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    Tome of the Damned Version 2.0Enticement of the Dead

    ____________________________________________________________________________

    FOREWORD

    The %ea of &isery

    %acrifice is o!r key to the Damnable's divine

    $en !$ yo!r so!l and o$en !$ yo!r mind.

    The lives of lost s$eak $ast the rave

    *each o!t to them ith a conscience brave.

    +lear them $aths, !nlock their doors

    %et !$on their %ea a stable moor.

    %acrifice is o!r key to the Damnable's divine$en !$ yo!r so!l and o$en !$ yo!r mind

    - The Dark Paladin

    ~ 2 ~

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    COPY-RIGHTS

    Copyrights and Other Legal Stuff

    #ote that a lot of the st!ff contained in the The Tome of the Damnedhave been co$yrihted by their

    res$ective a!thors. n this edition" these a!thors - hen knon - have been mentioned alon ith theitems they contrib!ted. Permission has been ranted by these a!thors to co$y their st!ff for yo!r $ersonal

    !se. lso" yo! may freely distrib!te co$ies of their ork" so lon as yo! do not $revent others from doin

    the same" and no commercial or barter considerations are obtained in e/chane for s!ch co$ies. This

    incl!des $rintin o!t co$ies and charin money for them.

    hen yo! distrib!te this st!ff" yo! m!st distrib!te them in hole" !nchaned. %$ecifially" this file

    containin the co$yriht conditions" and the names of the editors m!st be incl!ded. &ake s!re that yo!

    distrib!te the entire $ackae the ay yo! have received it yo!rself. 1o! may not claim this st!ff as havinoriinated from yo!rself.

    have been iven $ermission from the editor of The Great Net Prayer Book, and The Great Net Spell Book

    to !se the res$ective s$ells from these books. ll co$y-rihts to the a!thors of these s$ells co-e/ist ith the

    r!les above. Permission has also been ranted by the editor of the Gallery of Magical Bladesto !se theblades hich fit into my Tome. The co$y-rihts of these a!thors also a$$ly to the above r!les. ll other

    co$y-rihts sinified ithin this Tome a$$ly.

    D&D"Dungeons & Dragons"D&D"d!anced Dungeons & Dragons" TS""Dragonlance" Greyha#kand

    $robably lots of other ords !sed here are either reistered or non-reistered trademarks oned by T%*"

    nc. They are !sed in this ork itho!t $ermission" b!t this sho!ld not be rearded as an attem$t to

    challene their rihts.

    #ote that this ork can and sho!ld not be !sed itho!t T%*s e/cellent Player$s %andookandDungeon

    Master$s Guide" hich have ins$ired a hole eneration of role$layers. 3et me 4!ote a $assae from the

    Player$s %andook" hich says5

    6The D7D ame is contin!ally evolvin - each $layer and each D& adds his on to!ch to

    the hole. #o list of s$ecial thanks can be com$lete itho!t reconi8in the most im$ortant

    contrib!tors of all - the millions of $layers ho" over the years" have made the D7D ame

    hat it is today.6

    3ets all coo$erate to make the ame even reater9 %ee belo" !nder '"(D)TS" for an attem$t to thank at

    least a fe of the millions mentioned above.

    ~ 3 ~

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    CREDITS

    People

    Brennan Brooks ( The Dark a!adin " [email protected]

    #aron Bo$man [email protected]#aron %ia&!!is ')*+#aron ,her [email protected]#ki Taskinen [email protected]#! ,in-!eton ( ,am&e! i-!e/ " [email protected]#!!an . %ikko!a [email protected]#!e1 )in- [email protected]#!e1ande ,hternshain [email protected]#ndre$ . %/ers [email protected]#rmand ,&are +. ob %ason 555 suare"@on.rim.or.#p#&-&st e6erman git"laff@u!a.cso.uiuc.eduBenamin E. ,ones ( The Bard " [email protected]

    Bernard +ook 8ee [email protected]!! incks whin35%[email protected]&de$in +a/ers [email protected] %ikea! *9ea! [email protected]:har!es #nthon/ 8eone clg&@andrew.cmu.edu:hris or$ood "[email protected]'tenn'st.edu:hristo;her . 5n6idiata [email protected] #!e1ander Thom;son [email protected]!as.eduDanie! Vitti ( T/6erian ,tarstone " st051$11@va!i.rockhurst.eduDarkni-ht [email protected] )e!k [email protected] )ramer [email protected]

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    ohn D&;&/ #[email protected] ether/ [email protected] %. %art #ohn_mart"@unc.eduohn %c)ni-ht #[email protected] ,a!aar ')*+ose :ar!os de ,o&a ,antos #[email protected]

    )ai ottenbacher co 'uwagner@orville."dv.uni'main".de)eith Ta/!or ktaylor@phoeni!.cs.uga.edu)e6in 8an-!e/ [email protected])ris [email protected])&rki isto k13$70)@cs.tut.fi)$i )im erdrick@i!.netcom.com%arc :ar!son imc@va!.utulsa.edu%arc ,herman msherman@"eus.aterloo.ca%ario . Bore!!i [email protected]%ark :harke [email protected]%a1 Becherer [email protected]%ichea! . )or6ak [email protected]%ichae! Thomas

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    Net Books

    Tome of the Damned 2.0

    Editor Brennan Brooks * The Dark Paladin +

    Scriptures of the Damned

    Editor Da!id alenuela

    Great Net Prayer Book

    & Great Net Spell Book

    Editor (ra !an (!erroeck

    Previo!s Editor Boude#i.n /ayers

    ~ C ~

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    TABLE OF CONTENTS

    ~ 7 ~

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    MUNDANE WEAPONS

    Weapon Cost Weight (lb.) Size ype Speed !a"age ( S#$ ) !a"age ( L )

    %cythe : ;P < 3are P = % < >d? @ > >dabrie! *&imet [email protected]!eton.ca

    The ar %cythe is a scythe" b!t cost!med for those ho ish to slice and dice their enemies.

    Doin a considerable mo!nt of more damae to creat!res" this scythe is !s!ally !sed on monsters" ratherthan farmin ro!nds. Easily !sed o!tdoors" b!t a bit cram$ed in the d!neon $laces" this scythe needs

    feet of room to mane!ver.

    ~ G ~

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    MAGICAL WEAPONS

    Bane of the Deadason :ook $c3@ns2.::.8ehi-h.ED'

    ts a @: daer that is $artic!larly nasty aainst !ndead" s!ch as vam$ires. +ant remember all of

    the stats" b!t the c!rse is5 m!st take control of the daer(ill$oer checks over a eek $eriod). f failed"

    the ielder beins to believe he=she is a vam$ire. ver the ne/t fe days" he ill become convinced he is a

    vam$ire" stayin o!t of the s!n and slayin others for blood. The victim ill event!ally be driven to his

    death by the daers !rins. D&s discretion on ho lon.

    Black Blade o;rdcs@-s&6mH

    Ty$e5 3on %ord

    ntellience5 >

    E;5 > and an eo of >?. ts $!r$ose is

    to s!ch so!ls. ts a black sord that shines like a $iece of niht sky filled ith stars" and it is sheathed in a

    black scabbard decorated ith $ieces of c!t obsidian. n a killin stroke" Blackra8or tem$orarily adds the

    n!mber of levels of the dead foe to its bearers levels (in terms of fihtin ability). The bearer also

    tem$orarily ains the f!ll hit $oints of the victim. ll s!bse4!ent damae to the sord ielder is removedfrom the added hit $oints first. The e/tra levels and hit $oints last a n!mber of t!rns e4!al to the n!mber of

    levels received. The so!ls of all entities killed by blackra8or are s!cked o!t and devo!red" so those killed

    by the black sord cannot be raised.

    For every three days the sord remains 6!nfed6" its eo increases by one $oint" !ntil it can com$elits bearer to kill a h!man or h!manoid bein. A$on feedin" its eo ret!rns to >?.

    The D& ill note that Blackra8or is a neative-enery entity that e/ists by absorbin $ositive life

    enery levels from those it kills. Goever" if it even strikes a neative enery bein like an !ndead (e/ce$t

    ho!ls and hosts) it ill ork in reverse" transferrin one level and corres$ondin hit $oints from the

    ielder to the creat!re attacked. t ill do this each time that it strikes. Ander these conditions" the ielder

    ~ F ~

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    can act!ally die and have his so!l s!cked o!t by his on sord. f the ielder s!rvives" he ill need a

    restoration s$ell or tice the !s!al n!mber of levels received from $ositive 6kills6 to re$lace the lost levels.

    Those killed for re$lacement m!st be of the same race as the sord ielder. Blackra8or may very ell kee$

    this little draback a secret !ntil the first time the sord bites into a iht or vam$ire. The D& m!st

    remember that Blackra8or e/ists solely to feel $oer and so!ls co!rsin thro!h itself" and sometimes itmay not be too $icky abo!t here the enery is comin from.

    n addition to the above" the sord has the folloin $oers5%$eech and tele$athy (common and hatever ton!es its ielder knos" hich it learns

    tele$athically)

    Detects livin creat!res (so!ls)" ?0 r.

    %astes$ell (bearer only" >0 ro!nds) once $er day.

    >00 maic resistance to charm and fear (e/act $ercentae chance of resistance ill de$end !$on

    the level of the o$$onent castin the s$ell.

    Blood Clawobert ohan EntersI $his;er@$;i.+5.ED'

    This throin daer is @ to hit and damae. A$on hittin a creat!re that is $ossessive of blood

    as life force (i.e. not !ndead or slimes or crystalline or stone creat!res etc.) the daer ill a!tomatically

    ro barbs and b!rro itself to the hilt inside the taret. Every ro!nd after the ro!nd in hich it has str!ck"the daer ill drain an additional 2dH h$ !ntil the creat!re dies or the daer is removed. *emoval of the

    daer ill ca!se the victim an additional dH h$ damae d!e to the e/tensive barbs.

    Bloodshriekason :ookI $c3@ns2.::.8ehi-h.ED'

    Bloodshriek is a very thin lon sord of @: val!e" this sord is nasty. ltho!h evil alined"

    anyone can $ick it !$. Goever" if the ielder does not have the same alinment" it ill attem$t to $ossess

    the ielder(eo check). ts s$ecial abilities incl!de5 a!tomatically strikes first(faster than s$eed ea$ons)"acts as a bracer of blindin strike ith that ea$on(so" at >th level" a s$eciali8ed fihter o!ld et :

    attacks=ro!nd-alays)" acted as vam$iric rin of reeneration" and hen first hit o!ld start to shriek. This

    shriek o!ld ca!se different affects for different level o$$onents" some res!ltin in death.

