the skeleton chase: health based arg

26
Using Alternate Reality Games to Influence Physical Activity in the College Population Jeanne Johnston Anne Massey Lee Sheldon Indiana University 2009 Games for Health

Upload: jdjohnst

Post on 03-Jul-2015

1.704 views

Category:

Health & Medicine


3 download

DESCRIPTION

Preliminary results of the Skeleton Chase - a health based ARG used within the college student population

TRANSCRIPT

Page 1: The Skeleton Chase:  Health Based ARG

Using Alternate Reality Games to

Influence Physical Activity in the

College Population

Jeanne Johnston

Anne Massey

Lee Sheldon

Indiana University

2009 Games for Health

Page 2: The Skeleton Chase:  Health Based ARG

Peggle

ISO Bejeweled

Zuma

Page 3: The Skeleton Chase:  Health Based ARG

Agenda

Motivation

Background

Hypotheses and Research Design

Preliminary Findings

Implications and Next Steps

Page 4: The Skeleton Chase:  Health Based ARG

The Team

Health and

PA

Game

Designer

Psychological

Attractiveness

Technology

Page 5: The Skeleton Chase:  Health Based ARG

Transition from high school to college

Physical activity decreases & % overweight

increases

“Millennial” student

Teamwork, experiential activities, and use of

technology

Pew Internet & American Life Project

65% of college students play games

Background & MotivationWhy College Students?

Page 6: The Skeleton Chase:  Health Based ARG

Context

Page 7: The Skeleton Chase:  Health Based ARG

Core Research Questions

Q1: What is the efficacy of a

game-based intervention –

an Alternate Reality Game –

as a means to influence

physical activity?

Q2: What design aspects

drive the “Psychological

Attractiveness” of game

play?

Page 8: The Skeleton Chase:  Health Based ARG

What are Alternate Reality Games?

• Real-Time, Real-World

• The Beast, I love bees, Year Zero, World without Oil

• Gameplay Elements– Narrative

– Characters

– Riddles, Puzzles

– Clues

• Multiple Media– Websites (real and fictional), Blogs

– Email, Phone calls, Text messages

– Staged Locations, Live performances

– Twitter*

– Geo-Caching*

– Off-Campus Locations*

– Player Photography*

• TINAG (This Is Not a Game)

Page 9: The Skeleton Chase:  Health Based ARG

The Skeleton Chase

Page 10: The Skeleton Chase:  Health Based ARG

H1: Participation in game play will have a positive effect

on behavioral, physiological, and anthropometric

outcomes

P105 players will exhibit more positive outcomes than P105

control group

H2: Participation in game play will lead to sustained

outcomes

Post-intervention outcomes will not regress to baseline levels

H3: Perceived “psychological attractiveness” of the game

will have a positive moderating effect on outcomes

Higher levels of game attractiveness will lead to more

positive outcomes

Hypotheses

Page 11: The Skeleton Chase:  Health Based ARG

Student players (n = 60)

Control group (n = 60)

Players and control enrolled in P105 Foundations of Fitness and Wellness Game play replaced weekly physical activity lab

Data Collection Pre- and Post- Physiological and Anthropometric

Data Collection Pre- and Post- Behavioral Survey Post- Psychological Attractiveness (Game Design)

Survey Weekly step data

SC Method

Page 12: The Skeleton Chase:  Health Based ARG

The Skeleton Chase

7 weeks fall 2008

IU Bloomington campus

Media Websites (real and fictional)

Blogs

Email

Phone calls

Text messages

Staged locations

Live performances

Mental Challenges Puzzles

Riddles

Physical Challenges

Page 13: The Skeleton Chase:  Health Based ARG

Clues to the Mystery

Are Everywhere

Google and IU Website Search

Video This Presentation

Page 14: The Skeleton Chase:  Health Based ARG

Blogs and Websites

All of these websites will return

Page 15: The Skeleton Chase:  Health Based ARG

Physical ObjectsB

oxe

s a

re g

oo

d h

idin

g p

lace

s

Page 16: The Skeleton Chase:  Health Based ARG

A player’s individual goal was

50,000 Steps/Week

Each week, the team goal was for all members

to achieve individual goal

Page 17: The Skeleton Chase:  Health Based ARG
Page 18: The Skeleton Chase:  Health Based ARG

0

10000

20000

30000

40000

50000

60000

1 2 3 4 5 6 7 8

Ste

ps/W

eek

Gameplay Week(Baseline = 1)

Baseline vs. Gameplay Steps/Week

SC Results

• 57% met individual weekly step goal >= 4 times

• 25% of the teams met the team step goal >= 4 times

• Over the 7 weeks, on average, students accumulated 18,064 more steps/ week (~ 9 miles) compared to baseline

• 17,111,049 steps (8,555 miles) accumulated

Page 19: The Skeleton Chase:  Health Based ARG

0

1,000

2,000

3,000

4,000

5,000

6,000

7,000

8,000

Baseline Post

Ste

ps/D

ay

Change in Daily Activity

SC

Control

*

*

* P < 0.001

SC Players vs. Control Group

Page 20: The Skeleton Chase:  Health Based ARG

Psychological Attractiveness

C oncentration

Feedback

Socia l

In teractionC ontro l

Im m ersion

C lear G oals

Skill

C hallenge

A ttractiveness of

G am eplay

.475 ***

.018 ns

-.063 ns

.146 ns

.055 ns

-.189 *

.591 ***

-.038 ns

R2 = .833

Note: * p<.05; ** p<.01; *** p<.005; ns = non-significant

Page 21: The Skeleton Chase:  Health Based ARG

“I really liked getting out of the classroom.”

“As my team was playing, we got to learn about facilities we could

use like the pool.”

“The game really did motivate me to walk – since I learned a lot

about the campus, I know it is quicker and better for me to walk to

class than take the bus.”

“I liked working with my team and it was fun getting to know them.”

“I really felt like I was using brain muscle.”

“The time to play the game each week took too long compared to

other lab [non-game] sections.”

“I wish I could have picked my own team. We didn’t know each other

and our schedules were different.”

“… did you steal your shoes?” “… are you on house arrest?”

Sample Comments

Page 22: The Skeleton Chase:  Health Based ARG

Successful in positively influencing physical

activity

Weight gain significant for both players and

control

Should be independent of class

Self-select teams important

Need to increase health-related knowledge in the

game

Validate Psychological Attractiveness Scale

SC Observations

Page 23: The Skeleton Chase:  Health Based ARG

Recreational Sports

General student body

Course independent

Self select, individual &

team

Game design alterations:

– Twitter*

– Geo-Caching*

– Off-Campus Locations*

– Player Photography*

– Wiki, chat

Weekly check-in

Skeleton Chase II:

The Psychic

Page 24: The Skeleton Chase:  Health Based ARG

Receive

request from

character

Find &

photograph

objects or

landmarks

1st

Team to do this,

receives GPS &

coordinates

Email Photo(s)

to character who

asked for help

1st

Team finds box

& photographs

object inside

1st

Team emails

[email protected]

providing directions

to other teams

1st

Team emails

photo of object to

character & puts

GPS, object and

box in a locker

1st

Team eligible for

progressive $ prize

and receives 1 chit

Milestone Example: 1st Team

Page 25: The Skeleton Chase:  Health Based ARG

Directions

Stay tuned for results of

SCII and comparisons

to SC

ARG versus Step Game

Platform to deliver and

engage in health related

activities

Page 26: The Skeleton Chase:  Health Based ARG

Questions

[email protected]