the stories we tell
TRANSCRIPT
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The Stories We TellJames CollinsSmithsonian Center for Learning and Digital Access
@JamesCollinsJr
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Braid, 2008
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Five Questions
(1)Why games?
(2)Why narrative?
(3)How do they relate?
(4)How does this connect to collections?
(5)How can we implement this?
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“Does Game-Based Learning Work? Results from Three Recent Studies” Richard Blunt
Can the use of games improve performance on tests?
Answer: Yes – sometimes by as much as 30%
But other factors are at play
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“Level Up Learning: A National Survey on Teaching with Digital Games” Joan Ganz Cooney Center
55% of teachers use digital games weekly
71% say games are effective for math learning
47% say games benefit lowest performers the most
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“Digital Games for Learning: A Systematic Review and Meta-Analysis”SRI
Digital game interventions perform better than non-game interventions
Adaptive games perform better than non-adaptive games
Non-competitive games perform better than student vs. student games
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“Emotion and the Structure of Narrative Film: Film as an Emotion Machine”Ed Tan
“When viewing any film . . . we do not only see solid bodies in motion, and understand that they represent people, but also, and perhaps above all, we feel something for the characters and are somehow moved by the sight of them.”
Inside Out, 2015
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“Is There A Text In This Class?”Stanley Fish
“Interpretation is not the art of construing but the art of constructing. Interpreters do not decode poems; they make them.”
Final Fantasy 7, 1997
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Asteroid, 1979
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“Fully Operational Fandom”
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“Learning From Fiction: Applications in Emerging Technologies”Ruthanna Gordon
“One common source of information is fiction. Although we are capable of recalling and understanding individual facts, we vastly prefer narratives that draw causal connections between the diverse elements of our world. This tendency can be distressing to experts who would prefer that people learn facts in their most accurate and clearly presented form, unadorned by irrelevancies. Fiction, after all, is not usually created with the sole or primary goal of communicating an accurate picture of the world. Nevertheless, this narrative advantage is a principle familiar to every politician who has chosen an engaging anecdote over a pie chart in attempting to influence people’s worldviews.”
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“Story and Discourse: Narrative Structure in Fiction and Film”Seymour Chatman
“[The] transposability of the story is the strongest reason for arguing that narratives are indeed structures independent of any medium.”
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Discrete Narrative
Narrative
Medium
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Prince of Persia: Sands of Time, 2003
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Prince of Persia, 2010
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E.T.: The Extra-Terrestrial, 1982
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E.T.: the Extra-Terrestrial, 1982
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E.T.: the Extra-Terrestrial, 1982
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Discrete Narrative – Lossy Transfer
Medium
Fidelity LossMediu
m
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Jurassic World, 2015
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Gee + Chung Audio Tour Display
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Dependent Narrative
Narrative
Medium
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Differences in Perspective
Discrete Narrative:It is an augmentation of the exhibit.
Dependent Narrative:It redefines the experience.
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Discrete Narrative – Game as Add-on
Game
Exhibit
Audio
Tour
Marketing
Narrative
Fidelity Loss
Fidelity Loss
Fidelity Loss
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Dependent Narrative
GameExhib
it
Narrative
Othermedi
a
Narrative
Narrative
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Where can you see our stuff?
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Raiders of the Lost Ark, 1981
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Jurassic Park test, c. 1992
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Wait
ing
in L
ine 3
D,
2013
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Implementation?
FILL IN QUICK MIRACLE FIX HERE
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University Partnerships
Game Dev
University
Expertise
Content
Museum
Funding Pathway
s
Game
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Five Questions; Five Answers
(1)Why games?
(2)Why narrative?
(3)How do they relate?
(4)How does this connect to collections?
(5)How can we implement this?
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The Stories We TellJames CollinsSmithsonian Center for Learning and Digital Access
@JamesCollinsJr