    Blowpipe Darts of Aonyobert ohan EntersI $his;er@$;i.+5.ED'

    These darts" hen hittin a taret" ill b!rro into that taret in 2dH ro!nds. nitial damae is

    dH@2 (the darts are @2 to hit and damae)" and an additional >h$ $er ro!nd of b!rroin. To dislode s!ch

    a dart ca!ses >h$d $er ro!nd the dart has had time to b!rro.

    nce the b!rroin is com$lete" the taret ill s!ddenly feel an intense $ain" screamin o!t at to$

    of voice. %ave vs breathea$on or dro$ all holdin" save vs $aralisys or lose 2 $oints of con $er ro!nd (i.e.save each ro!nd). nce con dro$s belo " the taret

    loses conscio!sness !ntil the dart is removed" and > ho!r has $assed $er $oint of con lost (by then all con

    $oints ill have ret!rned). These darts are act!ally small creat!res $!t in stasis" that aaken inside arm

    blood. Th!s these darts only ork on arm blooded creat!res.

    Chaos Blade%arc ,hermanI msherman@e&s.'+ater!oo.ca

    ~ H0 ~

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    The +haos Blade is a lon sord enchanted ith ild maic. t as fored in the de$ths of the

    byss by the demonic ild mae knon as 3ord Vlaior. Vlaior !sed the Blade as his $ersonal ea$on !ntil

    it as stolen from her shortly before his im$risonment by the elven ild mae Paithan I!inthani.

    The +haos Blade is a hihly ornate ea$on. t is abo!t the same si8e as a lon sord" b!t has a

    c!rved" hatchet-like blade that is shar$ on one ede only. The blade is fored of an !nknon rayish metal"

    and is inscribed ith r!nes of arcane $oer. The ri$ of the ea$on is made of the hide of some evil fiendof the nether $lanes" and is also inscribed ith r!nes. The ea$on may be !sed by anyone ith lon sord

    $roficiency at no $enalty to hit. The Blade is $oerf!lly evil. hen first $icked !$ by an a$$ro$riate

    ielder" it ill !ndero an att!nement ith her. This $rocess is brief b!t $ainf!l to the ne ielder. s a

    res!lt of this att!nement" the ielder of the +haos Blade ill have the mark of +haos !$on her so!l. %he

    ill be detectable by detect evil or detect balance s$ells" ill be adversely affected by $rotection from evil"

    and may s!ffer any other effects the D& finds desirable (e/treme mental an!ish" inability to alk on

    sacred ro!nd" etc.). #ote that this is $artic!larly horrifyin to a $aladin (and this is reflected in the fact that

    the $aladin ill no be $enali8ed by her on $rotection from evil). The r!nes on the ea$ons hilt ill also

    be re$rod!ced on the $alm of the ne ielders sord hand. ltho!h the mark of +haos has no $oer to

    infl!ence the victims alinment directly" it ill ca!se a sliht alinment chane toard chaotic every time

    the victim commits a chaotic act" event!ally ca!sin most ielders to become chaotic in alinment.For all of its drabacks" the +haos Blade is a very $oerf!l item. t only ains a @> bon!s to hit

    and damae (this increases to @ in its native byss)" b!t has many other $oers. The ielder of the Blade

    may" by s$innin it abo!t" create a $rismatic all" one color at a time" at the rate of one color $er ro!nd.

    The all ill be in a circle ith abo!t an eiht-foot diameter. The ielder m!st remain stationary d!rin

    this $rocess. The colors m!st be created in order" and the all ill ain its blindin ability hen f!lly

    constr!cted. F!rthermore" the Blade is im$ervio!s to maic of any kind. ny s$ell cast directly at it is

    converted into a ild s!re" and reflected back at the caster. The ielder may take advantae of this by

    !sin the sord to $arry s$ells hich are cast at her. #ote that not all s$ells can be $arried5 a maic missilecertainly can be" as can a chain lihtnin" b!t an earth4!ake or a $hantasmal force cannot be. Parryin

    s$ells !ses the same $rocess as $arryin ea$ons does (see The +om$lete Fihters Gandbook). Each $arry

    takes one attack" and m!st s!ccessf!lly hit an + e4!al to 8ero min!s the s$ell level (so a >st level s$ell has

    + ->" hile a Jth level s$ell has + -J). f the $arry is s!ccessf!l" the s$ell is converted to a ild s!re

    and sent back in the eneral direction of the caster. f the $arry hits by H or more" the reflected s!re strikes

    the oriinal caster directly. hen $arryin s$ells delivered by to!ch" the D& may ish to r!le that the

    $arry m!st s!ccessf!lly hit the + of the caster (not an + e4!al to 8ero min!s s$ell level). %$ells

    delivered by to!ch ill a!tomatically strike the oriinal caster directly if $arried.The Blade has one final $oer. henever it hits an o$$onent ith a nat!ral roll of 20" roll d and

    cons!lt the +haos Blade +ritical Git Table. As!ally" the taret of the critical hit is entitled to a savin thro

    to avoid the critical hit. The critical hits are as follos5

    ercent es&!t0HJ02 # tem;ora! rift o;ens dra$in- a!! $ithin C09 thro&-h. #!! time is shifted

    back$ards one ro&nd and e6er/thin- m&st take ;!ace a-ain.The dama-e ca&sed b/ the B!ade remains.

    0-0< Taret is tele$orted to another location. #o !arantee is made as to the taret's safe arrival.

    0J->0 aves of entro$y radiate o!t from the taret" ar$in all in their $ath. d? randomly selected

    items ithin >0 are $olymor$hed into other thins. The res!lts are !s!ally banef!l" and

    enerally are orse the feer items are $olymor$hed.>>->? s$ell or be deafened for 2d? ro!nds. ll eliible items in this radi!s are affected by a shatters$ell. The ielder (b!t not anythin she $ossesses) is !naffected.

    >-20 The $robabilities of the tarets f!t!re are shifted. %he is affected by Anl!ck (:) or its reverse

    effect (2:) at the >2th level of e/$erience.

    ~ HH ~

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    2>-2: ll items on or to!chin the taret are h!rled aay as tho!h by an avoidance s$ell. This

    incl!des the Blade and its ha$less ielder.

    2?-2J The reality of the taret is ar$ed in some harmf!l ay. hatever the effect" it ca!ses 0d?" ith a save alloed for half.

    H-H The taret ets a lim$se of $!re chaos" and is mentally disabled by it. f she saves s!ccessf!lly

    vs. $araly8ation" she mercif!lly colla$ses into !nconscio!sness for d? ho!rs. therise" she is

    feebleminded (!nless the D& has somethin else in mind).

    H- The Blade drains the mind of the victim" $ermanently removin one $oint of ntellience.

    H-< The Blade corr!$ts the mind of the victim" $ermanently removin one $oint of +harisma.

    J-

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    increased by to dice. ny attem$t to enter or leave the area re4!ires a one-half ntellience

    check. The area affected is :0 feet in radi!s" and the rent ill last one t!rn before normality is

    re$aired.

    The +haos Blade is of chaotic evil alinment" b!t ill allo itself to be !sed by a ielder of any

    alinment. t can comm!nicate tele$athically" and ill alays oad its ielder toard evil acts.

    F!rthermore" hen ielded by someone ho is not chaotic evil" it ill alays eld itself to its ieldershand at the first sin of battle (tele$ortin there if necessary) and force its ielder to fiht !ntil all foes are

    dead (cf. sord" @>" c!rsed). The +haos Blade has an ntellience of > and an eo of >?" b!t rarely

    dominates its ielder. #eedless to say" the +haos Blade is a $oerf!l and danero!s ea$on" and sho!ld

    not be introd!ced frivolo!sly by a D&. t is also hard to et rid of" since it ill ca!se remove c!rse s$ells to

    bo!nce back at the ielder. t a$$ears to be indestr!ctible by normal means" and sho!ld be treated as an

    artifact=relic. ;ettin rid of this item is likely to re4!ire a lenthy and danero!s 4!est.

    Chill Short Sword1;/;ad@!e6e!s.&nisa.ed&.a&

    This is an e/tremely evil ea$on" !sable only by those of ne!tral or evil alinment. t is

    considered @: for to hit $!r$oses" b!t in fact is a @ ea$on to hit and damae. nce $er t!rn it can +hill a

    str!ck o$$onent" this ca!ses ->< $oints of frost damae and drains three strenth $oints" drained strenth

    ret!rns at one $oint $er day. t also emanates a $oerf!l scare s$ell to all those ithin :0 feet hen dran"

    even those ho $ass their saves et -> to hit hile ithin :0 foot of the dran ea$on.

    Darken!aneobert #. o$ard (%/ste"I ,,#F45,#0C@:V%,.:.%#,,.ED'

    n my ame" e have so!lsords" sords ho can absorb the so!l of the $erson they hit. ne of

    the lesser so!lsords is Darkenbane. Darkenbane is a lon sord ith a s$ecial hatred of ihts" hich it

    calls the Dark nes. s anyone ith knolede of ihts knos" hen a iht dies" its so!l oes o!t and$ossesses a ne body. The only $ermanent death for them is the s$ell *aise Dead" tho!h on Kyriell a

    Paladin of &arashieb can hit them ith a *estf!l %lee$ s$ell hen they die" and they stay dead.

    Darkenbane is @ to Git" @0 to Damae.t is @? to Git and damae aainst ihts.

    t s$eaks ith Tele$athy" b!t !nderstands all lan!aes.

    n a nat!ral 20" Darkenbane ill absorb a hit iht" even if it isnt dead" ith no save alloed.

    Darkenbane can detect ihts in a >20 radi!s (and ill do so itho!t !rin).

    Darkenbane $rovides its $ossessor ith some $rotection aainst enery drains" ivin its $ossessora savins thro vs. Death &aic to resist the drain.

    Darkenbane has a hih intellience" and an Eo of 2J.

    Darkenbane is male" and $refers female fihters. ts an eo thin. ,-)Darkenbane $i!! to!erate a thief b&t des;ises ;riests and ma-es and $i!!force them to s&rrender it o6er to a fi-hter (;referab!/ fema!e and &s&a!!/someone it can contro! if necessar/". Darkenbane Ks;eaksK in a !o$ hissin-6oice and has !itt!e res;ect for other ;eo;!e e6en its ;ossessor. e !i6es on!/

    to ki!! +i-hts tho&-h he $i!! -!ad!/ s!a/ other of the Dead.

