the sims: interaction & play jodi davis final project com 597

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The Sims: Interaction & Play Jodi Davis Final Project COM 597

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Page 1: The Sims: Interaction & Play Jodi Davis  Final Project  COM 597

The Sims: Interaction & Play

Jodi Davis Final Project COM 597

Page 2: The Sims: Interaction & Play Jodi Davis  Final Project  COM 597

The Sims & The Sims Online

The Sims and the Sims Online are both gaming software/programs that allow individual players the ability to create their own homes, neighborhoods, communities and essentially, their own “worlds”.

Page 3: The Sims: Interaction & Play Jodi Davis  Final Project  COM 597

Understanding the Game

“Sims” is short for Simulated Character

Players have the ability to create avatars/characters or use pre-created ones

Players create and decorate their own homes

Players control the events that occur

Mimics everyday life Virtual community (both

online and off)

Page 4: The Sims: Interaction & Play Jodi Davis  Final Project  COM 597

Understanding the Game

“The ability to play God”

“A Virtual Dollhouse”

“Ability to be masters of their own fantasy domain”

Page 5: The Sims: Interaction & Play Jodi Davis  Final Project  COM 597

Understanding the Game

Goals of the Game Keep your Sims

happy No end – no Win Never-ending “story”

Page 6: The Sims: Interaction & Play Jodi Davis  Final Project  COM 597

Main Focus/Key Aspects

The idea of “Play”The Sims versus The Sims OnlineThe issue of IdentityWomen and Gaming

Page 7: The Sims: Interaction & Play Jodi Davis  Final Project  COM 597

The idea of “Play”

…two concepts of play – modeling and subjunctivity - … Modeling boils the world down to a clean subset, and subjunctivity explores the characteristics of that subset. This, it seems to [Crawford], is the foundation of creativity. The world is a complicated and messy place; we don’t know what it will do next. By modeling the world in some fashion, we create a mentally manipulated version of the world. There are zillions of ways to model the world; we are always creating new models. A playful person is particularly good at making models (Crawford, p. 231).

Page 8: The Sims: Interaction & Play Jodi Davis  Final Project  COM 597

Modeling & Subjunctivity

Modeling Models of our world and community Models of ourselves (avatars/characters) Models of other people

Subjunctivity Exploring the characteristics of an environment

Broken down in its simplest form, The Sims Game(s) is “play” – both modeling and subjunctivity.

Page 9: The Sims: Interaction & Play Jodi Davis  Final Project  COM 597

The idea of “Play”

We “play” to educate ourselves Players submerge themselves into a

“model” of their lives Learn as the game is played

Everything is through trial and error Player constructs the “world” – has more faith

in the system.

Page 10: The Sims: Interaction & Play Jodi Davis  Final Project  COM 597

The Sims and the Sims Online

The Sims A one player game Create avatar/character to control

(can create a whole family and or the whole neighborhood)

Build a home or live in an already created home

Work to earn an income (get a job through the newspaper or search the Internet)

Interact with other avatars (computer operated avatars)

Share the story of your Sims family online (online photo album)

Download skins and other extras to enhance the game.

Create your own community.

The Sims Online A multi-player game Create avatar/character to control

(can create a total of 3 characters) Build a home or live in an already

created home No job required. Avatars are self-

employed and must create work for them selves to earn an income.

Interact with other avatars that are controlled by “real” life individuals (like online chat).

Share the story of your Sims family online (online photo album)

Download skins and other extras to enhance the game.

Create a community with players around the world – a virtual hangout.

Page 11: The Sims: Interaction & Play Jodi Davis  Final Project  COM 597

The Sims and the Sims Online

Jamie Madigan’s four unique aspectsSocial InteractionsThe Internet ModelThe EconomyFreedom of Expression

Page 12: The Sims: Interaction & Play Jodi Davis  Final Project  COM 597

The Sims and the Sims Online

Social Interactions“The entire game centers around visiting others and

playing with what they have created for you”

The game revolves around dialog between two or more people. There really is no reason to play this game if you do not plan to interact with, socialize with or have dialog with another player in the game

Interactions include, but are not limited to: parties, barbeques, dances, clubs, etc.

Page 13: The Sims: Interaction & Play Jodi Davis  Final Project  COM 597

The Sims and the Sims Online

The Internet Model Crawford’s definition of “play” The Sims Online as a model of the WWW

Ability to email, chat, search, visit homepages, bookmark favorite locations

A network (or web) of friends and enemies Friendster.com Ringo.com Myspace.com

Page 14: The Sims: Interaction & Play Jodi Davis  Final Project  COM 597

The Sims and the Sims Online

The Economy

“Almost everything you do can be tied to Simoleans. You can charge people to enter your house, play your games or anything else” (Madigan, 2002).

Currency = Simoleans (Both versions) The Sims Online must create their own jobs or create

a source of income The Sims non-online version – jobs can be found in

the newspaper or by searching on the Internet

Page 15: The Sims: Interaction & Play Jodi Davis  Final Project  COM 597

The Sims and the Sims Online

Freedom of Expression Creation of avatar/character Building, designing and decorating home Freedom to be anyone you want to be

Page 16: The Sims: Interaction & Play Jodi Davis  Final Project  COM 597

Issue of Identity

Ability to renegotiate one’s identity

Anonymity An alluring incentive

to online gaming Difficult to monitor

Page 17: The Sims: Interaction & Play Jodi Davis  Final Project  COM 597

Women and Gaming

A large number of Sims’ Players are women (almost half) The customizability of the game appeals to both

sexes Women like good stories, character development

and solving problems (not to say they don’t like shooting/violent games – there were several Women Quake players)

Women have often been ignored in gaming society

Page 18: The Sims: Interaction & Play Jodi Davis  Final Project  COM 597

Conclusion

It comes down to the ability to live out one’s dreams and fantasies. The Sims game series provide a temporary (mostly temporary) escape from reality, where individuals can have greater control over their destinies, their lives and the events that occur around them.