thethin steep slope to the roof of the house. The K can be found over thelaunch ramp at the edge of the roof.

    A. On top of the picnic table on the half pipe in the trailer area.

    T. On the fence outside of the mansion.

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    E. On the quarter pipe of the under construction ramp.

    GET THE SECRET TAPE

    After completing the Help The Thin Man level goal, the door to the house willbe open. Go through the door and skate through the hallway, then jump up to theright from the quarter pipe at the end of the hallway to land in an area behindthe house. The area doesn't look like much at first; just a long quarter pipegoing around the side, but skate near the middle of the area and then face thehouse. Use the right analog stick to look up at the house to see some windowsabove. Go up the section of the quarter pipe below the windows, then ride upthe slope to smash through the windows and land in the secret bat hallway.

    NOSEGRAB BETWEEN THE RAMPS (VERT SKATERS)

    Go to the trailer area near the start of the level, and find the red trailer.There is a quarter pipe on the side of the red trailer, and another quarterpipe over to the right. Nosegrab the gap between the quarter pipes.

    HEELFLIP THE TRAILER HOP (STREET SKATERS)

    Go left from the start of the level and then skate near the back of the trailerarea to find a blue trailer. Get speed by jumping on the quarter pipes at theback of the area, and then jump and heelflip the trailer. The goal can beeasily completed by a Nollie or Beanplant over the trailer, which will giveextra height and distance.

    SQUASH 5 PUMPKINS

    1. Up on top of the platform of the half pipe in the trailer area, near themansion.

    2. Outside the door of house 420 with the parked car, to the right of the redtrailer in the trailer area. It's on the low ledge.

    3. Up on top of the quarter pipe in the yard with the barbeque.

    4. On top of the quarter pipe outside of the mansion.

    5. On top of the wall in the back yard of the house with the satellite dish.

    HELP THE THIN MAN

    Make your way over to the under construction ramp, and grind the right plank of

    plywood to find an axe. Next, skate to the mansion behind the starting point ofthe level, and skate over to the Thin Man who is standing near the boarded doorof the house. Just skate near the Thin Man to give him the axe. The Thin Manwill open the boarded door, which will complete this goal.

    RESTORE POWER TO THE DISH

    Go straight forward from the start of the level, and use the small launch rampto jump over the fence. Once over the fence, turn left and go up the thin steep

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    slope to the roof of the house. Grind the wire from the sloped part of theroof, knocking off the two branches along the way. Two more branches to go.Head back to the house, and go up onto the roof. Grind the wire that leads fromthe corner of the flat part (the part of the roof you arrive on after going upthe steep slope) of the roof. Knock the two branches off the second wire torestore power to the dish.

    -------------------------------------------------------------------------------2.4. Airport-------------------------------------------------------------------------------

    HIGH SCORE: 75,000 / PRO SCORE: 150,000 / SICK SCORE: 300,000

    Read the Tips on Scoring Points section of this guide for information onscoring points in the game.

    COLLECT S-K-A-T-E: CAB., CARRERA, DEMONESS, KOSTON, MULLEN, ROWLEY, SLATER

    S. Floating above the first walkway in the level.

    K. Up on the light above the second walkway. Just after the first escalator

    there are two airport terminals which can be used as thin quarter pipes. Usethe right terminal to jump up to the light and collect the K.

    A. Straight across from the final escalator in the level, floating above aquarter pipe.

    T. Grind down the south spiral staircase over on the left side of the main areaof the airport (Spiral Stairs South!) for the T.

    E. Near the north spiral staircase. Go to the right side of the main area ofthe airport, and grind down the spiral staircase (Spiral Stairs North!).After going down the spiral, turn to the left and grind around the lip ofthe quarter pipe to collect the E.

    COLLECT S-K-A-T-E: CAMPBELL, EYE, LASEK, MUSKA, OLLIE, STEAMER, WOLVERINE

    S. In the hall on the left just before the first walkway.

    K. After going down the first escalator, turn right just before the secondwalkway, and go into the hall to find the K.

    A. On the light above the final escalator in the level.

    T. After going down the final escalator to the main area of the airport, turnleft and continue forward to find the T high above the quarter pipe.

    E. On the stack of crates under the main area of the airport.

    COLLECT S-K-A-T-E: DICK, GLIFBERG, HAWK, MARGERA, MAUL, REYNOLDS, THOMAS

    S. Up on a light, to the left of the first walkway in the level.

    K. Up on a light on the left, just after the second walkway of the level.

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    A. On the left final escalator in the level.

    T. After going down the final escalator to the main area of the airport, turnright and use the tall quarter pipe with the C sign on it to collect the T.

    E. Above the quarter pipe at the right side of the main area.

    GET THE SECRET TAPE

    After going down the final escalator to the main area of the airport, turnright. Use the tall, thin quarter pipe nearest the north spiral staircase, andlaunch up to a grind on the highest red rail going along to the right. Keepgrinding along the red rail to find the secret tape.

    AIRWALK OVER AN ESCALATOR (VERT SKATERS)

    After going down the first escalator, turn sharply to the right and go throughthe gate to come to the baggage claim. Go past the baggage claim to find twoescalators, with a big quarter pipe on either side. Using the quarter pipe,airwalk over the escalator.

    CROOKED GRIND AROUND THE BAGGAGE CLAIM (STREET SKATERS)

    After going down the first escalator, turn sharply to the right and go throughthe gate to come to the baggage claim. Crooked grind all the way around thebaggage claim to complete the goal.

    VISIT 10 COUNTRIES

    The main area of the airport is the area after the final escalator in thelevel, where planes are visible outside the windows. There are 10 flags in thisarea: Five at the left side and five at the right. Grind the red rail at theleft side of the area to go through five flags, and use the red rail at the

    right side of the area to go through the remaining five flags.

    GET THE TICKETS TO YOUR SKATE BUDDY

    Grab the tickets by grinding the left counter from the start of the level. Thencarefully skate down the level, watching out for the various people rushingabout and the security guards at the bottom of escalators. At the securitygate, use the quarter pipe on the left or the small launch ramps to jump overthe checkpoint so that the tickets aren't be voided. Continue down the finalescalator to the main area of the airport, avoiding the security guard at theend. In the main area, turn left and skate over to the man with the skateboardto complete the goal.

    STOP THE PICKPOCKETS

    To stop a PickPocket, skate into them. The PickPockets are dressed in black andare holding money. They also start running away once they spot you rushingtowards them, but they don't run too fast so they're easy to catch.

    1. Near the start, on the right shortly before the first walkway.

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    2. On the left side of the first walkway.

    3. After going down the first escalator, turn right just before the secondwalkway, and go into the hall to find the third PickPocket.

    4. In the same hall as the third PickPocket.

    5. After going down the final escalator in the level, skate over to the farright side of the airport to find the fifth PickPocket.

    -------------------------------------------------------------------------------2.5. Los Angeles-------------------------------------------------------------------------------

    HIGH SCORE: 100,000 / PRO SCORE: 190,000 / SICK SCORE: 400,000

    Read the Tips on Scoring Points section of this guide for information onscoring points in the game.

    COLLECT S-K-A-T-E: CAB., CARRERA, DEMONESS, KOSTON, MULLEN, ROWLEY, SLATER

    S. Go left from the start of the level to find the S floating between the tworails (the left one being the Easterntremor! rail). Just do a simple ollieto collect the S.