    Demon Baneobert ohan EntersI $his;er@$;i.+5.ED'

    ~ H3 ~

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    This bastard sord is @ for all normal $!r$oses" b!t has several $oerf!l f!nctions hen !sed

    aainst Demons. The ielder of the sord is imm!ne to all maical effects and s$ells ca!sed or cast by any

    demon" directed s$ecifically at the ielder. For any other effects" the ielder ains a @H on any savin

    thros" and ill even et a savin thro if there as none before. The sord los a dee$ bl!e henever a

    Demon ets ithin >20. n a hit of a nat!ral 20" if intended" the sord ill hit and shatter the Demonsam!let. n fihtin Demons" the sord is @:. The sord is only !sable by 3af!l ;ood chars.

    Demon Slicer ason :hoi J &choi@&1a.ecn.b-&.ed&

    This sord as fored by a Dro #oble ho feared treachery from the Demons the $riestesses of

    3loth often conC!red from the byss. The Elven Blade is delicate" lon" and e/tremley ell balanced. The

    blade is made of Black cold ron on one side and is silver eded on the other" hile the handle itself is

    made of carved damanti!m. Dark Elven *!nes are enraved !$on the lenth of the blade" hich los

    blood red in the darkness.

    The blade detects E/tra Planar creat!res of Evil alinment ithin >00 Distance" and ill bein to

    vibrate and $oint toards the eneral direction of the otherorldly entity. hile it $ossesses no bon!ses tohit or damae"the sord can affect any creat!re re4!irin a @ to affect it.

    The blade ill do do!ble damae to s!ch creat!res as Demons" m$s" Daemons" and the like. f

    s!ch a creat!re is str!ck by this sord it m!st make a save vs.s$ells or s!ffer from a %$irit rack s$ell (ona nat!ral 20)

    Demon Sword,cott D. 8a$I !a$@1i;.nr!.na6/.mi!

    This @2 bastard sord is a $olymor$hed Ty$e V Demon (or Tanarri" Tr!e - #alfeshnee if yo!

    ish) and can thro all the s$ells that s!ch a creat!re co!ld thro. The ielder sho!ld not be told this. The

    demon ill cast hatever the ielder asks. The sord ill e/act its $ayment each midniht in hit $oints

    (>h$ @>h$ for each $oer !sed). 1o! co!ld scale this !$ to reflect the different s$ell levels" if the charactercan take the losses.

    The sord comm!nicates thro!h tele$athy. The ielder can only be rid of the sord if *emove

    +!rse releases the demon from its im$risonment in the sord" free to ca!se mayhem on the $arty.

    DoomBrinerason :hoiI &choi@&1a.ecn.b-&.ed&

    +ertainly this to handed %ord lives !$ to its namesake. t is 4!ite an e/trordinarily evil

    ea$on"bearin the $oers of black maic in its overall creation. t is a rare Final ord Ty$e sord"hich

    means any o$$onent ho strikes the master of this *!nesord ill be a!tomatically hit by it event!ally.

    B!t the evil deomer of DoomBriner allos it to steal the lifeforce of its victims (on a > or better score)

    The victim m!st make a save vers!s s$ells or 3ose his so!l forever to the ever h!nry Demonic s$irit of thesord. The blade has no active bon!s @s to hit or damae"b!t it can affect any creat!res re4!irin a @ to

    affect it.

    Those of +E alinment ieldin DoomBriner ain a e/tra ede.They are ranted a s$ecial

    resistance to &aic casted at them"a H: &*. The ielder of this sord absorbs the stolen enery from allof his or her victims...The blade ill be considererd +!rsed hile in the hands of an Evil $erson"and

    cannot be removed by normal means.

    Dunamis

    ~ H4 ~

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    :hris or$oodI csnH@ET,'.E#,TJTEJ,T.ED'

    From the novel "The Eye of the Hnter"

    This lon sord is sheathed in a reen scabbard" ith a tooled harness for back slin or aist. The

    ri$ of the blade is inade ith $ale Cade" crosshatched for a firm ras$. The $ommel and cross!ard are of

    dark silveron (a ty$e of silver-iron mi/t!re that is rare b!t knon to elves. t shines as if starliht itself as

    ca$t!red ithin). The blade is also made of dark silveron.The blade as created in a demi-$lane (in the book the elves are akin to the idea of fairy land

    elves) off the $rime. The blades tr!e name -D!namis- a name seldom !sed. To s$eak the tr!e name dras

    strenth and enery from allies near and yields it !$ to the ielder. ;ras$in it by the hilt and tr!e name itand it ill lo ith a bl!e liht and serve the" tr!e name it aain and it ill ret!rn to $lains.

    are in callin" for it ill e/tract a terrible $rice from friends abo!t the- they ill be eakenedand mayhems be !nable to defend themselves and mortals may loose years from their s$an (elves are

    immortal in the books" similar to D7D and Tolkien)sho!ld life itself be dran. The common name is

    V!lbane. t as fored by Dynfor- re$!tably the reatest blacksmith of all.

    n mech. terms t dras life form friends. The radi!s of effect think o!ld be aro!nd 0 to ?0.

    s to hat constit!tes life s!$$ose yo! co!ld have it be either con" levels" or C!st h$. To effect the ain

    o!ld rant those in the area of effect a save vs. death- if they fail then they are aed... the h$ (or hatever

    lost) by friends of the ielder sho!ld be transferred over to the ielder. These GP are lost before damae is

    done to the ielders on h$. f the ielder is to o neative the sord ill drain off more h$ to sto$ thisfrom ha$$enin.

    "anBladesm&a!!ema@ec&6mH

    Ani4!e tem. #o other like them in the orlds.

    @H ($aired) short sords. (intellience and eo !nknon)

    henever a killin blo is str!ck ith one of these blades" the victims so!l is destroyed" and the

    hit $oints of the victim are added to a r!nnin total of $oints stored in the sord. henever this total e4!als

    or e/ceeds >"000 $oints" the ielder may add a @> to any of his abilities (@> or @:) $ermanently. lso" the

    caster may ill the sords to lo ith b!rnin r!nes de$ictin the names of all the so!ls they have

    destroyed.

    "leshSlayerDanie! Vitti (T/6erian ,tarstone"I ,T0HFHH@V#=H.*:)',T.ED'

    This is a $lain lon sord hose hilt is ra$$ed in Black Draon hide. t is made of a strane

    black metal hich never shos blood either on the blade or hilt. ts oriins are lost to history b!t it is

    r!mored to be a mihty force for evil.

    Flesh%layer is a @ lon sord hich acts as sord of o!ndin. t ca!ses GP of damae $er

    ro!nd !ntil the o!nd is bo!nd or c!red by maical means. The edes of the o!nd t!rn black and

    corr!$ted" and the victim m!st make a savin thro vs. death or contract a disease similar to m!mmy rot.

    #lo$es of the #houl

    Brennan Brooks J [email protected]

    These loves seem to be made of a soft rottin leather that seems to stay in ood eno!h sha$e to

    ear. n each finer of the loves" there is a lon $ointed ho!l nail. ny livin thin that is to!ched bythese ho!l nails falls $araly8ed here it stands for >d? ro!nds !nless a save vers!s $araly8ation ith a -2

    ~ H ~

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    hinderance is made. ny bein attacked and hit by these loves s!ffer >dH damae" $l!s the $araly8ation

    effect.

    #od Slayer,ir i!esI mcco/@asnts&.asn.ed&

    This is a three bladed broad sord. The interestin $art is that the to o!tside blades can be firedas $roCectile ea$ons. They have a 20 rane and do 2d< damae (They are @2 to hit). Both can be fired at

    the same time" b!t they have to have the same taret.

    &elee5

    -blades ea$on acts as a maical @H broad sord doin tri$le damae.2-blades ea$on acts as a maical @H broad sord doin do!ble damae.

    >-blade ea$on acts as a maical @: broad sord that that does 2d20 $oints

    of damae vs. ods and demi-ods.

    #ote5 the blades ret!rn to the hilt after 2H hr.(This ea$on as tho!ht !$ by a friend of mine b!t it looks a lot like a sord from a movie once sa.

    Dont blame me9)

    %ell Beater;fre/@dre$.bitnet

    &aical adC.5 @ (@: vs. devils) (also see belo)

    ntellience5 >2

    Eo5 20

    linment5 3af!l ;ood

    &aical abilities5 Do!ble damae vs. devils (additional to the @:)

    Destroys devils on a nat!ral 20 if on Prime &aterial PlaneDetect $resence of a devil (>00 feet)

    Tele$athic in alinment ton!e

    *Note0 can only e possessed y a paladin+

    Go 6Gell Beater6 came to be $ossessed by rc!s5 like its to brother sords" this conceited

    sord oaded its $ossessor !ntil he challened smode!s. smode!s disarmed the Paladin and is !sin

    rins of lonevity and reeneration to kee$ him alive for eternal tort!re and torment. smode!s sold the

    sord to rc!s for the head of a stral Deva and another Paladin. rc!s removed the memory of this

    sord as ell.

    !Note th# $ondton%!De!ils #ill recognie this s#ord as smodeus$s lure and #ill reak from

    regular melee to attempt to ring the possessor ack to %ell #ith them1 They are promised greater status as

    a re#ard and kno# that smodeus is sincere regarding promises of this nature1

    %ell &azorBernard +ook 8eeI [email protected].!ehi-h.ed&

    &y D& ave the $arty a really cool sord calledHell a'or. Everytime someone hits anythn(ith the sord a ? GD fireball er!$ted at $oint of contact. f co!rse the ielder of the sord asnt

    ~ HC ~

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    imm!ne to the effects of the sord and ot hit at ro!nd 8ero of the fireball. %o e ave the sord to the

    halflin $sioncist that had telekinesis. Ge as the only one ho co!ld really !se the sord and only at a

    far F* distance.

    'ecrucia the Thirsty#aron %ia&!!is

    3ecr!cia is a maical daer of rey stone. The daer as crafted by an ancient" matronly" ore

    mae for really $ainf!l rites of s!mmonin. The ore cast her so!l into the daer hen her tem$le asoverhelmed by troo$s of the ood order. %he has been ca!sin more tro!ble ever since. 3ecr!cia has

    intellience of >" isdom of >" eo of >.

