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THE RULE BOOK CONTENTS 120 MLB TEAM BASE RUNNERS (4 PER TEAM) 1 GAME BOARD 8 BASE RUNNER STANDS 1 SCOREBOARD 10 HOME PITCHER CARDS 1 DRY ERASE MARKER/ERASER 10 AWAY PITCHER CARDS 1 DIE 9 HOME BATTER CARDS 1 CLEAR CHIP FOR OUTS 9 AWAY BATTER CARDS 40 RALLY CARDS GETTING STARTED 1. Players choose their teams from any of the 30 MLB teams and punch out round game pieces (base runners). Place base runners on stands provided. 2. Players place the Home Batter, Guest Batter, Home Pitcher, Away Pitcher, and Rally Cards on the board where indicated. 3. Home Team bats last. 4. Players line up their base runners on the designated dugouts. 5. up the Guest Batting Deck. 6. Players each draw 2 Rally Cards and add them to their hand. GAME RULES Full Count Baseball. In Full Count Baseball the batter has 3 balls and 2

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Page 1: THE RULE BOOKGAME RULES Full Count Baseball. In Full Count Baseball the batter has 3 balls and 2 . the pitcher throws a Curve Ball against a Contact Hitter (see diagram) the result

THE RULE BOOK

CONTENTS120 MLB TEAM BASE RUNNERS (4 PER TEAM) 1 GAME BOARD8 BASE RUNNER STANDS 1 SCOREBOARD10 HOME PITCHER CARDS 1 DRY ERASE MARKER/ERASER10 AWAY PITCHER CARDS 1 DIE9 HOME BATTER CARDS 1 CLEAR CHIP FOR OUTS9 AWAY BATTER CARDS40 RALLY CARDS

GETTING STARTED1. Players choose their teams from any of the 30 MLB teams and punch out

round game pieces (base runners). Place base runners on stands provided.2. Players place the Home Batter, Guest Batter, Home Pitcher, Away Pitcher, and

Rally Cards on the board where indicated.3.

Home Team bats last.4. Players line up their base runners on the designated dugouts.5.

up the Guest Batting Deck.6. Players each draw 2 Rally Cards and add them to their hand.

GAME RULESFull Count Baseball. In Full Count Baseball the batter has 3 balls and 2

Page 2: THE RULE BOOKGAME RULES Full Count Baseball. In Full Count Baseball the batter has 3 balls and 2 . the pitcher throws a Curve Ball against a Contact Hitter (see diagram) the result

the pitcher throws a Curve Ball against a Contact Hitter (see diagram) the result is a single. Move the batter to 1st base and all base runners 1 base.

used. Once a player has used all 9 Batter Cards (batted around) he picks up all Batter Cards so that all Batters are available to use in any order. If the inning ends without all batters being played, only the batters not used yet are available until the entire line up has been played.

not discarded except for Double Play and Triple Play Cards.

Double Play and Triple Play CardsExceptions:that when used are discarded for the entirety of the game. To play a Double Play Card there must be less than 2 outs and at least 1 base runner. To play a Triple Play Card there must be no outs and at least 2 base runners.

Intentional Walk CardsA pitcher can use the Intentional Walk Card when anticipating a Superstar or Power Hitter. An Intentional Walk Card does not get discarded but rather stays in the pitcher’s hand and is available for future play.

Switching from Batting to Pitching/ Pitching to Batting

Batter Cards and the batter picks up Pitcher Cards.

Reminder: A player cannot pick up batters used in the previous inning until he has used all batters from his hand.

Page 3: THE RULE BOOKGAME RULES Full Count Baseball. In Full Count Baseball the batter has 3 balls and 2 . the pitcher throws a Curve Ball against a Contact Hitter (see diagram) the result

Rally Cards

Cards help the pitching team get batters and base runners out and prevent runs from being scored.

Earning Rally Cards

draw additional Rally Cards.

Playing Rally CardsA Rally Card must be played before the pitch is made. When a Rally Card is used,

indicated on the Rally Card. Once a Rally Card is played, it is discarded into the Rally Card discard pile indicated on the board.

his card earns the attempt.

Rally Card RequirementsEach Rally Card tells the player what the requirements are for playing that card. For

the player is batting and holds only defensive Rally Cards, he will not be able to use

ScoringBase runners advance according to the batter/pitcher exchange. For example:Single advances base runners 1 baseDouble advances base runners 2 basesTriple advances base runners 3 basesHome Run advances all base runners and batter to home plate. Batter and all base runners score.

Game LengthA game has 9 innings and should take 40-45 minutes. For younger players 5 innings

as necessary.

Page 4: THE RULE BOOKGAME RULES Full Count Baseball. In Full Count Baseball the batter has 3 balls and 2 . the pitcher throws a Curve Ball against a Contact Hitter (see diagram) the result

MLB.COMMAJOR LEAGUE BASEBALL TRADEMARKS

AND COPYRIGHTS ARE USED WITH PERMISSION OF MAJOR LEAGUE

BASEBALL PROPERTIES, INC.

HOME PITCHER CARDS - 10 EACHCURVE BALL (1 EACH)SINKER (1 EACH)SLIDER (1 EACH)FASTBALL (1 EACH)HIGH FASTBALL (1 EACH)CHANGE UP (1 EACH)INTENTIONAL WALK (1 EACH)DOUBLE PLAY (2 EACH)TRIPLE PLAY (1 EACH)

HOME BATTER CARDS - 9 EACHCONTACT HITTER (3 EACH)RBI MAN (2 EACH)POWER HITTER (1 EACH)SWITCH HITTER (1 EACH)SUPERSTAR (1 EACH)ROOKIE (1 EACH)

DEFENSIVERALLY CARDS - 16 EACHPICKOFF (6 EACH)ACE PITCHER (3 EACH)RUN DOWN (2 EACH)GREAT CATCH (2 EACH)RELIEF PITCHER (2 EACH)HIGHLIGHT REEL (1 EACH)

EXTRA RALLY CARDS - 8 EACH

OFFENSIVERALLY CARDS - 16 EACHSTEAL BASE (5 EACH)SACRIFICE (4 EACH)ERROR (2 EACH)WILD PITCH (2 EACH)PINCH HITTER (1 EACH)DOUBLE STEAL (1 EACH)HIT BY PITCH (1 EACH)

AWAY BATTER CARDS - 9 EACHCONTACT HITTER (3 EACH)RBI MAN (2 EACH)POWER HITTER (1 EACH)SWITCH HITTER (1 EACH)SUPERSTAR (1 EACH)ROOKIE (1 EACH)

AWAY PITCHER CARDS - 10 EACHCURVE BALL (1 EACH)SINKER (1 EACH)SLIDER (1 EACH)FASTBALL (1 EACH)HIGH FASTBALL (1 EACH)CHANGE UP (1 EACH)INTENTIONAL WALK (1 EACH)DOUBLE PLAY (2 EACH)TRIPLE PLAY (1 EACH)

CARD BREAKDOWN

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