    K. To the left side of the cinema. The side of the cinema steps form a ramp.Use this ramp to jump up and collect the K.

    A. On the ladder of the fire engine near the car wash.

    T. On the quarter pipe on top of the car wash.

    E. Over on the quarter pipe near the car wash, next to the store with the HugeDiscounts sign on it.

    COLLECT S-K-A-T-E: CAMPBELL, EYE, LASEK, MUSKA, OLLIE, STEAMER, WOLVERINE

    S. Go forward and down the wavy steps from the start of the level, and grindthe right rail under the arch for the S.

    K. After following the rail from the S, continue forward to find the fountain.The K will be above the left quarter pipe after the fountain.

    A. In the area with the two steaming grates, on the platform between the twosets of steps.

    T. On the rail leading from the kiosk near the car wash.

    E. On top of the yellow shack near the middle of the level.

    COLLECT S-K-A-T-E: DICK, GLIFBERG, HAWK, MARGERA, MAUL, REYNOLDS, THOMAS

    S. Go down the wavy steps at the start of the level, and then turn right on theroad to find the S above the rail going down the left side of the road.

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    K. On the edge of the fountain.

    A. Near where the S was found, on the curved rail leading down to the road.

    T. On top of the purple structure found near the middle of the level.

    E. Grind the rail leading from the purple structure which leads over toward theMorehead club.

    GET THE SECRET TAPE

    The Start The Earthquake goal must be completed before this goal can beattempted. Sloping up to the roof of the building to the left of the wavystairs near the start of the level is a rail. Grind all the way up the rail toget to the roof. Jump from the roof over to the section of road below, and thenuse the wooden ramp at the side of the road to launch up onto the buildingledge (Overpass Leap). Next, grind the ledge and then jump over to a grind onthe edge of the next building (Don't Fall!!!). Grind around the corner, andthen jump onto the rail on top of the cherry sign (Bustin Cherries!). Grind tothe end of this rail to find the secret tape.

    ONE FOOT JAPAN THE TOWER POPPIN' TRANSFER (VERT SKATERS)

    From the start of the level, go down the wavy steps and then go right down theroad. At the side of the road will be the fountain, and behind the fountainwill be two quarter pipes near a building. Use either quarter pipe to launch uponto the half pipe on the roof of the building. Do a One Foot Japan beforelanding on the roof to complete the goal.

    VARIAL KICKFLIP THE TOWER RAILS GAP (STREET SKATERS)

    From the start of the level, go down the wavy steps and then go right down theroad. At the side of the road will be the fountain, and behind the fountainwill be two quarter pipes near a building where windows can be smashed. Smash

    through both windows to get to the other side of the building, and then jump upone of the quarter pipes to land on the area above with two steaming grates.Near the grates is a long rail that goes along, with a gap in the middle wheretwo small sets of steps come up on either side. Start grinding along the rail,jump the gap and press down + left and square to do the varial kickflip, andthen hold grind to land on the rail on the other side and complete the goal.

    FREE BALLIN'

    Near the middle of the level next to the purple structure are two balls onplatforms. Jump on top of each ball to complete the goal.

    START THE EARTHQUAKE

    To start the earthquake, four special rails in the level must be grinded. Therails don't have to be grinded in a specific order to start the earthquake.

    1. Go left from the start of the level to find two rails leading down a slope.Grind the left rail (Easterntremor!).

    2. Go forward and down the wavy steps from the start of the level, and grind

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    the left rail (Westerntremor!) under the arch.

    3. Turn right after going down the steps from the arch, and grind the rail(Southerntremor!) straight after the next set of steps leading up on theright, just to the left of the grass bunker.

    4. After grinding the Southern Quake Rail, turn right and go along past thesteps on the right to find a rail leading up to the right. Grind up thisrail (Northerntremor!).

    BLOCK THE CAR CHASE

    The Start The Earthquake goal must be completed before this goal can beattempted. Skate over to the car wash, and jump up onto the roof. A good way ofdoing this is to jump from the quarter pipe near the car wash, next to thestore with the Huge Discounts sign on it. Up on the rubble strewn roof of thecar wash, turn toward the broken bridge, which slopes steeply upwards. Jumponto the sloped section of the bridge, then jump over the small gap to the nextsection of the bridge, which a car has smashed through a wall and is balancingover the edge. Jump on the wall and grind over the crack in the wall where thecar is balancing. The car will fall down to block the car chase below.

    -------------------------------------------------------------------------------2.6. Cruise Ship-------------------------------------------------------------------------------

    HIGH SCORE: 150,000 / PRO SCORE: 225,000 / SICK SCORE: 500,000

    Read the Tips on Scoring Points section of this guide for information onscoring points in the game.

    COLLECT S-K-A-T-E: CAB., CARRERA, DEMONESS, KOSTON, MULLEN, ROWLEY, SLATER

    S. On the right flag line leading up to the red pillar of the ship. To startgrinding the flag, after going down the quarter pipe at the start of thelevel, turn around and face the quarter pipe. There will be two wires, onehigh, one low. Go over to the quarter pipe on the right, and jump upslightly to the left. Hold grind after jump up past the first wire to landon a grind on the second wire (Takin' The High Road). This wire will leadaround a corner and all the way along to the S.

    K. After collecting the S, continue grinding along the wire all the way to thered pillar on top of the ship. Up on the top of the ship there are twoquarter pipes. Jump high on the right quarter pipe for the K.

    A. After collecting the K from the red pillar on top of the ship, start a grind

    on either of the quarter pipes, which leads to a steep flag line leadingdown toward the back of the ship. The grind down the flag line soon turns toscaffolding over water. The A is about half-way around the scaffolding.

    T. Floating near the cake, on the middle deck of the ship near the redsculpture which leads into the pool of water. Use the tiny launch ramp atthe side of the cake to jump up and collect the T.

    E. Launch off the left side of the deck where the cake and the red sculpturewhich leads into the pool of water is to find the E.

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    COLLECT S-K-A-T-E: CAMPBELL, EYE, LASEK, MUSKA, OLLIE, STEAMER, WOLVERINE

    S. Behind the quarter pipe at the start of the level is a flag line that leadsdown to the bow of the ship. Grind down this flag line (Down In Front!) tocollect the S.

    K. Above the quarter pipe on the bow of the ship.

    A. Jump the loading deck near the atrium by using the quarter pipes on eitherside to collect the A.

    T. On the rails that cross each other in the atrium.

    E. Floating on the ledge at the edge of the deck with the cake and the redsculpture which leads into the pool of water.

    COLLECT S-K-A-T-E: DICK, GLIFBERG, HAWK, MARGERA, MAUL, REYNOLDS, THOMAS

    S. Go forward from the start of the level and drop down land on the deck withthe pool. The S is up on the blue ledge at the right side of the area.

    K. On the scaffolding on the lower deck at the back of the ship.

    A. Above the gap between the lifeboats on the bottom deck of the ship.

    T. Before collecting the T, the Trash The Museum goal must be completed. Findthe way down to the Atrium, and go to the side of the atrium with thepropeller stuck in the quarter pipe. Go past the propeller and the twoemergency exits, and stop near the place with the ferry supports above.There will be a small white rail just to the left, before the ferrysupports. Start grinding this rail to the left, and then drop down onto thesafety net. Keep grinding along the net for the T.