    Ger $oers are5

    >) @0 base to hit=damae

    2) @2 vs. hih elves

    ) @ vs. rey and dro elves

    H) @> vs. thins ith blood

    :) @? vs. vam$ires (they have a lot of blood)

    ?) 2d>2 blood drain T 3E+*A+% 33 (s!stains her life force)

    8ecr&cia $i!! t&rn a-ainst her master if he $on9t !et her drink. 5f she -ainscontro! she $i!! ;!&n-e herse!f into her s!a6es heart and drain him or her com;!ete!/.8ecr&cia is 8a$f&! E6i! and $i!! tr/ to ;er6ert an/one $ho &ses her. ,he can on!/ drainb!ood ei-ht times ;er da/ the n&mber of the diamonds on the hi!t. +hen she drainsb!ood a diamond t&rns red.

    Necormancer(s Blade ames Errico J [email protected]

    This blade ill a$$ear to act identically to a lon sord @>. ndeed" it is" e/ce$t in one res$ect.

    hen !sed aainst any !ndead" t ill reinstate the !ndead to his=her $revio!s state of bein. The blade

    can be !sed in this manor to brin back com$anions (P+ or #P+) that ere t!rned into an !ndead in anymanor. f !sed aainst re!lar !ndead (those hich the D& has $laced randomly)" !se the folloin

    chart to determine hat the !ndead ill become.

    %

    o

    l

    l

    (

    &

    d

    '

    )

    %a

    ce

    %o

    ll

    (&d

    t*i

    ce)

    +l

    ig

    n

    "

    en

    t

    (,i

    rst

    rol

    l)

    +li

    gn

    "e

    nt

    (Se

    con

    d

    roll

    )

    >

    -

    >

    0

    G!

    ma

    n

    >-2 3a

    f

    !l

    ;o

    od

    ~ H7 ~

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    >:->?

    Galflin

    20

    D&s +hoice

    E-a"ple:

    *ath" a Hth level Fihter has !sed his blade aainst a 8ombie" not knoin its effects. The D&

    rolls the vario!s tables. Gis first roll is a >:" a halflin. #e/t he rolls a : -- +haotic" and a 2 -- ;ood. Then

    he rolls a :. The D& knos that Galflins cant be Paladins" so he rerolls a >? -- theif.

    lso note that enerally the revived ill be somehat ratef!l to the $erson ho freed it" and

    !s!sally ont attack - riht aay.

    PeopleSmasherkmhk@maristb

    ntellience5 >:

    E;5 VE*1 hihlinment5 +haotic #e!tral (b!t loyal to his master... %ee belo)

    &aical adC.5 @H (lon sord) and see belo...

    Peo$le%masher is the favorite ea$on of Kohran Valkinarde" ;od of Battle and Boastin. The

    sord can talk and ill sin Kender t!nes if ar!ed ith. The folloin is a breakdon of its maical

    adC!stments5

    @H normally

    @: vs. reeneratin creat!res

    @? vs. cold-!sin and inflammable or avian creat!res

    @ vs. !ndead and fire !sin=dellin creat!res

    @< vs. $eo$le Kohran cannot ste$ on or are better lookin than himself

    (this is serio!s9 anyone ith a comeliness of 2>@)

    Short Sword of DarknessDennis

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    Sword of Arakose :ar!os de ,o&a ,antosI [email protected].&s;.br

    Evil dro i8ards in the domain of rak in *avenloft created this sord" and no h!man as evermeant to hold it. The dro have lost the sord" hoever" and as of this ritin " no one knos its c!rrent

    location.

    To any $hysical and maical e/amination" the item a$$ears to be a 3S#ord of Sharpness 453.ndeed" it $erforms as one. B!t the sord also carries an evil c!rse- a horrid thirst for blood. nce a day" it

    m!st kill or hel$ to kill a creat!re no smaller than a lare do. The sord is not re4!ired to deal the fatal

    blo" b!t blood m!st s$ill from the o!nd of the blade" and the victim m!st die no more than an ho!r after

    those first dro$s folloed.

    Each day the sords thirst is not 4!enched" its oner s!ffers. Ge loses > $oint from each of his

    mental attrib!tes (#T" %" +G) and ains > $oint in each of his $hysical attrib!tes (%T*" DEL" +#).

    fter the first s!ch adC!stment" the oner becomes so fond of the blade that he dares not let it from hissiht. f someone forcibly se$arates him from the sord" he ill do anythin to reain it.

    hen one or more of the characters mental attrib!tes dro$s to " the conversion is com$lete. Ge is

    no bestial- a monster that looks like an ore. The D& r!ns the character. As!ally" the beast ill have

    s!$erh!man $hysical abilities at this $oint" ith scores above > from eachinflated $hysical score. Antil this $rocess is com$lete" he still covets the covets the sord" hoever" and is

    !nable to resist the !re to $!rs!e it.

    nce the conversion is com$lete" even removin the sord ill not c!re the monster. nly $oerf!l

    maic- or the monsters death- can remove the c!rse at this $oint. The *emove +!rse s$ell may at first

    a$$ear s!ccessf!l" b!t it can $rovide only tem$orary relief.

    Sword of )as;fre/@dre$.bitnet

    (#ote5 These $oers sho!ld be ke$t secret by the D&...see belo)

    ntellience5 >:

    Eo5 >J

    linment5 +E

    @? defenderTele$athy (even hen not held)

    Do!ble damae aainst all creat!res hich are from a $lane other than the Prime

    &aterial (b!t only normal damae hen on any $lane other than the Prime

    &aterial)

    * PE*%5 nimate dead *6 figure--y touch+ 7 times per #eek-arkness 5 10 or 15 radius6''3 times per day

    )n!isiility *impro!ed+--8 time per day

    9no# alignment *#hen held+--6 time per dayProtection 45 *#hen held+

    &M* PE*%5 2ire giant strength *ST"0 55 4:;46

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    Total immunity from cold *#hen held+

    Gints on $lay5

    Antil the !ser conscio!sly acce$ts the sord by committin himself to the ays of chaotic evil"

    the sord ill not let the !ser ever kno abo!t the folloin abilities5

    4? defender0 tell him only that it is a 4: defender, ut take the rest into consideration during

    comat1Protection 450 simply take this into account #hen eing struckSlay opponent up to 6= %D0 simply tell them that they struck an incredile lo# and the opponent

    is slain1

    2ire giant strength0 simply take this into account #hen he strikes an opponent1

    "egeneration 5hp;round0 secretly accumulate the hit points regained since eing damaged, up to

    the amount of damage suffered1 /hen he gets damaged in the future, this amount is sutracted,

    and he takes no damage *note0 the @uait$s regenerati!e po#ers are conferred through the s#ord

    and 'hris #ill gain additional points used to#ards neAt #ound1 This healing also causes undead

    flesh to appear around the #ound+1 (Acess hit points are carried o!er to#ards the neAt #ound1/hen an amount e@ual to the damage suffered is reached, this total is stored as potential for the

    neAt #ound1 f course, this assumes that enough time #ill pass in order to regenerate1 See ao!efor all details1

    Doule damage !s1 creatures from other planes0 do not tell him this po#er1 Simply take it into

    account during comat #ith such creatures1

    )mmunity from cold0 #hene!er he is holding the lade, tell the character that he someho# did not

    take damage from the cold *he #as out of the area of effect, his arm or protected him, etc1+1 /hen

    he does enter a cold en!ironment, tell him he does not feel cold #hene!er he holds the lade1 By

    that time, he may ha!e fallen prey to the s#ord1 "ememer0 he must e holding the s#ord to gain

    the enefits of this po#er1 )f it is at his elt, it #ill not #ork1 This #ill force him to al#ays carry thes#ord during cold ad!entures, thus pre!enting him from casting spells1 But, since the s#ord

    al#ays seems to e #orking and spells not, then he #ill not mind this and al#ays attack #ith the

    s#ord #hen it ad!ises him1

    s a result, the s#ord #ill appear as0 4: defender, telepathic, kno# alignment, and darkness of

    !arying radiuses1 Purpose0 to fulfill the @uest1 Gi!es eAtra eAperience points1 %as po#ers to

    re#ard him #ith1 )t #ill not re!eal its intelligence, ego, or alignment, as it #ill tell the user that

    this is insulting to ask1 )t #ill say, indignantly, that it is eAceptionally intelligent and !ery proud of

    this fact *truth+1 )t #ill kno# telepathically the alignment of the possessor and take it for its o#nalignment *lieC+1

    Side Effects:

    &) 1earnin for item forces $ossessor to never be aay from the item for more than > day if at all

    $ossible5 tell the !ser that somethin terrible ill ha$$en if the sord is not ke$t ith him at all times.E/am$les5 the $oers of the sord ill no loner f!nction ith him" it ill be mad and Cealo!s and hate

    him" it miht be lost" another miht take=steal it" etc. Feed the $ossessor all sorts of ideas to ca!se him to be

    $aranoid.') tem has $oer to affect its $ossessor hen a Primary Poer is !sed if the $ossessor has not

    folloed the alinment or $!r$oses of the artifact. This is tricky. f the character is not killin monsters or

    actin chaotic" it ill threaten to take aay its $oer (see also several $arara$hs belo). f the character

    does not follo its 6advice6" the sord ill also threaten.

    ) The item is $oerless aainst and hates most sylvan creat!res and all raners. %ylvan creat!resincl!de5 Bronies" +enta!rs" +himeras" +ockatrices" Dryads" Forest Elves (those in the $arty are Gih and

    ;rey Elves" b!t make s!re of hat they are immediately9)" ;riffins" Gar$ies" Gi$$oriffs" &anticores"

    Peasi" Perytons" Pi/ies" %atyrs" %$rites" %tas" %yl$hs" and Anicorns. ainst these" ##E of its s$ecial

    $oers ill ork. f any of these creat!res come ithin >00 feet=yards of the sord" it ill become a @>0

    ~ 2H ~

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    short sord (note5 not of defendin) and both its eo and intellience ill increase to 20. t ill force the

    $ossessor to attack.

    n the above case" there is a 2: chance that the sord ill reveal itself for hat it is. f it does

    reveal itself" all $oers ill become evident to the $ossessor" and if the s!m of its ne eo" intellience"

    and $l!s (@>0) is reater than the s!m of the $ossessors intellience" isdom" and charisma" it ill $ossessthe !ser. f the $ossessors s!m is reater" he ets a savin thro vers!s maic ith a @> bon!s for every

    $oint his s!m is above that of the sord (this is the only adC!stment he ets). f he fails" he becomes$ossessed. f he s!cceeds" he ets the o$tion of castin it aay or acce$tin it. cce$tin it res!lts in his

    $ossession. character $ossessed can only be saved by a deity. They are not likely to intervene" hoever./) This is the most deadly side effect of all. ? t!rns after the sord is first !sed in combat" so as to

    thro off rihtf!l s!s$icion" henever the !ser takes damae" he ill be adversely affected by the

    reenerative $oer of the item. The flesh aro!nd the o!nd ill a$$ear hastly. t ill be $ale and very

    !nattractive. Go$ef!lly" the $arty ill attrib!te the effect to the ea$on or $oer of the creat!re attackinhim. The flesh is act!ally !ndead flesh.

    hen hit $oints e4!al to : times his amo!nt have been 6reenerated6" he ill become an !ndead

    kniht of the same level of ability as his maCor $rofession. Ge ill be chaotic evil if not already. Antil this

    $oint" the $ercentae that he has become !ndead ill become 4!ite evident. f divine information is so!ht"

    the fact that it is !ndead flesh ill be revealed" b!t not the so!rce of this chane (the sord). %!ch chane

    is $ermanent and cannot be reversed e/ce$t thro!h the removal of the sord. f it is removed the effects

    ill no loner contin!e. ll ne damae ill be removed from this !ndead flesh and healed as normal

    flesh. ish and other similar s$ells can reverse the $rocess. reenerate s$ell ill c!re the flesh as if itas damae. s this disease $roresses" there is a c!m!lative $ercentae that he ill become +E. Each

    time an amo!nt of hit $oints e4!al to his oriinal amo!nt is reenerated" there is a 20 chance of himbecomin +E. This is c!m!lative" so that by the time H times has been reached" it is !nlikely that he can

    resist. s soon as he becomes +E d!e to this effect" the !ndead disease instantly cree$s over his entire body.

