the simulation development process from discovery to delivery and all point in between christopher...
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![Page 1: The Simulation Development Process From Discovery to Delivery and all point in between Christopher Keesey Project Manager Ohio University Without Boundaries](https://reader036.vdocuments.us/reader036/viewer/2022070404/56649f345503460f94c524bf/html5/thumbnails/1.jpg)
The Simulation Development Process
From Discovery to Delivery and all point in between
Christopher KeeseyProject Manager
Ohio University Without Boundaries
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Where do I start?
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Identify a project manager!
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Gather RequirementsGather Requirements
Requirements define the ultimate goal of the project and hopefully how to best meet the needs of the end user or participant.
Simple Requirements Template(.doc)
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Choose your Platform of Delivery
Now, Given the info in your requirements doc, Choose your poison…
Other…
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What Competencies Will You NeedDecide what competencies
will be critical to completion of the project?
Instructional Designer
SME
Audio Engineer
Programmer
Illustrators/Animator
Graphic Designer
Voice Talent
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$$$Instructional Designer
SME
Audio Engineer
Programmer
Illustrators/Animator
Graphic Designer
Voice Talent
=$ $ $
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Leverage your in-house abilities. Be creative about your outsourcing
• Employee training over outsourcing for long-term investment. Extend your employee’s skills with applicable training.• Pre-packaged solutions if they meet requirements
• Negotiate with vendors and/or contractors. Compare shop and don’t always accept first quote.
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The OUWB Production Team
In-house roles - covered by 4 individuals
Outsourced
Instructional Design
Graphic Design/flash Programming -- Trained in-house designer in action scripting
Audio Production -- Utilized in-house designer competency in audio production
Voice Over Talent -- Unit Director performance experience leveraged
Backend/Database Programming
Character Illustration/Animation -- Purchased Oddcast license for animated character solution
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This ain’t Disney
vHost Studio
Second Life Machinima
Solid Animators are hard to find.
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Life is a process. We are a process. The universe is a
process.
Anne Wilson Schaef
Keeping the process manageable
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User focusDesign / Development MustsDesign / Development Musts
• User focused design! User test throughout.
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Wire frameDesign / Development MustsDesign / Development Musts
• User focused design! User test throughout.• Wireframe after requirements defined
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Design compsDesign / Development MustsDesign / Development Musts
• User focused design! User test throughout.• Wireframe after requirements defined• Design theme “Comps” Comp Examples
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DeadlinesDesign / Development MustsDesign / Development Musts
• User focused design! User test throughout.• Wireframe after requirements defined• Design theme “Comps”• Deadlines / Milestones Timeline Template(.xls)
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StoryboardDesign / Development MustsDesign / Development Musts
• User focused design! User test throughout.• Wireframe after requirements defined• Design theme “Comps”• Deadlines / Milestones Timeline Template(.xls)
• Storyboard Simulation flow
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Locked cutDesign / Development MustsDesign / Development Musts
• User focused design! User test throughout.• Wireframe after requirements defined• Design theme “Comps”• Deadlines / Milestones Timeline Template(.xls)
• Storyboard Simulation flow• “Locked cut” before audio work
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Test moreDesign / Development MustsDesign / Development Musts
• User focused design! User test throughout.• Wireframe after requirements defined• Design theme “Comps”• Deadlines / Milestones Timeline Template(.xls)
• Storyboard Simulation flow• “Locked cut” before audio work• Test, Test, Test
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Design by committeeDesign Don'tsDesign Don'ts
• Design by committee
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Design to user, Not feasibilityDesign Don'tsDesign Don'ts
• Design by committee• Designing to feasibility
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Avoid “I thinks”Design Don'tsDesign Don'ts
• Design by committee• Designing to feasibility• Avoid “I thinks” and “I feels” beyond theme comp phase. Base changes on user test data
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Brave New WorldIt’s a brave new world…It’s a brave new world…
A culture that fosters an efficient production process holds the key to producing the quantity and quality of learning experiences to allow an institution to continue to compete in the distance learning marketplace.