    E. Near the ferry supports above where the ferry can be raised.

    GET THE SECRET TAPE

    The secret tape is up on the red pillar on top of the ship. Go down the quarterpipe at the start of the level, turn around and face the quarter pipe. Therewill be two wires, one high, one low. Go over to the quarter pipe on the right,and jump up slightly to the left. Hold grind after jump up past the first wireto land on a grind on the second wire (Takin' The High Road). This wire willlead around a corner and up the wire leading toward the red pillar. Up on thetop of the ship there are two quarter pipes. Jump high on the left quarter pipefor the secret tape.

    INVERT THE HIGH WIRES (VERT SKATERS)

    Go forward from the start of the level and drop down a deck. Continue forwardpast the pool to come to the big red pillar. At the right side of the pillar isa white rail with a valve on it. Grind the rail to empty the pool, and then gointo the pool. Above the pool are some wires. Invert on the wires to completethe challenge.

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    NOSEBLUNT SLIDE AN AWNING (STREET SKATERS)

    At the start of the level, turn left and drop down two decks. Turn right andride forward for a short way to come to two shops. Nicole's Seaboard Cafe, andfurther on, Quiksilver Boardrider's Club. Both shops have an awning by them. Goto the side nearest the Quiksilver Boardrider's Club, to find a kinked woodenrail leading down the slope. Use this kink in the rail to launch up to a grindon the awning. Noseblunt slide the awning by pressing Up, Up and triangle onthe edge of the awning.

    IMPRESS THE NEVERSOFT GIRLS

    1. Go forward from the start of the level and drop down a deck. The first girlis at the left side of the pool.

    2. Down on the deck with the cake and the red sculpture which leads into thepool of water.

    3. Go straight forward from the start of the level and drop off the rightlaunch ramp. After landing, turn 180 to the left to see a path leading downwith a red rail in the middle. Go down the path to arrive in the museum.Smash through the window at the other side of the museum to land on the deckwith the Neversoft girl.

    4. Down the roll-in from the area with the red sculpture and the cake, on thebottom deck at the back of the ship, where the scaffolding is located.

    5. On the bottom deck outside of Nicole's Seaboard Cafe, near where the threebig red lifeboats can be found.

    6. On the bottom deck in the atrium.

    7. On the bottom deck near the front of the ship, around the corner from theatrium.

    RAISE THE FERRY

    At the start of the level, turn left and drop down two decks. Nearby, thereshould be a man looking at a control panel. Wallride over the control panel toraise the ferry.

    TRASH THE MUSEUM

    To complete the goal, the propeller blade must be ejected from the ship. Thishas to be done in the museum. To find the museum, go straight forward from thestart of the level and drop off the right launch ramp. After landing, half turnto the left to see a path leading down with a red rail in the middle. Go down

    the path to arrive in the museum. Over on the ledge near the window are tworopes holding up a propeller. Grind through the ropes to break them. Once bothropes are broken, the propeller, as well as the unfortunate man who happened tobe standing nearby, will be ejected from the ship. This will open up theemergency exits that were closed before, and safety nets are extended from theside of the ship.

    ===============================================================================

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    3. Gap List

    ===============================================================================

    Foundry : 44 GapsCanada : 83 GapsRio : 27 GapsSuburbia : 56 GapsAirport : 52 GapsSkater Island : 52 GapsLos Angeles : 63 GapsTokyo : 88 GapsCruise Ship : 101 GapsWarehouse : 15 GapsBurnside : 10 GapsRoswell : 12 Gaps

    Total : 603 Gaps

    -------------------------------------------------------------------------------3.1. Foundry-------------------------------------------------------------------------------

    BACK END RAIL 2 RAIL

    At the back of the level there is a control booth, and just after the controlbooth is a yellow rail. For this gap, jump from the yellow rail over to a grindon the ledge in front of the windows. You can also jump from the ledge to theyellow rail for the same gap.

    BUCKET O' HOT SAUCE

    When the bucket is pouring lava in the lava tub, use one of the quarter pipes

    on either side to jump over the bucket.

    CATWALK BALANCING ACT

    Go down the roll-in and drop into the half pipe. From the half pipe, jump andstall the catwalk above.

    CATWALK GRIND

    On either side of the roll-in at the start of the level there is a small ramp.Use this ramp to launch up onto a grind on one of the catwalk rails. You can

    get the same gap by launching out of the half pipe and landing on the catwalk.

    CATWALK TIGHT LIP

    Go down the roll-in and drop into the half pipe. On one of the parts of thecatwalk there is a man standing near a control panel. Get some air on the halfpipe, and stall on the edge of the catwalk with the control panel.

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    CG'S SKOK 2 STFK

    At the back of the level is a control booth. There are quarter pipes on eitherside of the control booth. Use the quarter pipes to launch up onto a grind onthe rail above. From the rail, jump over onto the platform on the other side ofthe rail. There will be a tiny launch ramp on the platform. Use the launch rampto jump up onto either of the two platforms above.

    CIRCUS ACT AROUND THE BEND!

    At the start of the level, turn right before going down the middle roll-in, andthen turn left to go down the roll-in next to the right wall. Go through thehalf pipe, and up the slope next to the tub of water. After going down theslope next to the tub of water, there will be a huge yellow rail curving aroundthe back of the level. There is a path on the right side of the yellow rail.Start the manual before going up the slope of the path, and then follow thepath along near the yellow rail to the end.

    CONTROL BOOTH TRANSFER

    At one end of the level is a control booth with the words "Molten Operation"written on it. There are quarter pipes on either side of the control booth.

    Jump the gap from one quarter pipe to the other for this gap.

    DEEP FRIED TRANSFER

    In the tub where the bucket pours lava, use the quarter pipes on either side tojump over the tub.

    DON'T LOOK DOWN!

    At one end of the level is a control booth with the words "Molten Operation"written on it. There are quarter pipes on either side of the control booth. Use

    the quarter pipes to launch up onto a grind on the rail above. From the rail,jump over onto the platform on the other side of the rail. There will be a tinylaunch ramp on the platform. Use the launch ramp to jump up onto either of thetwo platforms above. If you're on the left platform, jump up to a grind on therafter on the left. If you're on the right platform, jump up to a grind on therafter on the right. Either rafter will give you the same gap.

    EDGE O' THE TUB EXTENSION

    Do a stall on the edge of the tub of water by using the quarter pipe on eitherside of the tub.

    FROM WAY DOWN TOWN!

    On either side of the roll-in at the start of the level there are two tinylaunch ramps. Use the left launch ramp to jump onto the left part of thecatwalk. From the catwalk, start grinding along the left yellow rail, and thenjump from the yellow rail onto a grind on the rail on top of the furnace.

    FURNACE ROW EXTENSION

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    There are three roll-ins at the start of the level. One over on the right, oneon the left and one in the middle. Go down the left roll-in. After ridingthrough the half pipe, the furnace will be up on the left. Using the quarterpipe, jump up onto a stall on the rail going along near the furnace.

    FURNACE TOPPER RAIL

    There are three roll-ins at the start of the level. One over on the right, oneon the left and one in the middle. Go down the left roll-in. After ridingthrough the half pipe, the furnace will be up on the left. Using the quarterpipe, jump up into a grind on the rail going along the top of the furnace.

    FURNACE WALK

    There are three roll-ins at the start of the level. One over on the right, oneon the left and one in the middle. Go down the left roll-in. After ridingthrough the half pipe, there will be two kinked rails to the right of thefurnace. Grind either the left or right rail for this gap.