    The $ossessors charisma also tem$orarily s!ffers. Antil he becomes +E" his charisma dro$s $oints" !ntil

    a charisma of is reached" for every time the hit $oints reenerated matches his oriinal amo!nt. hen he

    becomes +E" his charisma instantly becomes >J5 the eo of the sord. Body odor also becomes a factor

    ith this disease. t is very faint and smells of dead flesh. #ote5 the $ossessor cannot be t!rned !ntil he has

    com$letely become !ndead. Ge can then be t!rned as a s$ecial monster. Ge can t!rn ood clerics at his

    level of ability.0) nother side effect of the sord is that it ill ca!se all maic cast by the !ser aainst his

    o$$onent(s) to be ineffective. For e/am$le" a lihtnin bolt cast by the !ser ill do no damae. heal s$ell

    on a com$anion" as it is not bein !sed aainst his enemies. lso" other ea$ons that the $ossessor !se illnever hit. These to effects are ca!sed by the sord so as to become the only ea$on he !ses.

    Details5

    The sord ill select the most reedy and corr!$tible $layer to $ossess. The sord ill allo its

    $oers to be learned sloly. &eanhile" it ill corr!$t him and dra him to its alinment. hen fo!nd" it

    a$$ears as a short sord. The $arty ill not likely ask hat it looks like in detail" so do not ive any details.f in the rare occasion that someone asks" be va!e" 6t a$$ears to be an ordinary short sord, it is thin and

    of a d!ll ray metal. t is very shar$. t has an inscri$tion on it5 byss %licer.6 t radiates a faint maic if

    detected for. The inscri$tion as $!t there by rc!s and ill fade hen its tr!e nat!re is made knon.

    The sord ill feel cold and lifeless in the hands of any that do not claim it as their on. t ill

    $!lse ith maic in the hand of the one ho does claim it. The sord ill tell the !ser that it as sent by

    (his od) to slice the byss" hen in reality it is the slicer for the byss.

    The %ord of Kas ill kno of the $artys 4!est both thro!h rc!s and thro!h its tele$athic

    abilities. t ill tell the one it $ossesses that it fo!nd its ay to him thro!h (his od) and that he sho!ldkee$ this secret no matter hat9 Ge sho!ld not reveal the sords s$ecial $!r$oses or abilities to anyone.

    Ge sho!ld !se the sord in battle and cons!lt ith it henever he can.Try not to aro!se any s!s$icion hatsoever9 s soon as it seems that the sord is $!shin too

    hard" let off a little. t ill alays defend its actions thro!h the above e/$lanation. rc!s has $lanted this

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    as a seed of destr!ction ithin the $arty, he does not ant his $lans to come to an end $remat!rely. f

    co!rse" the sord has ideas of its on and does not like to be !sed by rc!s. t ill bide its time" b!t it ill

    be hard $ressed to do so. f it is revealed $remat!rely" it is d!e to its im$atience. Besides antin its

    $ossessor to kill" it ill also ant its !ser to take as m!ch treas!re and maic items as he can. t ill $rom$t

    him to be more reedy" tellin him he needs it to be more $oerf!l. n fact" the sord ill $!sh all actionsthat make the $ossessor more chaotic and evil. f the $ossessor is a thief" it ill s!est to him to $erform

    more backstabs" more $ick $ocketin" more takin of treas!re hen none is lookin. The sord illim$rove the !sers thief abilities by 2: if !sed for the $oers of chaos and evil" and $enali8e by the same

    amo!nt hen not. The thief sho!ld not be aare of this. This is so that after ahile" the thief ill tend to

    e/ercise his more s!ccessf!l $ractices. henever the !ser does act more chaotic and evil" the sord ill

    tele$athically conrat!late him" $romisin him more reards in terms of its $oers. The $ossessed

    character ill become crafty" 4!iet" and ithdran. Ge ill no loner $artici$ate in the conversation.

    nstead" he ill follo $arty c!e" aitin for an o$$ort!nity. hen it $resents itself" he ill c!t the throatsof his o$$onents hile they slee$. Ge ill !se the sords $oers to their f!llest and kill everyone and

    everythin. hen he is thro!h ith a >-? eek bine of killin everythin (d!rin this time the $l!s of the

    sord increases to @>0)" he ill s!mmon rc!s and become their chief henchmen. The sord ill act as a

    ate thro!h hich they and all their minions can enter the Prime &aterial Plane. Ge ill r!le the $lane

    hen rc!s is aay. Ge ill become the e4!ivalent of a D!ke of Gell.

    s soon as the character takes the sord as his on" he has lost the s!$$ort of his deity. The sord

    and rc!s ill $revent the $ossessor from knoin the loss of his deity. f the $ossessor calls !$on his

    deity" the sord and rc!s ill anser his call in his deitys name" $retendin to be that deity. herebefore the deity as inactive ith the $ossessor" no 6messaes6 ill come to the $ossessor in s!ch forms

    as 6ins$irations6 and 6dreams6. rc!s ill kno everythin abo!t the $arty as lon as the sord is iththem. f the character $ossesses a familiar" a 4!a8it ill re$lace it. The 4!a8it ill be $olymor$hed to

    a$$ear e/actly like the $revio!s one. The familiar ill back !$ all messaes sent by rc!s and send similar

    messaes to s!$$ort those of the sord.

    The !ser ill alays be detected as his oriinal alinment !ntil he becomes +E s$ells cast by a

    character of over >:th level do have a $ercentae chance of detectin his chanin alinment. nly a

    comm!ne by a cleric of over >:th level ill discern the tr!e nat!re of the sord. The sord has a ay of

    alterin comm!ne s$ells seekin its nat!re directly" !$ to >:th level of s$ells. f a very direct 4!estion is

    asked reardin the sord" s!ch as" 6s the $ossessor of this sord actin in a ay that he o!ld notbelieve >0 years aoN6 miht ork. Then aain" it miht not. This $ercentae is >0 chance $er level of

    caster above >:th. f a character fails to detect it" he or she does not have a chance of s!ccessf!l detection

    !ntil he or she attains a hiher level. %im$ly tell them that they do not detect his alinment to be anydifferent than before. Paladins detect evil also a$$lies to these restrictions and is considered at 2 levels

    belo their level as a $aladin. s soon as the character o$enly acts +E" the $aladins ill detect an evil so

    reat that it ill st!n them for >-: ro!nds !nless they make a save vers!s ands at -:. The sord ill

    es$ecially $!sh the !ser to kill hel$less victims" sayin that it ill offer more $oers. f asked hy it lied

    abo!t its $oers to bein ith" it ill defend himself by sayin that it does not ant the $ossessor tobecome too $oerf!l.

    nform the $ossessor that" by !sin this sord" he ill ain more e/$erience $oints. This is

    another lie of the sord.

    hen !sed aainst the minions of rc!s" t ill miss every strike and dra attention tele$athically

    to the $arty. The minions of rc!s and ill alays kno of the sords $resence.

    hen comm!nicatin" the sord sho!ld refer to himself and the !ser as 6e.6

    Sword of the Cursed #auntlet

    t is a black bladed sord ith a a!ntlet attached to the hilt. The a!ntlet is made in s!ch a aythat the only ay to !se the sord is to $!t on the a!ntlet. Anfort!nately" the a!ntlet only oes on the

    ron hand (i.e. left hand for a riht handed fihter) and can only be be !sed by fihters and

    ~ 23 ~

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    sashb!cklers. nce on" it ill not come off" e/ce$t in rare" !ne/$lainable cases. De$endin !$on ho

    recently it has been !sed to kill somethin" it ill rane in color from a d!ll" rayish black to a Cet black

    lossy color.

    #o" the main reason introd!ced it as this5 try !sin a bo ith a sord in one hand" and the

    hand firmly ra$$ed aro!nd the hilt. lso" try $!ttin on shirts itho!t c!ttin them !$. P!ttin chain mailand other thins on are also verydiffic!lt. fter a co!$le of eeks ame time" relented and let him take

    the sord off" b!tonly

    by $!ttin it into a s$ecial sheath. hen the sord comes off" the a!ntlet stays on"and the sord is !n!sable by anyone else d!e to a shar$ eded hilt that ill c!t thro!ho!t anythin e/ce$t

    the a!ntlet. s a tist" yo! co!ld make the sord maical in s!ch a ay that the !ser becomes addictedto

    it.

    Sword of Were

    lon sord @> ith the hilt hich has the look of some creat!re b!t as !nreconi8able e/ce$t

    d!rin the time of the f!ll moon. D!rin the f!ll moon" the sord hilt o!ld form into the head of a olf"tier" bear or rat (*andomly determined or co!ld be s$ecific for one sord).

    hile the hilt as in the sha$e of an animal" the ielder can transform into the animal at ill" as

    lon as the moon is !$ (and is f!ll). D!rin this time" the ielder had all the abilities and control of a ere-

    $erson that had been ere for 20 years. s lon as the $erson doesnt retain the sha$e hen the moon oes

    don (chance to be $ermanent st!ck that ay) or have the sha$e hen the moon oes o!t of f!ll $hase.

