theory of constraints
TRANSCRIPT
FOR THOSE OF US WHO NEED BRUSHING UP ON OUR LANGUAGE
P R E S E N T E D B Y B O N N I E A U M A N N, A L G O R I T H M I C S
AT A G I L E P H I L LY
Primer on the Theory of Constraints
To Do List
The Production Dice Game Dependency Statistical Variation
Speechifying Theory in a Nutshell
To Do List
The Production Dice Game Dependency Statistical Variation
Speechifying Theory in a Nutshell
The Flow Game
To Do List
The Production Dice Game Dependency Statistical Variation
Speechifying Theory in a Nutshell
The Flow Game Phases, Iterations, and Flow
Ship 14 Knives in 4 Days
The Game Each round represents a day’s work Roll the dice to see what you produced Each operation is dependent on the upstream
operation for input Play for 4 days
Why 14? The average roll of a dice is 3.5 * 4 = 14
The Goal
Make money now and in the future
Sales* NOT Production
*Sales minus all money not generated by the co. (materials, commissions, etc.)
Internal External
Bottlenecks Policies
Market DemandRaw Materials
Constraint is Anything that Limits the System
The 3 Global Measures
Throughput - Money flowing In Rate at which a system generates money through sales
(not through production).
The 3 Global Measures
Throughput - Money flowing In Rate at which a system generates money through sales
(not through production).
Inventory - Money inside company Product inventories are liabilities, not assets. Liability:
Something that frustrates achievement of the goal.
The 3 Global Measures
Throughput - Money flowing In Rate at which a system generates money through sales
(not through production).
Inventory - Money inside company Product inventories are liabilities, not assets. Liability:
Something that frustrates achievement of the goal.
Operating Cost - Money flowing Out All the money a system spends in turning inventory into
throughput (e.g. Managers)
Increasing Profit
1. Increase Throughput
2. Decrease Assets (including inventory) Avoid Throughput and Operating expense
Increasing Profit
1. Increase Throughput
2. Decrease Assets (including inventory) Avoid Throughput and Operating expense
3. Decrease Operating Expense Avoid Throughput and Assets
Increasing Profit
TOC’s order of importance1. Increase Throughput
2. Decrease Assets (including inventory) Avoid Throughput and Operating expense
3. Decrease Operating Expense Avoid Throughput and AssetsTraditional Model
puts this in #1 slot
“Cost Center Disease”
Exploiting Constraints
Examples throughput Reduce set-up time Relieve workers so there is no idle time at the CCR Sub-contract or outsource bottleneck resource Add capacity to the constraint
Exploiting Constraints
Examples throughput Reduce set-up time Relieve workers so there is no idle time at the CCR Sub-contract or outsource bottleneck resource Add capacity to the constraint
Exploiting Constraints
Examples throughput Reduce set-up time Relieve workers so there is no idle time at the CCR Sub-contract or outsource bottleneck resource Add capacity to the constraint
Exploiting Constraints
Examples throughput Reduce set-up time Relieve workers so there is no idle time at the CCR Sub-contract or outsource bottleneck resource Add capacity to the constraint
Traditional Theory of Constraints
Inventory = Profit Overproduction Busy = Efficient
Operational Costs #1 Sub-system
optimization Cost Center Disease
Inventory = Profit Sell inventory Extra work
discouraged
Throughput #1 Systemic optimization
Continuous Improvement
Implications
VIA KARL J SCOTLAND
HTTP: / /AVAILAGILITY.CO.UK/2010 /07 /16 /THE-FLOW-EXPERIMENT/
The Flow Game
Drum – Buffer – Rope
Drum The CCR (Capacity Constrained Resource).
Purpose: Its production rate sets the production rate for the entire plant, downstream & upstream.
Buffer Placed in front of the drum (upstream) to keep it busy for a specified
time. Purpose: No throughput disruption.
Rope Actions taken to tie the rate at which material is released into the
plant (at the first operation) to the production rate of the drum (CCR). Purpose: Ensure WIP inventory doesn’t exceed the level needed for the
buffer.
TOC JIT
Job shop3 Global
Measurements
Kanban authorizations
Flow basedLocal, non-financial
measurements e.g. cycle time
Drum-Buffer-Rope
TOC vs. JIT
Most Comprehensive Reference Ever
Questions to lead your discovery http://maaw.info/TOCquestions.htm
Chapter by Chapter summary of The Goal http://maaw.info/ArticleSummaries/ArtSumTheGoal.ht
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