    FURNACE WALK RAIL 2 RAIL

    There are three roll-ins at the start of the level. One over on the right, oneon the left and one in the middle. Go down the left roll-in. After ridingthrough the half pipe, there will be two kinked rails to the right of thefurnace. Grind either the left or right rail, then jump over to the other rail.

    GENERATOR HOP

    Go forward a little way, but stop before going down the roll-in. Turn aroundand face the generator. There is a quarter pipe on either side of thegenerator. Grind along one quarter pipe, jump the gap in front of thegenerator, and then land in a grind on the other quarter pipe.

    GENERATOR TRANSFER

    Go forward at the start of the level, but before you go down the roll-in, stop.Turn around to see two quarter pipes with a gap between them. Jump the gap fromone quarter pipe to the other.

    HARDWAY OVER THE HOT TUB

    Go straight forward from the start of the level, and jump over the half pipe atthe bottom of the roll-in. Continue skating on, passing by or over the green

    press. After the press is a small ramp, and just after the small ramp is a tubof lava. Use the small ramp to jump over the tub and land on the other side.

    HIGH VOLTAGE WALKWAY LIP

    This gap can only be attempted after completing the Un-Jam 5 Valves goal inCareer Mode. Turn around at the start of the level and head into the generator.Use the bowl to launch up past the first platform and stall on the middle ledgeof the spiral.

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    HOT TUB JUMP

    In the tub where the bucket pours lava, grind either of the quarter pipes, jumpthe tub, and land on the other quarter pipe.

    JUST PASSING THROUGH

    At the side of the tub of water there is a triangle shaped ramp. Use eitherside of the ramp to jump over the walkway above.

    LIL' RAIL HOP

    On either side of the roll-in at the start of the level there is a small ramp.Use small ramp on the right of the roll-in to launch over to the catwalkplatform. Once on the right catwalk platform, start grinding on the left yellowrail, and then jump the gap, landing on the next catwalk rail for this gap.

    LOW CURRENT WALKWAY LIP

    This gap can only be attempted after completing the Un-Jam 5 Valves goal inCareer Mode. Turn around at the start of the level and head into the generator.Use the bowl to launch up to a stall on the lowest edge of the spiral.

    NAUSEA GRIND!!!

    This gap can only be attempted after completing the Un-Jam 5 Valves goal inCareer Mode. Turn around at the start of the level and head into the generator.Go all the way up the spiral path, until you reach the top. At the top, startgrinding the edge. Grind all the way down the spiral path for this gap.

    NICE VIEW UP HERE

    At one end of the level is a control booth with the words "Molten Operation"written on it. There are quarter pipes on either side of the control booth. Usethe quarter pipes to launch up onto a stall on the rail above.

    OVER THE PIPE!

    Go straight forward and down the roll-in at the start of the level, and thenuse the small ramp on the side of the half pipe to jump over it.

    POOLSIDE OVER UNDER GAP

    On either side of the tub of water there is a quarter pipe. Hold forward as yougo up the quarter pipe, and then jump over the tub of water.

    PORCH RAIL TAP

    At the back of the level is a control booth. There are quarter pipes on eitherside of the control booth. Use the quarter pipes to launch up onto a grind on

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    half pipe, and up the slope next to the tub of water. After going down theslope next to the tub of water, there will be a huge yellow rail curving aroundthe back of the level. Grind the whole rail for this gap.

    SPLIT THE WICKETS!

    On either side of the roll-in at the start of the level there is a small ramp.Go to the top of the roll-in and look down at the catwalk. The middle of thecatwalk branches off and forms a 'V' shape, with the man on the control panelon the left branch. For this gap, jump from the small ramp at either side ofthe middle roll-in, fall through the V shape in the catwalk, and land in thehalf pipe.

    STAIR STEPPIN'

    At the back of the level there is a control booth, and just after the controlbooth is a ledge in front of some windows. Start grinding along the ledge, jumpthe gap, and land on the other ledge for this gap.

    STOMP THE PRESSES!

    To the left and right side of the green press is a thin green slope which canbe used as a ramp. Use the ramp to jump up to a grind on the side of the press.

    TC'S RAIL

    To the left of the green press are two yellow kinked rails with a slope goingup between them. Grind the left rail for this gap.

    TUB RAIL TAP

    At the side of the tub of water there is a triangle shaped ramp. Use either

    side of the ramp to jump up to a grind on the edge of the tub.

    UP AND OVER!!!

    Yhere is a ramp on either side of the roll-in at the start of the level. Usethe right ramp of the roll-in to launch over the second catwalk platform.

    WALKIN' A THIN LINE

    At one end of the level is a control booth with the words "Molten Operation"written on it. There are quarter pipes on either side of the control booth. Use

    the quarter pipes to launch up onto a grind on the rail above. From the rail,jump over onto the platform on the other side of the rail. There will be a tinylaunch ramp on the platform. Use the launch ramp to jump up onto either of thetwo platforms above. From the platform, jump up to a grind on the rafter.

    -------------------------------------------------------------------------------3.2. Canada-------------------------------------------------------------------------------

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    AHHH! MY HEAD!

    From the start of the level, go down the small slope and then jump over thefence to the right to land in the bowl area. There will be a totem pole at theside of this area. Use the quarter pipe nearby to jump up into a grind on thewings of the pole. For the gap, jump from the wing and land on the other sideof the fence.

    AIR OVER THE BLADE GRIND

    At the start of the level, go down the slope and grind the fence on the left.There will be a bulldozer on the left side of the fence. When you get to thegap in the fence, jump over the blade of the bulldozer and land in a grind onthe next section of the fence.

    AIRIN' UP AND OUT

    R0G3R151337: "Go down into the parking lot and use the long quarter pipe andtransfer to the rail up above you and to the right side.

    Elliot Long: "You need to air from the right side into a grind on the fence

    above."

    ALL THAT GLITTERS

    R0G3R151337: "Go up onto the house and grind the first guard rail and transferto the other guard rail on the other side."

    Elliot Long: "Its the rail that is immediately left of you when you fall intothe water below".

    ANTENNA STOMP

    From the start of the level, go down the small slope and then jump over thefence to the right to land in the bowl area. To the right of the bowl nearestthe fence, there is a curved rail. On the other side of this rail there is aquarter pipe. Above the quarter pipe, there is a high rail which leads down tothe triangular platform at the corner of the area. Launch from the quarter to agrind on the high rail for this gap.

    AROUND THE HORN

    After going down the slope at the start of the level, turn around and use theslope to jump up to the wooden platform above. Jump over the rail to land on

    the next platform. Go through the tree tunnel, and then stop and turn around,facing the tunnel. A rail will start on the left side of the wooden platform.Go through the tunnel again, and follow the wooden platform along until itends. Jump onto the rail at the end of the platform, and start grinding alongthe rail. Grind around the rail to complete this gap.

    AURORA BURLY-ALIS!

    From the start of the level, go down the slope and then jump over the fence to

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    the right to land in the bowl area. There are three bowls in this area: onenear the curved rail, one near the totem pole, and one in the middle. For thisgap, jump from the middle bowl over to the bowl next to the curved rail.

    BANNER AD DOT COM

    Go forward from the start of the level, and turn right just before the quarterpipe. Go down the slope of the car park to the quarter pipe at the end. Startgrinding along the quarter pipe to the right, and then jump the gap between thebanners for this gap.

    BIG AIR FENCE STOMP

    From the start of the level, go down the small slope and then jump over thefence to the right to land in the bowl area. Over on the left side of thisarea, near the fence to the car park, is the funbox. After the funbox there isa curved quarter pipe. On the other side of the quarter pipe is a wide slope.Using this wide slope, launch to a grind on the fence.

