the windows store and monetizing your app

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Page 1: The Windows Store and Monetizing your App
Page 2: The Windows Store and Monetizing your App
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demo

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private async void ConvertTrial()

{

var licenseInformation = CurrentApp.LicenseInformation;

licenseInformation.LicenseChanged += licenseInformation_LicenseChanged;

if (licenseInformation.IsTrial)

await CurrentApp.RequestAppPurchaseAsync();

}

void licenseInformation_LicenseChanged()

{

if (CurrentApp.LicenseInformation.IsActive)

{

//Enable features..

}

}

Page 20: The Windows Store and Monetizing your App

var licenseInformation = CurrentApp.LicenseInformation;

var productLicense = licenseInformation.ProductLicenses["product1"];

if (!productLicense.IsActive && licenseInformation.IsActive )

{

try

{

await CurrentAppSimulator.RequestProductPurchaseAsync("product1“, false);

// No exception: enable product1

}

catch (Exception)

{

//product 1 was not purchased

}

}

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demo

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http://fortumo.com/windows8

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www.windowsadvertising.com

321

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Something is missing

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And another small problem

Smaato: “Worldwide, the average ad network fill

rate was 10% in Q3 2011”

“AdDuplex +

pubCenter is a

winning recipe”

JC CimetiereDirector

Product Management

Windows Phone

Microsoft

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Empowering

developers to

help each other

Cross-promote apps with

other developers

Utilize full potential of your

ad space

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WindowsDeveloperShow.com AppBizDev.com

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As of March 2012, IDC

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