    Swords of Darknessobert ohan EntersI $his;er@$;i.+5.ED'

    These bastard sords blades are not made of steel of any kind" b!t from the very st!ff of

    darkness" neative material. These blades inore any kind of armor" slicin riht thro!h it (tho!h not

    destroyin it). hen strikin" they do Hd? h$ damae" drainin the life force of the creat!re hit directly.They have no bon!ses to hit $er se. hen $assin thro!h armor or other $hysical obCects" it leaves a trail

    of ice crystals and coldness behind. Those str!ck by this kind of sord for more than >? h$" m!st save vs.

    $araly8ation" or be st!nned for the ne/t ro!nd. very fe (> at best) of these sords has s!ch a stron

    cond!it to the neative material" that they do ?d? h$ damae" save vs. death maic or lose a level and save

    vs. $araly8ation or be st!nned for dH ro!nds.

    The Black Blade of Tyrants%ichea! . )or6akI

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    The Blade is intellient (>?) and can s$eak the >st" 2nd" and rd ton!es (all other lan!ae is

    !nim$ortant" or !sed for treachery in its o$inion). t has &aical and Psionic abilities that it !ses to enforce

    its ill on its ielder.

    &aical5

    The Black Blade" for the $!r$ose of ca!sin strife and rief ill cast Disinterate times a day"

    standardly directin these blasts at5 +hildren" Favorite &aic tems of the ielder" The ielders enemies"and any bein of ood alinment.. tho!h not in any $artic!lar order.

    Three times daily it can +a!se Blindness on strike in any #e!tral Bein" they save at half level" on

    acco!nt of the blades dee$ !nderstandin of the heart of ne!trality.

    Psionically the blade can !se the Psychometabolic $oers of +a!se Decay on strike and drenaline +ontrol

    on its ielder. The scores are as a 20th level $si $enali8ed by to. The blade can dra on 200 $si $oints.

    &en that come to on the black blade either strike a reat blo for evil" or die horribly at the

    hands of their on ea$on... %ome $oor sots et c!t don by the forces of ood and the blade has $assed

    thro!h the hands of $lanets and one %olar... ll ho fell into the Black (ays of evil).

    The Demon Sword of *arash,te6e

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    bon!ses). This does some amo!nt of additional damae (>-H" >-?" 2-dH E/$erience 3evelsfor 2->2 ro!nds. %ome versions of these missiles ill drain > level $ermenatley.

    +ampiric Crysdaer

    This is a @> daer hich sheds no liht. hen ielded by a thief" it does vam$iric to!ch (d?

    dm) once $er day.

    ~ 2C ~

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    THE FANATICS PATHOS

    #o, the #od of the Damned #aron Bo$man J aaron@bo$man.;dia!.inter;ath.net

    itle: )ntrepids or2earless nes

    Sy"bols:

    - coiled snake or a sk!ll

    +bility %e1uire"ents:

    - ntellience >- isdom >H

    2ri"e %e1uisites:

    - ntellience" isdom+lign"ent:

    - ny Evil ( 3E" #E" +E )

    Weapons +llo*ed:

    - ny bl!denin 7 ceremonial=rit!al daer

    Spheres of 3nfluence:

    &M* ++E%% ll,Necromantic, Summoning, 'harm, %ealing *re!ersed

    forms only+

    * ++E%% Protection *re!ersed #here possile+, nimal, 'omat

    !ress 4 +r"or:

    The orshi$$ers of ;o ear heavy black robes ith red r!nes on them that allo them to $erfom

    s$ecial tasks (see ;ranted Poers). ny arriors or d!al-classed characters orshi$in ;o m!st here

    blackened armor.

    5on#*eapon 2roficiencies:

    *EIA*ED5 Necrology or ncient history

    *E+&&E#DED5 Nether#orld kno#ledge, natomy, Spirit lore, Monsterlore, "eading;/riting, ncient languages, %eraldry,

    Spellcraft, Bre#ing, enom handling

    6ranted 2o*ers:

    orshi$$ers of ;o m!st be earin their robes to command these $oers5

    7 )ntrepidscan command tice as many Andead as charted on the T!rnin Table in the

    DMG.

    7 :th level2earless nesand)ntrepids can t!rn into shado-form once $er eek forevery : levels.7

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    77 Jth level)ntrepidslearn ho to create ho!ls or hasts.77 >2th level)ntrepidslearn ho to create C!-C! 8ombies or m!mmies.

    77 >:th level)ntrepidscan learn Vam$irism or 3ichdom.

    7 )ntrepids are the clerical as$ect of ;os orshi$$ers

    2earless nesare the d!al-classed = arriors of ;os orshi$$ers

    77 For each of the above learned" the orshi$$er m!st sacrifice >d20 cor$ses and >"000 ->00"000 old $ieces. They can learn one $er month

    6ranted Spells:

    F*%T 3EVE35 )n!isiility to ndead, Skeletal Ser!ant, Spectral Senses, ndead

    lacrity

    %E+#D 3EVE35 id, "esist Turning, Slo# Poison

    TG*D 3EVE35 nimate Dead, Deaths Door, 2eign Death, Eife Drain, Negati!e

    Plane Protection, Speak #ith Dead

    FA*TG 3EVE35 'ause;'ure )nsanity, Poison;Neutralie PoisonFFTG 3EVE35 Dispel Good, )mue ndead #ith Spell ility, Slay Ei!ing,

    Scourge, ndead "egeneration%LTG 3EVE35 sphyAiate, Summon ndead

    %EVE#TG 3EVE35 Death Pact, Destruction, (nergy Drain, Mindkiller, /ither

    IAE%T5 ndead Plague

    Li"itations:

    ;os orshi$ is r!mored to incl!de strane rit!als that involve5

    'annaalism of the dead"Necrophiliaand Self-mutalation. A$on becomin a2earless ne or an)ntrepid,

    $hysical deformities are inflicted !$on them" b!t most orshi$ers concider these blessins (roll a >d>2)5

    %oll

    (&d&')

    8lessing

    > Gair t!rns hite or falls o!t

    >2

    3o" evil" inh!man voice

    The orshi$$ers ain one on the start of their orshi$" then there is a 0 chance every H levels

    for another one.

    ~ 2G ~

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    Priests of )haine(&aCor ;od of %!fferin" Bloodshed" ar and Disci$line)Aa1ar&s [email protected]&

    +lign"ent:

    The deity is 3af!l Evil. Gis $riests may be of any 3af!l alinment and tho!h ood characters

    may aree ith the o!tcome" the means by hich they ish to achieve it ill ca!se them some moraldillemas.

    $ini"u" +bility Scores:

    - isdom > O

    - %trenth >2

    O /isdom 6? means a 46

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    %kycities that trans$ort them to other orlds" that the *aveir are startin to brin thier reliion to other

    orlds.

    Weapon and +r"our %estrictions:

    The $riest may never here armo!r that as not blessed by the ch!rch. The armo!r they are iven

    is alays a manificently enraved breast$late ith mystic enchantments layed on it. t is constr!cted from

    reen steel and eihs half that of a s!it of $late mail. t ives an + . f the $riest ever !ses armo!r notconstr!cted th!s" they ill lose all their $oers.

    They may only ever !se one ea$on. These are all tasks of dedication" and loyalty. m$osin s!ch

    $enalties enables Khaine to eed o!t the !northy.

    Other %estrictions:

    They m!st alays ear enerally hite dark bl!e clothin. hen in common clothes" the$redominant colo!r m!st remain dark bl!e.

    Priests of rd level or hiher m!st remain chaste !ntil married. Those over 2 >st level $riests

    all of the same order. There is an st level acolytes and 2 Bl!e ;!ard on his advent!res.

    2ossible Sy"bols:

    Trianle ith a star formation $ointin don.

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    The rder of Thal()al -the #od of Death. Tom D&!!emond J b&ck@-i!.i;s$ichcit/.?!d.-o6.a&

    2redo"inant align"ent:

    # 3af!l Evil

    Weapon restrictions:

    - The Priest of this rder only !se sinle handed sords. ll those ho ascend into the

    $riesthood are iven their on blades" black iron lon sords (no s$ecial $oers). The $riesthoods holy

    symbol is affi/ed to the $ommel (see Goly %ymbol belo).

    +r"our restrictions:

    - #o armo!r is alloed of any kind" for they believe that this is cheatin death.

    ,ood restrictions:

    - ll $riests of ThalKal are veetarians. The Book of Kal s$ecifically states" 6&eat

    e/ists to die" not roast6" and all meat eaters are considered cor$se-devo!rers" and scorned.

    +bilities:

    - Priests of ThalKal believe !ndead to be the most dis!stin abominations in e/istence.

    ainst these mockeries of life" and defilers of death" all $riests ain a @> to the roll hen T!rnin.

    - To assist in their d!ties of slayin those close to death" all $riests may Detect 3ife at

    ill. This involves to!chin the obCect in hich life is to be detected" and concentratin for ro!nds.

    %estrictions:

    - ll s$ells" $otions" or effects that allo one to be healed $hysically are

    scorned by the rder of ThalKal. They ill ref!se to be healed or heal anythin" beca!se this" more than

    earin armo!r" $erverts ThalKals ishes. nstead" if someone is dyin" the $riest of ThalKal ill kill

    them 4!ickly and $erform last rites. n the case of someone they like" a $riest may be moved not to end

    their life him=herself" b!t instead allo ThalKal to decide.- They ill not bandae or attem$t to save that $erson" hoever.

    heology:

    ThalKal is seen to be to beins" and yet one (m!ch like the +atholic Trinity). Thal is the od of

    3ife in Death (afterlife) and Kal is the od of Death in 3ife.

    3ife is a cleansin=$!nishin $eriod for so!ls not considered $!re eno!h to remain in eternal

    Death. Bein slain" therefore" ret!rns yo!r so!l m!ch 4!icker to ThalKal" and is seen to be desiro!s.

    %!icide" hoever" is an attem$t to esca$e yo!r $!nishment" and $!nished harshly by a loner sentence

    ($riests consider elves and other s!ch lon-lived races to be the ret!rned so!ls of s!icide victims).

    lon life" hoever" can be a sin of ThalKals blessin. ltho!h itinvolves a loner $!nishment" this allos one to serve Kal better" by brinin more and more $eo$le to the

    Peace of Kal (e!$hemism for death" of co!rse). n this ay" $!nishment is a small $rice to $ay for the

    hono!r of servin ThalKal.ltho!h the $riests of Kal do not eat meat" they care little for the $hysical

    remains once the so!l has left the body. fter last rites" a cor$se is !s!ally b!rnt or dis$osed of in some

    other ay.