    BOWL TO BOWL

    From the start of the level, go down the small slope and then jump over thefence to the right to land in the bowl area. There are three bowls in thisarea: One near the curved rail, one near the totem pole, and one in the middle.For this gap, grind from the middle bowl, jump, and land in a grind on the bowlnear the totem pole.

    BOWL TO RAIL

    From the start of the level, go down the small slope and then jump over thefence to the right to land in the bowl area. There are three bowls in thisarea: one near the curved rail, one near the totem pole, and one in the middle.There is a rail going around the side of the bowl nearest the fence. Grind the

    bowl, and then jump up to a grind on the rail.

    BREEZY CHANNEL GAP

    From the start of the level, go down the small slope and then jump over thefence to the right to land in the bowl area. Go to the back of the area, wherethere are three roll-ins of different heights. On either side of the roll-insare quarter pipes. Use the quarter pipes to jump over the roll-ins.

    BREEZY PANTS GAP

    From the start of the level, go down the small slope and then jump over thefence to the right to land in the bowl area. Go to the back of the area, wherethere are three roll-ins of different heights. On either side of the roll-insare quarter pipes. Start a grind on one quarter pipe, jump over the roll-ins,and land on a grind on the other quarter pipe.

    BUCK WILD

    From the start of the level, go down the small slope and then jump over the

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    fence to the right to land in the bowl area. Over the fence, turn right to seea curved quarter pipe in the corner of the park. On the left side of thequarter pipe is an exit to this area. Go through the exit to come to a biglaunch ramp near a frozen river. The side of the frozen river can be used as alaunch ramp. Using the side of the frozen river, jump over the fence and landin the bowl near the totem pole.

    CAR GAP

    Go forward from the start of the level, and you should soon see two cars on theleft, with a small launch ramp on each side. Use the launch ramp to jump overthe cars.

    CHAINSAW BUZZIN'

    Go down the small slope at the start of the level, and then half turn to theleft. Go to the right of the quarter pipe and continue forward to come to abroken wooden bridge over a stream. Jump in the stream to appear on theplatform above. On the platform, go straight forward and grind the log. At theend of the log, jump onto the rail leading down to the log below. At the end ofthis log, jump down to the rail on the left, which is just next to the machinewith the lever which raises the half pipe.

    CLIMB THE TREE

    After going down the slope at the start of the level, turn around and use theslope to jump up to the wooden platform above.

    COMIN OUT OF THE SKY

    The reverse of the Load And Go gap. So instead of jumping from the cabinquarter pipe up to the raised quarter pipe, jump from the raised quarter pipedown to the cabin quarter pipe.

    CORRAL GAP TRANSFER

    Go into the area of the level with the big pine tree in the middle. There is aquarter pipe going surrounding most of the area. The quarter pipe has five gapsin it. Jump over any of the gaps.

    CORRAL TO TREE GRIND

    After going down the slope at the start of the level, turn around and use theslope to jump up to the wooden platform above. Jump over the rail to land on

    the next platform, and then turn left and drop down off the platform to land inthe area with the big pine tree. Going around the edge of this big area is along quarter pipe. Go over to the corner of the area which is near the bowlarea. There will be a tree going up at an angle over the frozen stream. Grindthe quarter pipe, and then jump over into a grind on the tree.

    CROOKED EXTENSION

    From the start of the level, go down the small slope and then jump over the

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    fence to the right to land in the bowl area. Drop into the bowl on the otherside of the fence. In this bowl, there will be a curved rail above. Do a liptrick on the rail for this gap.

    CROSSOVER THE EASY WAY

    Go forward from the start of the level until you see two rails going down oneither side of a path to the right. Grind down either of the sloped rails, andthen at the gap, jump over the path and land on the flat rails.

    CROSSOVER THE HARD WAY

    Go forward from the start of the level until you see two rails going down oneither side of a path to the right. Grind down either of the sloped rail, andthen at the gap, jump over the path and land on the other sloped rail.

    CURB BOMB

    Go forward from the start of the level, and you should soon pass two cars onthe left, with a small launch ramp on each side. After passing the cars, turnaround and face them. Use the small launch ramp before the cars to jump and

    land on a grind on the curb going along just to the side of the ramp.

    CURB HOPPIN

    At the start of the level, there is a low rail to the left. To the left of therail is a curb. Jump onto a grind on the low rail, and then jump over to agrind on the curb. You can also get this gap by jumping from the curb up to agrind on the low rail.

    CUT THE CORNER

    From the start of the level, go down the small slope and then jump over thefence to the right to land in the bowl area. There are fences going around thesides of this area. Grind any of the fences until you come to a corner, andthen jump over the corner and land on the next fence.

    DEAD MAN'S SLIDE

    Go down the small slope at the start of the level, and then turn 180 to theleft. Go to the right of the quarter pipe and continue forward to come to abroken wooden bridge over a stream. Jump in the stream to appear on theplatform above. On the platform, go straight forward and grind the log. At theend of the log, jump onto the rail leading down to the log below.

    DOZER BLADE GAP

    At the start of the level, there is a low rail to the left. To the left of therail is a curb. Grind along the curb until the end, and then jump off and landin a grind on the next curb.

    ENIM DETNUAH EHT

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    After going down the slope at the start of the level, turn around and use theslope to jump up to the wooden platform above. Jump over the rail to land onthe next platform, and then continue along the wooden platform, taking the leftwooden path at the junction. Jump the gap between the paths and land on thenext path. Keep going forward to come to a quarter pipe on a hut. Don't go upthe quarter pipe. Instead, approach it, and then turn around and face the otherway. There will be a rail going along the right side of the wooden platform.Grind the rail all the way around the corner, and then jump into a grind on thecorral quarter pipe in the area with the pine tree.

    FENCE BOMB

    Go forward from the start of the level, and you should soon pass two cars onthe left, with a small launch ramp on each side. After passing the cars, turnaround and face them. Use the small launch ramp before the cars to jump andland in a grind on the fence going along the side of the area.

    FENCE EXTENSION

    From the start of the level, go down the small slope and then jump over thefence to the right to land in the bowl area. Drop into the bowl on the other

    side of the fence. In this bowl, there will be a fence going around the side.Do a lip trick on the fence for this gap.

    FENCE HOPPIN

    At the start of the level, there is a low rail to the left. To the left of therail is a curb, and to the left of the curb is a fence at the side of the area.Jump onto a grind on the fence, and then jump over to a grind on the curb. Youcan also get this gap by jumping from the curb up to a grind on the fence.

    FENCE TRANSFER

    From the start of the level, go down the small slope and then jump over thefence to the right to land in the bowl area. At the left side of the area is aledge behind a quarter pipe. Grind the ledge, and then jump up to a grind onthe fence.

    FLYING FENCEMAN

    From the start of the level, go down the small slope and then jump over thefence to the right to land in the bowl area. Over the fence, turn right to seea curved quarter pipe in the corner of the park. Go forward and start grindingthe lip of the quarter pipe, then jump down and land in a grind on the fence.

    FLYING FENCE STOMP

    Bahamuth: "From the beginning, down the slope and right. Over that fence to theskatepark, next to that fence is a pool with a ramp next to it. Onto that ramp,with a rail and an antenna on it. Now it's your decision in which direction togrind that rail down, grind the curve of the bowl and and jump/grind on thefence surrounding the skatepark, that's the Flying Fence Stomp."

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    FUNBOX HOP

    From the start of the level, go down the slope and then jump over the fence tothe right to land in the bowl area. Over on the left side of this area, nearthe fence to the car park, is the funbox. Jump the gap of the funbox.

    FUNBOX TO RAIL STOMP

    From the start of the level, go down the small slope and then jump over thefence to the right to land in the bowl area. Over on the left side of thisarea, near the fence to the car park, is the funbox. Jump from the funbox to agrind on the curved quarter pipe.

    GOOD EYE!

    Go down the small slope at the start of the level, and then half turn to theleft. Go to the right of the quarter pipe and continue forward to come to abroken wooden bridge over a stream. Jump in the stream to appear on theplatform above. On the platform, go forward to see a rail going along the rightedge of the platform. There is a small gap between the first rail and anotherrail. Go past the gap, and then slowly jump to a grind on the rail. There will

    be a tree branch from the big pine tree on the right side. Jump from the railto a grind on the pine tree branch for this gap.

    GRIND THE PINE

    After going down the slope at the start of the level, turn around and use theslope to jump up to the wooden platform above. Jump over the rail to land onthe next platform, and then turn left and drop down off the platform to land inthe area with the big pine tree. The pine tree has big branches coming out ofit. Grind one of the branches for this gap.

    HILLSIDE RAIL STOMP

    The reverse of the Good Eye! gap. So instead of grinding from the rail of thewooden platform onto the branch of the pine tree, jump from the branch of thepine tree onto the rail. To do this, jump onto the big trunk of the pine tree,and face toward the branch which leads to the rail. Using the edge of the pinetree as a ramp, jump up to a grind on the branch, and continue to hold thegrind button to land on the next rail.

    HILLSIDE TREE PATH LAUNCH

    After going down the slope at the start of the level, turn around and use the

    slope to jump up to the wooden platform above. Jump over the rail to land onthe next platform, and then turn left and drop down off the platform to land inthe area with the big pine tree. Jump onto the big trunk of the pine tree, andface toward the branch which leads to the wooden path. Using the edge of thepine tree as a ramp, jump up to the path.

    HITCH KNOT GAP

    After going down the slope at the start of the level, turn around and use the

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    slope to jump up to the wooden platform above. Jump over the rail to land onthe next platform. Upon landing, go through the tree tunnel and then startgrinding along the rail on the left. When the rail goes up the small woodenslope, jump and land on the rail below.

    IPO FUNDING

    Go forward from the start of the level and turn right when you see the slopegoing down on on the right. There will be a rail on the right side of the slopeto the car park. Grind this rail, and then jump up to a grind on the billboardon the right wall.

    IS NOT GOLD

    After completing the 'All That Glitters' gap, continue to grind the rail, andthen drop down to a grind on the rail at the side of the platform below.

    ... JUST WENT BANKRUPT

    Go forward from the start of the level, and turn right just before the quarterpipe. Go down the slope of the car park to the quarter pipe at the end. Start

    grinding along the quarter pipe to the right, and then jump the gap to the nextbanner. From this banner, jump down to a grind on the rail on the right.

    LIGHT IT UP!

    From the start of the level, go down the small slope and then jump over thefence to the right to land in the bowl area. There are three bowls in thisarea: One near the curved rail, one near the totem pole, and one in the middle.For this gap, jump from the middle bowl over to the bowl near the totem pole.

    LOAD AND GO

    After going down the slope at the start of the level, turn around and use theslope to jump up to the wooden platform above. Jump over the rail to land onthe next platform, and then continue along the wooden platform, taking the leftwooden path at the junction. Jump the gap between the paths and land on thenext path. Upon landing, start grinding along the rail on the left and grindthrough the lever to raise the half pipe nearby if it's not already raised. Usethe quarter pipe just before the hut, and jump up to the raised half pipe onthe right for this gap.

    LOOK, MA! NO TALENT!

    Go down the small slope at the start of the level, and then turn 180 to theleft. Go to the right of the quarter pipe and continue forward to come to abroken wooden bridge over a stream. Jump in the stream to appear on theplatform above. On the platform, go forward to see a rail going along the rightedge of the platform. Grind the rail and drop down to a grind on the next rail.

    MANDATORY VIDEOGAME MINE CART RIDE

    After going down the slope at the start of the level, turn around and use the

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    slope to jump up to the wooden platform above. Jump over the rail to land onthe next platform, and then continue along the wooden platform, taking the leftwooden path at the junction. Jump the gap between the paths and land on thenext path. Upon landing, start grinding along the rail on the left and grindthrough the lever to raise the half pipe nearby if it's not already raised. Usethe quarter pipe just before the hut, and jump up to the raised half pipe onthe right. There will be a launch ramp on one side of the half pipe, so usethis to launch up to the half pipe above. Jump from this half pipe over to thesloped half pipe. Jump at the end of the sloped half pipe and land on the leftmine cart rail. Grind along the rail for this gap.

    MANUAL TRANSMISSION

    From the start of the level, go down the small slope and then jump over thefence to the right to land in the bowl area. Over on the left side of thisarea, near the fence to the car park, is the funbox. After the funbox there isa curved quarter pipe. On the side of the quarter pipe nearest the fence is asmall ledge. Manual the ledge, and then continue to manual down the small slopeof the ledge for the gap.

    MINE CART LAUNCH

    After going down the slope at the start of the level, turn around and use theslope to jump up to the wooden platform above. Jump over the rail to land onthe next platform, and then continue along the wooden platform, taking the leftwooden path at the junction. Jump the gap between the paths and land on thenext path. Upon landing, start grinding along the rail on the left and grindthrough the lever to raise the half pipe nearby if it's not already raised. Usethe quarter pipe just before the hut, and jump up to the raised half pipe onthe right. There will be a launch ramp on one side of the half pipe, so usethis to launch up to the half pipe above. Jump from this half pipe over to thesloped half pipe. Jump at the end of the sloped half pipe and land on the leftmine cart rail. Grind along the mine cart rail, and then drop off at the endand grind along the wire which leads along the top of the lights.

    MOUNTAIN MAN MINE STOMP

    After going down the slope at the start of the level, turn around and use theslope to jump up to the wooden platform above. Jump over the rail to land onthe next platform, and then continue along the wooden platform, taking the leftwooden path at the junction. Jump the gap between the paths and land on thenext path. Upon landing, start grinding along the rail on the left and grindthrough the lever to raise the half pipe nearby if it's not already raised. Usethe quarter pipe just before the hut, and jump up to the raised half pipe onthe right. There will be a launch ramp on one side of the half pipe, so usethis to launch up to the half pipe above. Jump from this half pipe over to thesloped half pipe. Hold triangle near the end of the half pipe to start grinding

    along the right mine cart rail. At the end of the rail, jump and hold grind toland on the rail below.

    NICE SAVE, CHEATER

    After going down the slope at the start of the level, turn around and use theslope to jump up to the wooden platform above. Jump over to the next platform,and land in a grind on the rail going along the right side of the platform.

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    NICE SHOOTIN'...

    After going down the slope at the start of the level, turn around and use theslope to jump up to the wooden platform above. Jump over the rail to land onthe next platform, and then continue along the wooden platform, taking the leftwooden path at the junction. Jump the gap between the paths and land on thenext path. Keep going forward to come to a quarter pipe on a hut. Don't go upthe quarter pipe. Instead, approach it, and then turn around and face the otherway. There will be a rail going along the right side of the wooden platform.Grind the rail, and then before grinding around the corner of the rail, jump upto the yellow rail above.