    ~ 3H ~

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    The rders bible is the Book of Kal" a ritten acco!nt of Kals $hysical incarnation" hen Ge

    alked the earth in the !ise of &an. Ge as not killed for his $reachin" hoever" as so many other

    &essiahs" b!t sim$ly rose from the dead" lived for several years (not as $!nishment b!t as choice) and

    ret!rned to the dead.

    oly Sy"bol:

    This is constr!cted from the 6ball6 of an !$$er arm (fleshless). This 6ball6 is holloed o!t" and

    filled ith the consecrated blood of the Gih Priest" then sealed. To obsidian eyes are l!ed onto the

    a$$ro$riate s$ot" and a sement of bone is carved into a A-sha$e and attached" to re$resent the mandible.

    Th!s a miniat!re" noseless sk!ll is formed. This is the $ommel of the reliio!s sord" and eihted ith

    additional metal for a $ro$er balance.

    Th!s $resentin the holy symbol involves drain the holy sord.

    %ituals:

    nitiation into the $riesthood involves" very sim$ly" the slayin of ones master=teacher in combat.The yo!n acolyte hereby f!lfils to re4!irements5

    *eardin his=her master for their efforts" and $rovin that they have been ta!ht ell eno!h to

    s!rvive. fter this" the acolyte receives their reliio!s ea$on" the black sord" and their holy symbol"

    attached as a $ommel.

    n reliio!s combat" or ceremonies" the $riests of ThalKal $aint their shaven heads ith hite face

    $aint" then $aint on h!e black eye sockets and a a$in mo!th (from one ear to the other) in mimickry of

    their holy symbol. n combat" these livin sk!lls" combined ith the black blades of their reliion" convey

    to the enemy that they are the harbiners of death.

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    The blood mae receives a @2: to learn any s$ells from the #ecromancy school.

    Special indrances:

    Beca!se the blood mae m!st c!t himself to cast s$ells" this ca!ses e/tensive scarrin. D!e to the

    scarrin" blood maes lose > $oint of +harisma every time they ain a level. This +harisma loss can be

    loered to a ma/im!m of . The scarrin $rocess

    is irreversible.D!e to the lare amo!nts of blood the blood mae loses" they m!st s$end one day of com$lete rest

    for every : hit $oints of damae they inflict on themselves" at each level"

    this increases by one $oint" .E. 2nd level every ?GP" rd every GP etc.

    lso" in addition to any reaction $enalties im$osed by lo +harisma" the blood mae receives an

    additional -2 reaction $enalty.

    Blood maes can never learn s$ells from the Enchantment=+harm school.

    Wealth Options:

    %tandard for i8ards.

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    Shadow /aicAa1ar&s [email protected]&

    +bility %e1uire"ents: ntellience >

    isdom >2

    2ri"e %e1uisites: ntellience%aces +llo*ed: G!man" Elf" Galf-Elf

    force of maical $oer as discoverd h!ndreds of years ao by maes on the orld of Tethi!s.

    They discovered that evil is not only a belief" it is a force that reaches o!t thro!ho!t the m!ltiverse and

    manifests itself" and feeds !$on" the evil tho!hts of all beins. This $oer ca!ses even ood" noble

    creat!res to $erfomr actions that may be deemed by others as evil. This eb of enery s knon as %hado

    &aic. t's $oer stems from the loer $lanes" here evil is at its $eak" b!t !ntil recently" the onlysorcerers to ta$ this evil enery have been maes on the orld of Tethi!s" most notably the northern

    reaches, and the rcanaloth of ;ehenna.%hado &aes ras$ these strands and !se it to $oer their maic. Their maic is rarely of

    benevolant nat!re and are most often !sed to brin destr!ction or sorro to enemies. The maes themselves

    often become tisted and evil" or bein to develo$ $ersonality traits that o!ld mark them as s!ch. %olene

    %ilvaila is one s!ch mae. The vile eneries she !ses have not affected her $hysically like some" b!t have

    had some strane sideffects anyay. %olene hates ith a $assion. Those that cross her often don't live lon

    and she is not ell knon for her mercif!l nat!re. %he has no res$ect for the dead and alays reanimates

    fallen soldiers and enemies into !ndead creat!res to serve her.

    Opening One;s Eyes

    %hado maes are often des$erate individ!als ho ant to be better than the common man and

    make $acts ith e/tra$lanar creat!res like the !ter nes" or Demons. These entities teach the %hado

    &aes these secrets in e/chane for services. ther %hado &aes form c!lts and teach yo!ner c!ltists

    these secrets in e/chane for adoration and servit!de. Finally" there is the Bethra Kai of Katahkis" or The

    n4!isitions Black rder. These maes st!dy in h!e monastaries and citadels !nder the t!ition of theelders and archmaes ho teach the yo!n maelins and acolytes ne s$ells and skills that ill aid themin their task of controllin the !se of maic in Katahkis lands.

    ,a9oured Schools

    #ecromancy is the favo!red school for %hado &aes. These sorcerers have a nat!ral affinity

    toards this school and are imm!ne to the dibilitatin effects of it's !se if they choose.

    Co""on

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    %$ells that can ca!se harm" or are !sed to the detrement of others" receive a @> bon!s to all rolls.

    Anfort!nately" for s$ells that are beneficial to others or that ill be !sed for benevolant $!r$oses" a ->

    $enalty is a$$lied.

    Thro!h the contin!ed e/$os!re to the evil" $rimal forces" Paladins" clerics of ood alinment" and

    creat!res of e/ce$tionally ood alinment (incl!din archons) recieve a $enalty of -> to hit and damae"and s$ells or s$ell-like abilites have a 2: chance of failin (reardless of hether it as beneficial or not)

    %hado &aes also have the o$tion of !sin the s$irits of the dead to inhabit bodies or areas. They mays!mmon > s$irit $er level $er day. nce s$irits have arrived hoever" they rarely leave and constantly

    his$er dark ords in the ears of the mae. This may be beneficial" for they sometimes teach ne s$ells

    and reveal the tho!hts of those ho $lot aainst them" b!t other times they sim$ly take $erverse $leas!re

    o!t of drivin a mae into madness. hen the mae s!mmons a s$irit" they may only !se them for

    $!r$oses if they can bind them to thier ill. The chance for this is e4!al to the maes chance to learn s$ells

    score. +ons!lt the table belo to determine the !sees that s$irits may be $!t to5

    1 Spirit &ay be !sed to inhabit a dead body. This is raised as a 8ombie or skeleton"hichever is a$$ro$riate. These skeletons ill serve the mae beca!se they are

    bo!nd to her" b!t they are somehat intellient and have an averae intellience of

    and are all of some evil alinment.

    2 Spirits or

    mor

    &ay be !sed to inhabit and ha!nt an area. They !s!ally manifest as a $oltereist" b!t

    sometimes" they C!st ca!se terror to the inhabitants. The area may not be a ch!rch ortem$le of any ood od" beca!se s!ch oodness is re$ellant to the evil s$irits.

    ! Spirits ormor

    &ay be !sed to $osess a 0th-level h!man or h!manoid. For every 2 s$irits over $er day" every day to break free of the s$irits.

    f s!ccessf!l" the s$irit is eCected from the body and attaches iteself to the mae hos!mmoned it. $osession may be c!red by a laf!l $riest of over level

    $er e/tra s$irit inhabitin the body.

    %$irits ill remain ith the mae for > year $er level. %$irits are only interested in ha!ntin

    $oerf!l i8ards. mae ho is ha!nted by s$irits $ercieves an almost !nnoticable maelstrom of tisted"rithin bodies sirlin aro!nd them. For every month a mae has s$irits s!rro!ndin them" they m!st

    make a isdom check modified by -> for every 2 s$irits ha!ntin her each eek. f failed" she is str!ckith insanity !nless c!red nothin short of a heal s$ell. s$irit cannot enter a Protection From Evil s$ell"

    or a Paladin's holy a!ra. Ty$es of insanity are covered in the #ecromancer's Gandbook.

    &ay cast s$eak ith dead once a day at their level of ability. %o a Hth level mae may s$eak ith

    the dead of Hth level of ability - easy.

    inderances:

    %hado &aes tend toards evil alinments" and reardless of tr!e alinments" creat!res like Ki-

    *in ill attem$t to make life e/ce$tionally diffic!lt for them beca!se of their dim vies toards them.

    s noted above" beneficial s$ells !sed on others (b!t not the mae herself) receive a $enalty.

    %ole#2laying the Shado* Sorcerer

    %hado %orcerers often have strane habits and vies. &any are 4!ite melancholy or $aranoidand rihtf!lly so. Players sho!ld act this ay and try as they miht" they find it diffic!lt to tr!st anyone

    beca!se tr!st is danero!s hen $oerf!l beins ant thier blood.

    ~ 3C ~

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    The Necromancer %.8.Bark!am J [email protected].&k

    This class is com$letely se$arate from the normal s$ecialist i8ard" altho!h there are certain

    overla$s. The descri$tion belo conforms to that laid o!t in the D&; for 6creatin a ne character class6

    altho!h this class as not created !sin that method.

    The necromancer is a loner. Ge $refers to s!rro!nd himself ith the dead (and !ndead)" not ith

    the livin. Ge rarely s!bordinates himself to anyone and o!ld $refer to r!le his on kindom of the dead.

    Ge may" hoever" em$loy (or force into servit!de) s!ch devoted aents of destr!ction as orcs" nolls and

    trolls. Even animals smell the necromancers devotion to death and try to avoid him herever $ossible.The necromancer ill need the services of the livin" hoever" if he ishes to erect a tem$le of death (see

    belo) and so it is handy to have fe aro!nd.

    The necromancer detests s!nliht and o$en $laces (e/ce$t moonless nihts). Ge is f!rtive and

    recl!sive as tonsfolk distr!st and abhor the necromancer and all that he stands for. lo-level

    necromancer ill $robably need to live in a ton so as to have access to the materials he needs to $ractice

    his art. ttem$ts to maintain secrecy are ham$ered by the loathsome nat!re of the necromancers ork and

    so" in effect" for each level the necromancer $roresses" he looses > charisma $oint as his a!ra of death

    becomes more and more $al$able" !ntil it reaches 8ero. This loss also hel$s re$resent the roins!s$icion of ac4!aintances" and the eneral reaction of $eo$le as he becomes imb!ed ith death. 3on

    before his charisma reaches 8ero" hoever" he is !s!ally chased from the ton he is residin and starts asolitary life.