    OVER THE BLADE

    After going down the slope at the start of the level, turn around and face theslope. Use the quarter pipes on either side to jump over the slope.

    OVER THE HUMP

    From the start of the level, go down the small slope and then jump over thefence to the right to land in the bowl area. Go to the back of the area, where

    there are three roll-ins of different heights. Get onto the platform of thequarter pipe, and face toward the roll-ins. The fence forms a hump over theback of the roll-ins. Grind over the fence for this gap.

    PARK TO LOT LAUNCH

    From the start of the level, go down the small slope and then jump over thefence to the right to land in the bowl area. Over on the left side of this areais a fence to the car park. Jump over this fence and grind the long rail orbillboards in the car park.

    PARKING LOT MINI GAP

    Go forward from the start of the level until you see two rails going down aslope to the right. Grind down either of the rails, and when you get to thesmall gap between the rails, jump and land on the next rail.

    PICKAXE SLUICE

    After going down the slope at the start of the level, turn around and use theslope to jump up to the wooden platform above. Jump over the rail to land onthe next platform, and then continue along the wooden platform, taking the leftwooden path at the junction. Jump the gap between the paths and land on the

    next path. Upon landing, start grinding along the rail on the left and grindthrough the lever to raise the half pipe nearby if it's not already raised. Usethe quarter pipe just before the hut, and jump up to the raised half pipe onthe right. There will be a launch ramp on one side of the half pipe, so usethis to launch up to the half pipe above. For this gap, Jump from the half pipewith the roof over to the sloped half pipe.

    PROSPECTOR PATH

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    Go down the small slope at the start of the level and half turn left. Go to theright of the quarter pipe and continue forward to see a broken wooden bridgeover a stream. Jump in the stream to appear on the platform above. On theplatform, grind the left rail, and then jump over to a grind on the log.

    RAIL BANK SHOT

    From the start of the level, go down the small slope and then jump over thefence to the right to land in the bowl area. Over the fence, skate to the bowlnearest the totem pole. There is a rail going around the side of the bowl.Grind this rail, and then jump to a grind on the red rail.

    RAIL CHEATER

    Bahamuth: "Rail Cheater: It's nearly impossible not to do this gap, whileperforming the 'Rail Stomp'. Just do the 'Rail Stomp' and stay on the grindbutton. The transfer from the red to the black rail is the 'Rail Cheater', butcan only be performed after the stomp as it seems."

    RAIL STOMP

    Bahamuth: "From the beginning head right and over the fence into the pool area.Skate past the pools and the totem towards the 'Breezy Gaps', which are locatedat the three high roll-ins. Now grind the fence leading to the totem pole orthe edge beneath it, facing the pools. At the end of the fence/edge you'll seea red rail. Just stay on the grind button while on the fence or do a small leapfrom the edge and then grind the red rail. That's the Rail Stomp."

    RAIL TO BOWL

    From the start of the level, go down the small slope and then jump over thefence to the right to land in the bowl area. There are three bowls in thisarea: one near the curved rail, one near the totem pole, and one in the middle.

    There is a rail going around the side of the bowl nearest the fence. Grind therail, and then jump down to a grind on the bowl.

    RIVER HOP

    After going down the slope at the start of the level, turn around and use theslope to jump up to the wooden platform above. Jump over the rail to land onthe next platform, and then turn left and drop down off the platform to land inthe area with the big pine tree. Going around the edge of this big area is along quarter pipe. At one side of the area there is a frozen river. Follow theriver along until you see a big launch ramp propped up on a tree trunk. Usingthis ramp, jump over the river and land on the ramp on the other side.

    ROCKSLIDE!!!

    Elliot Long: "Ok, start by going to the Generator and get the Load and Go gapby launching up to the raised platform. Launch off of the raised platform andin to the half pipe with the breakable roof. Now go to the end of the half pipeon the right side, and at the very end you should be able to look at the placewith the large tree stump in the middle. To get this gap you need to launch outof the right side of the half pipe (near the end) and on to the rim of the part

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    with the large tree stump. After launching out of the half pipe (may take a fewtries), hold down Triangle and hope that you land on the outer fence area ofthe circular part. If you did it right, you should land on one of the 'Triple-wood log parts' of the rim, and you should get the Rockslide!!! gap."

    SAP SLAPPER

    After going down the slope at the start of the level, turn around and use theslope to jump up to a grind on the rail going along the right side of thewooden platform above.

    SAVED BY THE GENERATOR

    Go down the small slope at the start of the level, and then half turn to theleft. Go to the right of the quarter pipe and continue forward to come to abroken wooden bridge over a stream. Jump in the stream to appear on theplatform above. On the platform, go straight forward and grind the log. At theend of the log, jump onto the rail leading down to the log below. At the end ofthis log, jump down to the left and grind the edge of the generator.

    SMOOTH AS SILK

    After going down the slope at the start of the level, turn around and use theslope to jump up to the wooden platform above. Jump over the rail to land onthe next platform, and then continue along the wooden platform, taking the leftwooden path at the junction. Jump the gap between the paths and land on thenext path. Upon landing, start grinding along the rail on the left and grindthrough the lever to raise the half pipe nearby if it's not already raised. Usethe quarter pipe just before the hut, and jump up to the raised half pipe onthe right. There will be a launch ramp on one side of the half pipe. Use thislaunch ramp to jump up to a grind on the left side of the half pipe above.

    STEAM STOMP!

    Erik Andersson: "I'm not exactly sure how to do this one. I did it once byaccident and then one more time. It involves grinding the rail by the generator(the Nice Shootin' direction), jumping off over the generator and then landingon the rail again."

    I've found that the only way to do it is to grind the rail slowly, and thenjump up and land on top of the generator. From the top of the generator, jumpdown to a grind on the rail. This gap is very difficult due to the tiny surfacearea of the generator.

    STILL BOOTLEGGIN'

    After going down the slope at the start of the level, turn around and use theslope to jump up to the wooden platform above. Jump over the rail to land onthe next platform, and then continue along the wooden platform, taking the leftwooden path at the junction. Jump the gap between the paths, and land on thenext path for this gap.

    ...TEX!

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    Continuing on from the Nice Shootin' gap, jump from the rail and land on thewooden platform above.

    THE HAUNTED MINE

    The reverse of the 'Enim Detnuah Eht' gap. So instead of grinding from thecurved rail near the cabin to the corral quarter pipe, grind from the corralquarter pipe and jump into a grind on the curved rail.

    THE OLD WING DAM

    Go down the small slope at the start of the level, and then half turn to theleft. Go to the right of the quarter pipe and continue forward to come to abroken wooden bridge over a stream. Grind across the stream using one of thebeams on the bridge for this gap.

    THE PANHANDLER

    After going down the slope at the start of the level, turn around and use theslope to jump up to the wooden platform above. Jump over the rail to land onthe next platform, and then turn left and drop down off the platform to land in

    the area with the big pine tree. After dropping down, turn around and face thewooden platform that you dropped off. There will be a quarter pipe below. Do alip trick on the wooden platform for this gap.

    THE RUSH IS ON

    After going down the slope at the start of the level, turn around and use theslope to jump up to the wooden platform above. Jump over the rail to land onthe next platform, and then turn left and drop down off the platform to land inthe area with the big pine tree. Going around the edge of this big area is along quarter pipe. For this gap, grind along the whole quarter pipe.