    Gih level necromancers are !s!ally the obCect of 4!ests for $aladins"

    raners and hih level clerics.

    Class +bility $ini"u"s:

    - +onsit!tion >: - The demands of a necromancer$s art are physically demanding

    and draining, a high stamina and health are essential to perform some

    of their tasks1

    - ntellience >2 - necromancer needs to e intelligent to e ale to comprehend

    the arcane forces in!ol!ed, much as a #iard does1

    - isdom >H - The po#ers the necromancer #ields are po#erful, and so a high#illpo#er is re@uired to resist them and control them, this is est

    represented y a high #isdom1

    %ace:

    s ith the s$ecialist i8ard necromancer" all necromancers m!st be h!man.

    Co"bat =alue used:

    #ecromancers fiht as $riests.

    Sa9ing hro* ables used:

    #ecromancers make all saves as $riests" b!t ain certain modifiers5

    7#ecromancers are 4!ite fearless and so make saves at @> here fear is the $rinci$le

    emotion.7 s e/$lorers of death" all saves vs. death maic are made at @2" as are all saves vs.

    necromantic maicks and affects of !ndead they are not already imm!ne to.

    ~ 3G ~

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    moon. t the same time" his infravision becomes more acc!rate" losin all of its characteristic 6f!88iness6

    by tenth level" !nfort!nately" it cannot be !sed in s!nliht" or other briht lihts.

    The necromancer also ains the ability to see into other $lanes that to!ch the $rime material"

    es$ecially the neative material" alloin him to make o!t !ndead easily. This ability also allos the

    necromancers to have an increased chance to see invisible" ith a : chance $l!s > $er level in additionto his normal chance.

    e"ple of !eath:

    t >0th level" the necromancer may b!ild a tem$le of death. Ge may only $osses one tem$le of

    death at any one time" b!t if one is destroyed" he may create another. The tem$le m!st be created o!t of the

    bones of creat!res killed by the necromancer or his servants" bonded toether ith a $aste made o!t of

    blood and vario!s thickeners. The tem$le may be of any si8e" b!t every >0 c!bic feet costs >0 man-ho!rs

    and >0.$. to b!ild. Bone alls m!st be at least > thick" and ceilins and floors" thick. Andead slaves

    lack the de/terity to b!ild the tem$le" so livin enineers m!st be bro!ht in. The tem$le bones are

    maically resistant to damae and is treated as the hardest ty$e of stone.

    7 /hile in his temple, sa!ing thro#s against his po#ers are at an additional -5, -6 if thetarget is not also in his temple1

    7 The necromancer heals 6%P per turn #hile in his temple172inally, the necromancer can call up to one skeleton from the #alls of his temple per

    6< cuic feet of one per day1 These skeletons cannot e called out #ithin =$ of each

    other and can ne!er lea!e the temple1

    ?ndeath:

    hen the necromancer is killed" he can come back in a eek as a free-illed !ndead of e4!al GD

    as he had levels in life. The necromancer retains his abilities" b!t no loner advances in level. >:th level

    necromancer comes back as a lich. Even destr!ction of the body ill not $revent this. This 6reincarnation6

    only orks once" if his !ndead form is killed too" he is $ermanently dead and cannot be res!rrected.

    Curses:

    necromancer may c!rse his killer as he dies (ass!min he has chance to s$eak it and knos ho

    killed him). this ability is e4!ivalent to the clerical c!rse s$ell" b!t not a!tomatically removable. The

    necromancer $laces the c!rse as a cleric fo!r times his on level (a >0th level necromancer $laces the c!rse

    as a H0th level cleric). ny remove c!rse or dis$el evil orks on this c!rse as a dis$el maic orks onmaic. Each cleric has one try only.

    Skills:

    The necromancer" d!rin his st!dies" ill come across methods of doin necromantic thins.These skills are learned in a similar ay to $roficiencies" b!t do not take !$ $roficiency slots" instead a

    necromancer may have a n!mber of them $er level de$endin" C!st as maes may memorise a n!mber of

    s$ells. #ecromantic abilities" once learned" cannot be forotten and re$laced by other abilities" b!t nor

    need they be memorised to be !sed. nce learned" they may be !sed once a day" e/ce$t here noted in the

    skill descri$tion" a necromantic skill may be learned more than once" th!s alloin the necromancer to !se

    it more than once $er day. This is not a$$licable in some cases" and sho!ld be obvio!s from the

    descri$tion. #ecromancers may also take i8ard s$ells from the school of necromancy as skills" too.

    These need not be memorised" sim$ly learned" and can be !sed once $er day" itho!t the need of com$le/

    castins or s$ell com$onents. 3evel > and 2 s$ells co!nt as rade > skills" levels and H co!nt as rade 2": and ? as rade " and < as H" and J as rade :. f level >0 s$ells are !sed" these are also considered of

    rade : ability. These s$ells can #31 be taken from the school of necromancy" not all the s$ells

    necromancer s$ecialist i8ards have access to.

    #ecromancers ain these abilities $er level based on the belo table5

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    Le9el of

    5ecro"ancer

    6rade

    & ' / 0

    &0

    >J >? >2 :

    s can be seen" if a necromancer sim$ly s$ecialised in i8ard s$ells" he o!ld be a formidable

    o$$onent for any reasonable ell armed $arty. #ecromancers rarely do this" hoever" as they $refer to

    have a broad base of necromantic knolede. ntellience does not limit the n!mber of maic s$ells he can

    learn as it does for a i8ard" beca!se the necromancer isnt learnin s$ells" b!t skills that sim$ly ha$$en to

    d!$licate maic effects.

    The e/tra abilities are listed belo" these can be chosen in addition to maic s$ells. brief

    descri$tion follos each5

    6rade & Skills

    'ause Darkness - same as darkness >: radi!s s$ell.

    2ind Necromantic 2amiliar - as >st level i8ard s$ell" b!t familiar is necromantic

    (!ndead=demonic) in nat!re.

    ura of (!il - cts as $rotection from ood" at ill.

    (!il (ye - #ecromancers eyes act as those of vam$ire" e/ce$t hold instead of

    charm. nly orks hile eyes locked. %ave vs. s$ells a$$lies.

    nimate Dead - nimates one skeleton or 8ombie to a ma/im!m of > skeleton or

    8ombie $er level.

    Detect Eife - s s$ell - at ill.

    6rade ' Skills

    Speak /ith Dead - same as rd level clerical s$ell.

    Manufacture Ghoul - +reates a ho!l. Process takes > eek" c!lminatin in a ? ho!r rit!al.

    #ot a!tomatically !nder control.

    Manufacture Ghast - s &an!fact!re ;ho!l" b!t a hast is created. &an!fact!re ;ho!l is

    $rere4!isite.

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    /raithform - s s$ell" b!t d!ration is > t!rn=level.

    (motion - s s$ell" neative emotions only.

    2ear - s s$ell" save is at -H.

    Besto# 'urse - s s$ell.

    'ause Disease - s s$ell.Speak /ith Dead - s s$ell - no save.

    6rade +bilities

    'ontact ther Plane - s s$ell - #o chance of oin insane.

    Dismissal - s s$ell" necromancer co!nts as H levels hiher.

    "epulsion - s s$ell.

    Dispel Good - s s$ell - save at -H.Manufacture /ight - s man!fact!re ;hast" b!t man!fact!res a m!mmy" man!fact!re

    ;hast is $rere4!isite.

    Manufacture Mummy - s man!fact!re iht" b!t man!fact!res a m!mmy" man!fact!re

    iht is $rere4!isite.

    Paralyse - #ecromancers to!ch ca!ses $aralysis for to t!rns - alays on.

    Possession - #ecromancers s$irit leaves his body and attem$ts to $ossess another"

    save vs. s$ells a$$lies. Possession lasts !ntil s!nrise or thenecromancer ends it. #ecromancer has access to knolede$ossessed does.

    nholy Strength - #ecromancers strenth is increased to >00 years of lifes$an.

    6rade 0 Skills

    Summon ngel of Death - #ecromancer s!mmons an anel of death and orders it to slay a sinle

    individ!al !$ to 0 aay. %ave vs. Death maic at -? a$$lies

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    nimate ndead rmy - %imilar to the animate dead skill" b!t the ma/im!m n!mber

    animatable is infinite.

    Magic "esistance - : = level

    s can be seen" #ecromancers have the $otential to be VE*1 $oerf!l (at >0th level they co!ld

    !se a Jth level s$ell" or a rade : ability). #ecromancers also" $otentially" have access to the death s$ell at

    :th level. To some this may a$$ear to be over$oerf!l" b!t hen yo! consider the restrictions on theactivities of the necromancer" it almost seems to $ale in com$arison. t o!ld alays be $ossible to im$osef!rther restrictions on the necromancer5

    The +om$lete Book of #ecromancers has some $rices for bein a necromancer (and some e/tra

    abilities" if yo! care to !se them), *e4!ire a rit!al sacrifice of some livin creat!re (ettin more

    s$ecialised as the necromancer oes !$ in level) to a$$ease the dark ods he follos, etc. This class is

    chiefly desined to make a very ood arch-nemesis for a ro!$ of ood-alined characters" and not to be

    !sed as a P+ class. P+ o!ld make a $oor necromancer anyay" not only d!e to the solitary distr!stf!l

    nat!re of the necromancer" b!t" at hiher levels" necromancers rarely ; anyhere or D anythin" they

    stay in their tem$les" sendin their !ndead o!t to do their ork" and researchin f!rther necromantic skills

    and $ractisin e/tant skills.

    E-perience:

    #ecromancers et e/$erience for anythin they accom$lish as ell as anythin his animated!ndead do in his $resence.

    3ndi9idual Class +*ards: (#ecromancer)

    Asin a skill to overcome foes or $roblem5 :0LP =;rade

    %kill %!ccessf!lly researched5 :00LP =;rade

    %!ccessf!l +reation of Andead +reat!re5 >00LP =GD

    %!ccessf!l +ontrol of Andead +reat!re5 >0LP =GD

    %!ccessf!l Permanent +ontrol of Andead +reat!re5 2:LP =GD

    The necromancer $roresses !sin the folloin e/$erience table5

    Le9el E-perience it !ice (!@)

    > 0 >

    >:

    2"2

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    >:th level is the ma/im!m attainable. s can be seen" the necromancer re4!ires more LP to et to

    >:th level than a $aladin does9 t can also be seen that this LP table follos the $roression iven the 2nd

    Ed. D&; (m!lt.>>).

    $agic 3te"s:

    #ecromancers can !se maic items belonin to all other classes