    THERE'S GOLD IN THEM THAR HILLS

    From the start of the level, go down the small slope and jump over the fence tothe right to land in the bowl area. Over the fence, turn right to see a curvedquarter pipe in the corner of the park. On the left side of the quarter pipe isan exit to this area. Go through the exit to come to a big launch ramp. Jumpfrom this ramp and land on the ramp on the other side of the river.

    TREE AIR GAP

    After going down the slope at the start of the level, turn around and use the

    slope to jump up to the wooden platform above. Jump over the rail to land onthe next platform for this gap.

    TREE TO CORRAL GRIND

    After going down the slope at the start of the level, turn around and use theslope to jump up to the wooden platform above. Jump over the rail to land onthe next platform, and then turn left and drop down off the platform to land inthe area with the big pine tree. Going around the edge of this big area is a

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    long quarter pipe. Go over to the corner of the area which is near the bowlarea. There will be a tree going up at an angle over the frozen stream. Crossthe stream, and then turn and face the tree. Grind up the tree, and then jumpinto a grind on the quarter pipe for this gap.

    WALKIN' THE RIFFLES

    Continuing on from the 'Smooth As Silk' gap, jump from the grind on the halfpipe with the roof onto the edge of the sloped half pipe.

    WE DON'T NEED NO STEEENKING RAILS

    From the start of the level, go down the small slope and then jump over thefence to the right to land in the bowl area. Over near the back of the area aretwo snow piles with three rails going along between them. For this gap, jumpfrom one snow pile to the next.

    WHOA. THAT WAS COOL.

    Ksennin: "Start at the beginning of the level and turn 90 degrees right. Hopover the fence and go past the quarter-circle quarterpipe thing (there will be

    a skater on it if you have not impressed him yet). Turn right again and hopfrom wooden ramp to wooden ramp. Go into the big bundt cake pan area with thebig tree in the middle and a fence surrounding most of it. Use the right analogstick to look around and find the tree that has been cut through and has thebridge running through it. You are going to launch up the snowbank quarterpipe, just to the right of that tree, over the bridge, all the way down to thestream, and grind one of the logs that crosses over the hole in the ice. Yeah,I know it sounds tough. That's because it is. When I got bored of career modeand went back to investigate it, I had to turn on super stats just to do it andreassure myself it was real! Don't worry though, the first time I executed thisgap (by accident) I didn't have any cheats on. Anyway, it's a very difficultgap; don't expect to integrate it effortlessly into your lines."

    YOU'RE OVER THE HILL!

    After going down the slope at the start of the level, turn around and use theslope to jump up to the wooden platform above. Jump over the rail to land onthe next platform, and then turn left and drop down off the platform to land inthe area with the big pine tree. Jump over the big trunk of the pine tree forthis gap. You can get this gap by jumping over the corner of the trunk.

    -------------------------------------------------------------------------------3.3. Rio-------------------------------------------------------------------------------

    2 WHEELED BOX GAP

    From the start of the level, go down both slopes to come to a tunnel betweentwo quarter pipes. Above the tunnel is a long ledge going along the platform ofthe quarter pipes. Manual the whole thing for this gap.

    2 WHEELED WHOOPITY GAP

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    From the start of the level, go down the first slope, but turn right beforegoing down the second slope. Go down the curved slope, and then turn slightlyto the right and go forward to come to a curved rail at the corner of theskatepark. To the left of the curved rail is a small wall, and to the left ofthe wall is a bumpy platform. Manual over the bumpy platform for this gap.

    BANK LEDGE GAP

    From the start of the level, go down the first slope but turn left before goingdown the second slope. Go down the curved slope, and then turn slightly to theleft to come to a curved rail at the corner of the skate park. To the right ofthe curved rail is a bank ramp with a ledge going up the middle. For this gap,jump from a grind on the curved rail to a grind on the ledge on the bank. Youcan also get this gap by jumping from the bus stop to the ledge of the bank.

    BENCH TRIPPIN'

    From the start of the level, go down the first slope, but turn left beforegoing down the second slope. Go down the curved slope, and then go across theroad. Follow the building along until you come to a gap between the buildings.Going through the gap will lead to a breakable fence. Skate through the fence

    to arrive in an area with a bowl. There is a rail going around some of thebowl. Grind along the rail, and then jump to a grind on the bench for this gap.

    BIG TUNNEL GAP

    Go down the two slopes at the start of the level, and go through the smalltunnel between the quarter pipes to see a small slope going up. Go up the slopeto see a tunnel with quarter pipes on either side. Jump over this gap using thequarter pipes.

    BUS STOP STOMP

    From the start of the level, go down the first slope, but turn left beforegoing down the second slope. Go down the curved slope, and then go forward tocome to the bus stop. For this gap, jump from either the curved rail (which isto the right of the bus stop) or the bank ledge (which is to the left of thebus stop), onto a grind on any part of the bus stop.

    CAKE WALK LEDGE 2 LEDGE

    Go down the two slopes at the start of the level, and go through the smalltunnel between the quarter pipes to see a small slope going up. Go up the slopeto see a tunnel with quarter pipes on either side. Above the tunnel is the

    bridge. The bridge has two ledges on it. Jump from a grind on one ledge to theother ledge for this gap.

    CHANNEL GAP

    Go down the two slopes at the start of the level, and go through the smalltunnel between the quarter pipes to see a small slope going up. There arequarter pipes on either side of the slope. Jump over the slope using thequarter pipes for this gap. There are other channel gaps around the bowl. Just

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    search for the small slopes leading up out of the bowl, and jump over them forother Channel Gaps.

    CORNER STOMP

    There are four places to get this gap in the level, one at each corner of theskatepark. One example of the Corner Stomp is shown here: From the start of thelevel, go down the first slope, but turn right before going down the secondslope. Go down the curved slope, then turn slightly to the right and go forwardto come to a curved rail at the corner of the skatepark. There are small wallsnear the curved rail. Grind either wall and jump to a grind on the curved rail.

    DUMPSTER DIVE

    From the start of the level, go down the first slope, but turn left beforegoing down the second slope. Go down the curved slope, and then go across theroad. Follow the building along until you come to a gap between the buildings.Going through the gap will lead to a breakable fence. Skate through the fenceto arrive in an area with a bowl. After going through the fence, start grindingalong the bench at the right side of the area. At the end of the bench, jump toa grind on the dumpster for this gap.

    GHETTO EXTENSION

    Go down the first slope from the start of the level, but turn left before goingdown the second slope. Go down the curved slope, and there will be a quarterpipe with a Quiksilver sign above. Do a lip trick on this sign.

    GHETTO RAIL GAP

    From the start of the level, go down the first slope, but turn left beforegoing down the second slope. Go down the curved slope, and then turn slightlyto the left to come to a curved rail at the corner of the skate park. To the

    right of the curved rail is a bank ramp with a quarter pipe in the middle, andbehind this bank is a rail. For this gap, jump from a grind on the curved railto a grind on the rail behind the bank. You can also get this gap by jumpingfrom the bus stop to the rail behind the bank.

    HIGH WIRE ACT

    There are wires around the outside of the skatepark. Use one of the quarterpipes around the side of the skatepark to jump up to a grind on the wire.

    LIP 2 BOX

    From the start of the level, go down both slopes to come to a tunnel betweentwo quarter pipes. Above the tunnel is a long ledge going along the platform